New tests + Sheer Force / Last Resort minor bug fixes (#3378)

* tests for intimidate defiant

* sheer force fix + tests

* white herb tests

* tests for stealth rock, weak armor and last resort fix

* style changes to weak armor test
This commit is contained in:
DizzyEggg 2023-10-30 11:39:41 +01:00 committed by GitHub
parent bd71946372
commit 0c8fdce1a4
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 487 additions and 5 deletions

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@ -600,9 +600,9 @@ struct BattleTestData
struct BattleTestRunnerState struct BattleTestRunnerState
{ {
u8 battlersCount; u8 battlersCount;
u8 parametersCount; // Valid only in BattleTest_Setup. u16 parametersCount; // Valid only in BattleTest_Setup.
u8 parameters; u16 parameters;
u8 runParameter; u16 runParameter;
u16 rngTag; u16 rngTag;
u16 rngTrialOffset; u16 rngTrialOffset;
u16 trials; u16 trials;

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@ -2824,7 +2824,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
&& !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION) && !primary && gBattleScripting.moveEffect <= MOVE_EFFECT_CONFUSION)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && affectsUser != MOVE_EFFECT_AFFECTS_USER) if (TestSheerForceFlag(gBattlerAttacker, gCurrentMove) && gBattleScripting.moveEffect != MOVE_EFFECT_CHARGING)
INCREMENT_RESET_RETURN INCREMENT_RESET_RETURN
if (gBattleMons[gEffectBattler].hp == 0 && !activateAfterFaint) if (gBattleMons[gEffectBattler].hp == 0 && !activateAfterFaint)
@ -12822,6 +12822,8 @@ static void Cmd_trychoosesleeptalkmove(void)
} }
else // at least one move can be chosen else // at least one move can be chosen
{ {
// Set Sleep Talk as used move, so it works with Last Resort.
gDisableStructs[gBattlerAttacker].usedMoves |= gBitTable[gCurrMovePos];
do do
{ {
movePosition = MOD(Random(), MAX_MON_MOVES); movePosition = MOD(Random(), MAX_MON_MOVES);

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@ -0,0 +1,117 @@
#include "global.h"
#include "test/battle.h"
DOUBLE_BATTLE_TEST("Defiant sharply raises player's Attack after Intimidate")
{
u32 abilityLeft, abilityRight;
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }
GIVEN {
PLAYER(SPECIES_MANKEY) { Ability(abilityLeft); }
PLAYER(SPECIES_PRIMEAPE) { Ability(abilityRight); }
OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_TACKLE, target:opponentRight); }
} SCENE {
//1st mon Intimidate
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Gyarados's Intimidate cuts Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Gyarados's Intimidate cuts Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Primeape's Attack sharply rose!");
}
//2nd mon Intimidate
ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Primeape's Attack sharply rose!");
}
} FINALLY {
// -2 from Intimidates and +4 from Defiants gets +2 total
EXPECT_EQ(playerLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
EXPECT_EQ(playerRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
}
}
// Same as above, but for opponent.
DOUBLE_BATTLE_TEST("Defiant sharply raises opponent's Attack after Intimidate")
{
u32 abilityLeft, abilityRight;
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_VITAL_SPIRIT; abilityRight = ABILITY_DEFIANT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_VITAL_SPIRIT; }
PARAMETRIZE { abilityLeft = ABILITY_DEFIANT; abilityRight = ABILITY_DEFIANT; }
GIVEN {
OPPONENT(SPECIES_MANKEY) { Ability(abilityLeft); }
OPPONENT(SPECIES_PRIMEAPE) { Ability(abilityRight); }
PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_TACKLE, target:playerRight); }
} SCENE {
//1st mon Intimidate
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Gyarados's Intimidate cuts Foe Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Gyarados's Intimidate cuts Foe Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Primeape's Attack sharply rose!");
}
//2nd mon Intimidate
ABILITY_POPUP(playerRight, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Arbok's Intimidate cuts Foe Mankey's attack!");
if (abilityLeft == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentLeft, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Mankey's Attack sharply rose!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Arbok's Intimidate cuts Foe Primeape's attack!");
if (abilityRight == ABILITY_DEFIANT) {
ABILITY_POPUP(opponentRight, ABILITY_DEFIANT);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Foe Primeape's Attack sharply rose!");
}
} FINALLY {
// -2 from Intimidates and +4 from Defiants gets +2 total
EXPECT_EQ(opponentLeft->statStages[STAT_ATK], (abilityLeft == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
EXPECT_EQ(opponentRight->statStages[STAT_ATK], (abilityRight == ABILITY_DEFIANT) ? DEFAULT_STAT_STAGE + 2 : DEFAULT_STAT_STAGE - 2);
}
}

