more tower, fail

This commit is contained in:
DizzyEggg 2018-10-21 20:13:12 +02:00
parent 16026fe91d
commit 0ab27e44b1
30 changed files with 628 additions and 1638 deletions

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@ -3600,7 +3600,7 @@ _081A370C:
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0xC adds r0, 0xC
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A38F8 b _081A38F8
.pool .pool
_081A3738: _081A3738:
@ -3652,7 +3652,7 @@ _081A3794:
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0x18 adds r0, 0x18
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A38F8 b _081A38F8
.pool .pool
_081A37B8: _081A37B8:
@ -3720,7 +3720,7 @@ _081A3844:
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0x24 adds r0, 0x24
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A38F8 b _081A38F8
.pool .pool
_081A3868: _081A3868:
@ -3736,7 +3736,7 @@ _081A3868:
beq _081A3890 beq _081A3890
_081A387C: _081A387C:
bl sub_81864E0 bl sub_81864E0
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A38F8 b _081A38F8
.pool .pool
_081A3890: _081A3890:
@ -3764,7 +3764,7 @@ _081A38A8:
ldr r1, =gApprentices+0x4A ldr r1, =gApprentices+0x4A
_081A38C4: _081A38C4:
adds r0, r1 adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A38F8 b _081A38F8
.pool .pool
_081A38D4: _081A38D4:
@ -3784,7 +3784,7 @@ _081A38D4:
muls r0, r3 muls r0, r3
ldr r1, =gApprentices+0x4A ldr r1, =gApprentices+0x4A
adds r0, r1 adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
_081A38F8: _081A38F8:
pop {r0} pop {r0}
bx r0 bx r0
@ -10896,7 +10896,7 @@ _081A7560:
lsls r0, 2 lsls r0, 2
ldr r1, =gUnknown_086123E4 ldr r1, =gUnknown_086123E4
adds r0, r1 adds r0, r1
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
@ -12875,7 +12875,7 @@ sub_81A84EC: @ 81A84EC
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0xC adds r0, 0xC
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081A8542 b _081A8542
.pool .pool
_081A8524: _081A8524:
@ -12892,7 +12892,7 @@ _081A8524:
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0xC adds r0, 0xC
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
_081A8542: _081A8542:
pop {r0} pop {r0}
bx r0 bx r0
@ -16003,7 +16003,7 @@ sub_81A9EDC: @ 81A9EDC
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0xC adds r0, 0xC
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
@ -16020,7 +16020,7 @@ sub_81A9EFC: @ 81A9EFC
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0x18 adds r0, 0x18
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool
@ -16037,7 +16037,7 @@ sub_81A9F1C: @ 81A9F1C
ldr r0, [r2] ldr r0, [r2]
adds r0, r1 adds r0, r1
adds r0, 0x24 adds r0, 0x24
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
pop {r0} pop {r0}
bx r0 bx r0
.pool .pool

File diff suppressed because it is too large Load Diff

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@ -28371,7 +28371,7 @@ _081D5764:
adds r1, 0x4 adds r1, 0x4
adds r0, r1 adds r0, r1
adds r0, 0x10 adds r0, 0x10
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081D580E b _081D580E
.pool .pool
_081D5790: _081D5790:
@ -28392,7 +28392,7 @@ _081D5790:
adds r1, 0x4 adds r1, 0x4
adds r0, r1 adds r0, r1
adds r0, 0x1C adds r0, 0x1C
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081D580E b _081D580E
.pool .pool
_081D57BC: _081D57BC:
@ -28413,7 +28413,7 @@ _081D57BC:
adds r1, 0x4 adds r1, 0x4
adds r0, r1 adds r0, r1
adds r0, 0x28 adds r0, 0x28
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
b _081D580E b _081D580E
.pool .pool
_081D57E8: _081D57E8:
@ -28434,7 +28434,7 @@ _081D57E8:
adds r1, 0x4 adds r1, 0x4
adds r0, r1 adds r0, r1
adds r0, 0x34 adds r0, 0x34
bl ConvertBattleFrontierTrainerSpeechToString bl FrontierSpeechToString
_081D580E: _081D580E:
bl sub_81D5710 bl sub_81D5710
pop {r4-r6} pop {r4-r6}

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@ -686,7 +686,7 @@ gUnknown_085DF96C:: @ 85DF96C
.4byte ChooseNextBattleTowerTrainer .4byte ChooseNextBattleTowerTrainer
.4byte sub_81621C0 .4byte sub_81621C0
.4byte sub_816502C .4byte sub_816502C
.4byte sub_8164040 .4byte SaveBattleTowerProgress
.4byte sub_8163914 .4byte sub_8163914
.4byte nullsub_61 .4byte nullsub_61
.4byte nullsub_116 .4byte nullsub_116

View File

@ -7,6 +7,7 @@
#include "constants/vars.h" #include "constants/vars.h"
#include "constants/heal_locations.h" #include "constants/heal_locations.h"
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/battle_frontier.h"
.include "asm/macros.inc" .include "asm/macros.inc"
.include "asm/macros/event.inc" .include "asm/macros/event.inc"
.include "constants/constants.inc" .include "constants/constants.inc"
@ -5126,9 +5127,9 @@ SecretBase_RedCave1_EventScript_27627C:: @ 827627C
SecretBase_RedCave1_EventScript_276286:: @ 8276286 SecretBase_RedCave1_EventScript_276286:: @ 8276286
special sub_80EA2E4 special sub_80EA2E4
setvar VAR_0x8004, 1 setvar VAR_0x8004, SPECIAL_BATTLE_SECRET_BASE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
compare VAR_RESULT, 3 compare VAR_RESULT, 3
call_if 1, SecretBase_RedCave1_EventScript_2762BD call_if 1, SecretBase_RedCave1_EventScript_2762BD

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@ -89,7 +89,7 @@ BattleFrontier_BattleArenaBattleRoom_EventScript_25752E:: @ 825752E
waitmovement 0 waitmovement 0
setvar VAR_0x8004, 5 setvar VAR_0x8004, 5
special sub_8195960 special sub_8195960
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
call BattleFrontier_BattleArenaBattleRoom_EventScript_257B6C call BattleFrontier_BattleArenaBattleRoom_EventScript_257B6C
switch VAR_RESULT switch VAR_RESULT
@ -431,9 +431,9 @@ FallarborTown_BattleTentBattleRoom_EventScript_257B6C:: @ 8257B6C
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 5 setvar VAR_0x8004, SPECIAL_BATTLE_ARENA
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
setvar VAR_0x8004, 18 setvar VAR_0x8004, 18
special sub_81A1780 special sub_81A1780

