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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge pull request #1657 from PikalaxALT/sync_battle_anim_args
Sync battle anim args
This commit is contained in:
commit
0851e55ccb
@ -1458,11 +1458,11 @@ FuryCutterStrongest:
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Move_SELF_DESTRUCT:
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loadspritegfx ANIM_TAG_EXPLOSION
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createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED
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createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1
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call SelfDestructExplode
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call SelfDestructExplode
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waitforvisualfinish
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@ -1624,11 +1624,11 @@ RisingWaterHitEffect:
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Move_EXPLOSION:
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loadspritegfx ANIM_TAG_EXPLOSION
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
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createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
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call Explosion1
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call Explosion1
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waitforvisualfinish
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@ -1657,12 +1657,12 @@ Explosion1:
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Move_DEFENSE_CURL:
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loadspritegfx ANIM_TAG_ECLIPSING_ORB
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loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
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createvisualtask AnimTask_DefenseCurlDeformMon, 5
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waitforvisualfinish
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createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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waitforvisualfinish
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end
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@ -3920,22 +3920,22 @@ Move_LUSTER_PURGE:
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waitforvisualfinish
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
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waitforvisualfinish
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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delay 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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@ -4360,7 +4360,7 @@ Move_AERIAL_ACE:
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Move_IRON_DEFENSE:
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loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
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waitforvisualfinish
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end
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@ -4373,7 +4373,7 @@ Move_BLOCK:
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Move_HOWL:
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loadspritegfx ANIM_TAG_NOISE_LINE
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createvisualtask AnimTask_DeepInhale, 2, 0
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createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
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delay 12
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call RoarEffect
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createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
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@ -4572,7 +4572,7 @@ Move_SHOCK_WAVE:
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Move_HARDEN:
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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waitforvisualfinish
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end
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@ -5645,7 +5645,7 @@ HydroPumpBeams:
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createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
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delay 1
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return
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HydroPumpHitSplats :
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HydroPumpHitSplats:
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createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
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createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
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return
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@ -7219,7 +7219,7 @@ Move_STEEL_WING:
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loadspritegfx ANIM_TAG_GUST
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loadspritegfx ANIM_TAG_IMPACT
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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waitforvisualfinish
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monbg ANIM_DEF_PARTNER
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splitbgprio ANIM_TARGET
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@ -7245,7 +7245,7 @@ Move_STEEL_WING:
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Move_IRON_TAIL:
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loadspritegfx ANIM_TAG_IMPACT
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
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waitforvisualfinish
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monbg ANIM_TARGET
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setalpha 12, 8
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@ -7255,7 +7255,7 @@ Move_IRON_TAIL:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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clearmonbg ANIM_TARGET
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blendoff
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waitforvisualfinish
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@ -7275,7 +7275,7 @@ Move_POISON_TAIL:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
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clearmonbg ANIM_TARGET
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blendoff
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call PoisonBubblesEffect
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@ -7285,7 +7285,7 @@ Move_POISON_TAIL:
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Move_METAL_CLAW:
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loadspritegfx ANIM_TAG_CLAW_SLASH
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loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
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createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
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waitforvisualfinish
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createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
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delay 2
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@ -7947,16 +7947,16 @@ Move_PERISH_SONG:
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panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
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delay 80
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE
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delay 100
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE
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createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE
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waitforvisualfinish
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end
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@ -8102,7 +8102,7 @@ Move_ENCORE:
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loadspritegfx ANIM_TAG_SPOTLIGHT
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loadspritegfx ANIM_TAG_TAG_HAND
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createvisualtask AnimTask_CreateSpotlight, 2
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createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
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createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
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waitforvisualfinish
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createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
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createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
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@ -8113,7 +8113,7 @@ Move_ENCORE:
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createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
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createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
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createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
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waitforvisualfinish
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createvisualtask AnimTask_RemoveSpotlight, 2
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end
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@ -8364,7 +8364,7 @@ Move_HYPER_BEAM:
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delay 30
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
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createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
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createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
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call HyperBeamOrbs
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call HyperBeamOrbs
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call HyperBeamOrbs
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@ -8408,7 +8408,7 @@ Move_FLATTER:
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loadspritegfx ANIM_TAG_CONFETTI
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createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
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createvisualtask AnimTask_CreateSpotlight, 2
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createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
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createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
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waitforvisualfinish
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createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
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delay 0
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@ -8439,7 +8439,7 @@ Move_FLATTER:
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delay 5
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
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createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
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waitforvisualfinish
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createvisualtask AnimTask_RemoveSpotlight, 2
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end
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@ -9680,10 +9680,10 @@ Move_TWISTER:
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
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delay 4
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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delay 4
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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delay 4
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
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@ -298,10 +298,17 @@
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#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
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// battlers
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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#define ANIM_ATTACKER 0
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#define ANIM_TARGET 1
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#define ANIM_ATK_PARTNER 2
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#define ANIM_DEF_PARTNER 3
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// Below are used by AnimTask_ShakeMon2 and AnimTask_SetGrayscaleOrOriginalPal
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#define ANIM_PLAYER_LEFT (MAX_BATTLERS_COUNT + 0)
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#define ANIM_PLAYER_RIGHT (MAX_BATTLERS_COUNT + 1)
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#define ANIM_OPPONENT_LEFT (MAX_BATTLERS_COUNT + 2)
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#define ANIM_OPPONENT_RIGHT (MAX_BATTLERS_COUNT + 3)
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#define ANIM_ATTACKER_FORCE (MAX_BATTLERS_COUNT + 4)
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// stereo panning constants [0-255]
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//
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@ -943,19 +943,19 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
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case ANIM_DEF_PARTNER:
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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break;
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case 4:
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case ANIM_PLAYER_LEFT:
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position = B_POSITION_PLAYER_LEFT;
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calcSpriteId = TRUE;
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break;
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case 5:
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case ANIM_PLAYER_RIGHT:
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position = B_POSITION_PLAYER_RIGHT;
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calcSpriteId = TRUE;
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break;
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case 6:
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case ANIM_OPPONENT_LEFT:
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position = B_POSITION_OPPONENT_LEFT;
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calcSpriteId = TRUE;
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break;
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case 7:
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case ANIM_OPPONENT_RIGHT:
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position = B_POSITION_OPPONENT_RIGHT;
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calcSpriteId = TRUE;
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break;
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@ -164,20 +164,20 @@ void AnimTask_ShakeMon2(u8 taskId)
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if (spriteId == SPRITE_NONE)
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abort = TRUE;
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}
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else if (gBattleAnimArgs[0] != 8)
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else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
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{
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switch (gBattleAnimArgs[0])
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{
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case 4:
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case ANIM_PLAYER_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
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break;
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case 5:
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case ANIM_PLAYER_RIGHT:
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battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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break;
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case 6:
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case ANIM_OPPONENT_LEFT:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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break;
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case 7:
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case ANIM_OPPONENT_RIGHT:
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default:
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battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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break;
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