mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Decompile normal.c (#414)
This commit is contained in:
parent
8e24a49b78
commit
0e32a3adf3
1876
asm/normal.s
1876
asm/normal.s
File diff suppressed because it is too large
Load Diff
@ -123,6 +123,7 @@ u8 sub_80A89C8(int, u8, int);
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void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
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void sub_80A6CC0(u32, const void*, u32);
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void sub_80A6DAC(bool8);
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void sub_80A634C(struct Sprite *);
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enum
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{
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@ -166,7 +167,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
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// battle_anim_utility_funcs.s
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void sub_8116EB4(u8);
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u32 sub_811583C(s16);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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@ -172,7 +172,7 @@ SECTIONS {
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src/dragon.o(.text);
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asm/dark.o(.text);
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src/ground.o(.text);
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asm/normal.o(.text);
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src/normal.o(.text);
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src/battle_anim_utility_funcs.o(.text);
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asm/battle_intro.o(.text);
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src/bike.o(.text);
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@ -47,7 +47,7 @@ const u8 gUnknown_0859741E[] = {0x08, 0x0a, 0x0c, 0x0e};
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void sub_8116620(u8 taskId)
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{
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u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
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(gBattleAnimArgs[0] >> 8) & 1,
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(gBattleAnimArgs[0] >> 9) & 1,
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@ -62,7 +62,7 @@ void sub_8116664(u8 taskId)
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u8 animBattlers[2];
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animBattlers[1] = 0xFF;
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selectedPalettes = sub_811583C(1);
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selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
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switch (gBattleAnimArgs[0])
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{
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case 2:
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@ -105,7 +105,7 @@ void sub_8116664(u8 taskId)
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void AnimTask_SetCamouflageBlend(u8 taskId)
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{
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u32 selectedPalettes = sub_811583C(gBattleAnimArgs[0]);
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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switch (gBattleTerrain)
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{
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case BATTLE_TERRAIN_GRASS:
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765
src/normal.c
765
src/normal.c
@ -1,19 +1,42 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "palette.h"
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#include "random.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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extern void sub_811572C(struct Sprite *);
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extern void sub_81157FC(struct Sprite *);
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extern void sub_81158A4(struct Sprite *);
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extern void sub_81159B4(struct Sprite *);
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extern void sub_81160A4(struct Sprite *);
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extern void sub_8116388(struct Sprite *);
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extern void sub_8116420(struct Sprite *);
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extern void sub_8116458(struct Sprite *);
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extern void sub_81164F0(struct Sprite *);
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extern void sub_8116560(struct Sprite *);
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extern void sub_81165A8(struct Sprite *);
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extern void sub_81163D0(struct Sprite *);
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void AnimConfusionDuck(struct Sprite *);
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void AnimSimplePaletteBlend(struct Sprite *);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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void sub_81158A4(struct Sprite *);
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void sub_81159B4(struct Sprite *);
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void sub_81160A4(struct Sprite *);
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void sub_8116388(struct Sprite *);
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void sub_8116420(struct Sprite *);
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void sub_8116458(struct Sprite *);
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void sub_81164F0(struct Sprite *);
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void sub_8116560(struct Sprite *);
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void sub_81165A8(struct Sprite *);
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static void AnimConfusionDuckStep(struct Sprite *);
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static void AnimSimplePaletteBlendStep(struct Sprite *);
