mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
SetMoveEffect functionally equivalent and close
This commit is contained in:
parent
28da80e19a
commit
0c7555e237
@ -6358,7 +6358,7 @@ sub_8039F40: @ 8039F40
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ldr r5, =gDisableStructs
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movs r4, 0
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ldr r7, =gUnknown_02024240
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ldr r6, =gUnknown_02024268
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ldr r6, =gLockedMoves
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_08039F70:
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ldr r0, =gStatuses3
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adds r0, r4, r0
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@ -6498,7 +6498,7 @@ _0803A0AE:
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strb r1, [r0]
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ldr r0, =gBattleExecBuffer
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str r1, [r0]
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ldr r0, =gUnknown_0202432E
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ldr r0, =gPaydayMoney
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movs r2, 0
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strh r1, [r0]
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ldr r1, =gBattleResources
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@ -12752,7 +12752,7 @@ _0803D7A0:
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bcc _0803D71C
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_0803D7AE:
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bl b_clear_atk_up_if_hit_flag_unless_enraged
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ldr r1, =gUnknown_02024082
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ldr r1, =gCurrentMoveTurn
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movs r0, 0
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strb r0, [r1]
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ldr r1, =gFightStateTracker
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@ -12800,7 +12800,7 @@ _0803D828:
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ldr r5, =gBattleStruct
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ldr r0, [r5]
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adds r0, 0x4B
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ldr r4, =gUnknown_02024082
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ldr r4, =gCurrentMoveTurn
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ldrb r1, [r4]
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strb r1, [r0]
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ldr r1, =gUnknown_0831BC0C
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@ -13642,7 +13642,7 @@ sub_803E0B8: @ 803E0B8
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str r0, [sp]
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ldr r6, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -13747,7 +13747,7 @@ _0803E1BC:
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_0803E1E2:
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ldr r3, =gCurrentMove
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ldr r2, =gUnknown_020241EC
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ldr r1, =gUnknown_02024268
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ldr r1, =gLockedMoves
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lsls r0, r4, 1
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adds r0, r1
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ldrh r0, [r0]
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@ -14450,7 +14450,7 @@ bs2_8016374: @ 803E868
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push {r4,lr}
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ldr r3, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -14515,7 +14515,7 @@ sub_803E90C: @ 803E90C
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ldr r4, =gBankAttacker
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ldr r2, =gBankTarget
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -15052,7 +15052,7 @@ _0803EE06:
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_0803EE12:
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cmp r7, 0
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beq _0803EE24
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ldr r1, =gUnknown_02024082
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ldr r1, =gCurrentMoveTurn
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ldr r0, =gNoOfAllBanks
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ldrb r0, [r0]
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strb r0, [r1]
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@ -15076,7 +15076,7 @@ sub_803EE48: @ 803EE48
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push {r4-r6,lr}
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ldr r4, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r5, =gUnknown_02024082
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ldr r5, =gCurrentMoveTurn
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ldrb r0, [r5]
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adds r0, r1
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ldrb r0, [r0]
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@ -15214,7 +15214,7 @@ _0803EF98:
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sub_803EFA8: @ 803EFA8
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ldr r2, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -15239,7 +15239,7 @@ sub_803EFA8: @ 803EFA8
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bs5_8016AC0: @ 803EFF0
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ldr r2, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -15272,7 +15272,7 @@ sub_803F050: @ 803F050
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push {r4-r6,lr}
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ldr r3, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -15359,7 +15359,7 @@ sub_803F120: @ 803F120
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push {r4,lr}
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ldr r2, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r0, [r0]
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@ -15445,7 +15445,7 @@ bs8_exit_by_flight: @ 803F1F0
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push {r4,lr}
