diff --git a/include/field_weather.h b/include/field_weather.h index 76399200d..38fba68f1 100644 --- a/include/field_weather.h +++ b/include/field_weather.h @@ -3,6 +3,8 @@ #include "sprite.h" +#define MAX_RAIN_SPRITES 24 + // Controls how the weather should be changing the screen palettes. enum { @@ -27,7 +29,7 @@ struct Weather { struct { - struct Sprite *rainSprites[24]; + struct Sprite *rainSprites[MAX_RAIN_SPRITES]; struct Sprite *snowflakeSprites[101]; struct Sprite *cloudSprites[3]; } s1; @@ -62,12 +64,12 @@ struct Weather bool8 weatherChangeComplete; u8 weatherPicSpritePalIndex; u8 altGammaSpritePalIndex; - u16 unknown_6D6; - u8 unknown_6D8; - u8 unknown_6D9; + u16 rainSpriteVisibleCounter; + u8 curRainSpriteIndex; + u8 maxRainSprites; u8 rainSpriteCount; - u8 unknown_6DB; - u8 unknown_6DC; + u8 rainSpriteVisibleDelay; + u8 isHeavyRain; u8 rainStrength; /*0x6DE*/ u8 cloudSpritesCreated; u8 filler_6DF[1]; diff --git a/src/braille_puzzles.c b/src/braille_puzzles.c index 07b941f11..659f8682e 100644 --- a/src/braille_puzzles.c +++ b/src/braille_puzzles.c @@ -25,42 +25,42 @@ EWRAM_DATA static u8 sBraillePuzzleCallbackFlag = 0; static const u8 gRegicePathCoords[][2] = { - {0x04, 0x15}, - {0x05, 0x15}, - {0x06, 0x15}, - {0x07, 0x15}, - {0x08, 0x15}, - {0x09, 0x15}, - {0x0a, 0x15}, - {0x0b, 0x15}, - {0x0c, 0x15}, - {0x0c, 0x16}, - {0x0c, 0x17}, - {0x0d, 0x17}, - {0x0d, 0x18}, - {0x0d, 0x19}, - {0x0d, 0x1a}, - {0x0d, 0x1b}, - {0x0c, 0x1b}, - {0x0c, 0x1c}, - {0x04, 0x1d}, - {0x05, 0x1d}, - {0x06, 0x1d}, - {0x07, 0x1d}, - {0x08, 0x1d}, - {0x09, 0x1d}, - {0x0a, 0x1d}, - {0x0b, 0x1d}, - {0x0c, 0x1d}, - {0x04, 0x1c}, - {0x04, 0x1b}, - {0x03, 0x1b}, - {0x03, 0x1a}, - {0x03, 0x19}, - {0x03, 0x18}, - {0x03, 0x17}, - {0x04, 0x17}, - {0x04, 0x16}, + {4, 21}, + {5, 21}, + {6, 21}, + {7, 21}, + {8, 21}, + {9, 21}, + {10, 21}, + {11, 21}, + {12, 21}, + {12, 22}, + {12, 23}, + {13, 23}, + {13, 24}, + {13, 25}, + {13, 26}, + {13, 27}, + {12, 27}, + {12, 28}, + {4, 29}, + {5, 29}, + {6, 29}, + {7, 29}, + {8, 29}, + {9, 29}, + {10, 29}, + {11, 29}, + {12, 29}, + {4, 28}, + {4, 27}, + {3, 27}, + {3, 26}, + {3, 25}, + {3, 24}, + {3, 23}, + {4, 23}, + {4, 22}, }; void SealedChamberShakingEffect(u8); diff --git a/src/field_weather.c b/src/field_weather.c index 9913e9a61..a2c40052b 100644 --- a/src/field_weather.c +++ b/src/field_weather.c @@ -167,7 +167,7 @@ void StartWeather(void) gWeatherPtr->altGammaSpritePalIndex = index; gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201); gWeatherPtr->rainSpriteCount = 0; - gWeatherPtr->unknown_6D8 = 0; + gWeatherPtr->curRainSpriteIndex = 0; gWeatherPtr->cloudSpritesCreated = 0; gWeatherPtr->snowflakeSpriteCount = 0; gWeatherPtr->ashSpritesCreated = 0; @@ -234,7 +234,8 @@ static void Task_WeatherMain(u8 taskId) { if (gWeatherPtr->currWeather != gWeatherPtr->nextWeather) { - if (!sWeatherFuncs[gWeatherPtr->currWeather].finish() && gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) + if (!sWeatherFuncs[gWeatherPtr->currWeather].finish() + && gWeatherPtr->palProcessingState != WEATHER_PAL_STATE_SCREEN_FADING_OUT) { // Finished cleaning up previous weather. Now transition to next weather. sWeatherFuncs[gWeatherPtr->nextWeather].initVars(); diff --git a/src/field_weather_effect.c b/src/field_weather_effect.c index 6ec83f1a0..95f80d061 100644 --- a/src/field_weather_effect.c +++ b/src/field_weather_effect.c @@ -12,9 +12,6 @@ #include "trig.h" #include "gpu_regs.h" -// This file's functions. -void sub_80AC6B4(struct Sprite *); - // EWRAM EWRAM_DATA static u8 gCurrentAlternatingWeather = 0; EWRAM_DATA static u16 gUnusedWeatherRelated = 0; @@ -32,6 +29,12 @@ const u8 gWeatherAshTiles[] = INCBIN_U8("graphics/weather/ash.4bpp"); const u8 gWeatherRainTiles[] = INCBIN_U8("graphics/weather/rain.4bpp"); const u8 gWeatherSandstormTiles[] = INCBIN_U8("graphics/weather/sandstorm.4bpp"); +//------------------------------------------------------------------------------ +// Clouds +//------------------------------------------------------------------------------ + +static void sub_80AC6B4(struct Sprite *); + static const struct Coords16 gUnknown_0854FB50[] = { { 0, 66}, @@ -39,7 +42,12 @@ static const struct Coords16 gUnknown_0854FB50[] = {10, 78}, }; -static const struct SpriteSheet sCloudSpriteSheet = {gWeatherCloudTiles, sizeof(gWeatherCloudTiles), 0x1200}; +static const struct SpriteSheet sCloudSpriteSheet = +{ + .data = gWeatherCloudTiles, + .size = sizeof(gWeatherCloudTiles), + .tag = 0x1200 +}; static const struct OamData gOamData_839A9DC = { @@ -80,10 +88,6 @@ static const struct SpriteTemplate sCloudSpriteTemplate = .callback = sub_80AC6B4, }; -//------------------------------------------------------------------------------ -// Clouds -//------------------------------------------------------------------------------ - void Clouds_InitVars(void) { gWeatherPtr->gammaTargetIndex = 0; @@ -214,7 +218,7 @@ void sub_807E0A0(void) gWeatherPtr->cloudSpritesCreated = FALSE; } -void sub_80AC6B4(struct Sprite *sprite) +static void sub_80AC6B4(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 1) & 1; if (sprite->data[0] != 0) @@ -350,197 +354,11 @@ void task50_0807B6D4(u8 taskId) // Light Rain //------------------------------------------------------------------------------ -void LightRain_InitVars(void) -{ - gWeatherPtr->initStep = 0; - gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6D6 = 0; - gWeatherPtr->unknown_6DB = 8; - gWeatherPtr->unknown_6DC = 0; - gWeatherPtr->unknown_6D9 = 10; - gWeatherPtr->gammaTargetIndex = 3; - gWeatherPtr->gammaStepDelay = 20; - SetRainStrengthFromSoundEffect(SE_T_KOAME); -} - -void LightRain_InitAll(void) -{ - LightRain_InitVars(); - while (gWeatherPtr->weatherGfxLoaded == FALSE) - LightRain_Main(); -} - -void LoadRainSpriteSheet(void); -u8 CreateRainSprite(void); -u8 sub_807E8E8(void); - -void LightRain_Main(void) -{ - switch (gWeatherPtr->initStep) - { - case 0: - LoadRainSpriteSheet(); - gWeatherPtr->initStep++; - break; - case 1: - if (CreateRainSprite() == 0) - gWeatherPtr->initStep++; - break; - case 2: - if (sub_807E8E8() == FALSE) - { - gWeatherPtr->weatherGfxLoaded = TRUE; - gWeatherPtr->initStep++; - } - break; - } -} - -void DestroyRainSprites(void); - -bool8 LightRain_Finish(void) -{ - switch (gWeatherPtr->finishStep) - { - case 0: - if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT - || gWeatherPtr->nextWeather == WEATHER_RAIN_MED - || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) - { - gWeatherPtr->finishStep = 0xFF; - return FALSE; - } - else - { - gWeatherPtr->unknown_6D9 = 0; - gWeatherPtr->finishStep++; - } - // fall through - case 1: - if (sub_807E8E8() == FALSE) - { - DestroyRainSprites(); - gWeatherPtr->finishStep++; - return FALSE; - } - return TRUE; - } - return FALSE; -} - -// defined below -extern const s16 gUnknown_0839AABC[][2]; -extern const u16 