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Fix Poison Gas Anim for MOVE_TARGET_BOTH (#2608)
* poison gas anim handles MOVE_TARGET_BOTH * fix sprite position fields * fix it again --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -21119,7 +21119,11 @@ Move_POISON_GAS:
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createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
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delay 40
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loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
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.if B_UPDATED_MOVE_DATA >= GEN_5
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 6, 2, 0, 12, RGB(26, 0, 26)
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.else
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createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 6, 2, 0, 12, RGB(26, 0, 26)
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.endif
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waitforvisualfinish
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blendoff
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clearmonbg ANIM_DEF_PARTNER
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@ -1289,6 +1289,18 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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#if B_UPDATED_MOVE_DATA >= GEN_5
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{
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s16 x, y;
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SetAverageBattlerPositions(gBattleAnimTarget, gBattleAnimArgs[7], &x, &y);
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sprite->data[1] = sprite->x + gBattleAnimArgs[1];
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sprite->data[2] = x + gBattleAnimArgs[3];
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sprite->data[3] = sprite->y + gBattleAnimArgs[2];
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sprite->data[4] = y + gBattleAnimArgs[4];
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sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
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}
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#else
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if (gBattleAnimArgs[7])
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{
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sprite->data[1] = sprite->x + gBattleAnimArgs[1];
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@ -1305,6 +1317,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[4];
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sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
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}
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#endif
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if (IsContest())
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{
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@ -1333,8 +1346,14 @@ static void MovePoisonGasCloud(struct Sprite *sprite)
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if (sprite->data[0] <= 0)
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{
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#if B_UPDATED_MOVE_DATA >= GEN_5
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s16 x, y;
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &x, &y);
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sprite->x = x;
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#else
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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#endif
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sprite->data[0] = 80;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->data[1] = sprite->x;
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sprite->data[2] = sprite->x;
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sprite->y += sprite->y2;
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