Decompile normal.c (#414)

This commit is contained in:
Marcus Huderle 2018-11-30 17:29:55 -06:00 committed by GitHub
parent 8e24a49b78
commit 0e32a3adf3
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 757 additions and 1895 deletions

File diff suppressed because it is too large Load Diff

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@ -123,6 +123,7 @@ u8 sub_80A89C8(int, u8, int);
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32); void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
void sub_80A6CC0(u32, const void*, u32); void sub_80A6CC0(u32, const void*, u32);
void sub_80A6DAC(bool8); void sub_80A6DAC(bool8);
void sub_80A634C(struct Sprite *);
enum enum
{ {
@ -166,7 +167,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
// battle_anim_utility_funcs.s // battle_anim_utility_funcs.s
void sub_8116EB4(u8); void sub_8116EB4(u8);
u32 sub_811583C(s16); u32 UnpackSelectedBattleAnimPalettes(s16);
u8 GetBattlerSpriteFinal_Y(u8, u16, u8); u8 GetBattlerSpriteFinal_Y(u8, u16, u8);

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@ -172,7 +172,7 @@ SECTIONS {
src/dragon.o(.text); src/dragon.o(.text);
asm/dark.o(.text); asm/dark.o(.text);
src/ground.o(.text); src/ground.o(.text);
asm/normal.o(.text); src/normal.o(.text);
src/battle_anim_utility_funcs.o(.text); src/battle_anim_utility_funcs.o(.text);
asm/battle_intro.o(.text); asm/battle_intro.o(.text);
src/bike.o(.text); src/bike.o(.text);

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@ -47,7 +47,7 @@ const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
void sub_8116620(u8 taskId) void sub_8116620(u8 taskId)
{ {
u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]); u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1, selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1, (gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1, (gBattleAnimArgs[0] >> 9) & 1,
@ -62,7 +62,7 @@ void sub_8116664(u8 taskId)
u8 animBattlers[2]; u8 animBattlers[2];
animBattlers[1] = 0xFF; animBattlers[1] = 0xFF;
selectedPalettes = sub_811583C(1); selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0]) switch (gBattleAnimArgs[0])
{ {
case 2: case 2:
@ -105,7 +105,7 @@ void sub_8116664(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId) void AnimTask_SetCamouflageBlend(u8 taskId)
{ {
u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]); u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain) switch (gBattleTerrain)
{ {
case BATTLE_TERRAIN_GRASS: case BATTLE_TERRAIN_GRASS:

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@ -1,19 +1,42 @@
#include "global.h" #include "global.h"
#include "battle_anim.h" #include "battle_anim.h"
#include "palette.h"
#include "random.h"
#include "task.h"
#include "trig.h"
#include "constants/rgb.h" #include "constants/rgb.h"
extern void sub_811572C(struct Sprite *); void AnimConfusionDuck(struct Sprite *);
extern void sub_81157FC(struct Sprite *); void AnimSimplePaletteBlend(struct Sprite *);
extern void sub_81158A4(struct Sprite *); u32 UnpackSelectedBattleAnimPalettes(s16);
extern void sub_81159B4(struct Sprite *); void sub_81158A4(struct Sprite *);
extern void sub_81160A4(struct Sprite *); void sub_81159B4(struct Sprite *);
extern void sub_8116388(struct Sprite *); void sub_81160A4(struct Sprite *);
extern void sub_8116420(struct Sprite *); void sub_8116388(struct Sprite *);
extern void sub_8116458(struct Sprite *); void sub_8116420(struct Sprite *);
extern void sub_81164F0(struct Sprite *); void sub_8116458(struct Sprite *);
extern void sub_8116560(struct Sprite *); void sub_81164F0(struct Sprite *);
extern void sub_81165A8(struct Sprite *); void sub_8116560(struct Sprite *);
extern void sub_81163D0(struct Sprite *); void sub_81165A8(struct Sprite *);
static void AnimConfusionDuckStep(struct Sprite *);