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@ -0,0 +1,56 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Sheer Force boosts power, but removes secondary effects of moves", s16 damage)
{
s32 j;
u32 ability, move;
for (j = 1; j < MOVES_COUNT; j++)
{
if (gBattleMoves[j].sheerForceBoost && j != MOVE_ORDER_UP)
{
PARAMETRIZE { ability = ABILITY_ANGER_POINT; move = j; }
PARAMETRIZE { ability = ABILITY_SHEER_FORCE; move = j; }
}
}
GIVEN {
PLAYER(SPECIES_TAUROS) { Ability(ability); Status1(move == MOVE_SNORE ? STATUS1_SLEEP : STATUS1_NONE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
if (gBattleMoves[move].effect == EFFECT_TWO_TURNS_ATTACK || gBattleMoves[move].effect == EFFECT_SEMI_INVULNERABLE) {
TURN { SKIP_TURN(player); }
TURN { ; }
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
if (ability == ABILITY_SHEER_FORCE) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
STATUS_ICON(opponent, STATUS1_FREEZE);
STATUS_ICON(opponent, STATUS1_POISON);
STATUS_ICON(opponent, STATUS1_BURN);
STATUS_ICON(opponent, STATUS1_TOXIC_POISON);
STATUS_ICON(opponent, STATUS1_PARALYSIS);
MESSAGE("Wobbuffet is confused!");
MESSAGE("Wobbuffet flinched!");
}
// Volt Tackle/Flare Blitz edge case: recoil happens, but target isn't statused
if (gBattleMoves[move].effect == EFFECT_RECOIL_33_STATUS)
{
HP_BAR(player);
MESSAGE("Tauros is hit with recoil!");
}
}
} FINALLY {
s32 j;
for (j = 0; j < gBattleTestRunnerState->parametersCount; j+=2)
{
EXPECT_GT(results[j+1].damage, results[j].damage);
}
}
}

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@ -0,0 +1,70 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].power != 0);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
}
SINGLE_BATTLE_TEST("Weak Armor lowers Defense by 1 and boosts Speed by 2 when hit by a physical attack")
{
u16 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_GUST; }
GIVEN {
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
HP_BAR(player);
if (move == MOVE_TACKLE) {
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
} THEN {
if (move == MOVE_TACKLE) {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE - 1);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE + 2);
}
}
}
// Oddly specific, but it was a bug at one point.
SINGLE_BATTLE_TEST("Weak Armor does not trigger when brought in by Dragon Tail and taking Stealth Rock damage")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
ASSUME(gBattleMoves[MOVE_DRAGON_TAIL].effect == EFFECT_HIT_SWITCH_TARGET);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_SLUGMA) { Ability(ABILITY_WEAK_ARMOR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_STEALTH_ROCK); }
TURN { MOVE(opponent, MOVE_DRAGON_TAIL); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_DRAGON_TAIL, opponent);
HP_BAR(player);
MESSAGE("Slugma was dragged out!");
HP_BAR(player);
MESSAGE("Pointed stones dug into Slugma!");
NONE_OF {
ABILITY_POPUP(player, ABILITY_WEAK_ARMOR);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Slugma's Weak Armor lowered its Defense!");
MESSAGE("Slugma's Weak Armor raised its Speed!");
}
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE);
EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE);
}
}

