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Resume factory screen doc
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@ -5013,4 +5013,9 @@ extern const u16 gPokenavMessageBox_Pal[];
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extern const u32 gPokenavOptions_Gfx[];
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extern const u16 gPokenavOptions_Pal[];
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// Battle Factory Screen
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extern const u8 gFrontierFactorySelectMenu_Gfx[];
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extern const u8 gFrontierFactorySelectMenu_Tilemap[];
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extern const u16 gFrontierFactorySelectMenu_Pal[];
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#endif //GUARD_GRAPHICS_H
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@ -2988,4 +2988,31 @@ extern const u8 gText_SavingDontTurnOff2[];
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extern const u8 gText_BlenderMaxSpeedRecord[];
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extern const u8 gText_234Players[];
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// Battle Factory Screen
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extern const u8 gText_RentalPkmn2[];
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extern const u8 gText_SelectFirstPkmn[];
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extern const u8 gText_SelectSecondPkmn[];
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extern const u8 gText_SelectThirdPkmn[];
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extern const u8 gText_TheseThreePkmnOkay[];
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extern const u8 gText_CantSelectSamePkmn[];
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extern const u8 gText_Summary[];
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extern const u8 gText_Rechoose[];
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extern const u8 gText_Deselect[];
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extern const u8 gText_Rent[];
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extern const u8 gText_Others2[];
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extern const u8 gText_Yes2[];
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extern const u8 gText_Yes3[];
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extern const u8 gText_No2[];
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extern const u8 gText_No3[];
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extern const u8 gText_QuitSwapping[];
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extern const u8 gText_AcceptThisPkmn[];
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extern const u8 gText_SelectPkmnToAccept[];
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extern const u8 gText_SelectPkmnToSwap[];
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extern const u8 gText_PkmnSwap[];
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extern const u8 gText_Swap[];
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extern const u8 gText_Summary2[];
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extern const u8 gText_PkmnForSwap[];
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extern const u8 gText_SamePkmnInPartyAlready[];
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extern const u8 gText_Cancel3[];
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#endif // GUARD_STRINGS_H
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