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@ -81,7 +81,7 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24BD82:: @ 824BD82
setvar VAR_0x8004, 7 setvar VAR_0x8004, 7
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8161F74 special sub_8161F74
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
closemessage closemessage
setvar VAR_0x8004, 5 setvar VAR_0x8004, 5
special CallBattleDomeFunction special CallBattleDomeFunction
@ -529,10 +529,10 @@ BattleFrontier_BattleDomeBattleRoom_EventScript_24C440:: @ 824C440
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 3 setvar VAR_0x8004, SPECIAL_BATTLE_DOME
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
setvar VAR_TEMP_9, 1 setvar VAR_TEMP_9, 1
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
setvar VAR_TEMP_9, 0 setvar VAR_TEMP_9, 0
setvar VAR_0x8004, 17 setvar VAR_0x8004, 17

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@ -82,7 +82,7 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
setvar VAR_0x8004, 5 setvar VAR_0x8004, 5
special sub_8195960 special sub_8195960
lockall lockall
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
closemessage closemessage
setvar VAR_0x8004, 2 setvar VAR_0x8004, 2
@ -90,9 +90,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25AEA7:: @ 825AEA7
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 6 setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
switch VAR_RESULT switch VAR_RESULT
case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_25AF0F
@ -226,9 +226,9 @@ BattleFrontier_BattleFactoryBattleRoom_EventScript_25B0E0:: @ 825B0E0
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 6 setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
return return

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@ -61,7 +61,7 @@ BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
waitmovement 0 waitmovement 0
setvar VAR_0x8004, 5 setvar VAR_0x8004, 5
special sub_8195960 special sub_8195960
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7 call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
switch VAR_RESULT switch VAR_RESULT
@ -338,9 +338,9 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 4 setvar VAR_0x8004, SPECIAL_BATTLE_PALACE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
setvar VAR_0x8004, 18 setvar VAR_0x8004, 18
special sub_81A1780 special sub_81A1780

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@ -30,13 +30,13 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D1C6:: @ 825D1C6
setvar VAR_0x8004, 21 setvar VAR_0x8004, 21
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_81A703C special sub_81A703C
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
closemessage closemessage
releaseall releaseall
setvar VAR_0x8004, 7 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
switch VAR_RESULT switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226 case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D226
@ -66,13 +66,13 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D231:: @ 825D231
setvar VAR_0x8004, 21 setvar VAR_0x8004, 21
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_81A703C special sub_81A703C
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
closemessage closemessage
releaseall releaseall
setvar VAR_0x8004, 7 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
switch VAR_RESULT switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285 case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D285
@ -282,7 +282,7 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E
setvar VAR_0x8004, 21 setvar VAR_0x8004, 21
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_81A703C special sub_81A703C
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
closemessage closemessage
delay 16 delay 16
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7BD
@ -290,11 +290,11 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D53E:: @ 825D53E
setvar VAR_0x8004, 21 setvar VAR_0x8004, 21
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_81A703C special sub_81A703C
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
closemessage closemessage
setvar VAR_0x8004, 9 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
switch VAR_RESULT switch VAR_RESULT
case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC case 1, BattleFrontier_BattlePikeRandomRoom1_EventScript_25D5DC
@ -433,9 +433,9 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D77B:: @ 825D77B
closemessage closemessage
applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC applymovement 255, BattleFrontier_BattlePikeRandomRoom1_Movement_25D7DC
waitmovement 0 waitmovement 0
setvar VAR_0x8004, 7 setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
return return
@ -590,7 +590,7 @@ BattleFrontier_BattlePikeRandomRoom1_EventScript_25D81B:: @ 825D81B
faceplayer faceplayer
setvar VAR_0x8004, 14 setvar VAR_0x8004, 14
special sub_81A703C special sub_81A703C
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
closemessage closemessage
release release

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@ -228,9 +228,9 @@ BattleFrontier_BattlePyramidTop_EventScript_2553B3:: @ 82553B3
BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED BattleFrontier_BattlePyramidTop_EventScript_2553ED:: @ 82553ED
closemessage closemessage
setvar VAR_0x8004, 10 setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
return return

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@ -45,7 +45,7 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
setvar VAR_0x8004, 7 setvar VAR_0x8004, 7
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8161F74 special sub_8161F74
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
switch VAR_RESULT switch VAR_RESULT
@ -362,9 +362,9 @@ BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special sub_81A1780 special sub_81A1780
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 0 setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, 3 compare VAR_0x8004, 3

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@ -78,14 +78,14 @@ BattleFrontier_BattleTowerBattleRoom2_EventScript_248FB4:: @ 8248FB4
delay 15 delay 15
applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249545 applymovement 1, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0 waitmovement 0
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
setvar VAR_0x8004, 7 setvar VAR_0x8004, 7
setvar VAR_0x8005, 1 setvar VAR_0x8005, 1
special sub_8161F74 special sub_8161F74
applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_249545 applymovement 4, BattleFrontier_BattleTowerBattleRoom2_Movement_249545
waitmovement 0 waitmovement 0
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249069 goto BattleFrontier_BattleTowerBattleRoom2_EventScript_249069

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@ -54,7 +54,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
msgbox FallarborTown_BattleTentBattleRoom_Text_257C93, 4 msgbox FallarborTown_BattleTentBattleRoom_Text_257C93, 4
setvar VAR_0x8004, 4 setvar VAR_0x8004, 4
special sub_81B99B4 special sub_81B99B4
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
call FallarborTown_BattleTentBattleRoom_EventScript_257B6C call FallarborTown_BattleTentBattleRoom_EventScript_257B6C
switch VAR_RESULT switch VAR_RESULT

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@ -264,9 +264,9 @@ MossdeepCity_SpaceCenter_2F_EventScript_224032:: @ 8224032
setvar VAR_0x8004, 2 setvar VAR_0x8004, 2
setvar VAR_0x8005, 4 setvar VAR_0x8005, 4
special sub_81A1780 special sub_81A1780
setvar VAR_0x8004, 8 setvar VAR_0x8004, SPECIAL_BATTLE_STEVEN
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
setvar VAR_0x8004, 6 setvar VAR_0x8004, 6
special sub_81A1780 special sub_81A1780