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@ -0,0 +1,70 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
gItems[ITEM_WHITE_HERB].holdEffect == HOLD_EFFECT_RESTORE_STATS;
}
SINGLE_BATTLE_TEST("White Herb restores stats when they're lowered")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_LEER); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
SINGLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in singles")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Wobbuffet's White Herb restored its status!");
} THEN {
EXPECT(player->item == ITEM_NONE);
EXPECT(player->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}
DOUBLE_BATTLE_TEST("White Herb restores stats after Attack was lowered by Intimidate in doubles")
{
GIVEN {
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_WHITE_HERB); }
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_WHITE_HERB); }
PLAYER(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
PLAYER(SPECIES_WOBBUFFET);
} WHEN {
TURN { ; }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentLeft);
MESSAGE("Foe Wobbuffet's White Herb restored its status!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
MESSAGE("Foe Wynaut's White Herb restored its status!");
} THEN {
EXPECT(opponentLeft->item == ITEM_NONE);
EXPECT(opponentLeft->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
EXPECT(opponentRight->item == ITEM_NONE);
EXPECT(opponentRight->statStages[STAT_DEF] = DEFAULT_STAT_STAGE);
}
}

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@ -6,7 +6,7 @@ ASSUMPTIONS
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE); ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
} }
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns") SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for player")
{ {
GIVEN { GIVEN {
PLAYER(SPECIES_WOBBUFFET); PLAYER(SPECIES_WOBBUFFET);
@ -25,6 +25,25 @@ SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns")
} }
} }
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns for opponent")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
TURN { FORCED_MOVE(opponent); }
TURN { FORCED_MOVE(opponent); }
TURN { MOVE(opponent, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, opponent);
}
}
SINGLE_BATTLE_TEST("Encore has no effect if no previous move") SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{ {
GIVEN { GIVEN {

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@ -0,0 +1,116 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_LAST_RESORT].effect == EFFECT_LAST_RESORT);
}
SINGLE_BATTLE_TEST("Last Resort always fails if it's the only known move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_LAST_RESORT); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
} SCENE {
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
NOT HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Last Resort works only when all of the known moves have been used - 2 moves")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_LAST_RESORT, MOVE_TACKLE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
} SCENE {
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wobbuffet used Last Resort!");
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Last Resort works only when all of the known moves have been used - 3 moves")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_LAST_RESORT, MOVE_TACKLE, MOVE_SCRATCH); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_SCRATCH); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
} SCENE {
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Scratch!");
MESSAGE("Wobbuffet used Last Resort!");
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Last Resort works only when all of the known moves have been used - 4 moves")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_LAST_RESORT, MOVE_TACKLE, MOVE_SCRATCH, MOVE_GUST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_TACKLE); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_SCRATCH); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
TURN { MOVE(player, MOVE_GUST); }
TURN { MOVE(player, MOVE_LAST_RESORT); }
} SCENE {
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Scratch!");
MESSAGE("Wobbuffet used Last Resort!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Gust!");
MESSAGE("Wobbuffet used Last Resort!");
HP_BAR(opponent);
}
}
SINGLE_BATTLE_TEST("Last Resort works with Sleep Talk")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_SLEEP_TALK].effect == EFFECT_SLEEP_TALK);
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_LAST_RESORT, MOVE_SLEEP_TALK); Status1(STATUS1_SLEEP_TURN(3)); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SLEEP_TALK); }
TURN { MOVE(player, MOVE_SLEEP_TALK); }
} SCENE {
// Turn 1
MESSAGE("Wobbuffet used Sleep Talk!");
MESSAGE("Wobbuffet used Last Resort!");
NOT MESSAGE("But it failed!");
HP_BAR(opponent);
// Turn 2
MESSAGE("Wobbuffet used Sleep Talk!");
MESSAGE("Wobbuffet used Last Resort!");
NOT MESSAGE("But it failed!");
HP_BAR(opponent);
}
}

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@ -0,0 +1,32 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
}
SINGLE_BATTLE_TEST("Stealth Rock damage on switch in based on typing")
{
u32 species, divisor;
PARAMETRIZE { species = SPECIES_CHARIZARD; divisor = 2; } // Fire / Flying
PARAMETRIZE { species = SPECIES_PIDGEOT; divisor = 4; } // Flying
PARAMETRIZE { species = SPECIES_RATICATE; divisor = 8; } // Normal dmg
PARAMETRIZE { species = SPECIES_GOLEM; divisor = 16; } // Ground not very effective
PARAMETRIZE { species = SPECIES_STEELIX; divisor = 32; } // Ground/Steel not very effective
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(species);
} WHEN {
TURN { MOVE(player, MOVE_STEALTH_ROCK); }
TURN { SWITCH(opponent, 1); }
} SCENE {
s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, player);
// MESSAGE("2 sent out species!");
HP_BAR(opponent, damage: maxHP / divisor);
}
}