adding macOS install instructions

While the procedure here is similar to the Linux one, there are some
Mac-specific quirks that I thought warranted some more detail.
This commit is contained in:
garakmon 2018-06-16 18:49:53 -04:00
parent 13ed20c6e3
commit 0b574eb01c

View File

@ -8,16 +8,22 @@ Make sure that there is an environment variable called DEVKITARM with the path o
Then get the compiler from https://github.com/pret/agbcc and run the following commands.
```
./build.sh
./install.sh PATH_OF_POKEEMERALD_DIRECTORY
```
Then in the pokeemerald directory, build the tools.
```
./build_tools.sh
```
Finally, build the rom.
```
make
```
# Windows
@ -26,3 +32,52 @@ Install [**devkitARM**](http://devkitpro.org/wiki/Getting_Started/devkitARM).
Then get the compiled tools from https://github.com/pret/pokeruby-tools. Copy the `tools/` folder over the `tools/` folder in your pokeemerald directory.
You can then build pokeemerald using `make` in the MSYS environment provided with devkitARM.
# Mac
Installing pokeemerald on a Mac requires macOS >= 10.12 (Sierra or higher).
To get pokeemerald up and running, run the following commands in Terminal:
Make sure you have the right compilers.
```
xcode-select --install
```
Download a [devkitPRO pacman](https://github.com/devkitPro/pacman/releases/tag/v1.0.0) package (`.pkg`) and install using the native Installer.
This will install the devkitPRO package in `/opt/devkitpro`.
You must install devkitARM using
```
sudo dkp-pacman -S devkitARM
```
Then set environment variables
```
export DEVKITPRO=/opt/devkitpro
echo "export DEVKITPRO=$DEVKITPRO" >> ~/.bashrc
export DEVKITARM=$DEVKITPRO/devkitARM
echo "export DEVKITARM=$DEVKITARM" >> ~/.bashrc
```
Now download and install the game's compiler from <https://github.com/pret/agbcc>. You should download and unpack the `.zip` and move the folder to the same folder holding pokeemerald.
```
cd /PATH/TO/agbcc/
./build.sh
./install.sh /PATH/TO/pokeemerald
```
Build the necessary tools
```
cd /PATH/TO/pokeemerald
./build_tools.sh
```
And finally the ROM should be ready to build
```
make
```