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Reimplemented Mimicry
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@ -1899,11 +1899,6 @@
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various \battler, VARIOUS_TRY_END_NEUTRALIZING_GAS
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.endm
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.macro trytoapplymimicry battler:req, ptr:req
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various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
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.4byte \ptr
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.endm
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.macro trynoretreat battler:req, ptr:req
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various \battler, VARIOUS_TRY_NO_RETREAT
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.4byte \ptr
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@ -2000,6 +1995,10 @@
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.4byte \ptr
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.endm
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.macro applymimicry battler:req
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various \battler, VARIOUS_APPLY_MIMICRY
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
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@ -2404,24 +2404,25 @@ BattleScript_EffectPsychicTerrain:
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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call BattleScript_TerrainSeedLoop
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jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
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call BattleScript_TryToApplyMimicry
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goto BattleScript_MoveEnd
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BattleScript_ApplyMimicry::
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BattleScript_TryToApplyMimicry:
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_MimicryLoopIter:
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copybyte sBATTLER, gBattlerTarget
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trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
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copybyte gBattlerAbility, sBATTLER
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BattleScript_TryToApplyMimicry_Loop:
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jumpifword CMP_NOT_EQUAL, gFieldStatuses, STATUS_FIELD_TERRAIN_ANY, BattleScript_TryToApplyMimicry_Increment
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jumpifability BS_TARGET, ABILITY_MIMICRY, BattleScript_TryToApplyMimicry_Effect
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BattleScript_TryToApplyMimicry_Effect:
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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applymimicry BS_TARGET
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printstring STRINGID_BATTLERTYPECHANGEDTO
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waitmessage B_WAIT_TIME_LONG
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BattleScript_MimicryLoop_NextBattler:
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
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restoretarget
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goto BattleScript_MoveEnd
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waitmessage B_WAIT_TIME_SHORT
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BattleScript_TryToApplyMimicry_Increment:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryToApplyMimicry_Loop
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return
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BattleScript_EffectTopsyTurvy:
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attackcanceler
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@ -8305,6 +8306,13 @@ BattleScript_AttackWeakenedByStrongWinds::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_MimicryActivates_End3::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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printstring STRINGID_BATTLERTYPECHANGEDTO
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waitmessage B_WAIT_TIME_SHORT
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end3
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BattleScript_SnowWarningActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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@ -8590,12 +8598,6 @@ BattleScript_ColorChangeActivates::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_MimicryActivatesEnd3::
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call BattleScript_AbilityPopUp
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printstring STRINGID_BATTLERTYPECHANGEDTO
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waitmessage B_WAIT_TIME_LONG
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end3
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BattleScript_ProteanActivates::
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pause B_WAIT_TIME_SHORTEST
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call BattleScript_AbilityPopUp
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@ -681,6 +681,13 @@ struct BattleStruct
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gBattleMons[battlerId].type2 = type; \
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gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
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#define RESTORE_BATTLER_TYPE(battlerId) \
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{ \
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gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].type1; \
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gBattleMons[battlerId].type2 = gSpeciesInfo[gBattleMons[battlerId].species].type2; \
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gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
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}
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#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
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|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
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@ -433,6 +433,7 @@ extern const u8 BattleScript_SymbiosisActivates[];
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extern const u8 BattleScript_MultiHitPrintStrings[];
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extern const u8 BattleScript_BurnUpRemoveType[];
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extern const u8 BattleScript_TargetAbilityStatRaiseRet[];
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extern const u8 BattleScript_MimicryActivates_End3[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -181,9 +181,6 @@ void DoBurmyFormChange(u32 monId);
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bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
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u16 GetUsedHeldItem(u8 battler);
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bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
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void TryToApplyMimicry(u8 battlerId, bool8 various);
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void TryToRevertMimicry(void);
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void RestoreBattlerOriginalTypes(u8 battlerId);
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u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
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bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
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bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
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@ -204,5 +201,6 @@ bool32 CanBeFrozen(u8 battlerId);
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bool32 CanBeConfused(u8 battlerId);
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bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag);
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u32 GetBattlerFriendshipScore(u8 battlerId);
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void ChangeTypeBasedOnTerrain(u8 battlerId);
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#endif // GUARD_BATTLE_UTIL_H
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@ -246,6 +246,7 @@
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#define VARIOUS_CAN_TELEPORT 155
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#define VARIOUS_GET_BATTLER_SIDE 156
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#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
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#define VARIOUS_APPLY_MIMICRY 158
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -9590,7 +9590,6 @@ static void Cmd_various(void)
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break;
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}
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gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
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TryToRevertMimicry(); // restore the types of Pokémon with Mimicry
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break;
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case VARIOUS_JUMP_IF_UNDER_200:
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// If the Pokemon is less than 200 kg, or weighing less than 441 lbs, then Sky Drop will work. Otherwise, it will fail.