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@ -51,13 +51,13 @@ SlateportCity_BattleTentBattleRoom_EventScript_2099BE:: @ 82099BE
setvar VAR_0x8004, 4 setvar VAR_0x8004, 4
special sub_81B99B4 special sub_81B99B4
lockall lockall
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
closemessage closemessage
special HealPlayerParty special HealPlayerParty
setvar VAR_0x8004, 6 setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
switch VAR_RESULT switch VAR_RESULT
case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39 case 1, SlateportCity_BattleTentBattleRoom_EventScript_209A39

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@ -16,11 +16,11 @@ SootopolisCity_MysteryEventsHouse_B1F_EventScript_227E68:: @ 8227E68
applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3 applymovement 255, SootopolisCity_MysteryEventsHouse_B1F_Movement_227EF3
waitmovement 0 waitmovement 0
special sub_8165360 special sub_8165360
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
closemessage closemessage
setvar VAR_0x8004, 2 setvar VAR_0x8004, SPECIAL_BATTLE_EREADER
setvar VAR_0x8005, 0 setvar VAR_0x8005, 0
special sub_8163AC4 special DoSpecialTrainerBattle
waitstate waitstate
compare VAR_RESULT, 3 compare VAR_RESULT, 3
call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF call_if 1, SootopolisCity_MysteryEventsHouse_B1F_EventScript_227ECF

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@ -48,7 +48,7 @@ VerdanturfTown_BattleTentBattleRoom_EventScript_20236F:: @ 820236F
waitmovement 0 waitmovement 0
setvar VAR_0x8004, 4 setvar VAR_0x8004, 4
special sub_81B99B4 special sub_81B99B4
msgbox 0x2021fc4, 4 msgbox gStringVar4, 4
waitmessage waitmessage
call VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7 call VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7
switch VAR_RESULT switch VAR_RESULT

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@ -247,7 +247,7 @@ gSpecials:: @ 81DBA64
def_special CallBattleDomeFunction def_special CallBattleDomeFunction
def_special sub_8195960 def_special sub_8195960
def_special sub_8165360 def_special sub_8165360
def_special sub_8163AC4 def_special DoSpecialTrainerBattle
def_special sub_81A5238 def_special sub_81A5238
def_special sub_81A5E74 def_special sub_81A5E74
def_special sub_81A703C def_special sub_81A703C

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@ -561,6 +561,7 @@ struct BattleScripting
u8 field_23; u8 field_23;
u8 windowsType; // 0 - normal, 1 - battle arena u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId; u8 multiplayerId;
u8 specialTrainerBattleType;
}; };
// rom_80A5C6C // rom_80A5C6C

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@ -58,7 +58,7 @@ bool32 sub_816587C(union BattleTowerRecord *, union BattleTowerRecord *);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *); void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
void PutNewBattleTowerRecord(union BattleTowerRecord *); void PutNewBattleTowerRecord(union BattleTowerRecord *);
void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId); void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId);
void ConvertBattleFrontierTrainerSpeechToString(const u16 *words); void FrontierSpeechToString(const u16 *words);
void GetFrontierTrainerName(u8 *dest, u16 trainerIdx); void GetFrontierTrainerName(u8 *dest, u16 trainerIdx);
void GetEreaderTrainerName(u8 *dest); void GetEreaderTrainerName(u8 *dest);

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@ -21,4 +21,17 @@
#define FRONTIER_MODE_MULTIS 2 #define FRONTIER_MODE_MULTIS 2
#define FRONTIER_MODE_LINK_MULTIS 3 #define FRONTIER_MODE_LINK_MULTIS 3
// Special trainer battles.
#define SPECIAL_BATTLE_TOWER 0
#define SPECIAL_BATTLE_SECRET_BASE 1
#define SPECIAL_BATTLE_EREADER 2
#define SPECIAL_BATTLE_DOME 3
#define SPECIAL_BATTLE_PALACE 4
#define SPECIAL_BATTLE_ARENA 5
#define SPECIAL_BATTLE_FACTORY 6
#define SPECIAL_BATTLE_PIKE_SINGLE 7
#define SPECIAL_BATTLE_STEVEN 8
#define SPECIAL_BATTLE_PIKE_DOUBLE 9
#define SPECIAL_BATTLE_PYRAMID 10
#endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H #endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H

View File

@ -11,9 +11,9 @@
#define sB_ANIM_ARG2 gBattleScripting + 0x11 #define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12 #define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14 #define sMOVEEND_STATE gBattleScripting + 0x14
#define sBANK_WITH_ABILITY gBattleScripting + 0x15 #define sBATTLER_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16 #define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBANK gBattleScripting + 0x17 #define sBATTLER gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18 #define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19 #define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A #define sSTATCHANGER gBattleScripting + 0x1A
@ -26,8 +26,9 @@
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21 #define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22 #define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23 #define sFIELD_23 gBattleScripting + 0x23
#define sFIELD_24 gBattleScripting + 0x24 #define sWINDOWS_TYPE gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25 #define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sSPECIAL_TRAINER_BATTLE_TYPE gBattleScripting + 0x26
#define cEFFECT_CHOOSER gBattleCommunication + 3 #define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5 #define cMULTISTRING_CHOOSER gBattleCommunication + 5

