mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge remote-tracking branch 'pret/master' into 'rhh/master'
This commit is contained in:
commit
0e5c78aeb6
42
INSTALL.md
42
INSTALL.md
@ -125,19 +125,53 @@ Otherwise, ask for help on Discord or IRC (see [README.md](README.md)), or conti
|
|||||||
|
|
||||||
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
|
Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
|
||||||
|
|
||||||
1. Open msys2 at C:\devkitPro\msys2\mingw64.exe or run `C:\devkitPro\msys2\msys2_shell.bat -mingw64`.
|
1. Open msys2 at C:\devkitPro\msys2\msys2_shell.bat.
|
||||||
|
|
||||||
2. Certain packages are required to build pokeemerald. Install these by running the following command:
|
2. Certain packages are required to build pokeemerald. Install these by running the following two commands:
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
pacman -S make zlib-devel git mingw-w64-x86_64-gcc mingw-w64-x86_64-libpng
|
pacman -Sy msys2-keyring
|
||||||
|
pacman -S make gcc zlib-devel git
|
||||||
```
|
```
|
||||||
<details>
|
<details>
|
||||||
<summary><i>Note...</i></summary>
|
<summary><i>Note...</i></summary>
|
||||||
|
|
||||||
> This command will ask for confirmation, just enter the yes action when prompted.
|
> The commands will ask for confirmation, just enter the yes action when prompted.
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
|
3. Download [libpng](https://sourceforge.net/projects/libpng/files/libpng16/1.6.37/libpng-1.6.37.tar.xz/download).
|
||||||
|
|
||||||
|
4. Change directory to where libpng was downloaded. By default, msys2 will start in the current user's profile folder, located at **C:\Users\\⁠_\<user>_**, where *\<user>* is your Windows username. In most cases, libpng should be saved within a subfolder of the profile folder. For example, if libpng was saved to **C:\Users\\_\<user>_\Downloads** (the Downloads location for most users), enter this command:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd Downloads
|
||||||
|
```
|
||||||
|
|
||||||
|
<details>
|
||||||
|
<summary><i>Notes...</i></summary>
|
||||||
|
|
||||||
|
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
|
||||||
|
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
|
||||||
|
> Note 3: Windows path names are case-insensitive so adhering to capitalization isn’t needed.
|
||||||
|
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
|
||||||
|
</details>
|
||||||
|
|
||||||
|
5. Run the following commands to uncompress and install libpng.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
tar xf libpng-1.6.37.tar.xz
|
||||||
|
cd libpng-1.6.37
|
||||||
|
./configure --prefix=/usr
|
||||||
|
make check
|
||||||
|
make install
|
||||||
|
```
|
||||||
|
|
||||||
|
6. Then finally, run the following command to change back to the user profile folder.
|
||||||
|
|
||||||
|
```bash
|
||||||
|
cd
|
||||||
|
```
|
||||||
|
|
||||||
### Choosing where to store pokeemerald (msys2)
|
### Choosing where to store pokeemerald (msys2)
|
||||||
At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder.
|
At this point, you can choose a folder to store pokeemerald into. If you're okay with storing pokeemerald in the user profile folder, then proceed to [Installation](#installation). Otherwise, you'll need to account for where pokeemerald is stored when changing directory to the pokeemerald folder.
