Added shiny rerolls to Lures + reverted repel var name

This commit is contained in:
Eduardo Quezada 2022-09-12 07:58:38 -03:00
parent e3005e5275
commit 0944232059
5 changed files with 19 additions and 17 deletions

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@ -19,7 +19,7 @@
#define REPEL_LURE_MASK (1 << 15) #define REPEL_LURE_MASK (1 << 15)
#define IS_LAST_USED_LURE(var) (var & REPEL_LURE_MASK) #define IS_LAST_USED_LURE(var) (var & REPEL_LURE_MASK)
#define REPEL_LURE_STEPS(var) (var & (REPEL_LURE_MASK - 1)) #define REPEL_LURE_STEPS(var) (var & (REPEL_LURE_MASK - 1))
#define LURE_STEPS(var) (IS_LAST_USED_LURE(var) ? REPEL_LURE_STEPS(var) : 0) #define LURE_STEP_COUNT (IS_LAST_USED_LURE(VarGet(VAR_REPEL_STEP_COUNT)) ? REPEL_LURE_STEPS(VarGet(VAR_REPEL_STEP_COUNT)) : 0)
#define REPEL_STEPS(var) (!IS_LAST_USED_LURE(var) ? REPEL_LURE_STEPS(var) : 0) #define REPEL_STEP_COUNT (!IS_LAST_USED_LURE(VarGet(VAR_REPEL_STEP_COUNT)) ? REPEL_LURE_STEPS(VarGet(VAR_REPEL_STEP_COUNT)) : 0)
#endif // GUARD_ITEM_CONSTANTS_H #endif // GUARD_ITEM_CONSTANTS_H

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@ -47,7 +47,7 @@
// general purpose vars // general purpose vars
#define VAR_RECYCLE_GOODS 0x4020 #define VAR_RECYCLE_GOODS 0x4020
#define VAR_REPEL_LURE_STEP_COUNT 0x4021 #define VAR_REPEL_STEP_COUNT 0x4021
#define VAR_ICE_STEP_COUNT 0x4022 #define VAR_ICE_STEP_COUNT 0x4022
#define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_STARTER_MON 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip
#define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_H 0x4024

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@ -848,7 +848,7 @@ static void RemoveUsedItem(void)
void ItemUseOutOfBattle_Repel(u8 taskId) void ItemUseOutOfBattle_Repel(u8 taskId)
{ {
if (REPEL_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) == 0) if (REPEL_STEP_COUNT == 0)
gTasks[taskId].func = Task_StartUseRepel; gTasks[taskId].func = Task_StartUseRepel;
else if (!InBattlePyramid()) else if (!InBattlePyramid())
DisplayItemMessage(taskId, FONT_NORMAL, gText_RepelEffectsLingered, CloseItemMessage); DisplayItemMessage(taskId, FONT_NORMAL, gText_RepelEffectsLingered, CloseItemMessage);
@ -872,7 +872,7 @@ static void Task_UseRepel(u8 taskId)
{ {
if (!IsSEPlaying()) if (!IsSEPlaying())
{ {
VarSet(VAR_REPEL_LURE_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId)); VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId));
#if I_VAR_LAST_REPEL_LURE_USED != 0 #if I_VAR_LAST_REPEL_LURE_USED != 0
VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId); VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
#endif #endif
@ -886,13 +886,13 @@ static void Task_UseRepel(u8 taskId)
void HandleUseExpiredRepel(void) void HandleUseExpiredRepel(void)
{ {
#if I_VAR_LAST_REPEL_LURE_USED != 0 #if I_VAR_LAST_REPEL_LURE_USED != 0
VarSet(VAR_REPEL_LURE_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED))); VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED)));
#endif #endif
} }
void ItemUseOutOfBattle_Lure(u8 taskId) void ItemUseOutOfBattle_Lure(u8 taskId)
{ {
if (LURE_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) == 0) if (LURE_STEP_COUNT == 0)
gTasks[taskId].func = Task_StartUseLure; gTasks[taskId].func = Task_StartUseLure;
else if (!InBattlePyramid()) else if (!InBattlePyramid())
DisplayItemMessage(taskId, FONT_NORMAL, gText_LureEffectsLingered, CloseItemMessage); DisplayItemMessage(taskId, FONT_NORMAL, gText_LureEffectsLingered, CloseItemMessage);
@ -916,7 +916,7 @@ static void Task_UseLure(u8 taskId)
{ {
if (!IsSEPlaying()) if (!IsSEPlaying())
{ {
VarSet(VAR_REPEL_LURE_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId) | REPEL_LURE_MASK); VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId) | REPEL_LURE_MASK);
#if I_VAR_LAST_REPEL_LURE_USED != 0 #if I_VAR_LAST_REPEL_LURE_USED != 0
VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId); VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
#endif #endif
@ -931,7 +931,7 @@ static void Task_UseLure(u8 taskId)
void HandleUseExpiredLure(void) void HandleUseExpiredLure(void)
{ {
#if I_VAR_LAST_REPEL_LURE_USED != 0 #if I_VAR_LAST_REPEL_LURE_USED != 0
VarSet(VAR_REPEL_LURE_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED)) | REPEL_LURE_MASK); VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED)) | REPEL_LURE_MASK);
#endif #endif
} }