static void AnimSimplePaletteBlendStep(struct Sprite *);
static void sub_81158F8(struct Sprite *);
static void sub_8115984(struct Sprite *);
static void sub_8115A54(u8, u8, u8);
static void sub_8115AA4(u8);
static void sub_8115BC8(u8, u8, u8);
static void sub_8115C18(u8);
static void sub_8115CD0(u8, u8, u8);
static void sub_8115D2C(u8);
static void sub_8115E00(u8);
static void sub_8115EB8(u8);
static void sub_8116148(struct Sprite *);
static void sub_81161F4(void);
static void sub_81162F8(u8);
static void sub_81163D0(struct Sprite *);
static void sub_81165E4(struct Sprite *);
extern void sub_810E2C8(struct Sprite *);
const union AnimCmd gUnknown_0859722C[] = const union AnimCmd gUnknown_0859722C[] =
{ {
@ -47,7 +70,7 @@ const struct SpriteTemplate gConfusionDuckSpriteTemplate =
.anims = gUnknown_08597254, .anims = gUnknown_08597254,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_811572C, .callback = AnimConfusionDuck,
}; };
const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate = const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
@ -58,7 +81,7 @@ const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81157FC, .callback = AnimSimplePaletteBlend,
}; };
const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate = const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
@ -231,3 +254,717 @@ const struct SpriteTemplate gUnknown_08597400 =
.affineAnims = gUnknown_08597348, .affineAnims = gUnknown_08597348,
.callback = sub_81163D0, .callback = sub_81163D0,
}; };
// Moves a spinning duck around the mon's head.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: initial wave offset
// arg 3: wave period (higher means faster wave)
// arg 4: duration
void AnimConfusionDuck(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[2];
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->data[1] = -gBattleAnimArgs[3];
sprite->data[4] = 1;
}
else
{
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[4] = 0;
StartSpriteAnim(sprite, 1);
}
sprite->data[3] = gBattleAnimArgs[4];
sprite->callback = AnimConfusionDuckStep;
sprite->callback(sprite);
}
static void AnimConfusionDuckStep(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 30);
sprite->pos2.y = Sin(sprite->data[0], 10);
if ((u16)sprite->data[0] < 128)
sprite->oam.priority = 1;
else
sprite->oam.priority = 3;
sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
if (++sprite->data[2] == sprite->data[3])
DestroyAnimSprite(sprite);
}
// Performs a simple color blend on a specified sprite.
// arg 0: palette selector
// arg 1: delay
// arg 2: start blend amount
// arg 3: end blend amount
// arg 4: blend color
void AnimSimplePaletteBlend(struct Sprite *sprite)
{
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
sprite->invisible = 1;
sprite->callback = AnimSimplePaletteBlendStep;
}
// Unpacks a bitfield and returns a bitmask of its selected palettes.
// Bits 0-6 of the selector parameter result in the following palettes being selected:
// 0: battle background palettes (BG palettes 1, 2, and 3)
// 1: gBattleAnimAttacker OBJ palette
// 2: gBattleAnimTarget OBJ palette
// 3: gBattleAnimAttacker partner OBJ palette
// 4: gBattleAnimTarget partner OBJ palette
// 5: BG palette 4
// 6: BG palette 5
u32 UnpackSelectedBattleAnimPalettes(s16 selector)
{
u8 arg0 = selector & 1;
u8 arg1 = (selector >> 1) & 1;
u8 arg2 = (selector >> 2) & 1;
u8 arg3 = (selector >> 3) & 1;
u8 arg4 = (selector >> 4) & 1;
u8 arg5 = (selector >> 5) & 1;
u8 arg6 = (selector >> 6) & 1;
return sub_80A75AC(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
}
static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
{
if (!gPaletteFade.active)
DestroyAnimSprite(sprite);
}
void sub_81158A4(struct Sprite *sprite)
{
u32 selectedPalettes;
sprite->data[0] = gBattleAnimArgs[1];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