gUnknown_0839AAC4[][2]; - -void sub_807E4EC(struct Sprite *sprite) -{ - u32 randVal; - u16 r6; - s32 r4; - s32 r0; - - if (sprite->data[1] == 0) - sprite->data[1] = 361; - randVal = sprite->data[1] * 1103515245 + 12345; - sprite->data[1] = ((randVal & 0x7FFF0000) >> 16) % 600; - - r6 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0]; - - r4 = sprite->data[1] % 30; - sprite->data[2] = r4 * 8; // useless assignment - - r0 = sprite->data[1] / 30; - sprite->data[3] = r0 * 8; // useless assignment - - sprite->data[2] = r4; - sprite->data[2] <<= 7; - - sprite->data[3] = r0; - sprite->data[3] <<= 7; - - sprite->data[2] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0] * r6; - sprite->data[3] -= gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1] * r6; - - StartSpriteAnim(sprite, 0); - sprite->data[4] = 0; - sprite->coordOffsetEnabled = FALSE; - sprite->data[0] = r6; -} - -void sub_807E5C0(struct Sprite *sprite) -{ - if (sprite->data[4] == 0) - { - sprite->data[2] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][0]; - sprite->data[3] += gUnknown_0839AABC[gWeatherPtr->unknown_6DC][1]; - sprite->pos1.x = sprite->data[2] >> 4; - sprite->pos1.y = sprite->data[3] >> 4; - - if (sprite->data[5] != 0 - && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248) - && sprite->pos1.y >= -16 && sprite->pos1.y <= 176) - sprite->invisible = FALSE; - else - sprite->invisible = TRUE; - - sprite->data[0]--; - if (sprite->data[0] == 0) - { - StartSpriteAnim(sprite, gWeatherPtr->unknown_6DC + 1); - sprite->data[4] = 1; - sprite->pos1.x -= gSpriteCoordOffsetX; - sprite->pos1.y -= gSpriteCoordOffsetY; - sprite->coordOffsetEnabled = TRUE; - } - } - else if (sprite->animEnded) - { - sprite->invisible = TRUE; - sub_807E4EC(sprite); - } -} - -void sub_807E6C4(struct Sprite *sprite) -{ - if (sprite->data[0] == 0) - { - sub_807E4EC(sprite); - sprite->callback = sub_807E5C0; - } - else - { - sprite->data[0]--; - } -} - -void sub_807E6F0(struct Sprite *sprite, u16 b) -{ - u16 r8 = gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][0]; - u16 r6 = b / (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8); - u16 r4 = b % (gUnknown_0839AAC4[gWeatherPtr->unknown_6DC][1] + r8); - - while (--r6 != 0xFFFF) - sub_807E4EC(sprite); - if (r4 < r8) - { - while (--r4 != 0xFFFF) - sub_807E5C0(sprite); - sprite->data[6] = 0; - } - else - { - sprite->data[0] = r4 - r8; - sprite->invisible = TRUE; - sprite->data[6] = 1; - } -} - -extern const struct SpriteSheet sRainSpriteSheet; // defined below - -void LoadRainSpriteSheet(void) -{ - LoadSpriteSheet(&sRainSpriteSheet); -} +static void LoadRainSpriteSheet(void); +static bool8 CreateRainSprite(void); +static void UpdateRainSprite(struct Sprite *sprite); +static bool8 UpdateVisibleRainSprites(void); +static void DestroyRainSprites(void); static const struct Coords16 sRainSpriteCoords[] = { @@ -570,7 +388,7 @@ static const struct Coords16 sRainSpriteCoords[] = { 48, 96}, }; -static const struct OamData gOamData_839AA68 = +static const struct OamData sRainSpriteOamData = { .y = 0, .affineMode = 0, @@ -587,13 +405,13 @@ static const struct OamData gOamData_839AA68 = .affineParam = 0, }; -static const union AnimCmd gSpriteAnim_839AA70[] = +static const union AnimCmd sRainSpriteFallAnimCmd[] = { ANIMCMD_FRAME(0, 16), ANIMCMD_JUMP(0), }; -static const union AnimCmd gSpriteAnim_839AA78[] = +static const union AnimCmd sRainSpriteSplashAnimCmd[] = { ANIMCMD_FRAME(8, 