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static void sub_81158F8(struct Sprite *);
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static void sub_8115984(struct Sprite *);
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static void sub_8115A54(u8, u8, u8);
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static void sub_8115AA4(u8);
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static void sub_8115BC8(u8, u8, u8);
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static void sub_8115C18(u8);
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static void sub_8115CD0(u8, u8, u8);
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static void sub_8115D2C(u8);
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static void sub_8115E00(u8);
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static void sub_8115EB8(u8);
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static void sub_8116148(struct Sprite *);
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static void sub_81161F4(void);
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static void sub_81162F8(u8);
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static void sub_81163D0(struct Sprite *);
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static void sub_81165E4(struct Sprite *);
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extern void sub_810E2C8(struct Sprite *);
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const union AnimCmd gUnknown_0859722C[] =
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{
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@ -47,7 +70,7 @@ const struct SpriteTemplate gConfusionDuckSpriteTemplate =
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.anims = gUnknown_08597254,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_811572C,
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.callback = AnimConfusionDuck,
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};
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const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
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@ -58,7 +81,7 @@ const struct SpriteTemplate gSimplePaletteBlendSpriteTemplate =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81157FC,
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.callback = AnimSimplePaletteBlend,
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};
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const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
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@ -231,3 +254,717 @@ const struct SpriteTemplate gUnknown_08597400 =
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.affineAnims = gUnknown_08597348,
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.callback = sub_81163D0,
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};
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// Moves a spinning duck around the mon's head.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: initial wave offset
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// arg 3: wave period (higher means faster wave)
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// arg 4: duration
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void AnimConfusionDuck(struct Sprite *sprite)
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->data[1] = -gBattleAnimArgs[3];
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sprite->data[4] = 1;
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}
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else
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{
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[4] = 0;
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StartSpriteAnim(sprite, 1);
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}
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->callback = AnimConfusionDuckStep;
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sprite->callback(sprite);
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}
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static void AnimConfusionDuckStep(struct Sprite *sprite)
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{
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sprite->pos2.x = Cos(sprite->data[0], 30);
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sprite->pos2.y = Sin(sprite->data[0], 10);
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if ((u16)sprite->data[0] < 128)
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sprite->oam.priority = 1;
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else
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sprite->oam.priority = 3;
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sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
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if (++sprite->data[2] == sprite->data[3])
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DestroyAnimSprite(sprite);
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}
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// Performs a simple color blend on a specified sprite.
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// arg 0: palette selector
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// arg 1: delay
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// arg 2: start blend amount
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// arg 3: end blend amount
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// arg 4: blend color
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void AnimSimplePaletteBlend(struct Sprite *sprite)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
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BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
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sprite->invisible = 1;
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sprite->callback = AnimSimplePaletteBlendStep;
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}
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// Unpacks a bitfield and returns a bitmask of its selected palettes.
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// Bits 0-6 of the selector parameter result in the following palettes being selected:
