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https://github.com/Ninjdai1/pokeemerald.git
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Fix some battle dome graphics names
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Before Width: | Height: | Size: 983 B After Width: | Height: | Size: 983 B |
@ -4121,11 +4121,11 @@ extern const u32 gDomeTourneyInfoCardBg_Tilemap[];
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extern const u32 gDomeTourneyTree_Pal[];
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extern const u32 gDomeTourneyTreeButtons_Pal[];
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extern const u32 gDomeTourneyMatchCardBg_Pal[];
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extern const u32 gDomeTourneyBg_Gfx[];
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extern const u32 gDomeTourneyTree_Gfx[];
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extern const u32 gDomeTourneyLine_Gfx[];
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extern const u32 gDomeTourneyLineDown_Tilemap[];
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extern const u32 gDomeTourneyLineUp_Tilemap[];
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extern const u32 gDomeTourneyLineMask_Tilemap[];
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extern const u32 gDomeTourneyTree_Tilemap[];
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extern const u32 gDomeTourneyTreeButtons_Gfx[];
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extern const u16 gTilesetAnims_BattleDomePals0_0[];
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extern const u16 gTilesetAnims_BattleDomePals0_1[];
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@ -5304,10 +5304,10 @@ static void Task_ShowTourneyTree(u8 taskId)
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break;
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case 2:
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sTilemapBuffer = AllocZeroed(BG_SCREEN_SIZE);
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LZDecompressWram(gDomeTourneyLineMask_Tilemap, sTilemapBuffer);
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LZDecompressWram(gDomeTourneyTree_Tilemap, sTilemapBuffer);
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SetBgTilemapBuffer(1, sTilemapBuffer);
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CopyBgTilemapBufferToVram(1);
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DecompressAndLoadBgGfxUsingHeap(1, gDomeTourneyBg_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(1, gDomeTourneyTree_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLine_Gfx, 0x2000, 0, 0);
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DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLineDown_Tilemap, 0x2000, 0, 1);
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DecompressAndLoadBgGfxUsingHeap(3, gDomeTourneyLineUp_Tilemap, 0x2000, 0, 1);
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@ -950,9 +950,9 @@ const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz")
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#include "data/graphics/battle_terrain.h"
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// Battle Dome
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const u32 gDomeTourneyBg_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_bg.4bpp.lz");
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const u32 gDomeTourneyTree_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.4bpp.lz");
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const u32 gDomeTourneyLine_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_line.4bpp.lz"); // the red glow mask for the tourney advancement lines
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const u32 gDomeTourneyLineMask_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_line_mask_map.bin.lz");
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const u32 gDomeTourneyTree_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.bin.lz");
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const u32 gDomeTourneyLineDown_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_line_down_map.bin.lz");
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const u32 gDomeTourneyLineUp_Tilemap[] = INCBIN_U32("graphics/battle_frontier/tourney_line_up_map.bin.lz");
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const u32 gDomeTourneyInfoCard_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_info_card.4bpp.lz");
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@ -967,7 +967,7 @@ const u32 gBattleArenaJudgementSymbolsGfx[] = INCBIN_U32("graphics/battle_fronti
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const u32 gBattleArenaJudgementSymbolsPalette[] = INCBIN_U32("graphics/battle_frontier/arena_judgement_symbols.gbapal.lz");
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const u32 gBattleWindowTextPalette[] = INCBIN_U32("graphics/battle_interface/text.gbapal.lz");
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const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_frontier/text_pp.gbapal");
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const u16 gPPTextPalette[] = INCBIN_U16("graphics/battle_interface/text_pp.gbapal");
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const u16 gTilesetAnims_BattleDomePals0_0[] = INCBIN_U16("graphics/battle_frontier/dome_anim1.gbapal");
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const u16 gTilesetAnims_BattleDomePals0_1[] = INCBIN_U16("graphics/battle_frontier/dome_anim2.gbapal");
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