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ldr r2, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r4, =gUnknown_02024082
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ldr r4, =gCurrentMoveTurn
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ldrb r0, [r4]
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adds r0, r1
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ldrb r0, [r0]
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@ -15468,7 +15468,7 @@ bs8_exit_by_flight: @ 803F1F0
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bs9_8016C9C: @ 803F22C
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ldr r3, =gBankAttacker
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ldr r1, =gTurnOrder
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ldr r0, =gUnknown_02024082
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ldr r0, =gCurrentMoveTurn
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ldrb r0, [r0]
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adds r0, r1
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ldrb r2, [r0]
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@ -15529,7 +15529,7 @@ _0803F2C0:
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thumb_func_start bsD_proceed
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bsD_proceed: @ 803F2CC
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ldr r1, =gUnknown_02024082
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ldr r1, =gCurrentMoveTurn
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ldrb r0, [r1]
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adds r0, 0x1
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strb r0, [r1]
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@ -15552,7 +15552,7 @@ bsD_proceed: @ 803F2CC
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bsC_8016D70: @ 803F300
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push {r4-r6,lr}
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ldr r1, =gTurnOrder
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ldr r2, =gUnknown_02024082
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ldr r2, =gCurrentMoveTurn
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ldrb r0, [r2]
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adds r0, r1
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ldrb r0, [r0]
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@ -329,7 +329,7 @@ _08048A1A:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB5E9
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ldr r0, =BattleScript_PSNPrevention
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str r0, [r4]
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ldr r2, =gHitMarker
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ldr r1, [r2]
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@ -453,7 +453,7 @@ _08048B16:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB5D1
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ldr r0, =BattleScript_BRNPrevention
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str r0, [r4]
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ldr r2, =gHitMarker
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ldr r1, [r2]
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@ -500,7 +500,7 @@ _08048B8A:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB5D1
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ldr r0, =BattleScript_BRNPrevention
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b _08048D72
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.pool
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_08048BA4:
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@ -645,7 +645,7 @@ _08048CA2:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB5DD
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ldr r0, =BattleScript_PRLZPrevention
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str r0, [r4]
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ldr r2, =gHitMarker
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ldr r1, [r2]
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@ -730,7 +730,7 @@ _08048D66:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB5E9
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ldr r0, =BattleScript_PSNPrevention
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_08048D72:
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str r0, [r4]
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ldr r1, =gBattleCommunication
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@ -1080,14 +1080,14 @@ _080490F0:
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movs r1, 0x27
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bl RecordAbilityBattle
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ldr r1, =gBattlescriptCurrInstr
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ldr r0, =gUnknown_082DB603
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ldr r0, =BattleScript_FlinchPrevention
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str r0, [r1]
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bl _080499B2
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.pool
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_08049114:
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adds r0, r2, 0
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bl BankGetTurnOrder
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ldr r1, =gUnknown_02024082
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ldr r1, =gCurrentMoveTurn
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lsls r0, 24
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lsrs r0, 24
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ldrb r1, [r1]
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@ -1132,7 +1132,7 @@ _08049178:
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lsls r0, 5
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orrs r1, r0
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str r1, [r2]
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ldr r1, =gUnknown_02024268
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ldr r1, =gLockedMoves
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ldrb r0, [r3]
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lsls r0, 1
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adds r0, r1
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@ -1172,7 +1172,7 @@ _080491D8:
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ands r1, r0
