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Tests for status curing berries (#3289)
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test/battle/hold_effect/cure_status.c
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215
test/battle/hold_effect/cure_status.c
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_LUM_BERRY].holdEffect == HOLD_EFFECT_CURE_STATUS);
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}
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure poison")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_POISON_POWDER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_POWDER, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, poison: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Pecha and Lum Berries cure bad poison")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, badPoison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, badPoison: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Rawst and Lum Berries cure burn")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_RAWST_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_WILL_O_WISP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
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STATUS_ICON(opponent, burn: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, burn: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Aspear and Lum Berries cure freeze")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_ASPEAR_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_ICE_PUNCH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ICE_PUNCH, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
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STATUS_ICON(opponent, freeze: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, freeze: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Chesto and Lum Berries cure sleep")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_CHESTO_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_HYPNOSIS); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
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STATUS_ICON(opponent, sleep: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, sleep: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Cheri and Lum Berries cure paralysis")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_CHERI_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDER_WAVE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER_WAVE, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, opponent);
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STATUS_ICON(opponent, paralysis: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, paralysis: FALSE);
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}
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}
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SINGLE_BATTLE_TEST("Perism and Lum Berries cure confusion")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PERSIM_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_PERSIM_BERRY].holdEffect == HOLD_EFFECT_CURE_CONFUSION);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_CONFUSE_RAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Berry hold effect cures status if a pokemon enters a battle")
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{
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u16 status;
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u16 item;
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PARAMETRIZE{ status = STATUS1_BURN; item = ITEM_RAWST_BERRY; }
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PARAMETRIZE{ status = STATUS1_FREEZE; item = ITEM_ASPEAR_BERRY; }
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PARAMETRIZE{ status = STATUS1_PARALYSIS; item = ITEM_CHERI_BERRY; }
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PARAMETRIZE{ status = STATUS1_POISON; item = ITEM_PECHA_BERRY; }
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PARAMETRIZE{ status = STATUS1_TOXIC_POISON; item = ITEM_PECHA_BERRY; }
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PARAMETRIZE{ status = STATUS1_SLEEP; item = ITEM_CHESTO_BERRY; }
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GIVEN {
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ASSUME(gItems[ITEM_RAWST_BERRY].holdEffect == HOLD_EFFECT_CURE_BRN);
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ASSUME(gItems[ITEM_ASPEAR_BERRY].holdEffect == HOLD_EFFECT_CURE_FRZ);
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ASSUME(gItems[ITEM_CHERI_BERRY].holdEffect == HOLD_EFFECT_CURE_PAR);
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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ASSUME(gItems[ITEM_CHESTO_BERRY].holdEffect == HOLD_EFFECT_CURE_SLP);
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PLAYER(SPECIES_WOBBUFFET) { Status1(status); Item(ITEM_LUM_BERRY); }
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OPPONENT(SPECIES_WOBBUFFET) { Status1(status); Item(item); }
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} WHEN {
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Pokemon can be further poisoned with Toxic spikes after a status healing hold effect was previously used")
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{
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u16 item;
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PARAMETRIZE { item = ITEM_PECHA_BERRY; }
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PARAMETRIZE { item = ITEM_LUM_BERRY; }
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KNOWN_FAILING;
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GIVEN {
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ASSUME(gItems[ITEM_PECHA_BERRY].holdEffect == HOLD_EFFECT_CURE_PSN);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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TURN { SWITCH(opponent, 0); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
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STATUS_ICON(opponent, poison: FALSE);
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ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
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STATUS_ICON(opponent, poison: TRUE);
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}
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}
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