Merge pull request #1251 from ExpoSeed/patch-1

Document bugged IV inheritance difference
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GriffinR 2020-11-17 14:25:36 -05:00 committed by GitHub
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@ -548,7 +548,12 @@ static void InheritIVs(struct Pokemon *egg, struct DayCare *daycare)
{ {
// Randomly pick an IV from the available list and stop from being chosen again. // Randomly pick an IV from the available list and stop from being chosen again.
selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)]; selectedIvs[i] = availableIVs[Random() % (NUM_STATS - i)];
RemoveIVIndexFromList(availableIVs, i); // BUG: Instead of removing the IV that was just picked (like in RS and FRLG), this
// removes position 0 (HP) then position 1 (DEF), then position 2. This is why HP and DEF
// have a lower chance to be inherited in Emerald and why the IV picked for inheritance can
// be repeated. Uncomment the inline comment and remove the existing expression to get the
// intended behavior and to match the other Gen 3 games.
RemoveIVIndexFromList(availableIVs, i /*selectedIvs[i]*/);
} }
// Determine which parent each of the selected IVs should inherit from. // Determine which parent each of the selected IVs should inherit from.