sprite->data[6] = gBattleAnimArgs[6];
sprite->data[7] = gBattleAnimArgs[0];
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
sprite->invisible = 1;
sprite->callback = sub_81158F8;
}
static void sub_81158F8(struct Sprite *sprite)
{
u32 selectedPalettes;
if (sprite->data[0] > 0)
{
sprite->data[0]--;
return;
}
if (gPaletteFade.active)
return;
if (sprite->data[2] == 0)
{
sprite->callback = sub_8115984;
return;
}
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
if (sprite->data[1] & 0x100)
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
else
BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
sprite->data[1] ^= 0x100;
sprite->data[0] = sprite->data[1] & 0xFF;
sprite->data[2]--;
}
static void sub_8115984(struct Sprite *sprite)
{
u32 selectedPalettes;
if (!gPaletteFade.active)
{
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
BlendPalettes(selectedPalettes, 0, 0);
DestroyAnimSprite(sprite);
}
}
void sub_81159B4(struct Sprite *sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = 0;
sprite->data[1] = 10;
sprite->data[2] = 8;
sprite->data[3] = 40;
sprite->data[4] = 112;
sprite->data[5] = 0;
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
sprite->callback = sub_80A634C;
sprite->callback(sprite);
}
void sub_8115A04(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5];
gTasks[taskId].data[8] = 0;
sub_8115A54(taskId, 0, gTasks[taskId].data[4]);
gTasks[taskId].func = sub_8115AA4;
}
static void sub_8115A54(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
{
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].data[1],
initialBlendAmount,
targetBlendAmount,
gTasks[taskId].data[5]);
gTasks[taskId].data[2]--;
gTasks[taskId].data[8] ^= 1;
}
static void sub_8115AA4(u8 taskId)
{
u8 initialBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].data[2] > 0)
{
if (gTasks[taskId].data[8] == 0)
{
initialBlendAmount = gTasks[taskId].data[3];
targetBlendAmount = gTasks[taskId].data[4];
}
else
{
initialBlendAmount = gTasks[taskId].data[4];
targetBlendAmount = gTasks[taskId].data[3];
}
if (gTasks[taskId].data[2] == 1)
targetBlendAmount = 0;
sub_8115A54(taskId, initialBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
void sub_8115B0C(u8 taskId)
{
int battler;
u32 selectedPalettes = 0;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5];
gTasks[taskId].data[8] = 0;
for (battler = 0; battler < gBattlersCount; battler++)
{
if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
selectedPalettes |= 1 << (battler + 16);
}
if (gBattleAnimArgs[0] == 1)
selectedPalettes |= 0xE;
gTasks[taskId].data[9] = selectedPalettes >> 16;
gTasks[taskId].data[10] = selectedPalettes & 0xFF;
sub_8115BC8(taskId, 0, gTasks[taskId].data[4]);
gTasks[taskId].func = sub_8115C18;
}
static void sub_8115BC8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
{
u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
BeginNormalPaletteFade(
selectedPalettes,
gTasks[taskId].data[1],
initialBlendAmount,
targetBlendAmount,
gTasks[taskId].data[5]);
gTasks[taskId].data[2]--;
gTasks[taskId].data[8] ^= 1;
}
static void sub_8115C18(u8 taskId)
{
u8 initialBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].data[2] > 0)
{
if (gTasks[taskId].data[8] == 0)
{
initialBlendAmount = gTasks[taskId].data[3];
targetBlendAmount = gTasks[taskId].data[4];
}
else
{
initialBlendAmount = gTasks[taskId].data[4];
targetBlendAmount = gTasks[taskId].data[3];
}
if (gTasks[taskId].data[2] == 1)
targetBlendAmount = 0;
sub_8115BC8(taskId, initialBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
void sub_8115C80(u8 taskId)
{
u8 paletteIndex;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5];
gTasks[taskId].data[8] = 0;
sub_8115CD0(taskId, 0, gTasks[taskId].data[4]);
gTasks[taskId].func = sub_8115D2C;
}
static void sub_8115CD0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