3), ANIMCMD_FRAME(32, 2), @@ -601,7 +419,7 @@ static const union AnimCmd gSpriteAnim_839AA78[] = ANIMCMD_END, }; -static const union AnimCmd gSpriteAnim_839AA88[] = +static const union AnimCmd sRainSpriteHeavySplashAnimCmd[] = { ANIMCMD_FRAME(8, 3), ANIMCMD_FRAME(16, 3), @@ -609,37 +427,418 @@ static const union AnimCmd gSpriteAnim_839AA88[] = ANIMCMD_END, }; -static const union AnimCmd *const gSpriteAnimTable_839AA98[] = +static const union AnimCmd *const sRainSpriteAnimCmds[] = { - gSpriteAnim_839AA70, - gSpriteAnim_839AA78, - gSpriteAnim_839AA88, + sRainSpriteFallAnimCmd, + sRainSpriteSplashAnimCmd, + sRainSpriteHeavySplashAnimCmd, }; static const struct SpriteTemplate sRainSpriteTemplate = { .tileTag = 4614, .paletteTag = 4608, - .oam = &gOamData_839AA68, - .anims = gSpriteAnimTable_839AA98, + .oam = &sRainSpriteOamData, + .anims = sRainSpriteAnimCmds, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_807E5C0, + .callback = UpdateRainSprite, }; -const s16 gUnknown_0839AABC[][2] = +// Q28.4 fixed-point format values +static const s16 sRainSpriteMovement[][2] = { - {-104, 208}, - {-160, 320}, + {-0x68, 0xD0}, + {-0xA0, 0x140}, }; -const u16 gUnknown_0839AAC4[][2] = +// First byte is the number of frames a raindrop falls before it splashes. +// Second byte is the maximum number of frames a raindrop can "wait" before +// it appears and starts falling. (This is only for the initial raindrop spawn.) +static const u16 sRainSpriteFallingDurations[][2] = { {18, 7}, {12, 10}, }; -static const struct SpriteSheet sRainSpriteSheet = {gWeatherRainTiles, sizeof(gWeatherRainTiles), 0x1206}; +static const struct SpriteSheet sRainSpriteSheet = +{ + .data = gWeatherRainTiles, + .size = sizeof(gWeatherRainTiles), + .tag = 0x1206, +}; + +void LightRain_InitVars(void) +{ + gWeatherPtr->initStep = 0; + gWeatherPtr->weatherGfxLoaded = FALSE; + gWeatherPtr->rainSpriteVisibleCounter = 0; + gWeatherPtr->rainSpriteVisibleDelay = 8; + gWeatherPtr->isHeavyRain = 0; + gWeatherPtr->maxRainSprites = 10; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; + SetRainStrengthFromSoundEffect(SE_T_KOAME); +} + +void LightRain_InitAll(void) +{ + LightRain_InitVars(); + while (!gWeatherPtr->weatherGfxLoaded) + LightRain_Main(); +} + +void LightRain_Main(void) +{ + switch (gWeatherPtr->initStep) + { + case 0: + LoadRainSpriteSheet(); + gWeatherPtr->initStep++; + break; + case 1: + if (!CreateRainSprite()) + gWeatherPtr->initStep++; + break; + case 2: + if (!UpdateVisibleRainSprites()) + { + gWeatherPtr->weatherGfxLoaded = TRUE; + gWeatherPtr->initStep++; + } + break; + } +} + +bool8 LightRain_Finish(void) +{ + switch (gWeatherPtr->finishStep) + { + case 0: + if (gWeatherPtr->nextWeather == WEATHER_RAIN_LIGHT + || gWeatherPtr->nextWeather == WEATHER_RAIN_MED + || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) + { + gWeatherPtr->finishStep = 0xFF; + return FALSE; + } + else + { + gWeatherPtr->maxRainSprites = 0; + gWeatherPtr->finishStep++; + } + // fall through + case 1: + if (!UpdateVisibleRainSprites()) + { + DestroyRainSprites(); + gWeatherPtr->finishStep++; + return FALSE; + } + return TRUE; + } + return FALSE; +} + +#define tCounter data[0] +#define tRandom data[1] +#define tPosX data[2] +#define tPosY data[3] +#define tState data[4] +#define tActive data[5] +#define tWaiting data[6] + +static void StartRainSpriteFall(struct Sprite *sprite) +{ + u32 rand; + u16 numFallingFrames; + int