mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-07 10:03:18 +01:00
Fixed
This commit is contained in:
parent
0d47269798
commit
07a9674d22
@ -6058,17 +6058,6 @@ BattleScript_AtkDefDownTryDef:
|
||||
BattleScript_AtkDefDownRet:
|
||||
return
|
||||
|
||||
BattleScript_DefDown::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_DefDownRet
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DefDownRet
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_DefDownRet:
|
||||
return
|
||||
|
||||
BattleScript_DefSpDefDown::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
|
||||
|
@ -90,7 +90,6 @@ extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
|
||||
extern const u8 BattleScript_WishComesTrue[];
|
||||
extern const u8 BattleScript_IngrainTurnHeal[];
|
||||
extern const u8 BattleScript_AtkDefDown[];
|
||||
extern const u8 BattleScript_DefDown[]; // Hyperspace Fury
|
||||
extern const u8 BattleScript_DefSpDefDown[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_MoveUsedIsImprisoned[];
|
||||
|
@ -3149,11 +3149,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
|
||||
}
|
||||
}
|
||||
if (gCurrentMove == MOVE_HYPERSPACE_FURY)
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_DefDown;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_SPECTRAL_THIEF:
|
||||
gBattleStruct->stolenStats[0] = 0; // Stats to steal.
|
||||
|
@ -9581,7 +9581,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_HYPERSPACE_FURY] =
|
||||
{
|
||||
.effect = EFFECT_FEINT,
|
||||
.effect = EFFECT_ATTACKER_DEFENSE_DOWN_HIT,
|
||||
.power = 100,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 0,
|
||||
@ -9591,6 +9591,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.priority = 0,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_FEINT,
|
||||
},
|
||||
|
||||
[MOVE_SHORE_UP] =
|
||||
|
Loading…
Reference in New Issue
Block a user