View File

@ -331,7 +331,8 @@ struct EmeraldBattleTowerRecord
/*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1]; /*0x04*/ u8 name[PLAYER_NAME_LENGTH + 1];
/*0x0C*/ u8 trainerId[4]; /*0x0C*/ u8 trainerId[4];
/*0x10*/ u16 greeting[6]; /*0x10*/ u16 greeting[6];
/*0x1C*/ u8 filler_1c[0x18]; /*0x1C*/ u16 unk1C[6];
/*0x28*/ u16 unk28[6];
/*0x34*/ struct UnknownPokemonStruct party[4]; /*0x34*/ struct UnknownPokemonStruct party[4];
/*0xE4*/ u8 language; /*0xE4*/ u8 language;
/*0xE8*/ u32 checksum; /*0xE8*/ u32 checksum;
@ -378,8 +379,8 @@ struct BattleDomeTrainer
struct BattleFrontier struct BattleFrontier
{ {
/*0x64C*/ struct EmeraldBattleTowerRecord battleTower; /*0x64C*/ struct EmeraldBattleTowerRecord towerPlayer;
/*0x738*/ struct EmeraldBattleTowerRecord records[5]; // From record mixing. /*0x738*/ struct EmeraldBattleTowerRecord towerRecords[5]; // From record mixing.
/*0xBD4*/ u16 field_BD4; /*0xBD4*/ u16 field_BD4;
/*0xBD6*/ u16 field_BD6; /*0xBD6*/ u16 field_BD6;
/*0xBD8*/ u8 field_BD8[11]; /*0xBD8*/ u8 field_BD8[11];
@ -397,7 +398,10 @@ struct BattleFrontier
/*0xCAA*/ u16 field_CAA[3]; /*0xCAA*/ u16 field_CAA[3];
/*0xCB0*/ u16 field_CB0; /*0xCB0*/ u16 field_CB0;
/*0xCB2*/ u16 curChallengeBattleNum; // In case of battle pyramid, the floor. /*0xCB2*/ u16 curChallengeBattleNum; // In case of battle pyramid, the floor.
/*0xCB4*/ u16 battledTrainerIds[20]; /*0xCB4*/ u16 battledTrainerIds[17];
u16 field_CD6;
u16 field_CD8;
u16 field_CDA;
/*0xCDC*/ u32 field_CDC; /*0xCDC*/ u32 field_CDC;
/*0xCE0*/ u16 field_CE0[4][2]; /*0xCE0*/ u16 field_CE0[4][2];
/*0xCF0*/ u16 field_CF0[2]; /*0xCF0*/ u16 field_CF0[2];
@ -457,10 +461,7 @@ struct BattleFrontier
/*0xEB8*/ u16 frontierBattlePoints; /*0xEB8*/ u16 frontierBattlePoints;
/*0xEBA*/ u8 field_EBA; /*0xEBA*/ u8 field_EBA;
/*0xEBB*/ u8 field_EBB; /*0xEBB*/ u8 field_EBB;
/*0xEBC*/ u8 field_EBC; /*0xEBC*/ u32 battlesCount;
/*0xEBD*/ u8 field_EBD;
/*0xEBE*/ u8 field_EBE;
/*0xEBF*/ u8 field_EBF;
/*0xEC0*/ u16 field_EC0[16]; /*0xEC0*/ u16 field_EC0[16];
/*0xEE0*/ u8 field_EE0; /*0xEE0*/ u8 field_EE0;
/*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH + 1]; /*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH + 1];

View File

@ -1970,7 +1970,7 @@ static void sub_81A0FFC(void)
StringCopy(stringDst, gText_OpenLevel); StringCopy(stringDst, gText_OpenLevel);
break; break;
case APPRENTICE_BUFF_EASY_CHAT: case APPRENTICE_BUFF_EASY_CHAT:
ConvertBattleFrontierTrainerSpeechToString(gSaveBlock2Ptr->apprentices[0].easyChatWords); FrontierSpeechToString(gSaveBlock2Ptr->apprentices[0].easyChatWords);
StringCopy(stringDst, gStringVar4); StringCopy(stringDst, gStringVar4);
break; break;
case APPRENTICE_BUFF_SPECIES4: case APPRENTICE_BUFF_SPECIES4:

View File

@ -96,7 +96,7 @@ void sub_8195C20(void)
void sub_8195C50(void) void sub_8195C50(void)
{ {
if (gTrainerBattleOpponent_A < 300) if (gTrainerBattleOpponent_A < 300)
ConvertBattleFrontierTrainerSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore); FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
} }
/* /*

View File

@ -126,7 +126,7 @@ static void sub_81B9A60(void)
static void sub_81B9A90(void) static void sub_81B9A90(void)
{ {
if (gTrainerBattleOpponent_A < 300) if (gTrainerBattleOpponent_A < 300)
ConvertBattleFrontierTrainerSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore); FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
} }
static void sub_81B9ABC(void) static void sub_81B9ABC(void)

