small ai logic fix

This commit is contained in:
CallmeEchoo 2023-05-02 19:48:03 +02:00
parent c32d5f455b
commit 095422c0c0

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@ -1372,7 +1372,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_AURORA_VEIL:
if (gSideStatuses[GetBattlerSide(battlerAtk)] & SIDE_STATUS_AURORA_VEIL
|| PartnerHasSameMoveEffectWithoutTarget(BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)
|| !(gBattleWeather & B_WEATHER_HAIL && gBattleWeather & B_WEATHER_SNOW))
|| !(gBattleWeather & (B_WEATHER_HAIL | B_WEATHER_SNOW)))
score -= 10;
break;
case EFFECT_OHKO: