Fix typos

This commit is contained in:
hondew 2022-02-20 17:47:24 -05:00
parent 39fc1cd414
commit 08bf2587ce

View File

@ -31,9 +31,9 @@
#define SLOTMACHINE_GFX_TILES 233
#define MAX_BET 3
#define SYBMOLS_PER_REEL 21
#define SYMBOLS_PER_REEL 21
#define REEL_SYMBOL_HEIGHT 24
#define REEL_HEIGHT (SYBMOLS_PER_REEL * REEL_SYMBOL_HEIGHT)
#define REEL_HEIGHT (SYMBOLS_PER_REEL * REEL_SYMBOL_HEIGHT)
#define REELTIME_SYMBOLS 6
#define REELTIME_SYMBOL_HEIGHT 20
@ -199,7 +199,7 @@ enum {
REEL_TASK_SPIN,
REEL_TASK_DECIDE_STOP,
REEL_TASK_STOP_MOVE,
REEL_ACTION_STOP_SHAKE,
REEL_TASK_STOP_SHAKE,
};
enum {
@ -561,7 +561,7 @@ static void LoadReelTimeWindowTilemap(s16, s16);
static void ClearReelTimeWindowTilemap(s16);
static void OpenInfoBox(u8);
static bool8 IsInfoBoxClosed(void);
static void RunInfoBoxActions(u8 );
static void Task_InfoBox(u8 );
static void InfoBox_FadeIn(struct Task *);
static void InfoBox_WaitFade(struct Task *);
static void InfoBox_DrawWindow(struct Task *);
@ -712,7 +712,7 @@ static const u8 sReelTimeProbabilities_NormalGame[][17];
static const u8 sReelTimeProbabilities_LuckyGame[][17];
static const u8 sSymbolToMatch[];
static const u8 sReelTimeSymbols[];
static const u8 sReelSymbols[NUM_REELS][SYBMOLS_PER_REEL];
static const u8 sReelSymbols[NUM_REELS][SYMBOLS_PER_REEL];
static const u16 *const sLitMatchLinePalTable[NUM_MATCH_LINES];
static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_LINES];
static const u8 sMatchLinePalOffsets[NUM_MATCH_LINES];
@ -854,7 +854,7 @@ static bool8 (*const sReelTasks[])(struct Task *task) =
[REEL_TASK_SPIN] = ReelTask_Spin,
[REEL_TASK_DECIDE_STOP] = ReelTask_DecideStop,
[REEL_TASK_STOP_MOVE] = ReelTask_MoveToStop,
[REEL_ACTION_STOP_SHAKE] = ReelTask_ShakingStop,
[REEL_TASK_STOP_SHAKE] = ReelTask_ShakingStop,
};
// Returns true if it is possible to match the bias symbol in the reel.
@ -992,7 +992,7 @@ static void (*const sInfoBoxTasks[])(struct Task *task) =
};
// Just idles, digital display is handled by CreateDigitalDisplayScene and sprite callbacks
static void (*const sDigitalDisplayActions[])(struct Task *task) =
static void (*const sDigitalDisplayTasks[])(struct Task *task) =
{
DigitalDisplay_Idle,
};
@ -1210,7 +1210,7 @@ static void InitSlotMachine(void)
for (i = 0; i < NUM_REELS; i++)
{
sSlotMachine->reelShockOffsets[i] = 0;
sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % SYBMOLS_PER_REEL;
sSlotMachine->reelPositions[i] = sInitialReelPositions[i][sSlotMachine->luckyGame] % SYMBOLS_PER_REEL;
sSlotMachine->reelPixelOffsets[i] = REEL_HEIGHT - sSlotMachine->reelPositions[i] * REEL_SYMBOL_HEIGHT;
sSlotMachine->reelPixelOffsets[i] %= REEL_HEIGHT;
}
@ -1387,7 +1387,7 @@ static bool8 SlotTask_HandleBetInput(struct Task *task)
return FALSE;
}
// SLOT_ACTION_NEED_3_COINS
// SLOTTASK_MSG_NEED_3_COINS
static bool8 SlotTask_PrintMsg_Need3Coins(struct Task *task)
{
DrawDialogueFrame(0, 0);
@ -2172,9 +2172,9 @@ static bool8 PayoutTask_Free(struct Task *task)
// .-----------------.
static u8 GetSymbolAtRest(u8 reel, s16 offset)
{