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
#include "sprite.h"
|
#include "sprite.h"
|
||||||
|
|
||||||
extern u8 gDecompressionBuffer[0x4000];
|
extern u8 ALIGNED(4) gDecompressionBuffer[0x4000];
|
||||||
|
|
||||||
void LZDecompressWram(const u32 *src, void *dest);
|
void LZDecompressWram(const u32 *src, void *dest);
|
||||||
void LZDecompressVram(const u32 *src, void *dest);
|
void LZDecompressVram(const u32 *src, void *dest);
|
||||||
|
@ -213,7 +213,7 @@ struct SoundInfo
|
|||||||
ExtVolPitFunc ExtVolPit;
|
ExtVolPitFunc ExtVolPit;
|
||||||
u8 gap2[16];
|
u8 gap2[16];
|
||||||
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
|
struct SoundChannel chans[MAX_DIRECTSOUND_CHANNELS];
|
||||||
s8 pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
s8 ALIGNED(4) pcmBuffer[PCM_DMA_BUF_SIZE * 2];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SongHeader
|
struct SongHeader
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
#ifndef GUARD_GBA_MACRO_H
|
#ifndef GUARD_GBA_MACRO_H
|
||||||
#define GUARD_GBA_MACRO_H
|
#define GUARD_GBA_MACRO_H
|
||||||
|
|
||||||
#define CPU_FILL(value, dest, size, bit) \
|
#define CPU_FILL_UNCHECKED(value, dest, size, bit) \
|
||||||
{ \
|
{ \
|
||||||
vu##bit tmp = (vu##bit)(value); \
|
vu##bit tmp = (vu##bit)(value); \
|
||||||
CpuSet((void *)&tmp, \
|
CpuSet((void *)&tmp, \
|
||||||
@ -9,10 +9,33 @@
|
|||||||
CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
|
CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size)/(bit/8) & 0x1FFFFF)); \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define CPU_FILL(value, dest, size, bit) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||||
|
CPU_FILL_UNCHECKED(value, dest, size, bit); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define CPU_FILL(value, dest, size, bit) CPU_FILL_UNCHECKED(value, dest, size, bit)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
|
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
|
||||||
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
|
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
|
||||||
|
|
||||||
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
|
#define CPU_COPY_UNCHECKED(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size)/(bit/8) & 0x1FFFFF))
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define CPU_COPY(src, dest, size, bit) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
|
||||||
|
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||||
|
CPU_COPY_UNCHECKED(src, dest, size, bit); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define CPU_COPY(src, dest, size, bit) CPU_COPY_UNCHECKED(src, dest, size, bit)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
|
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
|
||||||
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
|
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
|
||||||
@ -31,7 +54,7 @@
|
|||||||
|
|
||||||
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
|
#define CpuFastCopy(src, dest, size) CpuFastSet(src, dest, ((size)/(32/8) & 0x1FFFFF))
|
||||||
|
|
||||||
#define DmaSet(dmaNum, src, dest, control) \
|
#define DmaSetUnchecked(dmaNum, src, dest, control) \
|
||||||
{ \
|
{ \
|
||||||
vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
|
vu32 *dmaRegs = (vu32 *)REG_ADDR_DMA##dmaNum; \
|
||||||
dmaRegs[0] = (vu32)(src); \
|
dmaRegs[0] = (vu32)(src); \
|
||||||
@ -40,7 +63,21 @@
|
|||||||
dmaRegs[2]; \
|
dmaRegs[2]; \
|
||||||
}
|
}
|
||||||
|
|
||||||
#define DMA_FILL(dmaNum, value, dest, size, bit) \
|
#if MODERN
|
||||||
|
// NOTE: Assumes 16-bit DMAs.
|
||||||
|
#define DmaSet(dmaNum, src, dest, control) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "source potentially unaligned"); \
|
||||||
|
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & (DMA_32BIT << 16)) ? 4 : 2, 2), "destination potentially unaligned"); \
|
||||||
|
DmaSetUnchecked(dmaNum, src, dest, control); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define DmaSet(dmaNum, src, dest, control) \
|
||||||
|
DmaSetUnchecked(dmaNum, src, dest, control)
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit) \
|
||||||
{ \
|
{ \
|
||||||
vu##bit tmp = (vu##bit)(value); \
|
vu##bit tmp = (vu##bit)(value); \
|
||||||
DmaSet(dmaNum, \
|
DmaSet(dmaNum, \
|
||||||
@ -50,6 +87,17 @@
|
|||||||
| ((size)/(bit/8))); \
|
| ((size)/(bit/8))); \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define DMA_FILL(dmaNum, value, dest, size, bit) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||||
|
DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define DMA_FILL(dmaNum, value, dest, size, bit) DMA_FILL_UNCHECKED(dmaNum, value, dest, size, bit)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
|
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
|
||||||
#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
|
#define DmaFill32(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 32)
|
||||||
|
|
||||||
@ -58,23 +106,46 @@
|
|||||||
// unit size (2 or 4 bytes) and then combined with the DMA control flags using a
|
// unit size (2 or 4 bytes) and then combined with the DMA control flags using a
|
||||||
// bitwise OR operation.
|
// bitwise OR operation.