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// 0: battle background palettes (BG palettes 1, 2, and 3)
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// 1: gBattleAnimAttacker OBJ palette
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// 2: gBattleAnimTarget OBJ palette
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// 3: gBattleAnimAttacker partner OBJ palette
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// 4: gBattleAnimTarget partner OBJ palette
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// 5: BG palette 4
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// 6: BG palette 5
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u32 UnpackSelectedBattleAnimPalettes(s16 selector)
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{
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u8 arg0 = selector & 1;
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u8 arg1 = (selector >> 1) & 1;
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u8 arg2 = (selector >> 2) & 1;
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u8 arg3 = (selector >> 3) & 1;
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u8 arg4 = (selector >> 4) & 1;
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u8 arg5 = (selector >> 5) & 1;
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u8 arg6 = (selector >> 6) & 1;
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return sub_80A75AC(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
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}
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static void AnimSimplePaletteBlendStep(struct Sprite *sprite)
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{
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if (!gPaletteFade.active)
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DestroyAnimSprite(sprite);
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}
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void sub_81158A4(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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sprite->data[0] = gBattleAnimArgs[1];
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sprite->data[1] = gBattleAnimArgs[1];
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sprite->data[2] = gBattleAnimArgs[2];
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->data[4] = gBattleAnimArgs[4];
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->data[6] = gBattleAnimArgs[6];
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sprite->data[7] = gBattleAnimArgs[0];
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
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sprite->invisible = 1;
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sprite->callback = sub_81158F8;
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}
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static void sub_81158F8(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (sprite->data[0] > 0)
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{
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sprite->data[0]--;
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return;
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}
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if (gPaletteFade.active)
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return;
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if (sprite->data[2] == 0)
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{
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sprite->callback = sub_8115984;
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return;
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}
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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if (sprite->data[1] & 0x100)
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BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
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else
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BlendPalettes(selectedPalettes, sprite->data[6], sprite->data[5]);
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sprite->data[1] ^= 0x100;
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sprite->data[0] = sprite->data[1] & 0xFF;
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sprite->data[2]--;
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}
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static void sub_8115984(struct Sprite *sprite)
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{
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u32 selectedPalettes;
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if (!gPaletteFade.active)
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{
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selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
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BlendPalettes(selectedPalettes, 0, 0);
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DestroyAnimSprite(sprite);
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}
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}
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void sub_81159B4(struct Sprite *sprite)
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = 0;
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sprite->data[1] = 10;
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sprite->data[2] = 8;
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sprite->data[3] = 40;
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sprite->data[4] = 112;
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sprite->data[5] = 0;
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StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
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sprite->callback = sub_80A634C;
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sprite->callback(sprite);
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}
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void sub_8115A04(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[2] = gBattleAnimArgs[2];
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gTasks[taskId].data[3] = gBattleAnimArgs[3];
