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reset VAR_TERRAIN on whiteout
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@ -403,6 +403,9 @@ static void Overworld_ResetStateAfterWhiteOut(void)
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_FLASH);
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FlagClear(FLAG_SYS_USE_FLASH);
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#if VAR_TERRAIN != 0
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VarSet(VAR_TERRAIN, 0);
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#endif
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// If you were defeated by Kyogre/Groudon and the step counter has
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// If you were defeated by Kyogre/Groudon and the step counter has
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// maxed out, end the abnormal weather.
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// maxed out, end the abnormal weather.
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if (VarGet(VAR_SHOULD_END_ABNORMAL_WEATHER) == 1)
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if (VarGet(VAR_SHOULD_END_ABNORMAL_WEATHER) == 1)
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