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cmp r1, 0
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bne _08049210
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ldr r4, =gUnknown_0202432E
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ldr r4, =gPaydayMoney
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ldrh r3, [r4]
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ldr r2, =gBattleMons
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ldrb r1, [r5]
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@ -1245,7 +1245,7 @@ _0804927C:
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lsls r1, 5
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orrs r0, r1
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str r0, [r2]
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ldr r1, =gUnknown_02024268
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ldr r1, =gLockedMoves
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mov r2, r9
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ldrb r0, [r2]
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lsls r0, 1
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@ -1326,7 +1326,7 @@ _080492E0:
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ldr r0, [r0]
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str r0, [r4]
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strb r5, [r2, 0x5]
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ldr r3, =gUnknown_085CC982
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ldr r3, =gTrappingMoves
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ldrh r0, [r3]
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ldrh r4, [r6]
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cmp r0, r4
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@ -1390,7 +1390,7 @@ _080493D4:
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movs r0, 0x10
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adds r2, r7, 0
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movs r3, 0
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bl sub_8050A1C
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bl ChangeStatBuffs
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lsls r0, 24
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lsrs r3, r0, 24
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cmp r3, 0
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@ -1407,7 +1407,7 @@ _080493F2:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082D8CD4
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ldr r0, =BattleScript_StatUp
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b _080499B0
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.pool
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_0804941C:
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@ -1420,7 +1420,7 @@ _0804941C:
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lsrs r1, 24
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adds r2, r7, 0
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movs r3, 0
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bl sub_8050A1C
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bl ChangeStatBuffs
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lsls r0, 24
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lsrs r3, r0, 24
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cmp r3, 0
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@ -1437,7 +1437,7 @@ _0804943C:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082D8D65
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ldr r0, =BattleScript_StatDown
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b _080499B0
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.pool
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_08049468:
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@ -1449,7 +1449,7 @@ _08049468:
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movs r0, 0x20
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adds r2, r7, 0
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movs r3, 0
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bl sub_8050A1C
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bl ChangeStatBuffs
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lsls r0, 24
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lsrs r3, r0, 24
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cmp r3, 0
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@ -1466,7 +1466,7 @@ _08049486:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082D8CD4
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ldr r0, =BattleScript_StatUp
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b _080499B0
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.pool
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_080494B0:
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@ -1479,7 +1479,7 @@ _080494B0:
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lsrs r1, 24
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adds r2, r7, 0
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movs r3, 0
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bl sub_8050A1C
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bl ChangeStatBuffs
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lsls r0, 24
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lsrs r3, r0, 24
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cmp r3, 0
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@ -1496,7 +1496,7 @@ _080494D0:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082D8D65
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ldr r0, =BattleScript_StatDown
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b _080499B0
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.pool
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_080494FC:
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@ -1522,7 +1522,7 @@ _080494FC:
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adds r0, r2
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movs r1, 0x2
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strb r1, [r0, 0x19]
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ldr r1, =gUnknown_02024268
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ldr r1, =gLockedMoves
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ldrb r0, [r3]
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lsls r0, 1
