diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index e23379cfb..3d294f5cf 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -42,6 +42,26 @@ And edit `AgbMain`: ... ``` +This restores the code of Ruby/Sapphire. + +**Alternate Fix:** Edit the following function in [src/title_screen.c](https://github.com/pret/pokeemerald/blob/master/src/title_screen.c): + +```diff +void CB2_InitTitleScreen(void) +{ + switch (gMain.state) + { + default: + case 0: + SetVBlankCallback(NULL); ++ StartTimer1(); + SetGpuReg(REG_OFFSET_BLDCNT, 0); + SetGpuReg(REG_OFFSET_BLDALPHA, 0); + SetGpuReg(REG_OFFSET_BLDY, 0); + ... +``` +This matches with the code of FR/LG and does what GF originally wanted to do. + ## Scrolling through items in the bag causes the image to flicker **Fix:** Add the following function to [src/item_menu_icons.c](https://github.com/pret/pokeemerald/blob/master/src/item_menu_icons.c): diff --git a/src/battle_util.c b/src/battle_util.c index eb3907157..31ed0b3fe 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -527,6 +527,8 @@ void HandleAction_ThrowPokeblock(void) gBattleStruct->safariPkblThrowCounter++; if (gBattleStruct->safariEscapeFactor > 1) { + // BUG: The safariEscapeFactor is unintetionally able to become 0 (but it can not become negative!). This causes the pokeblock throw glitch. + // To fix that change the < in the if statement below to <=. if (gBattleStruct->safariEscapeFactor < sPkblToEscapeFactor[gBattleStruct->safariPkblThrowCounter][gBattleCommunication[MULTISTRING_CHOOSER]]) gBattleStruct->safariEscapeFactor = 1; else diff --git a/src/metatile_behavior.c b/src/metatile_behavior.c index dde4de329..51cc65c22 100644 --- a/src/metatile_behavior.c +++ b/src/metatile_behavior.c @@ -968,6 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior) bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior) { + // BUG: The player is unintentionally able to emerge on water doors. + // Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch. + // To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and + // change the metatile behavior of the narrower water door with porymaps tileset editor. if (metatileBehavior == MB_NO_SURFACING || metatileBehavior == MB_SEAWEED_NO_SURFACING) return TRUE; diff --git a/src/pokemon.c b/src/pokemon.c index a0e655d1e..30f0b0e73 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -2861,6 +2861,8 @@ void CalculateMonStats(struct Pokemon *mon) if (currentHP == 0 && oldMaxHP == 0) currentHP = newMaxHP; else if (currentHP != 0) + // BUG: currentHP is unintentionally able to become <= 0 after the instruction below. This causes the pomeg berry glitch. + // To fix that set currentHP = 1 if currentHP <= 0. currentHP += newMaxHP - oldMaxHP; else return;