{
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
BeginNormalPaletteFade(
1 << (paletteIndex + 16),
gTasks[taskId].data[1],
initialBlendAmount,
targetBlendAmount,
gTasks[taskId].data[5]);
gTasks[taskId].data[2]--;
gTasks[taskId].data[8] ^= 1;
}
static void sub_8115D2C(u8 taskId)
{
u8 initialBlendAmount, targetBlendAmount;
if (!gPaletteFade.active)
{
if (gTasks[taskId].data[2] > 0)
{
if (gTasks[taskId].data[8] == 0)
{
initialBlendAmount = gTasks[taskId].data[3];
targetBlendAmount = gTasks[taskId].data[4];
}
else
{
initialBlendAmount = gTasks[taskId].data[4];
targetBlendAmount = gTasks[taskId].data[3];
}
if (gTasks[taskId].data[2] == 1)
targetBlendAmount = 0;
sub_8115CD0(taskId, initialBlendAmount, targetBlendAmount);
}
else
{
DestroyAnimVisualTask(taskId);
}
}
}
void sub_8115D94(u8 taskId)
{
u8 paletteIndex;
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[5];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = gBattleAnimArgs[0];
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
BeginNormalPaletteFade(
1 << (paletteIndex + 16),
0,
gBattleAnimArgs[4],
gBattleAnimArgs[4],
gBattleAnimArgs[3]);
gTasks[taskId].func = sub_8115E00;
}
static void sub_8115E00(u8 taskId)
{
u32 selectedPalettes;
if (gTasks[taskId].data[0] > 0)
{
gTasks[taskId].data[0]--;
return;
}
if (gPaletteFade.active)
return;
if (gTasks[taskId].data[2] == 0)
{
gTasks[taskId].func = sub_8115EB8;
return;
}
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
if (gTasks[taskId].data[1] & 0x100)
{
BeginNormalPaletteFade(
selectedPalettes,
0,
gTasks[taskId].data[4],
gTasks[taskId].data[4],
gTasks[taskId].data[3]);
}
else
{
BeginNormalPaletteFade(
selectedPalettes,
0,
gTasks[taskId].data[6],
gTasks[taskId].data[6],
gTasks[taskId].data[5]);
}
gTasks[taskId].data[1] ^= 0x100;
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
gTasks[taskId].data[2]--;
}
static void sub_8115EB8(u8 taskId)
{
u32 selectedPalettes;
if (!gPaletteFade.active)
{
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
DestroyAnimVisualTask(taskId);
}
}
void sub_8115F10(u8 taskId)
{
u32 selectedPalettes = 0;
u8 attackerBattler = gBattleAnimAttacker;
u8 targetBattler = gBattleAnimTarget;
if (gBattleAnimArgs[0] & 0x100)
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
if (gBattleAnimArgs[1] & 0x100)
selectedPalettes |= (0x10000 << attackerBattler);
if (gBattleAnimArgs[2] & 0x100)
selectedPalettes |= (0x10000 << targetBattler);
InvertPlttBuffer(selectedPalettes);
DestroyAnimVisualTask(taskId);
}
void sub_8115F94(u8 taskId)
{
u8 attackerBattler;
u8 targetBattler;
u8 paletteIndex;
u32 selectedPalettes = 0;
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[2] = gBattleAnimArgs[0];
gTasks[taskId].data[3] = gBattleAnimArgs[1];
gTasks[taskId].data[4] = gBattleAnimArgs[2];
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[5] = gBattleAnimArgs[4];
gTasks[taskId].data[6] = gBattleAnimArgs[5];
gTasks[taskId].data[7] = gBattleAnimArgs[6];
}
gTasks[taskId].data[0]++;
attackerBattler = gBattleAnimAttacker;
targetBattler = gBattleAnimTarget;
if (gTasks[taskId].data[2] & 0x100)
selectedPalettes = 0x0000FFFF;
if (gTasks[taskId].data[2] & 0x1)
{
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
selectedPalettes |= (1 << paletteIndex) << 16;
}
if (gTasks[taskId].data[3] & 0x100)
selectedPalettes |= (1 << attackerBattler) << 16;
if (gTasks[taskId].data[4] & 0x100)
selectedPalettes |= (1 << targetBattler) << 16;
TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
{
UnfadePlttBuffer(selectedPalettes);
DestroyAnimVisualTask(taskId);
}
}
void sub_81160A4(struct Sprite *sprite)
{
u16 var0;
sprite->invisible = 1;
sprite->data[0] = -gBattleAnimArgs[0];
sprite->data[1] = gBattleAnimArgs[1];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[2];
switch (gBattleAnimArgs[3])