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adds r0, r1
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@ -1618,7 +1618,7 @@ _080495D4:
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bne _0804963C
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bl b_movescr_stack_push_cursor
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ldr r1, =gBattlescriptCurrInstr
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ldr r0, =gUnknown_082DB682
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ldr r0, =BattleScript_NoItemSteal
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str r0, [r1]
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ldr r1, =gLastUsedAbility
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ldrb r0, [r7]
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@ -1718,7 +1718,7 @@ _0804967C:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB422
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ldr r0, =BattleScript_ItemSteal
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str r0, [r4]
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ldrb r0, [r7]
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ldr r1, [r5]
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@ -1778,7 +1778,7 @@ _08049778:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DAF27
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ldr r0, =BattleScript_AllStatsUp
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b _080499B0
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.pool
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_08049790:
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@ -1786,7 +1786,7 @@ _08049790:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DAFC3
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ldr r0, =BattleScript_RapidSpinAway
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b _080499B0
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.pool
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_080497A8:
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@ -1826,7 +1826,7 @@ _080497C2:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB361
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ldr r0, =BattleScript_TargetPRLZHeal
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b _080499B0
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.pool
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_08049808:
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@ -1834,7 +1834,7 @@ _08049808:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB117
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ldr r0, =BattleScript_AtkDefDown
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b _080499B0
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.pool
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_08049820:
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@ -1881,7 +1881,7 @@ _08049880:
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lsls r0, 5
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orrs r1, r0
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str r1, [r2]
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ldr r1, =gUnknown_02024268
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ldr r1, =gLockedMoves
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mov r2, r9
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ldrb r0, [r2]
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lsls r0, 1
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@ -1971,7 +1971,7 @@ _08049900:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB168
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ldr r0, =BattleScript_KnockedOff
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str r0, [r4]
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mov r1, r9
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ldrb r0, [r1]
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@ -2002,7 +2002,7 @@ _080499A4:
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ldr r0, [r4]
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adds r0, 0x1
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bl b_movescr_stack_push
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ldr r0, =gUnknown_082DB1D5
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ldr r0, =BattleScript_SAtkDown2
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_080499B0:
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str r0, [r4]
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_080499B2:
|
||||
@ -13531,7 +13531,7 @@ atk77_setprotect: @ 804FD8C
|
||||
movs r1, 0
|
||||
strb r1, [r0, 0x8]
|
||||
_0804FDBC:
|
||||
ldr r0, =gUnknown_02024082
|
||||
ldr r0, =gCurrentMoveTurn
|
||||
ldrb r1, [r0]
|
||||
ldr r0, =gNoOfAllBanks
|
||||
ldrb r0, [r0]
|
||||
@ -14965,8 +14965,8 @@ _08050A04:
|
||||
.pool
|
||||
thumb_func_end atk88_negativedamage
|
||||
|
||||
thumb_func_start sub_8050A1C
|
||||
sub_8050A1C: @ 8050A1C
|
||||
thumb_func_start ChangeStatBuffs
|
||||
ChangeStatBuffs: @ 8050A1C
|
||||
push {r4-r7,lr}
|
||||
mov r7, r10
|
||||
mov r6, r9
|
||||
@ -15477,7 +15477,7 @@ _08050E80:
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_8050A1C
|
||||
thumb_func_end ChangeStatBuffs
|
||||
|
||||
thumb_func_start atk89_statbuffchange
|
||||
atk89_statbuffchange: @ 8050EA0
|
||||
@ -15503,7 +15503,7 @@ atk89_statbuffchange: @ 8050EA0
|
||||
movs r1, 0xF
|
||||
ands r1, r4
|
||||
ldrb r2, [r2, 0x1]
|
||||
bl sub_8050A1C
|
||||
bl ChangeStatBuffs
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _08050EDC
|
||||
@ -15576,7 +15576,7 @@ atk8B_setbide: @ 8050F40
|
||||
lsls r1, 5
|
||||
orrs r0, r1
|
||||
str r0, [r2]
|
||||
ldr r1, =gUnknown_02024268
|
||||
ldr r1, =gLockedMoves
|
||||
ldrb r0, [r3]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -16365,7 +16365,7 @@ atk91_givepaydaymoney: @ 80515C8
|
||||
ands r0, r1
|
||||
cmp r0, 0
|
||||
bne _08051650
|
||||
ldr r1, =gUnknown_0202432E
|
||||
ldr r1, =gPaydayMoney
|
||||
ldrh r0, [r1]
|
||||
cmp r0, 0
|
||||
beq _08051650
|
||||
@ -20500,7 +20500,7 @@ _08053948:
|
||||
ldr r0, [r1]
|
||||
orrs r0, r7
|
||||
str r0, [r1]
|
||||
ldr r1, =gUnknown_02024268
|
||||
ldr r1, =gLockedMoves
|
||||
ldrb r0, [r6]
|
||||
lsls r0, 1
|
||||
adds r0, r1
|
||||
@ -24092,7 +24092,7 @@ atkDF_setmagiccoat: @ 805589C
|
||||
movs r2, 0x20
|
||||
orrs r1, r2
|
||||
strb r1, [r0]
|
||||
ldr r0, =gUnknown_02024082
|
||||
ldr r0, =gCurrentMoveTurn
|
||||
ldrb r1, [r0]
|
||||
ldr r0, =gNoOfAllBanks
|
||||