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gTasks[taskId].data[4] = gBattleAnimArgs[4];
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gTasks[taskId].data[5] = gBattleAnimArgs[5];
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gTasks[taskId].data[8] = 0;
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sub_8115A54(taskId, 0, gTasks[taskId].data[4]);
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gTasks[taskId].func = sub_8115AA4;
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}
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static void sub_8115A54(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
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{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].data[0]);
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BeginNormalPaletteFade(
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selectedPalettes,
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gTasks[taskId].data[1],
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initialBlendAmount,
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targetBlendAmount,
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gTasks[taskId].data[5]);
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gTasks[taskId].data[2]--;
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gTasks[taskId].data[8] ^= 1;
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}
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static void sub_8115AA4(u8 taskId)
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{
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u8 initialBlendAmount, targetBlendAmount;
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if (!gPaletteFade.active)
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{
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if (gTasks[taskId].data[2] > 0)
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{
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if (gTasks[taskId].data[8] == 0)
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{
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initialBlendAmount = gTasks[taskId].data[3];
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targetBlendAmount = gTasks[taskId].data[4];
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}
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else
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{
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initialBlendAmount = gTasks[taskId].data[4];
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targetBlendAmount = gTasks[taskId].data[3];
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}
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if (gTasks[taskId].data[2] == 1)
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targetBlendAmount = 0;
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sub_8115A54(taskId, initialBlendAmount, targetBlendAmount);
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}
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else
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{
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DestroyAnimVisualTask(taskId);
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}
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}
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}
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void sub_8115B0C(u8 taskId)
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{
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int battler;
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u32 selectedPalettes = 0;
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[2] = gBattleAnimArgs[2];
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gTasks[taskId].data[3] = gBattleAnimArgs[3];
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gTasks[taskId].data[4] = gBattleAnimArgs[4];
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gTasks[taskId].data[5] = gBattleAnimArgs[5];
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gTasks[taskId].data[8] = 0;
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for (battler = 0; battler < gBattlersCount; battler++)
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{
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if (battler != gBattleAnimAttacker && battler != gBattleAnimTarget)
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selectedPalettes |= 1 << (battler + 16);
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}
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if (gBattleAnimArgs[0] == 1)
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selectedPalettes |= 0xE;
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gTasks[taskId].data[9] = selectedPalettes >> 16;
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gTasks[taskId].data[10] = selectedPalettes & 0xFF;
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sub_8115BC8(taskId, 0, gTasks[taskId].data[4]);
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gTasks[taskId].func = sub_8115C18;
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}
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static void sub_8115BC8(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
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{
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u32 selectedPalettes = ((u16)gTasks[taskId].data[9] << 16) | (u16)gTasks[taskId].data[10];
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BeginNormalPaletteFade(
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selectedPalettes,
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gTasks[taskId].data[1],
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initialBlendAmount,
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targetBlendAmount,
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gTasks[taskId].data[5]);
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gTasks[taskId].data[2]--;
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gTasks[taskId].data[8] ^= 1;
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}
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static void sub_8115C18(u8 taskId)
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{
