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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Document and cleanup pokemon_summary_screen
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parent
332a8bcb1d
commit
0bc975bf57
@ -1244,7 +1244,7 @@ _0819AF1A:
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movs r0, 0x1
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adds r2, r6, 0
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movs r3, 0x5
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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_0819AF50:
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add sp, 0x4
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pop {r4-r6}
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@ -4373,7 +4373,7 @@ _0819C9C4:
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str r0, [sp]
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movs r0, 0
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movs r3, 0x2
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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_0819C9F0:
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add sp, 0x4
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pop {r4-r6}
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@ -6796,7 +6796,7 @@ sub_81B3828: @ 81B3828
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ldr r0, =sub_81B3894
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str r0, [sp]
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movs r0, 0x1
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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b _081B3880
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.pool
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_081B3868:
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@ -6810,7 +6810,7 @@ _081B3868:
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ldr r0, =sub_81B3894
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str r0, [sp]
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movs r0, 0
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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_081B3880:
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add sp, 0x4
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pop {r4}
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@ -17663,7 +17663,7 @@ sub_81B968C: @ 81B968C
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ldr r0, =CB2_ReturnToField
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str r0, [sp]
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movs r0, 0x3
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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ldr r1, =gFieldCallback
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ldr r0, =sub_80AF168
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str r0, [r1]
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@ -3685,7 +3685,7 @@ _080C9EB4:
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adds r1, r4, 0
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adds r2, r7, 0
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adds r3, r6, 0
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bl sub_81BFA80
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bl ShowPokemonSummaryScreenSet40EF
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b _080C9F56
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.pool
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_080C9F04:
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@ -3695,7 +3695,7 @@ _080C9F04:
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adds r1, r4, 0
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adds r2, r7, 0
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adds r3, r6, 0
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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b _080C9F56
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.pool
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_080C9F1C:
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@ -3499,7 +3499,7 @@ sub_807905C: @ 807905C
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ldr r0, =sub_8077B74
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str r0, [sp]
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movs r0, 0x1
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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b _080790C0
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.pool
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_080790A4:
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@ -3515,7 +3515,7 @@ _080790A4:
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ldr r0, =sub_8077B74
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str r0, [sp]
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movs r0, 0x1
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bl sub_81BF8EC
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bl ShowPokemonSummaryScreen
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_080790C0:
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bl FreeAllWindowBuffers
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_080790C4:
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@ -216,4 +216,8 @@
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#define MAPSEC_TRAINER_HILL 0xD4
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#define MAPSEC_NONE 0xD5
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#define MAPSEC_SPECIAL_EGG 0xFD
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#define MAPSEC_IN_GAME_TRADE 0xFE
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#define MAPSEC_FATEFUL_ENCOUNTER 0xFF
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#endif //GUARD_REGIONMAPSEC_H
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@ -4,4 +4,14 @@
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void sub_81C4F98(u8, void(*)(void));
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void ShowSelectMovePokemonSummaryScreen(struct Pokemon *, u8, u8, MainCallback, u16);
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// The Pokemon Summary Screen can operate in different modes. Certain features,
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// such as move re-ordering, are available in the different modes.
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enum PokemonSummaryScreenMode
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{
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PSS_MODE_NORMAL,
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PSS_MODE_UNK1,
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PSS_MODE_UNK2,
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PSS_MODE_SELECT_MOVE,
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};
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#endif // GUARD_POKEMON_SUMMARY_SCREEN_H
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