tileX; + int tileY; + + if (sprite->tRandom == 0) + sprite->tRandom = 361; + + // Standard RNG sequence. + rand = sprite->tRandom * 1103515245 + 12345; + sprite->tRandom = ((rand & 0x7FFF0000) >> 16) % 600; + + numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0]; + + tileX = sprite->tRandom % 30; + sprite->tPosX = tileX * 8; // Useless assignment, leftover from before fixed-point values were used + + tileY = sprite->tRandom / 30; + sprite->tPosY = tileY * 8; // Useless assignment, leftover from before fixed-point values were used + + sprite->tPosX = tileX; + sprite->tPosX <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places + + sprite->tPosY = tileY; + sprite->tPosY <<= 7; // This is tileX * 8, using a fixed-point value with 4 decimal places + + // "Rewind" the rain sprites, from their ending position. + sprite->tPosX -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][0] * numFallingFrames; + sprite->tPosY -= sRainSpriteMovement[gWeatherPtr->isHeavyRain][1] * numFallingFrames; + + StartSpriteAnim(sprite, 0); + sprite->tState = 0; + sprite->coordOffsetEnabled = FALSE; + sprite->tCounter = numFallingFrames; +} + +static void UpdateRainSprite(struct Sprite *sprite) +{ + if (sprite->tState == 0) + { + // Raindrop is in its "falling" motion. + sprite->tPosX += sRainSpriteMovement[gWeatherPtr->isHeavyRain][0]; + sprite->tPosY += sRainSpriteMovement[gWeatherPtr->isHeavyRain][1]; + sprite->pos1.x = sprite->tPosX >> 4; + sprite->pos1.y = sprite->tPosY >> 4; + + if (sprite->tActive + && (sprite->pos1.x >= -8 && sprite->pos1.x <= 248) + && sprite->pos1.y >= -16 && sprite->pos1.y <= 176) + sprite->invisible = FALSE; + else + sprite->invisible = TRUE; + + if (--sprite->tCounter == 0) + { + // Make raindrop splash on the ground + StartSpriteAnim(sprite, gWeatherPtr->isHeavyRain + 1); + sprite->tState = 1; + sprite->pos1.x -= gSpriteCoordOffsetX; + sprite->pos1.y -= gSpriteCoordOffsetY; + sprite->coordOffsetEnabled = TRUE; + } + } + else if (sprite->animEnded) + { + // The splashing animation ended. + sprite->invisible = TRUE; + StartRainSpriteFall(sprite); + } +} + +static void WaitRainSprite(struct Sprite *sprite) +{ + if (sprite->tCounter == 0) + { + StartRainSpriteFall(sprite); + sprite->callback = UpdateRainSprite; + } + else + { + sprite->tCounter--; + } +} + +static void InitRainSpriteMovement(struct Sprite *sprite, u16 val) +{ + u16 numFallingFrames = sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][0]; + u16 numAdvanceRng = val / (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames); + u16 frameVal = val % (sRainSpriteFallingDurations[gWeatherPtr->isHeavyRain][1] + numFallingFrames); + + while (--numAdvanceRng != 0xFFFF) + StartRainSpriteFall(sprite); + + if (frameVal < numFallingFrames) + { + while (--frameVal != 0xFFFF) + UpdateRainSprite(sprite); + + sprite->tWaiting = 0; + } + else + { + sprite->tCounter = frameVal - numFallingFrames; + sprite->invisible = TRUE; + sprite->tWaiting = 1; + } +} + +static void LoadRainSpriteSheet(void) +{ + LoadSpriteSheet(&sRainSpriteSheet); +} + +static bool8 CreateRainSprite(void) +{ + u8 spriteIndex; + u8 spriteId; + + if (gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES) + return FALSE; + + spriteIndex = gWeatherPtr->rainSpriteCount; + spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate, + sRainSpriteCoords[spriteIndex].x, sRainSpriteCoords[spriteIndex].y, 78); + + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].tActive = 0; + gSprites[spriteId].tRandom = spriteIndex * 145; + while (gSprites[spriteId].tRandom >= 600) + gSprites[spriteId].tRandom -= 600; + + StartRainSpriteFall(&gSprites[spriteId]); + InitRainSpriteMovement(&gSprites[spriteId], spriteIndex * 9); + gSprites[spriteId].invisible = TRUE; + gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = &gSprites[spriteId]; + } + else + { + gWeatherPtr->sprites.s1.rainSprites[spriteIndex] = NULL; + } + + if (++gWeatherPtr->rainSpriteCount == MAX_RAIN_SPRITES) + { + u16 i; + for (i = 0; i < MAX_RAIN_SPRITES; i++) + { + if (gWeatherPtr->sprites.s1.rainSprites[i]) + { + if (!gWeatherPtr->sprites.s1.rainSprites[i]->tWaiting) + gWeatherPtr->sprites.s1.rainSprites[i]->callback = UpdateRainSprite; + else + gWeatherPtr->sprites.s1.rainSprites[i]->callback = WaitRainSprite; + } + } + + return FALSE; + } + + return TRUE; +} + +static bool8 UpdateVisibleRainSprites(void) +{ + if (gWeatherPtr->curRainSpriteIndex == gWeatherPtr->maxRainSprites) + return FALSE; + + if (++gWeatherPtr->rainSpriteVisibleCounter > gWeatherPtr->rainSpriteVisibleDelay) + { + gWeatherPtr->rainSpriteVisibleCounter = 0; + if (gWeatherPtr->curRainSpriteIndex < gWeatherPtr->maxRainSprites) + { + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex++]->tActive = 1; + } + else + { + gWeatherPtr->curRainSpriteIndex--; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->tActive = 0; + gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->curRainSpriteIndex]->invisible = TRUE; + } + } + return TRUE; +} + +static void DestroyRainSprites(void) +{ + u16 i; + + for (i = 0; i < gWeatherPtr->rainSpriteCount; i++) + { + if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL) + DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]); + } + gWeatherPtr->rainSpriteCount = 0; + FreeSpriteTilesByTag(0x1206); +} + +#undef tCounter +#undef tRandom +#undef tPosX +#undef tPosY +#undef tState +#undef tActive +#undef tWaiting + +//------------------------------------------------------------------------------ +// Snow +//------------------------------------------------------------------------------ + +void Snow_InitVars(void) +{ + gWeatherPtr->initStep = 0; + gWeatherPtr->weatherGfxLoaded = FALSE; + gWeatherPtr->gammaTargetIndex = 3; + gWeatherPtr->gammaStepDelay = 20; + gWeatherPtr->unknown_6E5 = 16; + gWeatherPtr->unknown_6E0 = 0; +} + +void Snow_Main(void); +void sub_807ED48(struct Sprite *); + +void Snow_InitAll(void) +{ + Snow_InitVars(); + while (gWeatherPtr->weatherGfxLoaded == FALSE) + { + u16 i; + + Snow_Main(); + for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++) + { + sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]); + } + } +} + +u8 snowflakes_progress(void); + +void Snow_Main(void) +{ + if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE) + { + gWeatherPtr->weatherGfxLoaded = TRUE; + gWeatherPtr->initStep++; + } +} + +bool8 Snow_Finish(void) +{ + switch (gWeatherPtr->finishStep) + { + case 0: + gWeatherPtr->unknown_6E5 = 0; + gWeatherPtr->unknown_6E0 = 0; + gWeatherPtr->finishStep++; + // fall through + case 1: + if (snowflakes_progress() == FALSE) + { + gWeatherPtr->finishStep++; + return FALSE; + } + return TRUE; + } + return FALSE; +} + +bool8 CreateSnowflakeSprite(void); +bool8 RemoveSnowflakeSprite(void); + +bool8 snowflakes_progress(void) +{ + if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5) + return