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@ -9939,21 +9938,6 @@ static void Cmd_various(void)
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else
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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return;
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case VARIOUS_TRY_TO_APPLY_MIMICRY:
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{
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bool8 isMimicryDone = FALSE;
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if (GetBattlerAbility(gActiveBattler) == ABILITY_MIMICRY)
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{
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TryToApplyMimicry(gActiveBattler, TRUE);
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isMimicryDone = TRUE;
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}
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if (!isMimicryDone)
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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else
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gBattlescriptCurrInstr += 7;
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return;
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}
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case VARIOUS_JUMP_IF_CANT_FLING:
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if (!CanFling(gActiveBattler))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
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@ -10070,6 +10054,9 @@ static void Cmd_various(void)
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return;
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}
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break;
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case VARIOUS_APPLY_MIMICRY:
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ChangeTypeBasedOnTerrain(gActiveBattler);
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break;
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} // End of switch (gBattlescriptCurrInstr[2])
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gBattlescriptCurrInstr += 3;
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@ -2073,57 +2073,6 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
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return imprisonedMoves;
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}
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void RestoreBattlerOriginalTypes(u8 battlerId)
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{
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gBattleMons[battlerId].type1 = gSpeciesInfo[gBattleMons[battlerId].species].type1;
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gBattleMons[battlerId].type2 = gSpeciesInfo[gBattleMons[battlerId].species].type2;
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}
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void TryToApplyMimicry(u8 battlerId, bool8 various)
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{
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u32 moveType, move;
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GET_MOVE_TYPE(move, moveType);
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switch (gFieldStatuses)
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{
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case STATUS_FIELD_ELECTRIC_TERRAIN:
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moveType = TYPE_ELECTRIC;
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break;
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case STATUS_FIELD_MISTY_TERRAIN:
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moveType = TYPE_FAIRY;
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break;
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case STATUS_FIELD_GRASSY_TERRAIN:
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moveType = TYPE_GRASS;
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break;
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case STATUS_FIELD_PSYCHIC_TERRAIN:
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moveType = TYPE_PSYCHIC;
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break;
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default:
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moveType = 0;
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break;
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}
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if (moveType != 0 && !IS_BATTLER_OF_TYPE(battlerId, moveType))
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{
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SET_BATTLER_TYPE(battlerId, moveType);
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
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PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
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if (!various)
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BattleScriptPushCursorAndCallback(BattleScript_MimicryActivatesEnd3);
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}
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}
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void TryToRevertMimicry(void)
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{
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s32 i;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (GetBattlerAbility(i) == ABILITY_MIMICRY)
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RestoreBattlerOriginalTypes(i);
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}
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}
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u32 GetBattlerFriendshipScore(u8 battlerId)
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{
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u8 side = GetBattlerSide(battlerId);
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@ -2143,6 +2092,17 @@ u32 GetBattlerFriendshipScore(u8 battlerId)
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return GetMonFriendshipScore(&party[gBattlerPartyIndexes[battlerId]]);
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}
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static void TryToRevertMimicry(void)
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{
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u8 i;
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for (i = 0; i < gBattlersCount; i++)
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{
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if (GetBattlerAbility(i) == ABILITY_MIMICRY)
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RESTORE_BATTLER_TYPE(i);
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}
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}
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enum
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{
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ENDTURN_ORDER,
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@ -4355,6 +4315,32 @@ static u8 ForewarnChooseMove(u32 battler)
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Free(data);
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}
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void ChangeTypeBasedOnTerrain(u8 battlerId)
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{
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u16 moveType, move;
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u16 terrainFlags = VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY;
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if (terrainFlags && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
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gFieldStatuses = terrainFlags | STATUS_FIELD_TERRAIN_PERMANENT; // terrain is permanent
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GET_MOVE_TYPE(move, moveType);
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{
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if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
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moveType = TYPE_ELECTRIC;
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else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
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moveType = TYPE_GRASS;
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else if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
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moveType = TYPE_FAIRY;
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else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
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moveType = TYPE_PSYCHIC;
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else // failsafe
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moveType = gSpeciesInfo[battlerId].type1;
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}
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SET_BATTLER_TYPE(battlerId, moveType);
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff1, battlerId, gBattlerPartyIndexes[battlerId])
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PREPARE_TYPE_BUFFER(gBattleTextBuff2, moveType);
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}
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u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 moveArg)
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{
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u8 effect = 0;
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@ -4866,9 +4852,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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}
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break;
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case ABILITY_MIMICRY:
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if (gBattleMons[battler].hp != 0 && gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
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if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && !gSpecialStatuses[battler].switchInAbilityDone)
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{
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TryToApplyMimicry(battler, FALSE);
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ChangeTypeBasedOnTerrain(battler);
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BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
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gSpecialStatuses[battler].switchInAbilityDone = TRUE;
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effect++;
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}
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break;
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