|
||||||
|
|
||||||
#define DMA_CLEAR(dmaNum, dest, size, bit) \
|
#define DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit) \
|
||||||
{ \
|
{ \
|
||||||
vu##bit *_dest = (vu##bit *)(dest); \
|
vu##bit *_dest = (vu##bit *)(dest); \
|
||||||
u32 _size = size; \
|
u32 _size = size; \
|
||||||
DmaFill##bit(dmaNum, 0, _dest, _size); \
|
DmaFill##bit(dmaNum, 0, _dest, _size); \
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define DMA_CLEAR(dmaNum, dest, size, bit) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||||
|
DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define DMA_CLEAR(dmaNum, dest, size, bit) DMA_CLEAR_UNCHECKED(dmaNum, dest, size, bit)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
|
#define DmaClear16(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 16)
|
||||||
#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
|
#define DmaClear32(dmaNum, dest, size) DMA_CLEAR(dmaNum, dest, size, 32)
|
||||||
|
|
||||||
#define DMA_COPY(dmaNum, src, dest, size, bit) \
|
#define DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit) \
|
||||||
DmaSet(dmaNum, \
|
DmaSet(dmaNum, \
|
||||||
src, \
|
src, \
|
||||||
dest, \
|
dest, \
|
||||||
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
|
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 \
|
||||||
| ((size)/(bit/8)))
|
| ((size)/(bit/8)))
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define DMA_COPY(dmaNum, src, dest, size, bit) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(src) >= (bit / 8), "source potentially unaligned"); \
|
||||||
|
_Static_assert(_Alignof(dest) >= (bit / 8), "destination potentially unaligned"); \
|
||||||
|
DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit); \
|
||||||
|
} while (0)
|
||||||
|
#else
|
||||||
|
#define DMA_COPY(dmaNum, src, dest, size, bit) DMA_COPY_UNCHECKED(dmaNum, src, dest, size, bit)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
|
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
|
||||||
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
|
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
|
||||||
|
|
||||||
|
@ -27,10 +27,32 @@ u16 ArcTan2(s16 x, s16 y);
|
|||||||
|
|
||||||
void CpuSet(const void *src, void *dest, u32 control);
|
void CpuSet(const void *src, void *dest, u32 control);
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
// NOTE: Assumes 16-bit CpuSets unless control is a constant and has
|
||||||
|
// CPU_SET_32BIT set.
|
||||||
|
#define CpuSet(src, dest, control) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(src) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "source potentially unaligned"); \
|
||||||
|
_Static_assert(_Alignof(dest) >= __builtin_choose_expr(__builtin_constant_p(control), ((control) & CPU_SET_32BIT) ? 4 : 2, 2), "destination potentially unaligned"); \
|
||||||
|
CpuSet(src, dest, control); \
|
||||||
|
} while (0)
|
||||||
|
#endif
|
||||||
|
|
||||||
#define CPU_FAST_SET_SRC_FIXED 0x01000000
|
#define CPU_FAST_SET_SRC_FIXED 0x01000000
|
||||||
|
|
||||||
void CpuFastSet(const void *src, void *dest, u32 control);
|
void CpuFastSet(const void *src, void *dest, u32 control);
|
||||||
|
|
||||||
|
#if MODERN
|
||||||
|
#define CpuFastSet(src, dest, control) \
|
||||||
|
do \
|
||||||
|
{ \
|
||||||
|
_Static_assert(_Alignof(src) >= 4, "source potentially unaligned"); \
|
||||||
|
_Static_assert(_Alignof(dest) >= 4, "destination potentially unaligned"); \
|
||||||
|
CpuFastSet(src, dest, control); \
|
||||||
|
} while (0)
|
||||||
|
#endif
|
||||||
|
|
||||||
void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
|
void BgAffineSet(struct BgAffineSrcData *src, struct BgAffineDstData *dest, s32 count);
|
||||||
|
|
||||||
void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
|
void ObjAffineSet(struct ObjAffineSrcData *src, void *dest, s32 count, s32 offset);
|
||||||
|
@ -20,7 +20,6 @@
|
|||||||
#define BLOCK_CROSS_JUMP asm("");
|
#define BLOCK_CROSS_JUMP asm("");
|
||||||
|
|
||||||
// to help in decompiling
|
// to help in decompiling
|
||||||
#define asm_comment(x) asm volatile("@ -- " x " -- ")
|
|
||||||
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
|
#define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided")
|
||||||
#define NAKED __attribute__((naked))
|
#define NAKED __attribute__((naked))
|
||||||
|
|
||||||
@ -141,6 +140,8 @@
|
|||||||
|
|
||||||
// Calls m0/m1/.../m8 depending on how many arguments are passed.
|
// Calls m0/m1/.../m8 depending on how many arguments are passed.
|
||||||
#define VARARG_8(m, ...) CAT(m, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
#define VARARG_8(m, ...) CAT(m, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||||
|
|
||||||
|
// This returns the number of arguments passed to it (up to 8).