View File

@ -6,12 +6,18 @@
#include "overworld.h" #include "overworld.h"
#include "random.h" #include "random.h"
#include "text.h" #include "text.h"
#include "main.h"
#include "international_string_util.h" #include "international_string_util.h"
#include "battle.h" #include "battle.h"
#include "battle_frontier_1.h" #include "battle_frontier_1.h"
#include "battle_frontier_2.h" #include "battle_frontier_2.h"
#include "recorded_battle.h" #include "recorded_battle.h"
#include "easy_chat.h" #include "easy_chat.h"
#include "gym_leader_rematch.h"
#include "battle_transition.h"
#include "trainer_see.h"
#include "new_game.h"
#include "string_util.h"
#include "constants/battle_frontier.h" #include "constants/battle_frontier.h"
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/event_objects.h" #include "constants/event_objects.h"
@ -39,9 +45,11 @@ extern const u16 gBattleFrontierHeldItems[];
// This file's functions. // This file's functions.
void sub_8164ED8(void); void sub_8164ED8(void);
void sub_8163E90(void); void SaveCurrentWinStreak(void);
void sub_8165B20(void); void sub_8165B20(void);
void sub_8165E18(void); void sub_8165E18(void);
void sub_816537C(void);
void sub_8164FB8(struct EmeraldBattleTowerRecord *record);
u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode); u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
void sub_816534C(void *); void sub_816534C(void *);
u16 sub_8162548(u8, u8); u16 sub_8162548(u8, u8);
@ -50,6 +58,7 @@ void sub_8165EA4(u16 trainerId, u8 firstMonId, u8 monCount);
void sub_81635D4(u16 trainerId, u8 firstMonId); void sub_81635D4(u16 trainerId, u8 firstMonId);
void sub_816379C(u16 trainerId, u8 firstMonId); void sub_816379C(u16 trainerId, u8 firstMonId);
u8 GetFrontierTrainerFixedIvs(u16 trainerId); u8 GetFrontierTrainerFixedIvs(u16 trainerId);
void sub_8165404(u16 trainerId);
// code // code
void sub_8161F74(void) void sub_8161F74(void)
@ -129,7 +138,7 @@ void sub_81621C0(void)
gSaveBlock2Ptr->frontier.field_D04++; gSaveBlock2Ptr->frontier.field_D04++;
gSaveBlock2Ptr->frontier.curChallengeBattleNum++; gSaveBlock2Ptr->frontier.curChallengeBattleNum++;
sub_8163E90(); SaveCurrentWinStreak();
gSpecialVar_Result = gSaveBlock2Ptr->frontier.curChallengeBattleNum; gSpecialVar_Result = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
} }
@ -148,7 +157,7 @@ bool8 ChooseSpecialBattleTowerTrainer(void)
winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode); winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
for (i = 0; i < 5; i++) for (i = 0; i < 5; i++)
{ {
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.records[i]); u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0; u32 recordHasData = 0;
u32 checksum = 0; u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself. for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
@ -159,16 +168,16 @@ bool8 ChooseSpecialBattleTowerTrainer(void)
validMons = 0; validMons = 0;
for (j = 0; j < 4; j++) for (j = 0; j < 4; j++)
{ {
if (gSaveBlock2Ptr->frontier.records[i].party[j].species != 0 if (gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species != 0
&& gSaveBlock2Ptr->frontier.records[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode)) && gSaveBlock2Ptr->frontier.towerRecords[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode))
validMons++; validMons++;
} }
if (validMons >= gUnknown_085DF9F6[battleMode] if (validMons >= gUnknown_085DF9F6[battleMode]
&& gSaveBlock2Ptr->frontier.records[i].winStreak == winStreak && gSaveBlock2Ptr->frontier.towerRecords[i].winStreak == winStreak
&& gSaveBlock2Ptr->frontier.records[i].lvlMode == lvlMode && gSaveBlock2Ptr->frontier.towerRecords[i].lvlMode == lvlMode
&& recordHasData && recordHasData
&& gSaveBlock2Ptr->frontier.records[i].checksum == checksum) && gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum)
{ {
trainerIds[idsCount] = i + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID; trainerIds[idsCount] = i + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID;
idsCount++; idsCount++;
@ -385,7 +394,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
} }
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID) else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{ {
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass; facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
} }
else else
{ {
@ -477,7 +486,7 @@ u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
} }
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID) else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{ {
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass; facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
} }
else else
{ {
@ -527,7 +536,7 @@ void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
k = 0; k = 0;
for (j = 0; j < 4; j++) for (j = 0; j < 4; j++)
{ {
if (gSaveBlock2Ptr->frontier.records[i].trainerId[j] != newRecordEm->trainerId[j]) if (gSaveBlock2Ptr->frontier.towerRecords[i].trainerId[j] != newRecordEm->trainerId[j])
break; break;
} }
if (j == 4) if (j == 4)
@ -535,7 +544,7 @@ void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
for (k = 0; k < PLAYER_NAME_LENGTH; k++) for (k = 0; k < PLAYER_NAME_LENGTH; k++)
{ {
// BUG: Wrong variable used, 'j' instead of 'k'. // BUG: Wrong variable used, 'j' instead of 'k'.
if (gSaveBlock2Ptr->frontier.records[i].name[j] != newRecordEm->name[j]) if (gSaveBlock2Ptr->frontier.towerRecords[i].name[j] != newRecordEm->name[j])
break; break;
if (newRecordEm->name[j] == EOS) if (newRecordEm->name[j] == EOS)
{ {
@ -550,24 +559,24 @@ void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
} }
if (i < 5) if (i < 5)
{ {
gSaveBlock2Ptr->frontier.records[i] = *newRecordEm; gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecordEm;
return; return;
} }
// Find an empty record slot. // Find an empty record slot.
for (i = 0; i < 5; i++) for (i = 0; i < 5; i++)
{ {
if (gSaveBlock2Ptr->frontier.records[i].winStreak == 0) if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak == 0)
break; break;
} }
if (i < 5) if (i < 5)
{ {
gSaveBlock2Ptr->frontier.records[i] = *newRecordEm; gSaveBlock2Ptr->frontier.towerRecords[i] = *newRecordEm;
return; return;
} }
// Find possible slots to replace the record. // Find possible slots to replace the record.
slotValues[0] = gSaveBlock2Ptr->frontier.records[0].winStreak; slotValues[0] = gSaveBlock2Ptr->frontier.towerRecords[0].winStreak;
slotIds[0] = 0; slotIds[0] = 0;
slotsCount++; slotsCount++;
@ -575,15 +584,15 @@ void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
{ {
for (j = 0; j < slotsCount; j++) for (j = 0; j < slotsCount; j++)
{ {
if (gSaveBlock2Ptr->frontier.records[i].winStreak < slotValues[j]) if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak < slotValues[j])
{ {
j = 0; j = 0;
slotsCount = 1; slotsCount = 1;
slotValues[0] = gSaveBlock2Ptr->frontier.records[i].winStreak; slotValues[0] = gSaveBlock2Ptr->frontier.towerRecords[i].winStreak;
slotIds[0] = i; slotIds[0] = i;
break; break;
} }
else if (gSaveBlock2Ptr->frontier.records[i].winStreak > slotValues[j]) else if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak > slotValues[j])
{ {
break; break;
} }
@ -591,14 +600,14 @@ void PutNewBattleTowerRecord(union BattleTowerRecord *newRecord)
if (j == slotsCount) if (j == slotsCount)
{ {
slotValues[slotsCount] = gSaveBlock2Ptr->frontier.records[i].winStreak; slotValues[slotsCount] = gSaveBlock2Ptr->frontier.towerRecords[i].winStreak;
slotIds[slotsCount] = i; slotIds[slotsCount] = i;
slotsCount++; slotsCount++;
} }
} }
i = Random() % slotsCount; i = Random() % slotsCount;
gSaveBlock2Ptr->frontier.records[slotIds[i]] = *newRecordEm; gSaveBlock2Ptr->frontier.towerRecords[slotIds[i]] = *newRecordEm;
} }
u8 GetFrontierTrainerFrontSpriteId(u16 trainerId) u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
@ -622,7 +631,7 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
return gFacilityClassToPicIndex[sub_818649C()]; return gFacilityClassToPicIndex[sub_818649C()];
else else
return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass]; return gFacilityClassToPicIndex[gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass];
} }
else else
{ {