ldrb r0, [r0]
|
||||
@ -24147,7 +24147,7 @@ atkE0_setstealstatchange: @ 8055920
|
||||
movs r2, 0x20
|
||||
orrs r1, r2
|
||||
strb r1, [r0]
|
||||
ldr r0, =gUnknown_02024082
|
||||
ldr r0, =gCurrentMoveTurn
|
||||
ldrb r1, [r0]
|
||||
ldr r0, =gNoOfAllBanks
|
||||
ldrb r0, [r0]
|
||||
@ -26577,7 +26577,7 @@ atkF7_802BF54: @ 8056EDC
|
||||
ldr r1, =gFightStateTracker
|
||||
movs r0, 0xC
|
||||
strb r0, [r1]
|
||||
ldr r1, =gUnknown_02024082
|
||||
ldr r1, =gCurrentMoveTurn
|
||||
ldr r0, =gNoOfAllBanks
|
||||
ldrb r0, [r0]
|
||||
strb r0, [r1]
|
||||
|
@ -599,7 +599,7 @@ gUnknown_085CC270:: @ 85CC270
|
||||
gMissStringIds:: @ 85CC834
|
||||
.incbin "baserom.gba", 0x5cc834, 0x14e
|
||||
|
||||
gUnknown_085CC982:: @ 85CC982
|
||||
gTrappingMoves:: @ 85CC982
|
||||
.incbin "baserom.gba", 0x5cc982, 0xe
|
||||
|
||||
gUnknown_085CC990:: @ 85CC990
|
||||
|
@ -15,10 +15,10 @@ BattleScript_MoveEnd:: @ 82D8A4E
|
||||
gUnknown_082D8A60:: @ 82D8A60
|
||||
.incbin "baserom.gba", 0x2d8a60, 0x274
|
||||
|
||||
gUnknown_082D8CD4:: @ 82D8CD4
|
||||
BattleScript_StatUp:: @ 82D8CD4
|
||||
.incbin "baserom.gba", 0x2d8cd4, 0x91
|
||||
|
||||
gUnknown_082D8D65:: @ 82D8D65
|
||||
BattleScript_StatDown:: @ 82D8D65
|
||||
.incbin "baserom.gba", 0x2d8d65, 0x6fd
|
||||
|
||||
BattleScript_MoveUsedMustRecharge:: @ 82D9462
|
||||
@ -174,10 +174,10 @@ gUnknown_082DAF05:: @ 82DAF05
|
||||
gUnknown_082DAF20:: @ 82DAF20
|
||||
.incbin "baserom.gba", 0x2daf20, 0x7
|
||||
|
||||
gUnknown_082DAF27:: @ 82DAF27
|
||||
BattleScript_AllStatsUp:: @ 82DAF27
|
||||
.incbin "baserom.gba", 0x2daf27, 0x9c
|
||||
|
||||
gUnknown_082DAFC3:: @ 82DAFC3
|
||||
BattleScript_RapidSpinAway:: @ 82DAFC3
|
||||
.incbin "baserom.gba", 0x2dafc3, 0x2
|
||||
|
||||
gUnknown_082DAFC5:: @ 82DAFC5
|
||||
@ -222,10 +222,10 @@ BattleScript_WishComesTrue:: @ 82DB0B7
|
||||
BattleScript_IngrainTurnHeal:: @ 82DB0EE
|
||||
.incbin "baserom.gba", 0x2db0ee, 0x29
|
||||
|
||||
gUnknown_082DB117:: @ 82DB117
|
||||
BattleScript_AtkDefDown:: @ 82DB117
|
||||
.incbin "baserom.gba", 0x2db117, 0x51
|
||||
|
||||
gUnknown_082DB168:: @ 82DB168
|
||||
BattleScript_KnockedOff:: @ 82DB168
|
||||
.incbin "baserom.gba", 0x2db168, 0xe
|
||||
|
||||
BattleScript_MoveUsedIsImprisoned:: @ 82DB176
|
||||
@ -252,7 +252,7 @@ BattleScript_EnduredMsg:: @ 82DB1C7
|
||||
BattleScript_OneHitKOMsg:: @ 82DB1CE
|
||||
.incbin "baserom.gba", 0x2db1ce, 0x7
|
||||
|
||||
gUnknown_082DB1D5:: @ 82DB1D5
|
||||
BattleScript_SAtkDown2:: @ 82DB1D5
|
||||
.incbin "baserom.gba", 0x2db1d5, 0x2a
|
||||
|
||||
gUnknown_082DB1FF:: @ 82DB1FF
|
||||
@ -321,13 +321,13 @@ BattleScript_NightmareTurnDmg:: @ 82DB33F
|
||||
BattleScript_CurseTurnDmg:: @ 82DB350
|
||||
.incbin "baserom.gba", 0x2db350, 0x11
|
||||
|
||||
gUnknown_082DB361:: @ 82DB361
|
||||
BattleScript_TargetPRLZHeal:: @ 82DB361
|
||||
.incbin "baserom.gba", 0x2db361, 0x17
|
||||
|
||||
BattleScript_YawnMakesAsleep:: @ 82DB378
|
||||
.incbin "baserom.gba", 0x2db378, 0xaa
|
||||
|
||||
gUnknown_082DB422:: @ 82DB422
|
||||
BattleScript_ItemSteal:: @ 82DB422
|
||||
.incbin "baserom.gba", 0x2db422, 0xe
|
||||
|
||||
BattleScript_DrizzleActivates:: @ 82DB430
|
||||
@ -390,19 +390,19 @@ BattleScript_FlashFireBoost:: @ 82DB5A8
|
||||
gUnknown_082DB5C7:: @ 82DB5C7
|
||||
.incbin "baserom.gba", 0x2db5c7, 0xa
|
||||
|
||||
gUnknown_082DB5D1:: @ 82DB5D1
|
||||
BattleScript_BRNPrevention:: @ 82DB5D1
|
||||
.incbin "baserom.gba", 0x2db5d1, 0xc
|
||||
|
||||
gUnknown_082DB5DD:: @ 82DB5DD
|
||||
BattleScript_PRLZPrevention:: @ 82DB5DD
|
||||
.incbin "baserom.gba", 0x2db5dd, 0xc
|
||||
|
||||
gUnknown_082DB5E9:: @ 82DB5E9
|
||||
BattleScript_PSNPrevention:: @ 82DB5E9
|
||||
.incbin "baserom.gba", 0x2db5e9, 0xc
|
||||
|
||||
gUnknown_082DB5F5:: @ 82DB5F5
|
||||
.incbin "baserom.gba", 0x2db5f5, 0xe
|
||||
|
||||
gUnknown_082DB603:: @ 82DB603
|
||||
BattleScript_FlinchPrevention:: @ 82DB603
|
||||
.incbin "baserom.gba", 0x2db603, 0x1c
|
||||
|
||||
BattleScript_SoundproofProtected:: @ 82DB61F
|
||||
@ -429,7 +429,7 @@ BattleScript_ApplySecondaryEffect:: @ 82DB67C
|
||||
BattleScript_SynchronizeActivates:: @ 82DB67F
|
||||
.incbin "baserom.gba", 0x2db67f, 0x3
|
||||
|
||||
gUnknown_082DB682:: @ 82DB682
|
||||
BattleScript_NoItemSteal:: @ 82DB682
|
||||
.incbin "baserom.gba", 0x2db682, 0xa
|
||||
|
||||
gUnknown_082DB68C:: @ 82DB68C
|
||||
|
@ -376,7 +376,7 @@ struct WishFutureKnock
|
||||
u8 wishCounter[BATTLE_BANKS_COUNT];
|
||||
u8 wishUserID[BATTLE_BANKS_COUNT];
|
||||
u8 weatherDuration;
|
||||
u16 knockedOffPokes;
|
||||
u8 knockedOffPokes[2];
|
||||
};
|
||||
|
||||
extern struct WishFutureKnock gWishFutureKnock;
|
||||
@ -627,10 +627,10 @@ struct BattleStruct
|
||||
u8 field_B5;
|
||||
u8 field_B6;
|
||||
u8 field_B7;
|
||||
u16 usedHeldItems[4];
|
||||
u16 usedHeldItems[BATTLE_BANKS_COUNT];
|
||||
u8 field_C0[8];
|
||||
u16 choicedMove[4];
|
||||
u8 field_D0[8];
|
||||
u16 choicedMove[BATTLE_BANKS_COUNT];
|
||||
u16 field_D0[BATTLE_BANKS_COUNT];
|
||||
u8 intimidateBank;
|
||||
u8 fillerD9[0xDA-0xD9];
|
||||
u8 field_DA;
|
||||
@ -663,6 +663,35 @@ extern struct BattleStruct* gBattleStruct;
|
||||
|
||||
#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & 1))
|
||||
|
||||
#define MOVE_EFFECT_SLEEP 0x1
|
||||
#define MOVE_EFFECT_POISON 0x2
|
||||
#define MOVE_EFFECT_BURN 0x3
|
||||
#define MOVE_EFFECT_FREEZE 0x4
|
||||
#define MOVE_EFFECT_PARALYSIS 0x5
|
||||
#define MOVE_EFFECT_TOXIC 0x6
|
||||
#define MOVE_EFFECT_CONFUSION 0x7
|
||||
#define MOVE_EFFECT_FLINCH 0x8
|
||||
#define MOVE_EFFECT_TRI_ATTACK 0x9
|
||||
#define MOVE_EFFECT_UPROAR 0xA
|
||||
#define MOVE_EFFECT_PAYDAY 0xB
|
||||
#define MOVE_EFFECT_CHARGING 0xC
|
||||
#define MOVE_EFFECT_WRAP 0xD
|
||||
#define MOVE_EFFECT_RECOIL_25 0xE
|
||||
#define MOVE_EFFECT_RECHARGE 0x1D
|
||||
#define MOVE_EFFECT_RAGE 0x1E
|
||||
#define MOVE_EFFECT_STEAL_ITEM 0x1F
|
||||
#define MOVE_EFFECT_PREVENT_ESCAPE 0x20
|
||||
#define MOVE_EFFECT_NIGHTMARE 0x21
|
||||
#define MOVE_EFFECT_ALL_STATS_UP 0x22
|
||||
#define MOVE_EFFECT_RAPIDSPIN 0x23
|
||||
#define MOVE_EFFECT_REMOVE_PARALYSIS 0x24
|
||||
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25
|
||||
#define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26
|
||||
#define MOVE_EFFECT_THRASH 0x35
|
||||
#define MOVE_EFFECT_KNOCK_OFF 0x36
|
||||
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B
|
||||
#define MOVE_EFFECT_AFFECTS_USER 0x40
|
||||
|
||||
struct BattleScripting
|
||||
{
|
||||
u8 field_0;
|
||||
|
717
src/battle_4.c
717
src/battle_4.c