s16 pos = (sSlotMachine->reelPositions[reel] + offset) % SYBMOLS_PER_REEL;
s16 pos = (sSlotMachine->reelPositions[reel] + offset) % SYMBOLS_PER_REEL;
if (pos < 0)
pos += SYBMOLS_PER_REEL;
pos += SYMBOLS_PER_REEL;
return sReelSymbols[reel][pos];
}
@ -2200,7 +2200,7 @@ static void AdvanceSlotReel(u8 reelIndex, s16 value)
{
sSlotMachine->reelPixelOffsets[reelIndex] += value;
sSlotMachine->reelPixelOffsets[reelIndex] %= REEL_HEIGHT;
sSlotMachine->reelPositions[reelIndex] = SYBMOLS_PER_REEL - sSlotMachine->reelPixelOffsets[reelIndex] / REEL_SYMBOL_HEIGHT;
sSlotMachine->reelPositions[reelIndex] = SYMBOLS_PER_REEL - sSlotMachine->reelPixelOffsets[reelIndex] / REEL_SYMBOL_HEIGHT;
}
// Advances the reel no further than the next symbol. Returns the remaining
@ -2338,7 +2338,7 @@ static bool8 ReelTask_MoveToStop(struct Task *task)
if (reelPixelPos == 0 && sSlotMachine->reelExtraTurns[task->tReelId] == 0)
{
task->tState++; // REEL_ACTION_STOP_SHAKE
task->tState++; // REEL_TASK_STOP_SHAKE
task->tShockMagnitude = reelStopShocks[task->tExtraTurns];
task->tTimer = 0;
}
@ -3622,7 +3622,7 @@ static void ReelTime_PikachuSpeedUp1(struct Task *task)
SetReelTimeBoltDelay(reelTimeBoltDelays[i]);
SetReelTimePikachuAuraFlashDelay(pikachuAuraFlashDelays[i]);
StartSpriteAnimIfDifferent(&gSprites[sSlotMachine->reelTimePikachuSpriteId], pikachuAnimIds[i]);
// once speed goes below 256, go to next ReelTimeAction and keep the speed level
// once speed goes below 256, go to next ReelTime task and keep the speed level
if (task->tRtReelSpeed <= 0x100)
{
task->tState++; // RT_TASK_PIKA_SPEEDUP2
@ -3894,20 +3894,20 @@ static void ClearReelTimeWindowTilemap(s16 a0)
// Info Box is the screen shown when Select is pressed
static void OpenInfoBox(u8 digDisplayId)
{
u8 taskId = CreateTask(RunInfoBoxActions, 1);
u8 taskId = CreateTask(Task_InfoBox, 1);
gTasks[taskId].data[1] = digDisplayId;
RunInfoBoxActions(taskId);
Task_InfoBox(taskId);
}
static bool8 IsInfoBoxClosed(void)
{
if (FindTaskIdByFunc(RunInfoBoxActions) == TASK_NONE)
if (FindTaskIdByFunc(Task_InfoBox) == TASK_NONE)
return TRUE;
else
return FALSE;
}
static void RunInfoBoxActions(u8 taskId)
static void Task_InfoBox(u8 taskId)
{
sInfoBoxTasks[gTasks[taskId].tState](&gTasks[taskId]);
}
@ -3977,7 +3977,7 @@ static void InfoBox_LoadPikaPowerMeter(struct Task *task)
static void InfoBox_FreeTask(struct Task *task)
{
DestroyTask(FindTaskIdByFunc(RunInfoBoxActions));
DestroyTask(FindTaskIdByFunc(Task_InfoBox));
}
#undef tState
@ -4068,7 +4068,7 @@ static bool8 IsDigitalDisplayAnimFinished(void)
static void Task_DigitalDisplay(u8 taskId)
{
sDigitalDisplayActions[gTasks[taskId].data[0]](&gTasks[taskId]);
sDigitalDisplayTasks[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void DigitalDisplay_Idle(struct Task *task)
@ -5216,7 +5216,7 @@ static void AllocDigitalDisplayGfx(void)
sImageTable_DigitalDisplay_DPad[1].size = 0x180;
}
static const u8 sReelSymbols[NUM_REELS][SYBMOLS_PER_REEL] =
static const u8 sReelSymbols[NUM_REELS][SYMBOLS_PER_REEL] =
{
[LEFT_REEL] = {
SYMBOL_7_RED,