|
||||||
#define NARG_8(...) NARG_8_(_, ##__VA_ARGS__, 8, 7, 6, 5, 4, 3, 2, 1, 0)
|
#define NARG_8(...) NARG_8_(_, ##__VA_ARGS__, 8, 7, 6, 5, 4, 3, 2, 1, 0)
|
||||||
#define NARG_8_(_, a, b, c, d, e, f, g, h, N, ...) N
|
#define NARG_8_(_, a, b, c, d, e, f, g, h, N, ...) N
|
||||||
|
|
||||||
@ -856,7 +857,7 @@ struct WaldaPhrase
|
|||||||
struct TrainerNameRecord
|
struct TrainerNameRecord
|
||||||
{
|
{
|
||||||
u32 trainerId;
|
u32 trainerId;
|
||||||
u8 trainerName[PLAYER_NAME_LENGTH + 1];
|
u8 ALIGNED(2) trainerName[PLAYER_NAME_LENGTH + 1];
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TrainerHillSave
|
struct TrainerHillSave
|
||||||
|
@ -8923,7 +8923,7 @@ extern const u32 gIntroGroudon_Gfx[];
|
|||||||
extern const u32 gIntroGroudon_Tilemap[];
|
extern const u32 gIntroGroudon_Tilemap[];
|
||||||
extern const u32 gIntroLegendBg_Gfx[];
|
extern const u32 gIntroLegendBg_Gfx[];
|
||||||
extern const u32 gIntroGroudonBg_Tilemap[];
|
extern const u32 gIntroGroudonBg_Tilemap[];
|
||||||
extern const u8 gIntro3Bg_Pal[0x200];
|
extern const u8 ALIGNED(2) gIntro3Bg_Pal[0x200];
|
||||||
extern const u32 gIntroKyogre_Gfx[];
|
extern const u32 gIntroKyogre_Gfx[];
|
||||||
extern const u32 gIntroKyogre_Tilemap[];
|
extern const u32 gIntroKyogre_Tilemap[];
|
||||||
extern const u32 gIntroKyogreBg_Tilemap[];
|
extern const u32 gIntroKyogreBg_Tilemap[];
|
||||||
@ -10432,8 +10432,8 @@ extern const u32 gPokenavOptions_Gfx[];
|
|||||||
extern const u16 gPokenavOptions_Pal[];
|
extern const u16 gPokenavOptions_Pal[];
|
||||||
|
|
||||||
// Battle Factory Screen
|
// Battle Factory Screen
|
||||||
extern const u8 gFrontierFactorySelectMenu_Gfx[];
|
extern const u16 gFrontierFactorySelectMenu_Gfx[];
|
||||||
extern const u8 gFrontierFactorySelectMenu_Tilemap[];
|
extern const u16 gFrontierFactorySelectMenu_Tilemap[];
|
||||||
extern const u16 gFrontierFactorySelectMenu_Pal[];
|
extern const u16 gFrontierFactorySelectMenu_Pal[];
|
||||||
|
|
||||||
// Object event pals
|
// Object event pals
|
||||||
|
@ -78,7 +78,7 @@ struct BagMenu
|
|||||||
u8 numShownItems[POCKETS_COUNT];
|
u8 numShownItems[POCKETS_COUNT];
|
||||||
s16 graphicsLoadState;
|
s16 graphicsLoadState;
|
||||||
u8 unused2[14];
|
u8 unused2[14];
|
||||||
u8 pocketNameBuffer[32][32];
|
u8 ALIGNED(4) pocketNameBuffer[32][32];
|
||||||
u8 unused3[4];
|
u8 unused3[4];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -329,7 +329,7 @@ struct RfuIntrStruct
|
|||||||
{
|
{
|
||||||
union RfuPacket rxPacketAlloc;
|
union RfuPacket rxPacketAlloc;
|
||||||
union RfuPacket txPacketAlloc;
|
union RfuPacket txPacketAlloc;
|
||||||
u8 block1[0x960]; // size of librfu_intr.s binary
|
u8 ALIGNED(2) block1[0x960]; // size of librfu_intr.s binary
|
||||||
struct STWIStatus block2;
|
struct STWIStatus block2;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -238,7 +238,7 @@ struct BlockRequest
|
|||||||
};
|
};
|
||||||
|
|
||||||
extern struct Link gLink;
|
extern struct Link gLink;
|
||||||
extern u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
extern u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||||
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
|
extern u8 gBlockSendBuffer[BLOCK_BUFFER_SIZE];
|
||||||
extern u16 gLinkType;
|
extern u16 gLinkType;
|
||||||
extern u32 gLinkStatus;
|
extern u32 gLinkStatus;
|
||||||
|
@ -18,7 +18,7 @@ struct MonMarkingsMenu
|
|||||||
struct Sprite *textSprite;
|
struct Sprite *textSprite;
|
||||||
const u8 *frameTiles;
|
const u8 *frameTiles;
|
||||||
const u16 *framePalette;
|
const u16 *framePalette;
|
||||||
u8 windowSpriteTiles[0x1000];
|
u8 ALIGNED(2) windowSpriteTiles[0x1000];
|
||||||
u8 unused[0x80];
|
u8 unused[0x80];
|
||||||
u8 tileLoadState;
|
u8 tileLoadState;
|
||||||
};
|
};
|
||||||
|
@ -54,9 +54,9 @@ struct PaletteFadeControl
|
|||||||
|
|
||||||
extern struct PaletteFadeControl gPaletteFade;
|
extern struct PaletteFadeControl gPaletteFade;
|
||||||
extern u32 gPlttBufferTransferPending;
|
extern u32 gPlttBufferTransferPending;
|
||||||
