Johto mon

This commit is contained in:
Eduardo Quezada 2020-10-24 04:46:45 -03:00
parent fa037b14b7
commit 0a8c5e2134

View File

@ -4289,7 +4289,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_GRASS,
.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_LEAF_GUARD,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -4315,7 +4317,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_GRASS,
.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_LEAF_GUARD,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -4341,7 +4345,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_GRASS,
.abilities = {ABILITY_OVERGROW, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_LEAF_GUARD,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -4442,7 +4448,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_WATER_1,
.abilities = {ABILITY_TORRENT, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SHEER_FORCE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -4468,7 +4476,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_WATER_1,
.abilities = {ABILITY_TORRENT, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SHEER_FORCE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -4494,7 +4504,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_WATER_1,
.abilities = {ABILITY_TORRENT, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SHEER_FORCE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -4519,7 +4531,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_RUN_AWAY, ABILITY_KEEN_EYE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRISK,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -4544,7 +4558,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_RUN_AWAY, ABILITY_KEEN_EYE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRISK,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -4569,7 +4585,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_INSOMNIA, ABILITY_KEEN_EYE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_TINTED_LENS,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -4598,7 +4616,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_INSOMNIA, ABILITY_KEEN_EYE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_TINTED_LENS,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -4623,7 +4643,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SWARM, ABILITY_EARLY_BIRD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_RATTLED,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -4648,7 +4670,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SWARM, ABILITY_EARLY_BIRD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_IRON_FIST,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -4731,7 +4755,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -4907,7 +4933,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SUPER_LUCK,
#endif
.bodyColor = BODY_COLOR_WHITE,
.noFlip = FALSE,
},
@ -4937,7 +4965,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FAIRY,
.abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SUPER_LUCK,
#endif
.bodyColor = BODY_COLOR_WHITE,
.noFlip = FALSE,
},
@ -4962,7 +4992,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_SYNCHRONIZE, ABILITY_EARLY_BIRD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_MAGIC_BOUNCE,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -4988,7 +5020,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_SYNCHRONIZE, ABILITY_EARLY_BIRD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_MAGIC_BOUNCE,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -5097,7 +5131,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_GRASS,
.eggGroup2 = EGG_GROUP_GRASS,
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_HEALER,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -5127,7 +5163,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_FAIRY,
.abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SAP_SIPPER,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5161,7 +5199,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_FAIRY,
.abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SAP_SIPPER,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5186,7 +5226,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MINERAL,
.eggGroup2 = EGG_GROUP_MINERAL,
.abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_RATTLED,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -5236,8 +5278,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_FAIRY,
.eggGroup2 = EGG_GROUP_GRASS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD},
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -5261,8 +5307,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_FAIRY,
.eggGroup2 = EGG_GROUP_GRASS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD},
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -5290,8 +5340,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_FAIRY,
.eggGroup2 = EGG_GROUP_GRASS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD},
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5316,7 +5370,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_RUN_AWAY, ABILITY_PICKUP},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SKILL_LINK,
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -5340,7 +5396,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_GRASS,
.eggGroup2 = EGG_GROUP_GRASS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER},
#else
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_EARLY_BIRD,
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
@ -5365,7 +5425,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_GRASS,
.eggGroup2 = EGG_GROUP_GRASS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER},
#else
.abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_EARLY_BIRD,
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
@ -5392,7 +5456,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SPEED_BOOST, ABILITY_COMPOUND_EYES},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_FRISK,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -5417,7 +5483,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_DAMP, ABILITY_WATER_ABSORB},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_UNAWARE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5442,7 +5510,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_DAMP, ABILITY_WATER_ABSORB},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_UNAWARE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5467,7 +5537,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_SYNCHRONIZE, ABILITY_SYNCHRONIZE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_MAGIC_BOUNCE,
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -5516,8 +5588,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK},
.abilityHidden = ABILITY_PRANKSTER,
#else
.abilities = {ABILITY_INSOMNIA, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,
},
@ -5543,7 +5619,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_WATER_1,
.abilities = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_REGENERATOR,
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -5617,7 +5695,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_SHADOW_TAG, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_TELEPATHY,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5642,7 +5722,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_INNER_FOCUS, ABILITY_EARLY_BIRD},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SAP_SIPPER,
#endif
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -5667,7 +5749,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_STURDY, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_OVERCOAT,
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -5692,7 +5776,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_STURDY, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_OVERCOAT,