{
case 0:
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
break;
case 1:
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
break;
case 2:
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
break;
default:
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
break;
}
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
sprite->data[5] = gBattleAnimArgs[3];
var0 = sprite->data[5] - 2;
if (var0 < 2)
sub_81161F4();
sprite->callback = sub_8116148;
}
static void sub_8116148(struct Sprite *sprite)
{
u8 i;
u16 var0;
if (sprite->data[3] > 0)
{
sprite->data[3]--;
if (sprite->data[1] > 0)
{
sprite->data[1]--;
}
else
{
sprite->data[1] = sprite->data[2];
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
sprite->data[0] = -sprite->data[0];
}
}
else
{
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
var0 = sprite->data[5] - 2;
if (var0 < 2)
{
for (i = 0; i < gBattlersCount; i++)
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
}
DestroyAnimSprite(sprite);
}
}
static void sub_81161F4(void)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
if (gBattleAnimArgs[4] == 2)
{
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
}
else
{
if (gBattleAnimArgs[4] == 0)
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
else
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
}
}
void sub_81162A4(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[8] = gBattleAnimArgs[3];
gBattle_BG3_X = gBattleAnimArgs[0];
gBattle_BG3_Y = gBattleAnimArgs[1];
gTasks[taskId].func = sub_81162F8;
gTasks[taskId].func(taskId);
}
static void sub_81162F8(u8 taskId)
{
if (gTasks[taskId].data[3] == 0)
{
if (gBattle_BG3_X == gTasks[taskId].data[0])
gBattle_BG3_X = -gTasks[taskId].data[0];
else
gBattle_BG3_X = gTasks[taskId].data[0];
if (gBattle_BG3_Y == -gTasks[taskId].data[1])
gBattle_BG3_Y = 0;
else
gBattle_BG3_Y = -gTasks[taskId].data[1];
gTasks[taskId].data[3] = gTasks[taskId].data[8];
if (--gTasks[taskId].data[2] == 0)
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
DestroyAnimVisualTask(taskId);
}
}
else
{
gTasks[taskId].data[3]--;
}
}
void sub_8116388(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
sub_80A6980(sprite, TRUE);
sprite->callback = sub_80A67BC;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
static void sub_81163D0(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
sub_80A6980(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[4];
sprite->callback = sub_80A67BC;
StoreSpriteCallbackInData6(sprite, sub_810E2C8);
}
void sub_8116420(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
sub_8116388(sprite);
}
void sub_8116458(struct Sprite *sprite)
{
if (gBattleAnimArgs[1] == -1)
gBattleAnimArgs[1] = Random2() & 3;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
if (gBattleAnimArgs[0] == 0)
InitAnimSpritePos(sprite, 0);
else
sub_80A6980(sprite, FALSE);
sprite->pos2.x += (Random2() % 48) - 24;
sprite->pos2.y += (Random2() % 24) - 12;
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
sprite->callback = sub_80A67BC;
}
void sub_81164F0(struct Sprite *sprite)
{
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
sprite->pos2.x = gBattleAnimArgs[1];
sprite->pos2.y = gBattleAnimArgs[2];
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
sprite->callback = sub_80A67BC;
}
void sub_8116560(struct Sprite *sprite)
{
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
sub_80A6980(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = WaitAnimForDuration;
}
void sub_81165A8(struct Sprite *sprite)
{
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
if (gBattleAnimArgs[2] == 0)
InitAnimSpritePos(sprite, 1);
else
sub_80A6980(sprite, TRUE);
sprite->callback = sub_81165E4;
}
static void sub_81165E4(struct Sprite *sprite)
{
sprite->invisible ^= 1;
if (sprite->data[0]++ > 12)
DestroyAnimSprite(sprite);
}