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Fixed repeated fields.
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@ -4553,7 +4553,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 85,
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#endif
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.type = TYPE_STEEL,
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.accuracy = 90,
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.pp = 10,
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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@ -7505,7 +7504,6 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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#else
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.power = 30,
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#endif
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.power = 60,
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.type = TYPE_FIRE,
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.accuracy = 100,
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.pp = 15,
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