@ -71,15 +71,17 @@ extern u8 gPlayerPartyCount;
|
||||
extern u16 gMoveToLearn;
|
||||
extern u16 gRandomMove;
|
||||
extern u8 gBankInMenu;
|
||||
extern u8 gActionForBanks[4];
|
||||
extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
|
||||
extern u8 gCurrentMoveTurn;
|
||||
extern u8 gBattleBufferB[4][0x200];
|
||||
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
|
||||
extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const u16 gMissStringIds[];
|
||||
extern const u8 gTrainerMoney[];
|
||||
extern const u8 gTypeEffectiveness[];
|
||||
extern const struct BaseStats gBaseStats[];
|
||||
extern const u8 gTypeEffectiveness[];
|
||||
extern const u16 gMissStringIds[];
|
||||
extern const u16 gTrappingMoves[];
|
||||
extern const u8 gTrainerMoney[];
|
||||
|
||||
// functions
|
||||
|
||||
@ -106,6 +108,9 @@ extern const u8 BattleScript_ItemSteal[];
|
||||
extern const u8 BattleScript_RapidSpinAway[];
|
||||
extern const u8 BattleScript_TargetPRLZHeal[];
|
||||
extern const u8 BattleScript_KnockedOff[];
|
||||
extern const u8 BattleScript_AllStatsUp[];
|
||||
extern const u8 BattleScript_AtkDefDown[];
|
||||
extern const u8 BattleScript_SAtkDown2[];
|
||||
extern const u8 BattleScript_LevelUp[];
|
||||
extern const u8 BattleScript_WrapFree[];
|
||||
extern const u8 BattleScript_LeechSeedFree[];
|
||||
@ -139,6 +144,7 @@ bool8 IsTwoTurnsMove(u16 move);
|
||||
void DestinyBondFlagUpdate(void);
|
||||
u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
|
||||
static void CheckWonderGuardAndLevitate(void);
|
||||
u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr);
|
||||
|
||||
void atk00_attackcanceler(void);
|
||||
void atk01_accuracycheck(void);
|
||||
@ -672,14 +678,14 @@ const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
|
||||
const u32 gStatusFlagsForMoveEffects[] =
|
||||
{
|
||||
0x00000000,
|
||||
0x00000007,
|
||||
0x00000008,
|
||||
0x00000010,
|
||||
0x00000020,
|
||||
0x00000040,
|
||||
0x00000080,
|
||||
0x00000007,
|
||||
0x00000008,
|
||||
STATUS_SLEEP,
|
||||
STATUS_POISON,
|
||||
STATUS_BURN,
|
||||
STATUS_FREEZE,
|
||||
STATUS_PARALYSIS,
|
||||
STATUS_TOXIC_POISON,
|
||||
STATUS2_CONFUSION,
|
||||
STATUS2_FLINCHED,
|
||||
0x00000000,
|
||||
0x00000070,
|
||||
0x00000000,
|
||||
@ -733,6 +739,8 @@ const u32 gStatusFlagsForMoveEffects[] =
|
||||
0x00000000
|
||||
};
|
||||
|
||||
extern const u8* gMoveEffectBS_Ptrs[];
|
||||
|
||||
void atk00_attackcanceler(void)
|
||||
{
|
||||
s32 i;
|
||||
@ -2023,3 +2031,686 @@ u8 BankGetTurnOrder(u8 bank)
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
#define INCREMENT_RESET_RETURN \
|
||||
{ \
|
||||
gBattlescriptCurrInstr++; \
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
|
||||
return; \
|
||||
}
|
||||
|
||||
#define RESET_RETURN \
|
||||
{ \
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0; \
|
||||
return; \
|
||||
}
|
||||
|
||||
void SetMoveEffect(bool8 primary, u8 certain)
|
||||
{
|
||||
bool32 statusChanged = FALSE;
|
||||
u8 affectsUser = 0; // 0x40 otherwise
|
||||
bool32 noSunCanFreeze = TRUE;
|
||||
|
||||
if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_AFFECTS_USER)
|
||||
{
|
||||
gEffectBank = gBankAttacker; // bank that effects get applied on
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_AFFECTS_USER);
|
||||
affectsUser = MOVE_EFFECT_AFFECTS_USER;
|
||||
gBattleScripting.bank = gBankTarget; // theoretically the attacker
|
||||
}
|
||||
else
|
||||
{
|
||||
gEffectBank = gBankTarget;
|
||||
gBattleScripting.bank = gBankAttacker;
|
||||
}
|
||||
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_SHIELD_DUST && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 9)
|
||||
INCREMENT_RESET_RETURN
|
||||
|
||||
if (gSideAffecting[GET_BANK_SIDE(gEffectBank)] & SIDE_STATUS_SAFEGUARD && !(gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
&& !primary && gBattleCommunication[MOVE_EFFECT_BYTE] <= 7)
|
||||
INCREMENT_RESET_RETURN
|
||||
|
||||
if (gBattleMons[gEffectBank].hp == 0
|
||||
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_PAYDAY
|
||||
&& gBattleCommunication[MOVE_EFFECT_BYTE] != MOVE_EFFECT_STEAL_ITEM)
|
||||
INCREMENT_RESET_RETURN
|
||||
|
||||
if (gBattleMons[gEffectBank].status2 & STATUS2_SUBSTITUTE && affectsUser != MOVE_EFFECT_AFFECTS_USER)
|
||||
INCREMENT_RESET_RETURN
|
||||
|
||||
if (gBattleCommunication[MOVE_EFFECT_BYTE] <= 6) // status change
|
||||
{
|
||||
switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
||||
{
|
||||
case STATUS_SLEEP:
|
||||
// check active uproar
|
||||
if (gBattleMons[gEffectBank].ability != ABILITY_SOUNDPROOF)
|
||||
{
|
||||
for (gActiveBank = 0;
|
||||
gActiveBank < gNoOfAllBanks && !(gBattleMons[gActiveBank].status2 & STATUS2_UPROAR);
|
||||
gActiveBank++)
|
||||
{}
|
||||
}
|
||||
else
|
||||
gActiveBank = gNoOfAllBanks;
|
||||
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
if (gActiveBank != gNoOfAllBanks)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_VITAL_SPIRIT)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_INSOMNIA)
|
||||
break;
|
||||
|
||||
CancelMultiTurnMoves(gEffectBank);
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
case STATUS_POISON:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY
|
||||
&& (primary == TRUE || certain == 0x80))
|
||||
{
|
||||
gLastUsedAbility = ABILITY_IMMUNITY;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||||
|
||||
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
RESET_RETURN
|
||||
}
|
||||
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|
||||
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
|
||||
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
&& (primary == 1 || certain == 0x80))
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||||
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
RESET_RETURN
|
||||
}
|
||||
if (gBattleMons[gEffectBank].type1 == TYPE_POISON)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type2 == TYPE_POISON)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type1 == TYPE_STEEL)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type2 == TYPE_STEEL)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
|
||||
break;
|
||||
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
case STATUS_BURN:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL
|
||||
&& (primary == 1 || certain == 0x80))
|
||||
{
|
||||
gLastUsedAbility = ABILITY_WATER_VEIL;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
||||
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
RESET_RETURN
|
||||
}
|
||||