FALSE; + + gWeatherPtr->unknown_6E0++; + if (gWeatherPtr->unknown_6E0 > 36) + { + gWeatherPtr->unknown_6E0 = 0; + if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5) + CreateSnowflakeSprite(); + else + RemoveSnowflakeSprite(); + } + return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5); +} + +void sub_807EC40(struct Sprite *); static const struct OamData gOamData_839AAD4 = { @@ -783,172 +982,6 @@ static const struct SpriteTemplate sFog1SpriteTemplate = .callback = Fog1SpriteCallback, }; -bool8 CreateRainSprite(void) -{ - u8 spriteNum; - u8 spriteId; - - if (gWeatherPtr->rainSpriteCount == 24) - return FALSE; - - spriteNum = gWeatherPtr->rainSpriteCount; - spriteId = CreateSpriteAtEnd(&sRainSpriteTemplate, - sRainSpriteCoords[spriteNum].x, sRainSpriteCoords[spriteNum].y, 78); - if (spriteId != MAX_SPRITES) - { - gSprites[spriteId].data[5] = 0; - gSprites[spriteId].data[1] = spriteNum * 145; - while (gSprites[spriteId].data[1] >= 600) - gSprites[spriteId].data[1] -= 600; - sub_807E4EC(&gSprites[spriteId]); - sub_807E6F0(&gSprites[spriteId], spriteNum * 9); - gSprites[spriteId].invisible = TRUE; - gWeatherPtr->sprites.s1.rainSprites[spriteNum] = &gSprites[spriteId]; - } - else - { - gWeatherPtr->sprites.s1.rainSprites[spriteNum] = NULL; - } - - if (++gWeatherPtr->rainSpriteCount == 24) - { - u16 i; - - for (i = 0; i < 24; i++) - { - if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL) - { - if (gWeatherPtr->sprites.s1.rainSprites[i]->data[6] == 0) - gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E5C0; - else - gWeatherPtr->sprites.s1.rainSprites[i]->callback = sub_807E6C4; - } - } - return FALSE; - } - return TRUE; -} - -bool8 sub_807E8E8(void) -{ - if (gWeatherPtr->unknown_6D8 == gWeatherPtr->unknown_6D9) - return FALSE; - - if (++gWeatherPtr->unknown_6D6 > gWeatherPtr->unknown_6DB) - { - gWeatherPtr->unknown_6D6 = 0; - if (gWeatherPtr->unknown_6D8 < gWeatherPtr->unknown_6D9) - { - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8++]->data[5] = 1; - } - else - { - gWeatherPtr->unknown_6D8--; - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->data[5] = 0; - gWeatherPtr->sprites.s1.rainSprites[gWeatherPtr->unknown_6D8]->invisible = TRUE; - } - } - return TRUE; -} - -void DestroyRainSprites(void) -{ - u16 i; - - for (i = 0; i < gWeatherPtr->rainSpriteCount; i++) - { - if (gWeatherPtr->sprites.s1.rainSprites[i] != NULL) - DestroySprite(gWeatherPtr->sprites.s1.rainSprites[i]); - } - gWeatherPtr->rainSpriteCount = 0; - FreeSpriteTilesByTag(0x1206); -} - -//------------------------------------------------------------------------------ -// Snow -//------------------------------------------------------------------------------ - -void Snow_InitVars(void) -{ - gWeatherPtr->initStep = 0; - gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->gammaTargetIndex = 3; - gWeatherPtr->gammaStepDelay = 20; - gWeatherPtr->unknown_6E5 = 16; - gWeatherPtr->unknown_6E0 = 0; -} - -void Snow_Main(void); -void sub_807ED48(struct Sprite *); - -void Snow_InitAll(void) -{ - Snow_InitVars(); - while (gWeatherPtr->weatherGfxLoaded == FALSE) - { - u16 i; - - Snow_Main(); - for (i = 0; i < gWeatherPtr->snowflakeSpriteCount; i++) - { - sub_807ED48(gWeatherPtr->sprites.s1.snowflakeSprites[i]); - } - } -} - -u8 snowflakes_progress(void); - -void Snow_Main(void) -{ - if (gWeatherPtr->initStep == 0 && snowflakes_progress() == FALSE) - { - gWeatherPtr->weatherGfxLoaded = TRUE; - gWeatherPtr->initStep++; - } -} - -bool8 Snow_Finish(void) -{ - switch (gWeatherPtr->finishStep) - { - case 0: - gWeatherPtr->unknown_6E5 = 0; - gWeatherPtr->unknown_6E0 = 0; - gWeatherPtr->finishStep++; - // fall through - case 1: - if (snowflakes_progress() == FALSE) - { - gWeatherPtr->finishStep++; - return FALSE; - } - return TRUE; - } - return FALSE; -} - -bool8 CreateSnowflakeSprite(void); -bool8 RemoveSnowflakeSprite(void); - -bool8 snowflakes_progress(void) -{ - if (gWeatherPtr->snowflakeSpriteCount == gWeatherPtr->unknown_6E5) - return FALSE; - - gWeatherPtr->unknown_6E0++; - if (gWeatherPtr->unknown_6E0 > 36) - { - gWeatherPtr->unknown_6E0 = 0; - if (gWeatherPtr->snowflakeSpriteCount < gWeatherPtr->unknown_6E5) - CreateSnowflakeSprite(); - else - RemoveSnowflakeSprite(); - } - return (gWeatherPtr->snowflakeSpriteCount != gWeatherPtr->unknown_6E5); -} - -void sub_807EC40(struct Sprite *); - bool8 CreateSnowflakeSprite(void) { u8 spriteId = CreateSpriteAtEnd(&sSnowflakeSpriteTemplate, 0, 0, 78); @@ -1057,10 +1090,10 @@ void MedRain_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6D6 = 0; - gWeatherPtr->unknown_6DB = 4; - gWeatherPtr->unknown_6DC = 0; - gWeatherPtr->unknown_6D9 = 16; + gWeatherPtr->rainSpriteVisibleCounter = 0; + gWeatherPtr->rainSpriteVisibleDelay = 4; + gWeatherPtr->isHeavyRain = 0; + gWeatherPtr->maxRainSprites = 16; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment @@ -1085,10 +1118,10 @@ void HeavyRain_InitVars(void) { gWeatherPtr->initStep = 0; gWeatherPtr->weatherGfxLoaded = FALSE; - gWeatherPtr->unknown_6D6 = 0; - gWeatherPtr->unknown_6DB = 4; - gWeatherPtr->unknown_6DC = 1; - gWeatherPtr->unknown_6D9 = 24; + gWeatherPtr->rainSpriteVisibleCounter = 0; + gWeatherPtr->rainSpriteVisibleDelay = 4; + gWeatherPtr->isHeavyRain = 1; + gWeatherPtr->maxRainSprites = 24; gWeatherPtr->gammaTargetIndex = 3; gWeatherPtr->gammaStepDelay = 20; gWeatherPtr->weatherGfxLoaded = FALSE; // duplicate assignment @@ -1102,8 +1135,8 @@ void HeavyRain_InitAll(void) Rain_Main(); } -void UpdateThunderSound(void); -void SetThunderCounter(u16); +static void UpdateThunderSound(void); +static void SetThunderCounter(u16); void Rain_Main(void) { @@ -1120,7 +1153,7 @@ void Rain_Main(void) gWeatherPtr->initStep++; break; case 2: - if (sub_807E8E8()) + if (UpdateVisibleRainSprites()) break; gWeatherPtr->weatherGfxLoaded = TRUE; gWeatherPtr->initStep++; @@ -1224,12 +1257,12 @@ bool8 Rain_Finish(void) || gWeatherPtr->nextWeather == WEATHER_RAIN_MED || gWeatherPtr->nextWeather == WEATHER_RAIN_HEAVY) return FALSE; - gWeatherPtr->unknown_6D9 = 0; + gWeatherPtr->maxRainSprites = 0; gWeatherPtr->finishStep++; } break; case 2: - if (sub_807E8E8()) + if (UpdateVisibleRainSprites()) break; DestroyRainSprites(); gWeatherPtr->unknown_6ED = 0; @@ -1241,7 +1274,7 @@ bool8 Rain_Finish(void) return TRUE; } -void SetThunderCounter(u16 max) +static void SetThunderCounter(u16 max) { if (gWeatherPtr->unknown_6ED == 0) { @@ -1250,7 +1283,7 @@ void SetThunderCounter(u16 max) } } -void UpdateThunderSound(void) +static void UpdateThunderSound(void) { if (gWeatherPtr->unknown_6ED == 1) { @@ -2125,7 +2158,7 @@ bool8 Shade_Finish(void) } //------------------------------------------------------------------------------ -// Weather 14 +// Bubbles //------------------------------------------------------------------------------ const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};