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -5717,7 +5803,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_SERENE_GRACE, ABILITY_RUN_AWAY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_RATTLED,
#endif
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -5768,7 +5856,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MINERAL,
.eggGroup2 = EGG_GROUP_MINERAL,
.abilities = {ABILITY_ROCK_HEAD, ABILITY_STURDY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_SHEER_FORCE,
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -5798,7 +5888,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FAIRY,
.abilities = {ABILITY_INTIMIDATE, ABILITY_RUN_AWAY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_RATTLED,
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -5827,8 +5919,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_FAST,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FAIRY,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET},
.abilityHidden = ABILITY_RATTLED,
#else
.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
},
@ -5882,8 +5978,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN},
.abilityHidden = ABILITY_LIGHT_METAL,
#else
.abilities = {ABILITY_SWARM, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -5910,8 +6010,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_STURDY, ABILITY_GLUTTONY},
.abilityHidden = ABILITY_CONTRARY,
#else
.abilities = {ABILITY_STURDY, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -5936,7 +6040,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_SWARM, ABILITY_GUTS},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_MOXIE,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -5962,7 +6068,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EYE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_PICKPOCKET,
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,
},
@ -5986,8 +6094,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_PICKUP, ABILITY_QUICK_FEET},
.abilityHidden = ABILITY_HONEY_GATHER,
#else
.abilities = {ABILITY_PICKUP, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -6011,8 +6123,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_GUTS, ABILITY_QUICK_FEET},
.abilityHidden = ABILITY_UNNERVE,
#else
.abilities = {ABILITY_GUTS, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -6037,7 +6153,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_MAGMA_ARMOR, ABILITY_FLAME_BODY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_WEAK_ARMOR,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -6070,7 +6188,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
.abilities = {ABILITY_MAGMA_ARMOR, ABILITY_FLAME_BODY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_WEAK_ARMOR,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -6094,7 +6214,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_SLOW,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK},
#else
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_THICK_FAT,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
@ -6120,7 +6244,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_SLOW,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK},
#else
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_THICK_FAT,
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
@ -6157,7 +6285,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_WATER_3,
.abilities = {ABILITY_HUSTLE, ABILITY_NATURAL_CURE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_REGENERATOR,
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -6181,8 +6311,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_WATER_2,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_HUSTLE, ABILITY_SNIPER},
.abilityHidden = ABILITY_MOODY,
#else
.abilities = {ABILITY_HUSTLE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -6207,8 +6341,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_WATER_2,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_SUCTION_CUPS, ABILITY_SNIPER},
.abilityHidden = ABILITY_MOODY,
#else
.abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -6288,7 +6426,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FLYING,
.eggGroup2 = EGG_GROUP_FLYING,
.abilities = {ABILITY_KEEN_EYE, ABILITY_STURDY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_WEAK_ARMOR,
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -6313,7 +6453,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_EARLY_BIRD, ABILITY_FLASH_FIRE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_UNNERVE,
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,
},
@ -6338,7 +6480,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
.abilities = {ABILITY_EARLY_BIRD, ABILITY_FLASH_FIRE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_UNNERVE,
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,
},
@ -6365,7 +6509,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_WATER_1,
.eggGroup2 = EGG_GROUP_DRAGON,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_SNIPER},
#else
.abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_DAMP,
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
@ -6441,8 +6589,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_MINERAL,
.eggGroup2 = EGG_GROUP_MINERAL,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD},
.abilityHidden = ABILITY_ANALYTIC,
#else
.abilities = {ABILITY_TRACE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -6466,8 +6618,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_SLOW,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_INTIMIDATE, ABILITY_FRISK},
.abilityHidden = ABILITY_SAP_SIPPER,
#else
.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -6491,8 +6647,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_FAST,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_OWN_TEMPO, ABILITY_TECHNICIAN},
.abilityHidden = ABILITY_MOODY,
#else
.abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_WHITE,
.noFlip = FALSE,
},
@ -6516,7 +6676,11 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_GUTS, ABILITY_STEADFAST},
#else
.abilities = {ABILITY_GUTS, ABILITY_NONE},
#endif
.abilityHidden = ABILITY_VITAL_SPIRIT,
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
@ -6541,8 +6705,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_HUMAN_LIKE,
.eggGroup2 = EGG_GROUP_HUMAN_LIKE,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_INTIMIDATE, ABILITY_TECHNICIAN},
.abilityHidden = ABILITY_STEADFAST,
#else
.abilities = {ABILITY_INTIMIDATE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -6566,8 +6734,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_FAST,
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN},
.abilityHidden = ABILITY_HYDRATION,
#else
.abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -6645,8 +6817,12 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_SLOW,
.eggGroup1 = EGG_GROUP_FIELD,
.eggGroup2 = EGG_GROUP_FIELD,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_THICK_FAT, ABILITY_SCRAPPY},
.abilityHidden = ABILITY_SAP_SIPPER,
#else
.abilities = {ABILITY_THICK_FAT, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -6672,7 +6848,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_FAIRY,
.eggGroup2 = EGG_GROUP_FAIRY,
.abilities = {ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_HEALER,
#endif
.bodyColor = BODY_COLOR_PINK,
.noFlip = FALSE,
},
@ -6824,7 +7002,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_MONSTER,
.eggGroup2 = EGG_GROUP_MONSTER,
.abilities = {ABILITY_SAND_STREAM, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_UNNERVE,
#endif
.bodyColor = BODY_COLOR_GREEN,
.noFlip = FALSE,
},
@ -6849,7 +7029,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_MULTISCALE,
#endif
.bodyColor = BODY_COLOR_WHITE,
.noFlip = FALSE,
},
@ -6876,7 +7058,9 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_REGENERATOR,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},