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u8 initialBlendAmount, targetBlendAmount;
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if (!gPaletteFade.active)
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{
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if (gTasks[taskId].data[2] > 0)
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{
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if (gTasks[taskId].data[8] == 0)
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{
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initialBlendAmount = gTasks[taskId].data[3];
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targetBlendAmount = gTasks[taskId].data[4];
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}
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else
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{
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initialBlendAmount = gTasks[taskId].data[4];
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targetBlendAmount = gTasks[taskId].data[3];
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}
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if (gTasks[taskId].data[2] == 1)
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targetBlendAmount = 0;
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sub_8115BC8(taskId, initialBlendAmount, targetBlendAmount);
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}
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else
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{
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DestroyAnimVisualTask(taskId);
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}
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}
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}
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void sub_8115C80(u8 taskId)
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{
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u8 paletteIndex;
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = gBattleAnimArgs[1];
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gTasks[taskId].data[2] = gBattleAnimArgs[2];
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gTasks[taskId].data[3] = gBattleAnimArgs[3];
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gTasks[taskId].data[4] = gBattleAnimArgs[4];
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gTasks[taskId].data[5] = gBattleAnimArgs[5];
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gTasks[taskId].data[8] = 0;
|
||||
|
||||
sub_8115CD0(taskId, 0, gTasks[taskId].data[4]);
|
||||
gTasks[taskId].func = sub_8115D2C;
|
||||
}
|
||||
|
||||
static void sub_8115CD0(u8 taskId, u8 initialBlendAmount, u8 targetBlendAmount)
|
||||
{
|
||||
u8 paletteIndex = IndexOfSpritePaletteTag(gTasks[taskId].data[0]);
|
||||
BeginNormalPaletteFade(
|
||||
1 << (paletteIndex + 16),
|
||||
gTasks[taskId].data[1],
|
||||
initialBlendAmount,
|
||||
targetBlendAmount,
|
||||
gTasks[taskId].data[5]);
|
||||
|
||||
gTasks[taskId].data[2]--;
|
||||
gTasks[taskId].data[8] ^= 1;
|
||||
}
|
||||
|
||||
static void sub_8115D2C(u8 taskId)
|
||||
{
|
||||
u8 initialBlendAmount, targetBlendAmount;
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
if (gTasks[taskId].data[2] > 0)
|
||||
{
|
||||
if (gTasks[taskId].data[8] == 0)
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[3];
|
||||
targetBlendAmount = gTasks[taskId].data[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
initialBlendAmount = gTasks[taskId].data[4];
|
||||
targetBlendAmount = gTasks[taskId].data[3];
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[2] == 1)
|
||||
targetBlendAmount = 0;
|
||||
|
||||
sub_8115CD0(taskId, initialBlendAmount, targetBlendAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8115D94(u8 taskId)
|
||||
{
|
||||
u8 paletteIndex;
|
||||
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[6] = gBattleAnimArgs[6];
|
||||
gTasks[taskId].data[7] = gBattleAnimArgs[0];
|
||||
|
||||
paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
|
||||
BeginNormalPaletteFade(
|
||||
1 << (paletteIndex + 16),
|
||||
0,
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[4],
|
||||
gBattleAnimArgs[3]);
|
||||
|
||||
gTasks[taskId].func = sub_8115E00;
|
||||
}
|
||||
|
||||
static void sub_8115E00(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (gTasks[taskId].data[0] > 0)
|
||||
{
|
||||
gTasks[taskId].data[0]--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (gPaletteFade.active)
|
||||
return;
|
||||
|
||||
if (gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
gTasks[taskId].func = sub_8115EB8;
|
||||
return;
|
||||
}
|
||||
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
if (gTasks[taskId].data[1] & 0x100)
|
||||
{
|
||||
BeginNormalPaletteFade(
|
||||
selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[4],
|
||||
gTasks[taskId].data[3]);
|
||||
}
|
||||
else
|
||||
{
|
||||
BeginNormalPaletteFade(
|
||||
selectedPalettes,
|
||||
0,
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[6],
|
||||
gTasks[taskId].data[5]);
|
||||
}
|
||||
|
||||
gTasks[taskId].data[1] ^= 0x100;
|
||||
gTasks[taskId].data[0] = gTasks[taskId].data[1] & 0xFF;
|
||||
gTasks[taskId].data[2]--;
|
||||
}
|
||||
|
||||
static void sub_8115EB8(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes;
|
||||
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
selectedPalettes = 1 << (IndexOfSpritePaletteTag(gTasks[taskId].data[7]) + 16);
|
||||
BeginNormalPaletteFade(selectedPalettes, 0, 0, 0, RGB(0, 0, 0));
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8115F10(u8 taskId)
|
||||
{
|
||||
u32 selectedPalettes = 0;
|
||||
u8 attackerBattler = gBattleAnimAttacker;
|
||||
u8 targetBattler = gBattleAnimTarget;
|
||||
|
||||
if (gBattleAnimArgs[0] & 0x100)
|
||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
||||
|
||||
if (gBattleAnimArgs[1] & 0x100)
|
||||
selectedPalettes |= (0x10000 << attackerBattler);
|
||||
|
||||
if (gBattleAnimArgs[2] & 0x100)
|
||||
selectedPalettes |= (0x10000 << targetBattler);
|
||||
|
||||
InvertPlttBuffer(selectedPalettes);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8115F94(u8 taskId)
|
||||
{
|
||||
u8 attackerBattler;
|
||||
u8 targetBattler;
|
||||
