mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Further cleaning after comparing with pokefirered
STAT_BUFF changed to STAT_CHANGE, as it also uses debuffs
This commit is contained in:
parent
456d45985f
commit
09af7422d5
@ -490,7 +490,7 @@ BattleScript_EffectStatUp::
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BattleScript_EffectStatUpAfterAtkCanceler::
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attackstring
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ppreduce
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
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pause B_WAIT_TIME_SHORT
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goto BattleScript_StatUpPrintString
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@ -536,7 +536,7 @@ BattleScript_EffectStatDown::
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
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jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
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pause B_WAIT_TIME_SHORT
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@ -1492,17 +1492,17 @@ BattleScript_CurseTrySpeed::
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attackanimation
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waitanimation
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseTryAttack::
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseTryDefense::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseEnd::
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@ -1614,7 +1614,7 @@ BattleScript_EffectSwagger::
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attackanimation
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waitanimation
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setstatchanger STAT_ATK, 2, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -1813,7 +1813,7 @@ BattleScript_EffectSkullBash::
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setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
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call BattleScriptFirstChargingTurn
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2016,7 +2016,7 @@ BattleScript_EffectDefenseCurl::
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ppreduce
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setdefensecurlbit
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
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attackanimation
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waitanimation
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@ -2157,7 +2157,7 @@ BattleScript_EffectFlatter::
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attackanimation
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waitanimation
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2214,7 +2214,7 @@ BattleScript_EffectMemento::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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@ -2222,7 +2222,7 @@ BattleScript_EffectMemento::
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
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printfromtable gStatDownStringIds
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@ -2662,14 +2662,14 @@ BattleScript_TickleDoMoveAnim::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_TickleTryLowerDef::
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playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2695,13 +2695,13 @@ BattleScript_CosmicPowerDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CosmicPowerTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2724,13 +2724,13 @@ BattleScript_BulkUpDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_BulkUpTryDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2749,13 +2749,13 @@ BattleScript_CalmMindDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CalmMindTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2781,13 +2781,13 @@ BattleScript_DragonDanceDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_DragonDanceTrySpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -3458,27 +3458,27 @@ BattleScript_AllStatsUpAtk::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpAtk::
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpRet::
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@ -3625,14 +3625,14 @@ BattleScript_AtkDefDown::
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AtkDefDown_TryDef::
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -3698,7 +3698,7 @@ BattleScript_SAtkDown2::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -4029,7 +4029,7 @@ BattleScript_IntimidateActivatesLoop:
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jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -4408,7 +4408,7 @@ BattleScript_BerryConfuseHealEnd2::
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BattleScript_BerryStatRaiseEnd2::
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
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BattleScript_BerryStatRaiseDoStatUp::
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setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
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call BattleScript_StatUp
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@ -115,8 +115,8 @@
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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@ -3275,25 +3275,25 @@ void FaintClearSetData(void)
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for (i = 0; i < sizeof(struct DisableStruct); i++)
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ptr[i] = 0;
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
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gProtectStructs[gActiveBattler].bounceMove = 0;
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gProtectStructs[gActiveBattler].stealMove = 0;
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gProtectStructs[gActiveBattler].flag0Unknown = 0;
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gProtectStructs[gActiveBattler].prlzImmobility = 0;
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gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
|
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gProtectStructs[gActiveBattler].targetNotAffected = 0;
|
||||
gProtectStructs[gActiveBattler].chargingTurn = 0;
|
||||
gProtectStructs[gActiveBattler].fleeType = 0;
|
||||
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
|
||||
gProtectStructs[gActiveBattler].loveImmobility = 0;
|
||||
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
|
||||
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
|
||||
gProtectStructs[gActiveBattler].flag2Unknown = 0;
|
||||
gProtectStructs[gActiveBattler].flinchImmobility = 0;
|
||||
gProtectStructs[gActiveBattler].notFirstStrike = 0;
|
||||
gProtectStructs[gActiveBattler].protected = FALSE;
|
||||
gProtectStructs[gActiveBattler].endured = FALSE;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||
gProtectStructs[gActiveBattler].helpingHand = FALSE;
|
||||
gProtectStructs[gActiveBattler].bounceMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].stealMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].flag0Unknown = FALSE;
