Merge pull request #1657 from PikalaxALT/sync_battle_anim_args

Sync battle anim args
This commit is contained in:
GriffinR 2023-01-18 12:16:49 -05:00 committed by GitHub
commit 0851e55ccb
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 62 additions and 55 deletions

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@ -1458,11 +1458,11 @@ FuryCutterStrongest:
Move_SELF_DESTRUCT:
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1
call SelfDestructExplode
call SelfDestructExplode
waitforvisualfinish
@ -1624,11 +1624,11 @@ RisingWaterHitEffect:
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
call Explosion1
call Explosion1
waitforvisualfinish
@ -1657,12 +1657,12 @@ Explosion1:
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
@ -3920,22 +3920,22 @@ Move_LUSTER_PURGE:
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
@ -4360,7 +4360,7 @@ Move_AERIAL_ACE:
Move_IRON_DEFENSE:
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
waitforvisualfinish
end
@ -4373,7 +4373,7 @@ Move_BLOCK:
Move_HOWL:
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, 0
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
delay 12
call RoarEffect
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
@ -4572,7 +4572,7 @@ Move_SHOCK_WAVE:
Move_HARDEN:
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
end
@ -5645,7 +5645,7 @@ HydroPumpBeams:
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
HydroPumpHitSplats :
HydroPumpHitSplats:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
return
@ -7219,7 +7219,7 @@ Move_STEEL_WING:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
@ -7245,7 +7245,7 @@ Move_STEEL_WING:
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
@ -7255,7 +7255,7 @@ Move_IRON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
@ -7275,7 +7275,7 @@ Move_POISON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
call PoisonBubblesEffect
@ -7285,7 +7285,7 @@ Move_POISON_TAIL:
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
@ -7947,16 +7947,16 @@ Move_PERISH_SONG:
panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE
waitforvisualfinish
end
@ -8102,7 +8102,7 @@ Move_ENCORE:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
@ -8113,7 +8113,7 @@ Move_ENCORE:
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@ -8364,7 +8364,7 @@ Move_HYPER_BEAM:
delay 30
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
@ -8408,7 +8408,7 @@ Move_FLATTER:
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
@ -8439,7 +8439,7 @@ Move_FLATTER:
delay 5
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@ -9680,10 +9680,10 @@ Move_TWISTER:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3

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@ -298,10 +298,17 @@
#define ANIM_TAG_BLUE_RING_2 (ANIM_SPRITES_START + 288)
// battlers
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
#define ANIM_ATTACKER 0
#define ANIM_TARGET 1
#define ANIM_ATK_PARTNER 2
#define ANIM_DEF_PARTNER 3
// Below are used by AnimTask_ShakeMon2 and AnimTask_SetGrayscaleOrOriginalPal
#define ANIM_PLAYER_LEFT (MAX_BATTLERS_COUNT + 0)
#define ANIM_PLAYER_RIGHT (MAX_BATTLERS_COUNT + 1)
#define ANIM_OPPONENT_LEFT (MAX_BATTLERS_COUNT + 2)
#define ANIM_OPPONENT_RIGHT (MAX_BATTLERS_COUNT + 3)
#define ANIM_ATTACKER_FORCE (MAX_BATTLERS_COUNT + 4)
// stereo panning constants [0-255]
//

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@ -943,19 +943,19 @@ void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
case ANIM_DEF_PARTNER:
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
break;
case 4:
case ANIM_PLAYER_LEFT:
position = B_POSITION_PLAYER_LEFT;
calcSpriteId = TRUE;
break;
case 5:
case ANIM_PLAYER_RIGHT:
position = B_POSITION_PLAYER_RIGHT;
calcSpriteId = TRUE;
break;
case 6:
case ANIM_OPPONENT_LEFT:
position = B_POSITION_OPPONENT_LEFT;
calcSpriteId = TRUE;
break;
case 7:
case ANIM_OPPONENT_RIGHT:
position = B_POSITION_OPPONENT_RIGHT;
calcSpriteId = TRUE;
break;

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@ -164,20 +164,20 @@ void AnimTask_ShakeMon2(u8 taskId)
if (spriteId == SPRITE_NONE)
abort = TRUE;
}
else if (gBattleAnimArgs[0] != 8)
else if (gBattleAnimArgs[0] != ANIM_ATTACKER_FORCE)
{
switch (gBattleAnimArgs[0])
{
case 4:
case ANIM_PLAYER_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
break;
case 5:
case ANIM_PLAYER_RIGHT:
battlerId = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
break;
case 6:
case ANIM_OPPONENT_LEFT:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
break;
case 7:
case ANIM_OPPONENT_RIGHT:
default:
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
break;