extern u8 gPaletteDecompressionBuffer[];
|
extern u8 ALIGNED(4) gPaletteDecompressionBuffer[];
|
||||||
extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
|
extern u16 ALIGNED(4) gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
|
||||||
extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
|
extern u16 ALIGNED(4) gPlttBufferFaded[PLTT_BUFFER_SIZE];
|
||||||
|
|
||||||
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
|
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size);
|
||||||
void LoadPalette(const void *src, u16 offset, u16 size);
|
void LoadPalette(const void *src, u16 offset, u16 size);
|
||||||
|
@ -49,7 +49,7 @@ extern const struct SpriteTemplate gBallSpriteTemplates[];
|
|||||||
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
#define POKEBALL_OPPONENT_SENDOUT 0xFE
|
||||||
|
|
||||||
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow);
|
||||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species);
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
|
||||||
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
|
||||||
void StartHealthboxSlideIn(u8 battler);
|
void StartHealthboxSlideIn(u8 battler);
|
||||||
void DoHitAnimHealthboxEffect(u8 battler);
|
void DoHitAnimHealthboxEffect(u8 battler);
|
||||||
|
@ -462,12 +462,17 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
|
|||||||
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition);
|
||||||
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
|
void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition);
|
||||||
|
|
||||||
// These are full type signatures for GetMonData() and GetBoxMonData(),
|
/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
|
||||||
// but they are not used since some code erroneously omits the third arg.
|
* type safety we have a Get(Box)MonData macro which dispatches to
|
||||||
// u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data);
|
* either Get(Box)MonData2 or Get(Box)MonData3 based on the number of
|
||||||
// u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data);
|
* arguments. The two functions are aliases of each other, but they
|
||||||
u32 GetMonData();
|
* differ for matching purposes in the caller's codegen. */
|
||||||
u32 GetBoxMonData();
|
#define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||||
|
#define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__)
|
||||||
|
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data);
|
||||||
|
u32 GetMonData2(struct Pokemon *mon, s32 field);
|
||||||
|
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data);
|
||||||
|
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field);
|
||||||
|
|
||||||
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
|
void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg);
|
||||||
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
|
void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg);
|
||||||
|
@ -37,7 +37,7 @@ struct ScanlineEffect
|
|||||||
|
|
||||||
extern struct ScanlineEffect gScanlineEffect;
|
extern struct ScanlineEffect gScanlineEffect;
|
||||||
|
|
||||||
extern u16 gScanlineEffectRegBuffers[2][0x3C0];
|
extern u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0];
|
||||||
|
|
||||||
void ScanlineEffect_Stop(void);
|
void ScanlineEffect_Stop(void);
|
||||||
void ScanlineEffect_Clear(void);
|
void ScanlineEffect_Clear(void);
|
||||||
|
@ -268,7 +268,7 @@ static const u8 sActionHighlightMiddle_Gfx[] = INCBIN_U8( "graphics/battle_front
|
|||||||
static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
|
static const u8 sActionHighlightRight_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/action_highlight_right.4bpp");
|
||||||
static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
|
static const u8 sMonPicBgAnim_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg_anim.4bpp");
|
||||||
static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
|
static const u8 sMonPicBg_Tilemap[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.bin");
|
