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https://github.com/Ninjdai1/pokeemerald.git
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adding macOS install instructions
While the procedure here is similar to the Linux one, there are some Mac-specific quirks that I thought warranted some more detail.
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INSTALL.md
63
INSTALL.md
@ -8,16 +8,22 @@ Make sure that there is an environment variable called DEVKITARM with the path o
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Then get the compiler from https://github.com/pret/agbcc and run the following commands.
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./build.sh
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./install.sh PATH_OF_POKEEMERALD_DIRECTORY
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```
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./build.sh
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./install.sh PATH_OF_POKEEMERALD_DIRECTORY
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```
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Then in the pokeemerald directory, build the tools.
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./build_tools.sh
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```
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./build_tools.sh
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```
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Finally, build the rom.
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make
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```
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make
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```
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# Windows
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@ -26,3 +32,52 @@ Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
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Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory.
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You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM.
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# Mac
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Installing pokeemerald on a Mac requires macOS >= 10.12 (Sierra or higher).
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To get pokeemerald up and running, run the following commands in Terminal:
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Make sure you have the right compilers.
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```
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xcode-select --install
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```
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Download a [devkitPRO pacman](https://github.com/devkitPro/pacman/releases/tag/v1.0.0) package (`.pkg`) and install using the native Installer.
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This will install the devkitPRO package in `/opt/devkitpro`.
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You must install devkitARM using
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```
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sudo dkp-pacman -S devkitARM
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```
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Then set environment variables
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```
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export DEVKITPRO=/opt/devkitpro
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echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
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export DEVKITARM=$DEVKITPRO/devkitARM
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echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
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```
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Now download and install the game's compiler from <https://github.com/pret/agbcc>. You should download and unpack the `.zip` and move the folder to the same folder holding pokeemerald.
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```
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cd /PATH/TO/agbcc/
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./build.sh
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./install.sh /PATH/TO/pokeemerald
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```
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Build the necessary tools
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```
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cd /PATH/TO/pokeemerald
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./build_tools.sh
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```
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And finally the ROM should be ready to build
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```
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make
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```
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