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@ -3308,6 +3308,8 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
if (CheckBagHasItem(ITEM_SHINY_CHARM, 1)) if (CheckBagHasItem(ITEM_SHINY_CHARM, 1))
totalRerolls += I_SHINY_CHARM_REROLLS; totalRerolls += I_SHINY_CHARM_REROLLS;
if (LURE_STEP_COUNT != 0)
totalRerolls += 1;
while (GET_SHINY_VALUE(value, personality) >= SHINY_ODDS && totalRerolls > 0) while (GET_SHINY_VALUE(value, personality) >= SHINY_ODDS && totalRerolls > 0)
{ {

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@ -212,7 +212,7 @@ static u8 ChooseWildMonIndex_Land(void)
else else
wildMonIndex = 11; wildMonIndex = 11;
if (LURE_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) && (Random() % 10 < 2)) if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE; swap = TRUE;
if (swap) if (swap)
@ -239,7 +239,7 @@ static u8 ChooseWildMonIndex_WaterRock(void)
else else
wildMonIndex = 4; wildMonIndex = 4;
if (LURE_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) && (Random() % 10 < 2)) if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE; swap = TRUE;
if (swap) if (swap)
@ -256,7 +256,7 @@ static u8 ChooseWildMonIndex_Fishing(u8 rod)
u8 rand = Random() % max(max(ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_TOTAL, ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_TOTAL), u8 rand = Random() % max(max(ENCOUNTER_CHANCE_FISHING_MONS_OLD_ROD_TOTAL, ENCOUNTER_CHANCE_FISHING_MONS_GOOD_ROD_TOTAL),
ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_TOTAL); ENCOUNTER_CHANCE_FISHING_MONS_SUPER_ROD_TOTAL);
if (LURE_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) && (Random() % 10 < 2)) if (LURE_STEP_COUNT != 0 && (Random() % 10 < 2))
swap = TRUE; swap = TRUE;
switch (rod) switch (rod)
@ -556,7 +556,7 @@ static bool8 DoWildEncounterRateTest(u32 encounterRate, bool8 ignoreAbility)
encounterRate = encounterRate * 80 / 100; encounterRate = encounterRate * 80 / 100;
ApplyFluteEncounterRateMod(&encounterRate); ApplyFluteEncounterRateMod(&encounterRate);
ApplyCleanseTagEncounterRateMod(&encounterRate); ApplyCleanseTagEncounterRateMod(&encounterRate);
if (LURE_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT)) != 0) if (LURE_STEP_COUNT != 0)
encounterRate *= 2; encounterRate *= 2;
if (!ignoreAbility && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)) if (!ignoreAbility && !GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{ {
@ -929,7 +929,7 @@ u16 GetLocalWaterMon(void)
bool8 UpdateRepelCounter(void) bool8 UpdateRepelCounter(void)
{ {
u16 repelLureVar = VarGet(VAR_REPEL_LURE_STEP_COUNT); u16 repelLureVar = VarGet(VAR_REPEL_STEP_COUNT);
u16 steps = REPEL_LURE_STEPS(repelLureVar); u16 steps = REPEL_LURE_STEPS(repelLureVar);
bool32 isLure = IS_LAST_USED_LURE(repelLureVar); bool32 isLure = IS_LAST_USED_LURE(repelLureVar);
@ -943,7 +943,7 @@ bool8 UpdateRepelCounter(void)
steps--; steps--;
if (!isLure) if (!isLure)
{ {
VarSet(VAR_REPEL_LURE_STEP_COUNT, steps); VarSet(VAR_REPEL_STEP_COUNT, steps);
if (steps == 0) if (steps == 0)
{ {
ScriptContext_SetupScript(EventScript_RepelWoreOff); ScriptContext_SetupScript(EventScript_RepelWoreOff);
@ -952,7 +952,7 @@ bool8 UpdateRepelCounter(void)
} }
else else
{ {
VarSet(VAR_REPEL_LURE_STEP_COUNT, steps | REPEL_LURE_MASK); VarSet(VAR_REPEL_STEP_COUNT, steps | REPEL_LURE_MASK);
if (steps == 0) if (steps == 0)
{ {
ScriptContext_SetupScript(EventScript_LureWoreOff); ScriptContext_SetupScript(EventScript_LureWoreOff);
@ -968,7 +968,7 @@ static bool8 IsWildLevelAllowedByRepel(u8 wildLevel)
{ {
u8 i; u8 i;
if (!REPEL_STEPS(VarGet(VAR_REPEL_LURE_STEP_COUNT))) if (!REPEL_STEP_COUNT)
return TRUE; return TRUE;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)