if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE
|
||||
|| gBattleMons[gEffectBank].type2 == TYPE_FIRE)
|
||||
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
&& (primary == 1 || certain == 0x80))
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_BRNPrevention;
|
||||
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
RESET_RETURN
|
||||
}
|
||||
if (gBattleMons[gEffectBank].type1 == TYPE_FIRE)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type2 == TYPE_FIRE)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
case STATUS_FREEZE:
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
noSunCanFreeze = FALSE;
|
||||
if (gBattleMons[gEffectBank].type1 == TYPE_ICE)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type2 == TYPE_ICE)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
if (noSunCanFreeze == 0)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_MAGMA_ARMOR)
|
||||
break;
|
||||
|
||||
CancelMultiTurnMoves(gEffectBank);
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
case STATUS_PARALYSIS:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER)
|
||||
{
|
||||
if (primary == TRUE || certain == 0x80)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_LIMBER;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_LIMBER);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_PRLZPrevention;
|
||||
|
||||
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
RESET_RETURN
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
case STATUS_TOXIC_POISON:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80))
|
||||
{
|
||||
gLastUsedAbility = ABILITY_IMMUNITY;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||||
|
||||
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
RESET_RETURN
|
||||
}
|
||||
if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON
|
||||
|| gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL)
|
||||
&& (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
&& (primary == TRUE || certain == 0x80))
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_PSNPrevention;
|
||||
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
RESET_RETURN
|
||||
}
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
break;
|
||||
if (gBattleMons[gEffectBank].type1 != TYPE_POISON
|
||||
&& gBattleMons[gEffectBank].type2 != TYPE_POISON
|
||||
&& gBattleMons[gEffectBank].type1 != TYPE_STEEL
|
||||
&& gBattleMons[gEffectBank].type2 != TYPE_STEEL)
|
||||
{
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY)
|
||||
break;
|
||||
|
||||
// It's redundant, because at this point we know the status1 value is 0.
|
||||
gBattleMons[gEffectBank].status1 &= ~(STATUS_TOXIC_POISON);
|
||||
gBattleMons[gEffectBank].status1 &= ~(STATUS_POISON);
|
||||
statusChanged = TRUE;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (statusChanged == TRUE)
|
||||
{
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
|
||||
if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP)
|
||||
gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2);
|
||||
else
|
||||
gBattleMons[gEffectBank].status1 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
|
||||
gActiveBank = gEffectBank;
|
||||
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gEffectBank].status1);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
|
||||
if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD)
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
gHitMarker &= ~(HITMARKER_IGNORE_SAFEGUARD);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
}
|
||||
|
||||
// for synchronize
|
||||
|
||||
if (gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_POISON
|
||||
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_TOXIC
|
||||
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|
||||
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
|
||||
{
|
||||
u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
|
||||
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
|
||||
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (statusChanged == FALSE)
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||||
gBattlescriptCurrInstr++;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleMons[gEffectBank].status2 & gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 side;
|
||||
u32 statusFlag =
|
||||
switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]])
|
||||
{
|
||||
case MOVE_EFFECT_CONFUSION:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO
|
||||
|| gBattleMons[gEffectBank].status2 & STATUS2_CONFUSION)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2;
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_FLINCH:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS)
|
||||
{
|
||||
if (primary == 1 || certain == 0x80)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_INNER_FOCUS;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS);
|
||||
gBattlescriptCurrInstr = BattleScript_FlinchPrevention;
|
||||
RESET_RETURN
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn)
|
||||
gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
INCREMENT_RESET_RETURN
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_UPROAR:
|
||||
if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gEffectBank] = gCurrentMove;
|
||||
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4;
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_PAYDAY:
|
||||
if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
u16 PayDay = gPaydayMoney;
|
||||
gPaydayMoney += (gBattleMons[gBankAttacker].level * 5);
|
||||
if (PayDay > gPaydayMoney)
|
||||
gPaydayMoney = 0xFFFF;
|
||||
}
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
break;
|
||||
case MOVE_EFFECT_TRI_ATTACK:
|
||||
if (gBattleMons[gEffectBank].status1)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = Random() % 3 + 3;
|
||||
SetMoveEffect(FALSE, 0);
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_CHARGING:
|
||||
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gEffectBank] = gCurrentMove;
|
||||
gProtectStructs[gEffectBank].chargingTurn = 1;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_WRAP:
|
||||
if (gBattleMons[gEffectBank].status2 & STATUS2_WRAPPED)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD;
|
||||
|
||||
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove;
|
||||
*(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8;
|
||||
*(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker;
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
|
||||
for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++)
