diff --git a/src/battle_message.c b/src/battle_message.c index 0f9d3a100..63abfd100 100644 --- a/src/battle_message.c +++ b/src/battle_message.c @@ -536,7 +536,7 @@ static const u8 sText_PkmnSwitchedStatChanges[] = _("{B_ATK_NAME_WITH_PREFIX} sw static const u8 sText_PkmnSurroundedWithVeilOfWater[] = _("{B_ATK_NAME_WITH_PREFIX} surrounded itself\nwith a veil of water!"); static const u8 sText_PkmnLevitatedOnElectromagnetism[] = _("{B_ATK_NAME_WITH_PREFIX} levitated on\nelectromagnetism!"); static const u8 sText_PkmnTwistedDimensions[] = _("{B_ATK_NAME_WITH_PREFIX} twisted\nthe dimensions!"); -static const u8 sText_PointedStonesFloat[] =_("Pointed stones float in the air\naround your foe's team!"); +static const u8 sText_PointedStonesFloat[] =_("Pointed stones float in the air\naround {B_DEF_TEAM2} team!"); static const u8 sText_CloakedInMysticalMoonlight[] =_("It became cloaked in mystical\nmoonlight!"); static const u8 sText_TrappedBySwirlingMagma[] =_("{B_DEF_NAME_WITH_PREFIX} became\ntrapped by swirling magma!"); static const u8 sText_VanishedInstantly[] =_("{B_ATK_NAME_WITH_PREFIX} vanished\ninstantly!"); diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 964f831dc..97d51f023 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -5473,7 +5473,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, - .target = MOVE_TARGET_SELECTED, + .target = MOVE_TARGET_OPPONENTS_FIELD, .priority = 0, .flags = FLAG_MAGICCOAT_AFFECTED, .split = SPLIT_STATUS, @@ -6261,7 +6261,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, - .target = MOVE_TARGET_SELECTED, + .target = MOVE_TARGET_OPPONENTS_FIELD, .priority = 0, .flags = FLAG_MAGICCOAT_AFFECTED, .split = SPLIT_STATUS, @@ -7919,7 +7919,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] = .accuracy = 0, .pp = 20, .secondaryEffectChance = 0, - .target = MOVE_TARGET_SELECTED, + .target = MOVE_TARGET_OPPONENTS_FIELD, .priority = 0, .flags = FLAG_MAGICCOAT_AFFECTED, .split = SPLIT_STATUS,