@ -662,7 +671,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
} }
else else
{ {
trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass]; trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass];
asm(""); asm("");
} }
} }
@ -700,7 +709,7 @@ u8 GetFrontierTrainerFacilityClass(u16 trainerId)
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
facilityClass = sub_818649C(); facilityClass = sub_818649C();
else else
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass; facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
} }
else else
{ {
@ -747,7 +756,7 @@ void GetFrontierTrainerName(u8 *dst, u16 trainerId)
} }
else else
{ {
struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID]; struct EmeraldBattleTowerRecord *record = &gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID];
TVShowConvertInternationalString(dst, record->name, record->language); TVShowConvertInternationalString(dst, record->name, record->language);
return; return;
} }
@ -794,7 +803,7 @@ bool8 IsFrontierTrainerFemale(u16 trainerId)
} }
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID) else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{ {
facilityClass = gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass; facilityClass = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].facilityClass;
} }
else else
{ {
@ -865,10 +874,10 @@ void sub_81630C4(u16 trainerId, u8 firstMonId, u8 monCount)
// Record mixed player. // Record mixed player.
for (j = 0, i = firstMonId; i < firstMonId + monCount; j++, i++) for (j = 0, i = firstMonId; i < firstMonId + monCount; j++, i++)
{ {
if (gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].species != 0 if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].species != 0
&& gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].level <= level) && gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j].level <= level)
{ {
sub_8068338(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.records[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j], FALSE); sub_8068338(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[j], FALSE);
} }
} }
return; return;
@ -1044,11 +1053,11 @@ void sub_81635D4(u16 trainerId, u8 firstMonId)
{ {
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable. u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode; // Unused variable.
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE); u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 r1 = gSaveBlock2Ptr->frontier.field_CE0[battleMode][0] / 7; u8 challengeNum = gSaveBlock2Ptr->frontier.field_CE0[battleMode][0] / 7;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6) if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 6)
fixedIV = sub_81A6CA8(r1, 0); fixedIV = sub_81A6CA8(challengeNum, 0);
else else
fixedIV = sub_81A6CA8(r1, 1); fixedIV = sub_81A6CA8(challengeNum, 1);
} }
else if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID) else if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{ {
@ -1121,7 +1130,7 @@ void sub_816379C(u16 trainerId, u8 firstMonId)
} }
} }
void ConvertBattleFrontierTrainerSpeechToString(const u16 *words) void FrontierSpeechToString(const u16 *words)
{ {
ConvertEasyChatWordsToString(gStringVar4, words, 3, 2); ConvertEasyChatWordsToString(gStringVar4, words, 3, 2);
if (GetStringWidth(1, gStringVar4, -1) > 204) if (GetStringWidth(1, gStringVar4, -1) > 204)
@ -1137,3 +1146,486 @@ void ConvertBattleFrontierTrainerSpeechToString(const u16 *words)
gStringVar4[i] = CHAR_PROMPT_SCROLL; gStringVar4[i] = CHAR_PROMPT_SCROLL;
} }
} }
void sub_8163914(void)
{
u16 trainerId;
GetFacilityEnemyMonLevel(); // Pointless function call.
if (gSpecialVar_0x8005)
trainerId = gTrainerBattleOpponent_B;
else
trainerId = gTrainerBattleOpponent_A;
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.ereaderTrainer.greeting);
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
FrontierSpeechToString(gFacilityTrainers[trainerId].speechBefore);
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
FrontierSpeechToString(gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].greeting);
else
CopyFriendsApprenticeChallengeText(trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID);
}
static void HandleSpecialTrainerBattleEnd(void)
{
s32 i;
sub_81864CC();
switch (gBattleScripting.specialTrainerBattleType)
{
case SPECIAL_BATTLE_TOWER:
case SPECIAL_BATTLE_DOME:
case SPECIAL_BATTLE_PALACE:
case SPECIAL_BATTLE_ARENA:
case SPECIAL_BATTLE_FACTORY:
case SPECIAL_BATTLE_PIKE_SINGLE:
case SPECIAL_BATTLE_PIKE_DOUBLE:
case SPECIAL_BATTLE_PYRAMID:
if (gSaveBlock2Ptr->frontier.battlesCount < 0xFFFFFF)
{
gSaveBlock2Ptr->frontier.battlesCount++;
if (gSaveBlock2Ptr->frontier.battlesCount % 20 == 0)
UpdateGymLeaderRematch();
}
else
{
gSaveBlock2Ptr->frontier.battlesCount = 0xFFFFFF;
}
break;
case SPECIAL_BATTLE_SECRET_BASE:
for (i = 0; i < PARTY_SIZE; i++)
{
u16 itemBefore = GetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &itemBefore);
}
break;
case SPECIAL_BATTLE_EREADER:
sub_816537C();
break;
}
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
static void Task_StartBattleAfterTransition(u8 taskId)
{
if (IsBattleTransitionDone() == TRUE)
{
gMain.savedCallback = HandleSpecialTrainerBattleEnd;
SetMainCallback2(CB2_InitBattle);
DestroyTask(taskId);
}
}
extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_224157[];
extern const u8 MossdeepCity_SpaceCenter_2F_EventScript_224166[];
void DoSpecialTrainerBattle(void)
{
s32 i;
gBattleScripting.specialTrainerBattleType = gSpecialVar_0x8004;
switch (gSpecialVar_0x8004)
{
case SPECIAL_BATTLE_TOWER:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
switch (VarGet(VAR_FRONTIER_BATTLE_MODE))
{
case FRONTIER_MODE_SINGLES:
sub_8163048(3);
break;
case FRONTIER_MODE_DOUBLES:
sub_8163048(4);
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
break;
case FRONTIER_MODE_MULTIS:
sub_816306C(2);
gPartnerTrainerId = gSaveBlock2Ptr->frontier.field_CD6;
sub_8165404(gPartnerTrainerId);
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS;
break;
case FRONTIER_MODE_LINK_MULTIS:
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_LINK | BATTLE_TYPE_MULTI | BATTLE_TYPE_x800000;
sub_816306C(2);
break;
}
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(0));
break;
case SPECIAL_BATTLE_SECRET_BASE:
for (i = 0; i < PARTY_SIZE; i++)
{
u16 itemBefore = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
SetMonData(&gSaveBlock1Ptr->playerParty[i], MON_DATA_HELD_ITEM, &itemBefore);
}
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(12));
break;
case SPECIAL_BATTLE_EREADER:
ZeroEnemyPartyMons();
for (i = 0; i < 3; i++)
sub_806819C(&gEnemyParty[i], &gSaveBlock2Ptr->frontier.ereaderTrainer.party[i]);
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_EREADER_TRAINER;
gTrainerBattleOpponent_A = 0;
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(13));
break;
case SPECIAL_BATTLE_DOME:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOME;
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
if (gTrainerBattleOpponent_A == TRAINER_FRONTIER_BRAIN)
sub_8163048(2);
CreateTask(Task_StartBattleAfterTransition, 1);
sub_806E694(0);
BattleTransition_StartOnField(sub_80B100C(3));
break;
case SPECIAL_BATTLE_PALACE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PALACE;
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
sub_8163048(3);
else
sub_81630A0(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(4));
break;
case SPECIAL_BATTLE_ARENA:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_ARENA;
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
sub_8163048(3);
else
sub_81630A0(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(5));
break;
case SPECIAL_BATTLE_FACTORY:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_FACTORY;
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE;
sub_8163590();
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(6));
break;
case SPECIAL_BATTLE_PIKE_SINGLE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER;
sub_8163048(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(7));
break;
case SPECIAL_BATTLE_PYRAMID:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_PYRAMID;
sub_8163048(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(10));
