Name unknown_16.png

This commit is contained in:
GriffinR 2022-03-14 15:54:47 -04:00
parent bb91b1b0d1
commit 0a0157b62c
4 changed files with 4 additions and 2 deletions

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Width:  |  Height:  |  Size: 567 B

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Width:  |  Height:  |  Size: 567 B

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@ -636,7 +636,7 @@ $(FLDEFFGFXDIR)/tall_grass.4bpp: %.4bpp: %.png
$(FLDEFFGFXDIR)/tree_disguise.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/tree_disguise.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 4 $(GFX) $< $@ -mwidth 2 -mheight 4
$(FLDEFFGFXDIR)/unknown_16.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/jump_long_grass.4bpp: %.4bpp: %.png
$(GFX) $< $@ -mwidth 2 -mheight 2 $(GFX) $< $@ -mwidth 2 -mheight 2
$(FLDEFFGFXDIR)/unknown_17.4bpp: %.4bpp: %.png $(FLDEFFGFXDIR)/unknown_17.4bpp: %.4bpp: %.png

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@ -305,7 +305,7 @@ const u16 gFieldEffectObjectPalette1[] = INCBIN_U16("graphics/field_effects/pale
const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp"); const u32 gFieldEffectObjectPic_GroundImpactDust[] = INCBIN_U32("graphics/field_effects/pics/ground_impact_dust.4bpp");
const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp"); const u32 gFieldEffectObjectPic_JumpTallGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_tall_grass.4bpp");
const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp"); const u32 gUnusedGrass3[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_3.4bpp");
const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/unknown_16.4bpp"); const u32 gFieldEffectObjectPic_JumpLongGrass[] = INCBIN_U32("graphics/field_effects/pics/jump_long_grass.4bpp");
const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp"); const u32 gFieldEffectObjectPic_Unknown17[] = INCBIN_U32("graphics/field_effects/pics/unknown_17.4bpp");
const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp"); const u32 gFieldEffectObjectPic_UnusedGrass2[] = INCBIN_U32("graphics/field_effects/pics/unused_grass_2.4bpp");
const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp"); const u32 gFieldEffectObjectPic_LongGrass[] = INCBIN_U32("graphics/field_effects/pics/long_grass.4bpp");

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@ -487,6 +487,8 @@ void UpdateLongGrassFieldEffect(struct Sprite *sprite)
#undef sCurrentMap #undef sCurrentMap
#undef sObjectMoved #undef sObjectMoved
// Effectively unused as it's not possible in vanilla to jump onto long grass (no adjacent ledges, and can't ride the Acro Bike in it).
// The graphics for this effect do not visually correspond to tall grass either. Perhaps these graphics were its original design?
u32 FldEff_JumpLongGrass(void) u32 FldEff_JumpLongGrass(void)
{ {
u8 spriteId; u8 spriteId;