|
||||
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
|
||||
gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
|
||||
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
|
||||
gProtectStructs[gActiveBattler].fleeType = FALSE;
|
||||
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
|
||||
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
|
||||
|
||||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||||
|
||||
|
@ -961,7 +961,7 @@ static void Cmd_attackcanceler(void)
|
||||
if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGIC_COAT_AFFECTED)
|
||||
{
|
||||
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
||||
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
||||
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
||||
return;
|
||||
@ -972,7 +972,7 @@ static void Cmd_attackcanceler(void)
|
||||
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||
{
|
||||
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
||||
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
|
||||
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
|
||||
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||||
@ -982,7 +982,7 @@ static void Cmd_attackcanceler(void)
|
||||
|
||||
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
|
||||
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
|
||||
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
||||
@ -2754,7 +2754,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
{
|
||||
u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
|
||||
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
|
||||
gBattleMons[gBattlerTarget].item = 0;
|
||||
gBattleMons[gBattlerTarget].item = ITEM_NONE;
|
||||
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem);
|
||||
@ -2851,7 +2851,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
side = GetBattlerSide(gEffectBattler);
|
||||
|
||||
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
||||
gBattleMons[gEffectBattler].item = 0;
|
||||
gBattleMons[gEffectBattler].item = ITEM_NONE;
|
||||
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
@ -3055,7 +3055,7 @@ static void Cmd_jumpifstatus(void)
|
||||
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||||
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||||
|
||||
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
|
||||
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
else
|
||||
gBattlescriptCurrInstr += 10;
|
||||
@ -3067,7 +3067,7 @@ static void Cmd_jumpifstatus2(void)
|
||||
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||||
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||||
|
||||
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
|
||||
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
else
|
||||
gBattlescriptCurrInstr += 10;
|
||||
@ -3322,7 +3322,9 @@ static void Cmd_getexp(void)
|
||||
else
|
||||
{
|
||||
// music change in wild battle after fainting a poke
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
||||
&& gBattleMons[0].hp
|
||||
&& !gBattleStruct->wildVictorySong)
|
||||
{
|
||||
BattleStopLowHpSound();
|
||||
PlayBGM(MUS_VICTORY_WILD);
|
||||
@ -3488,8 +3490,8 @@ static void Cmd_getexp(void)
|
||||
if (gBattleControllerExecFlags == 0)
|
||||
{
|
||||
// not sure why gf clears the item and ability here
|
||||
gBattleMons[gBattlerFainted].item = 0;
|
||||
gBattleMons[gBattlerFainted].ability = 0;
|
||||
gBattleMons[gBattlerFainted].item = ITEM_NONE;
|
||||
gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
|
||||
gBattlescriptCurrInstr += 2;
|
||||
}
|
||||
break;
|
||||
@ -4609,7 +4611,7 @@ static void Cmd_switchindataupdate(void)
|
||||
i = GetBattlerSide(gActiveBattler);
|
||||
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
|
||||
{
|
||||
gBattleMons[gActiveBattler].item = 0;
|
||||
gBattleMons[gActiveBattler].item = ITEM_NONE;
|
||||
}
|
||||
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||||
@ -5251,7 +5253,7 @@ static void Cmd_switchineffects(void)
|
||||
u32 hitmarkerFaintBits = gHitMarker >> 28;
|
||||
|
||||
gBattlerFainted++;
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
|
||||
break;
|
||||
@ -5872,7 +5874,7 @@ static void Cmd_removeitem(void)
|
||||
|
||||
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||||
*usedHeldItem = gBattleMons[gActiveBattler].item;
|
||||
gBattleMons[gActiveBattler].item = 0;
|
||||
gBattleMons[gActiveBattler].item = ITEM_NONE;
|
||||
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -6895,8 +6897,8 @@ static void Cmd_negativedamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
#define STAT_BUFF_WORKED 0
|
||||
#define STAT_BUFF_DIDNT_WORK 1
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
|
||||
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
{
|
||||
@ -6915,9 +6917,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
certain++;
|
||||
flags &= ~MOVE_EFFECT_CERTAIN;
|
||||
|
||||
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
|
||||
if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
|
||||
notProtectAffected++;
|
||||
flags &= ~STAT_BUFF_NOT_PROTECT_AFFECTED;
|
||||
flags &= ~STAT_CHANGE_NOT_PROTECT_AFFECTED;
|
||||
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
|
||||
|
||||
@ -6926,7 +6928,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -6940,19 +6942,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gCurrentMove != MOVE_CURSE
|
||||
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_ButItFailed;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|
||||
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -6968,12 +6970,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
|
||||
&& !certain && statId == STAT_ACC)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -6981,12 +6983,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
|
||||
&& !certain && statId == STAT_ATK)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -6994,11 +6996,11 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
|
||||
{
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else // try to decrease
|
||||
{
|
||||
@ -7059,19 +7061,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR)
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_CHANGE_ALLOW_PTR)
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR))
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_CHANGE_ALLOW_PTR))
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
|
||||
return STAT_BUFF_WORKED;
|
||||
return STAT_CHANGE_WORKED;
|
||||
}
|
||||
|
||||
static void Cmd_statbuffchange(void)
|
||||
{
|
||||
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED)
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
|
||||
gBattlescriptCurrInstr += 6;
|
||||
}
|
||||
|
||||
@ -7808,7 +7810,7 @@ static void Cmd_mimicattackcopy(void)
|
||||
|
||||
static void Cmd_metronome(void)
|
||||
{
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -7819,7 +7821,7 @@ static void Cmd_metronome(void)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++); // ?
|
||||
|
||||
i = -1;
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
i++;
|
||||
if (sMovesForbiddenToCopy[i] == gCurrentMove)
|
||||
@ -9433,7 +9435,7 @@ static void Cmd_trysetmagiccoat(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user