break;
case SPECIAL_BATTLE_PIKE_DOUBLE:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS;
sub_816306C(1);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(7));
break;
case SPECIAL_BATTLE_STEVEN:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
sub_8165404(TRAINER_STEVEN_PARTNER);
gApproachingTrainerId = 0;
BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_224157 + 1);
gApproachingTrainerId = 1;
BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_224166 + 1);
gPartnerTrainerId = TRAINER_STEVEN_PARTNER;
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(B_TRANSITION_MAGMA);
break;
}
}
void SaveCurrentWinStreak(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u16 winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
if (gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] < winStreak)
gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] = winStreak;
}
void sub_8163EE4(void)
{
s32 i;
u8 lvlMode, battleMode, class;
struct EmeraldBattleTowerRecord *playerRecord = &gSaveBlock2Ptr->frontier.towerPlayer;
sub_8164FB8(playerRecord);
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
if (gSaveBlock2Ptr->playerGender != MALE)
{
class = gTowerFemaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] +
gSaveBlock2Ptr->playerTrainerId[1] +
gSaveBlock2Ptr->playerTrainerId[2] +
gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerFemaleFacilityClasses)];
}
else
{
class = gTowerMaleFacilityClasses[(gSaveBlock2Ptr->playerTrainerId[0] +
gSaveBlock2Ptr->playerTrainerId[1] +
gSaveBlock2Ptr->playerTrainerId[2] +
gSaveBlock2Ptr->playerTrainerId[3]) % ARRAY_COUNT(gTowerMaleFacilityClasses)];
}
playerRecord->lvlMode = lvlMode;
playerRecord->facilityClass = class;
CopyUnalignedWord(playerRecord->trainerId, gSaveBlock2Ptr->playerTrainerId);
StringCopy7(playerRecord->name, gSaveBlock2Ptr->playerName);
playerRecord->winStreak = GetCurrentBattleTowerWinStreak(lvlMode, battleMode);
for (i = 0; i < 6; i++)
{
playerRecord->greeting[i] = gSaveBlock1Ptr->unk2BBC[i];
playerRecord->unk1C[i] = gSaveBlock1Ptr->unk2BC8[i];
playerRecord->unk28[i] = gSaveBlock1Ptr->unk2BD4[i];
}
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->frontier.field_CAA[i] != 0)
sub_80686FC(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], &playerRecord->party[i]);
}
playerRecord->language = gGameLanguage;
CalcEmeraldBattleTowerChecksum(&gSaveBlock2Ptr->frontier.towerPlayer);
SaveCurrentWinStreak();
}
void SaveBattleTowerProgress(void)
{
u16 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
s32 challengeNum = (signed)(gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] / 7);
if (gSpecialVar_0x8005 == 0 && (challengeNum > 1 || gSaveBlock2Ptr->frontier.curChallengeBattleNum != 0))
sub_8163EE4();
gSaveBlock2Ptr->frontier.field_CA8 =gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.field_CA9_a = 1;
sub_81A4C30();
}
void nullsub_61(void)
{
}
void nullsub_116(void)
{
}
void sub_81640E0(u16 trainerId)
{
s32 i, count;
u32 validSpecies[3];
u16 species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
u16 species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
count = 0;
for (i = 0; i < 3; i++)
{
u16 apprenticeSpecies = gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].monData[i].species;
if (apprenticeSpecies != species1 && apprenticeSpecies != species2)
{
validSpecies[count] = i;
count++;
}
}
gUnknown_03006298[0] = validSpecies[Random() % count];
do
{
gUnknown_03006298[1] = validSpecies[Random() % count];
} while (gUnknown_03006298[0] == gUnknown_03006298[1]);
}
void sub_8164188(u16 trainerId)
{
s32 i, count;
u32 validSpecies[3];
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
u16 species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
count = 0;
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[i].species != species1
&& gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[i].species != species2
&& gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[i].level <= GetFrontierEnemyMonLevel(lvlMode)
&& gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].party[i].species != 0)
{
validSpecies[count] = i;
count++;
}
}
gUnknown_03006298[2] = validSpecies[Random() % count];
do
{
gUnknown_03006298[3] = validSpecies[Random() % count];
} while (gUnknown_03006298[2] == gUnknown_03006298[3]);
}
void sub_81642A0(void)
{
s32 i, j, k;
u32 spArray[5];
s32 r10;
u16 trainerId;
u16 monPoolId;
u32 lvlMode, battleMode;
s32 challengeNum;
u32 species1, species2;
u32 level;
struct EventObjectTemplate *eventObjTemplates;
eventObjTemplates = gSaveBlock1Ptr->eventObjectTemplates;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
challengeNum = gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode] / 7;
species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
level = GetFacilityEnemyMonLevel();
for (j = 0; j < 6; j++)
{
do
{
trainerId = sub_8162548(challengeNum, 0);
for (i = 0; i < j; i++)
{
if (gSaveBlock2Ptr->frontier.battledTrainerIds[i] == trainerId)
break;
if (gFacilityTrainers[gSaveBlock2Ptr->frontier.battledTrainerIds[i]].facilityClass == gFacilityTrainers[trainerId].facilityClass)
break;
}
} while (i != j);
gSaveBlock2Ptr->frontier.battledTrainerIds[j] = trainerId;
}
r10 = 8;
for (i = 0; i < 6; i++)
{
trainerId = gSaveBlock2Ptr->frontier.battledTrainerIds[i];
eventObjTemplates[i + 1].graphicsId = GetBattleFacilityTrainerGfxId(trainerId);
for (j = 0; j < 2; j++)
{
while (1)
{
monPoolId = RandomizeFacilityTrainerMonId(trainerId);
if (j % 2 != 0 && gFacilityTrainerMons[gSaveBlock2Ptr->frontier.battledTrainerIds[r10 - 1]].itemTableId == gFacilityTrainerMons[monPoolId].itemTableId)
continue;
for (k = 8; k < r10; k++)
{
if (gFacilityTrainerMons[gSaveBlock2Ptr->frontier.battledTrainerIds[k]].species == gFacilityTrainerMons[monPoolId].species)
break;
if (species1 == gFacilityTrainerMons[monPoolId].species)
break;
if (species2 == gFacilityTrainerMons[monPoolId].species)
break;
}
if (k == r10)
break;
}
gSaveBlock2Ptr->frontier.battledTrainerIds[r10] = monPoolId;
r10++;
}
}
r10 = 0;
sub_8165B20();
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
&& gUnknown_085DF9EC[gSaveBlock2Ptr->apprentices[i].field_1] / 7 <= challengeNum
&& gSaveBlock2Ptr->apprentices[i].lvlMode - 1 == lvlMode)
{
k = 0;
for (j = 0; j < 3; j++)
{
if (species1 != gSaveBlock2Ptr->apprentices[i].monData[j].species
&& species2 != gSaveBlock2Ptr->apprentices[i].monData[j].species)
{
k++;
}
}
if (k > 2)
{
spArray[r10] = i + BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID;
r10++;
}
}
}
if (r10 != 0)
{
gSaveBlock2Ptr->frontier.battledTrainerIds[6] = spArray[Random() % r10];
eventObjTemplates[7].graphicsId = GetBattleFacilityTrainerGfxId(gSaveBlock2Ptr->frontier.battledTrainerIds[6]);
FlagClear(FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_1);
sub_81640E0(gSaveBlock2Ptr->frontier.battledTrainerIds[6]);
}
r10 = 0;
for (i = 0; i < 5; i++)
{
u32 *record = (u32*)(&gSaveBlock2Ptr->frontier.towerRecords[i]);
u32 recordHasData = 0;
u32 checksum = 0;
for (j = 0; j < (sizeof(struct EmeraldBattleTowerRecord) - 4) / 4; j++) // - 4, because of the last field being the checksum itself.
{
recordHasData |= record[j];
checksum += record[j];
}
if (gSaveBlock2Ptr->frontier.towerRecords[i].winStreak / 7 <= challengeNum
&& gSaveBlock2Ptr->frontier.towerRecords[i].lvlMode == lvlMode
&& recordHasData
&& gSaveBlock2Ptr->frontier.towerRecords[i].checksum == checksum)
{
k = 0;
for (j = 0; j < 4; j++)
{
if (species1 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species
&& species2 != gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species
&& gSaveBlock2Ptr->frontier.towerRecords[i].party[j].level <= GetFrontierEnemyMonLevel(lvlMode)
&& gSaveBlock2Ptr->frontier.towerRecords[i].party[j].species != 0)
{
k++;
}
}
if (k > 1)
{
spArray[r10] = i + BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID;
r10++;
}
}
}
if (r10 != 0)
{
gSaveBlock2Ptr->frontier.battledTrainerIds[7] = spArray[Random() % r10];
eventObjTemplates[8].graphicsId = GetBattleFacilityTrainerGfxId(gSaveBlock2Ptr->frontier.battledTrainerIds[7]);
FlagClear(FLAG_HIDE_BATTLE_TOWER_MULTI_BATTLE_PARTNER_ALT_2);
sub_8164188(gSaveBlock2Ptr->frontier.battledTrainerIds[7]);
}
}