u8 paletteIndex;
|
||||
u32 selectedPalettes = 0;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[5] = gBattleAnimArgs[4];
|
||||
gTasks[taskId].data[6] = gBattleAnimArgs[5];
|
||||
gTasks[taskId].data[7] = gBattleAnimArgs[6];
|
||||
}
|
||||
|
||||
gTasks[taskId].data[0]++;
|
||||
attackerBattler = gBattleAnimAttacker;
|
||||
targetBattler = gBattleAnimTarget;
|
||||
|
||||
if (gTasks[taskId].data[2] & 0x100)
|
||||
selectedPalettes = 0x0000FFFF;
|
||||
|
||||
if (gTasks[taskId].data[2] & 0x1)
|
||||
{
|
||||
paletteIndex = IndexOfSpritePaletteTag(gSprites[gHealthboxSpriteIds[attackerBattler]].template->paletteTag);
|
||||
selectedPalettes |= (1 << paletteIndex) << 16;
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[3] & 0x100)
|
||||
selectedPalettes |= (1 << attackerBattler) << 16;
|
||||
|
||||
if (gTasks[taskId].data[4] & 0x100)
|
||||
selectedPalettes |= (1 << targetBattler) << 16;
|
||||
|
||||
TintPlttBuffer(selectedPalettes, gTasks[taskId].data[5], gTasks[taskId].data[6], gTasks[taskId].data[7]);
|
||||
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
|
||||
{
|
||||
UnfadePlttBuffer(selectedPalettes);
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81160A4(struct Sprite *sprite)
|
||||
{
|
||||
u16 var0;
|
||||
|
||||
sprite->invisible = 1;
|
||||
sprite->data[0] = -gBattleAnimArgs[0];
|
||||
sprite->data[1] = gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[1];
|
||||
sprite->data[3] = gBattleAnimArgs[2];
|
||||
|
||||
switch (gBattleAnimArgs[3])
|
||||
{
|
||||
case 0:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_X);
|
||||
break;
|
||||
case 1:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gBattle_BG3_Y);
|
||||
break;
|
||||
case 2:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetX);
|
||||
break;
|
||||
default:
|
||||
StoreSpriteCallbackInData6(sprite, (void *)&gSpriteCoordOffsetY);
|
||||
break;
|
||||
}
|
||||
|
||||
sprite->data[4] = *(u16 *)(sprite->data[6] | (sprite->data[7] << 16));
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
sub_81161F4();
|
||||
|
||||
sprite->callback = sub_8116148;
|
||||
}
|
||||
|
||||
static void sub_8116148(struct Sprite *sprite)
|
||||
{
|
||||
u8 i;
|
||||
u16 var0;
|
||||
|
||||
if (sprite->data[3] > 0)
|
||||
{
|
||||
sprite->data[3]--;
|
||||
if (sprite->data[1] > 0)
|
||||
{
|
||||
sprite->data[1]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[1] = sprite->data[2];
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) += sprite->data[0];
|
||||
sprite->data[0] = -sprite->data[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
*(u16 *)(sprite->data[6] | (sprite->data[7] << 16)) = sprite->data[4];
|
||||
var0 = sprite->data[5] - 2;
|
||||
if (var0 < 2)
|
||||
{
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gSprites[gBattlerSpriteIds[i]].coordOffsetEnabled = 0;
|
||||
}
|
||||
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81161F4(void)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 0;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 0;
|
||||
|
||||
if (gBattleAnimArgs[4] == 2)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleAnimArgs[4] == 0)
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = 1;
|
||||
else
|
||||
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81162A4(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[3];
|
||||
gTasks[taskId].data[8] = gBattleAnimArgs[3];
|
||||
gBattle_BG3_X = gBattleAnimArgs[0];
|
||||
gBattle_BG3_Y = gBattleAnimArgs[1];
|
||||
gTasks[taskId].func = sub_81162F8;
|
||||
gTasks[taskId].func(taskId);
|
||||
}
|
||||
|
||||
static void sub_81162F8(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[3] == 0)
|
||||
{
|
||||
if (gBattle_BG3_X == gTasks[taskId].data[0])
|
||||
gBattle_BG3_X = -gTasks[taskId].data[0];
|
||||
else
|
||||
gBattle_BG3_X = gTasks[taskId].data[0];
|
||||
|
||||
if (gBattle_BG3_Y == -gTasks[taskId].data[1])
|
||||
gBattle_BG3_Y = 0;
|
||||
else
|
||||
gBattle_BG3_Y = -gTasks[taskId].data[1];
|
||||
|
||||
gTasks[taskId].data[3] = gTasks[taskId].data[8];
|
||||
if (--gTasks[taskId].data[2] == 0)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[3]--;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8116388(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
else
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_81163D0(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
else
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->callback = sub_80A67BC;
|
||||
StoreSpriteCallbackInData6(sprite, sub_810E2C8);
|
||||
}
|
||||
|
||||
void sub_8116420(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER && !IsContest())
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
|
||||
sub_8116388(sprite);
|
||||
}
|
||||
|
||||
void sub_8116458(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[1] == -1)
|
||||
gBattleAnimArgs[1] = Random2() & 3;
|
||||
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[1]);
|
||||
if (gBattleAnimArgs[0] == 0)
|
||||
InitAnimSpritePos(sprite, 0);
|
||||
else
|
||||
sub_80A6980(sprite, FALSE);
|
||||
|
||||
sprite->pos2.x += (Random2() % 48) - 24;
|
||||
sprite->pos2.y += (Random2() % 24) - 12;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
}
|
||||
|
||||
void sub_81164F0(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
|
||||
sprite->pos1.x = gSprites[sprite->data[0]].pos1.x + gSprites[sprite->data[0]].pos2.x;
|
||||
sprite->pos1.y = gSprites[sprite->data[0]].pos1.y + gSprites[sprite->data[0]].pos2.y;
|
||||
sprite->pos2.x = gBattleAnimArgs[1];
|
||||
sprite->pos2.y = gBattleAnimArgs[2];
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
StoreSpriteCallbackInData6(sprite, move_anim_8074EE0);
|
||||
sprite->callback = sub_80A67BC;
|
||||
}
|
||||
|
||||
void sub_8116560(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
else
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
}
|
||||
|
||||
void sub_81165A8(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
|
||||
if (gBattleAnimArgs[2] == 0)
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
else
|
||||
sub_80A6980(sprite, TRUE);
|
||||
|
||||
sprite->callback = sub_81165E4;
|
||||
}
|
||||
|
||||
static void sub_81165E4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible ^= 1;
|
||||
if (sprite->data[0]++ > 12)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user