|
||||
{
|
||||
if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]])
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_25: // 25% recoil
|
||||
gBattleMoveDamage = (gHpDealt) / 4;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
break;
|
||||
case 15 ... 21: // stat + 1
|
||||
if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_StatUp;
|
||||
}
|
||||
break;
|
||||
case 22 ... 28: // stat - 1
|
||||
if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_StatDown;
|
||||
}
|
||||
break;
|
||||
case 39 ... 45: // stat + 2
|
||||
if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_StatUp;
|
||||
}
|
||||
break;
|
||||
case 46 ... 52: // stat - 2
|
||||
if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F;
|
||||
gBattleScripting.animArg2 = 0;
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_StatDown;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_RECHARGE:
|
||||
gBattleMons[gEffectBank].status2 |= STATUS2_RECHARGE;
|
||||
gDisableStructs[gEffectBank].rechargeCounter = 2;
|
||||
gLockedMoves[gEffectBank] = gCurrentMove;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_RAGE:
|
||||
gBattleMons[gBankAttacker].status2 |= STATUS2_RAGE;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_STEAL_ITEM:
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_x4000000)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
|
||||
side = GetBankSide(gBankAttacker);
|
||||
if (GetBankSide(gBankAttacker) == SIDE_OPPONENT
|
||||
&& !(gBattleTypeFlags &
|
||||
(BATTLE_TYPE_EREADER_TRAINER
|
||||
| BATTLE_TYPE_FRONTIER
|
||||
| BATTLE_TYPE_LINK
|
||||
| BATTLE_TYPE_x2000000
|
||||
| BATTLE_TYPE_SECRET_BASE)))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
if (!(gBattleTypeFlags &
|
||||
(BATTLE_TYPE_EREADER_TRAINER
|
||||
| BATTLE_TYPE_FRONTIER
|
||||
| BATTLE_TYPE_LINK
|
||||
| BATTLE_TYPE_x2000000
|
||||
| BATTLE_TYPE_SECRET_BASE))
|
||||
&& (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]]))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].item
|
||||
&& gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD)
|
||||
{
|
||||
b_movescr_stack_push_cursor();
|
||||
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
|
||||
|
||||
gLastUsedAbility = gBattleMons[gBankTarget].ability;
|
||||
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
||||
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gBankAttacker].item)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].item > 0x78
|
||||
&& gBattleMons[gBankTarget].item < (0x79 + 12))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gBankTarget].item == 0)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
}
|
||||
|
||||
*(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item;
|
||||
gBattleMons[gBankTarget].item = 0;
|
||||
|
||||
gActiveBank = gBankAttacker;
|
||||
EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem);
|
||||
MarkBufferBankForExecution(gBankAttacker);
|
||||
|
||||
gActiveBank = gBankTarget;
|
||||
EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item);
|
||||
MarkBufferBankForExecution(gBankTarget);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_ItemSteal;
|
||||
|
||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0;
|
||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_PREVENT_ESCAPE:
|
||||
gBattleMons[gBankTarget].status2 |= STATUS2_ESCAPE_PREVENTION;
|
||||
gDisableStructs[gBankTarget].bankPreventingEscape = gBankAttacker;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_NIGHTMARE:
|
||||
gBattleMons[gBankTarget].status2 |= STATUS2_NIGHTMARE;
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_ALL_STATS_UP:
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_AllStatsUp;
|
||||
break;
|
||||
case MOVE_EFFECT_RAPIDSPIN:
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
|
||||
break;
|
||||
case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts
|
||||
if (!(gBattleMons[gBankTarget].status1 & STATUS_PARALYSIS))
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS);
|
||||
|
||||
gActiveBank = gBankTarget;
|
||||
EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_AtkDefDown;
|
||||
break;
|
||||
case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle
|
||||
gBattleMoveDamage = gHpDealt / 3;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
|
||||
break;
|
||||
case MOVE_EFFECT_THRASH:
|
||||
if (gBattleMons[gEffectBank].status2 & STATUS2_LOCK_CONFUSE)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gEffectBank] = gCurrentMove;
|
||||
gBattleMons[gEffectBank].status2 |= (((Random() & 1) + 2) << 0xA);
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_KNOCK_OFF:
|
||||
if (gBattleMons[gEffectBank].ability == ABILITY_STICKY_HOLD)
|
||||
{
|
||||
if (gBattleMons[gEffectBank].item == 0)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gLastUsedAbility = ABILITY_STICKY_HOLD;
|
||||
gBattlescriptCurrInstr = BattleScript_NoItemSteal;
|
||||
RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (gBattleMons[gEffectBank].item == 0)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
else
|
||||
{
|
||||
side = GetBankSide(gEffectBank);
|
||||
|
||||
gLastUsedItem = gBattleMons[gEffectBank].item;
|
||||
gBattleMons[gEffectBank].item = 0;
|
||||
gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]];
|
||||
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_KnockedOff;
|
||||
|
||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0;
|
||||
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
gBattlescriptCurrInstr++;
|
||||
break;
|
||||
case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat
|
||||
b_movescr_stack_push(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_SAtkDown2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
|
||||
}
|
||||
|
@ -313,7 +313,7 @@ gUnknown_0202407A: @ 202407A
|
||||
gTurnOrder: @ 202407E
|
||||
.space 0x4
|
||||
|
||||
gUnknown_02024082: @ 2024082
|
||||
gCurrentMoveTurn: @ 2024082
|
||||
.space 0x1
|
||||
|
||||
gFightStateTracker: @ 2024083
|
||||
@ -406,7 +406,7 @@ gUnknown_02024258: @ 2024258
|
||||
gUnknown_02024260: @ 2024260
|
||||
.space 0x8
|
||||
|
||||
gUnknown_02024268: @ 2024268
|
||||
gLockedMoves: @ 2024268
|
||||
.space 0x8
|
||||
|
||||
gUnknown_02024270: @ 2024270
|
||||
@ -445,7 +445,7 @@ gDisableStructs: @ 20242BC
|
||||
gPauseCounterBattle: @ 202432C
|
||||
.space 0x2
|
||||
|
||||
gUnknown_0202432E: @ 202432E
|
||||
gPaydayMoney: @ 202432E
|
||||
.space 0x2
|
||||
|
||||
gUnknown_02024330: @ 2024330
|
||||
|
Loading…
Reference in New Issue
Block a user