View File

@ -197,10 +197,10 @@ static void SetSrcLookupPointers(void)
sOldManSave = &gSaveBlock1Ptr->oldMan; sOldManSave = &gSaveBlock1Ptr->oldMan;
sEasyChatPairsSave = gSaveBlock1Ptr->easyChatPairs; sEasyChatPairsSave = gSaveBlock1Ptr->easyChatPairs;
gUnknown_03001148 = &gUnknown_02039F9C; gUnknown_03001148 = &gUnknown_02039F9C;
sBattleTowerSave = &gSaveBlock2Ptr->frontier.battleTower; sBattleTowerSave = &gSaveBlock2Ptr->frontier.towerPlayer;
sLilycoveLadySave = &gSaveBlock1Ptr->lilycoveLady; sLilycoveLadySave = &gSaveBlock1Ptr->lilycoveLady;
gUnknown_03001154 = gSaveBlock2Ptr->apprentices; gUnknown_03001154 = gSaveBlock2Ptr->apprentices;
sBattleTowerSave_Duplicate = &gSaveBlock2Ptr->frontier.battleTower; sBattleTowerSave_Duplicate = &gSaveBlock2Ptr->frontier.towerPlayer;
} }
static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest) static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest)

View File

@ -40,6 +40,7 @@
#include "tv.h" #include "tv.h"
#include "secret_base.h" #include "secret_base.h"
#include "constants/map_types.h" #include "constants/map_types.h"
#include "constants/trainers.h"
extern void mapldr_default(void); extern void mapldr_default(void);
@ -1143,7 +1144,7 @@ const u8 *GetSecretBaseTrainerLoseText(void)
void sub_80EA2E4(void) void sub_80EA2E4(void)
{ {
sub_813BADC(TRUE); sub_813BADC(TRUE);
gTrainerBattleOpponent_A = 0x400; gTrainerBattleOpponent_A = TRAINER_SECRET_BASE;
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_SECRET_BASE; gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_SECRET_BASE;
} }