||||||
static const u8 sMonPicBg_Gfx[] = INCBIN_U8( "graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
|
static const u16 sMonPicBg_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.4bpp");
|
||||||
static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
|
static const u16 sMonPicBg_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/mon_pic_bg.gbapal");
|
||||||
|
|
||||||
static const struct SpriteSheet sSelect_SpriteSheets[] =
|
static const struct SpriteSheet sSelect_SpriteSheets[] =
|
||||||
|
@ -117,7 +117,7 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = {
|
|||||||
DUMMY_WIN_TEMPLATE
|
DUMMY_WIN_TEMPLATE
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u16 sBerryFixPalColors[] = {
|
static const u16 ALIGNED(4) sBerryFixPalColors[] = {
|
||||||
RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
|
RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
|
||||||
RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
|
RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
|
||||||
RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),
|
RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),
|
||||||
|
@ -1301,8 +1301,8 @@ static void Task_ReadyStartLinkContest(u8 taskId)
|
|||||||
|
|
||||||
static bool8 SetupContestGraphics(u8 *stateVar)
|
static bool8 SetupContestGraphics(u8 *stateVar)
|
||||||
{
|
{
|
||||||
u16 tempPalette1[16];
|
u16 ALIGNED(4) tempPalette1[16];
|
||||||
u16 tempPalette2[16];
|
u16 ALIGNED(4) tempPalette2[16];
|
||||||
|
|
||||||
switch (*stateVar)
|
switch (*stateVar)
|
||||||
{
|
{
|
||||||
|
@ -412,7 +412,7 @@ static void Debug_AddDaycareSteps(u16 numSteps)
|
|||||||
|
|
||||||
u8 GetNumLevelsGainedFromDaycare(void)
|
u8 GetNumLevelsGainedFromDaycare(void)
|
||||||
{
|
{
|
||||||
if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004], MON_DATA_SPECIES) != 0)
|
if (GetBoxMonData(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004].mon, MON_DATA_SPECIES) != 0)
|
||||||
return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]);
|
return GetNumLevelsGainedForDaycareMon(&gSaveBlock1Ptr->daycare.mons[gSpecialVar_0x8004]);
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -1916,7 +1916,7 @@ static void CopyPalette(u16 *dest, u16 pal)
|
|||||||
|
|
||||||
static void CopyTile(u8 *dest, u16 tile)
|
static void CopyTile(u8 *dest, u16 tile)
|
||||||
{
|
{
|
||||||
u8 buffer[TILE_SIZE_4BPP];
|
u8 ALIGNED(4) buffer[TILE_SIZE_4BPP];
|
||||||
u16 mode;
|
u16 mode;
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
|
@ -61,7 +61,7 @@ static void None_Main(void);
|
|||||||
static u8 None_Finish(void);
|
static u8 None_Finish(void);
|
||||||
|
|
||||||
EWRAM_DATA struct Weather gWeather = {0};
|
EWRAM_DATA struct Weather gWeather = {0};
|
||||||
EWRAM_DATA static u8 sFieldEffectPaletteColorMapTypes[32] = {0};
|
EWRAM_DATA static u8 ALIGNED(2) sFieldEffectPaletteColorMapTypes[32] = {0};
|
||||||
|
|
||||||
static const u8 *sPaletteColorMapTypes;
|
static const u8 *sPaletteColorMapTypes;
|
||||||
|
|
||||||
@ -111,7 +111,7 @@ void (*const gWeatherPalStateFuncs[])(void) =
|
|||||||
|
|
||||||
// This table specifies which of the color maps should be
|
// This table specifies which of the color maps should be
|
||||||
// applied to each of the background and sprite palettes.
|
// applied to each of the background and sprite palettes.
|
||||||
static const u8 sBasePaletteColorMapTypes[32] =
|
static const u8 ALIGNED(2) sBasePaletteColorMapTypes[32] =
|
||||||
{
|
{
|
||||||
// background palettes
|
// background palettes
|
||||||
COLOR_MAP_DARK_CONTRAST,
|
COLOR_MAP_DARK_CONTRAST,
|
||||||
@ -149,7 +149,7 @@ static const u8 sBasePaletteColorMapTypes[32] =
|
|||||||
COLOR_MAP_DARK_CONTRAST,
|
COLOR_MAP_DARK_CONTRAST,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
const u16 ALIGNED(4) gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
||||||
|
|
||||||
void StartWeather(void)
|
void StartWeather(void)
|
||||||
{
|
{
|
||||||
|
@ -25,7 +25,7 @@ struct ConnectionFlags
|
|||||||
u8 east:1;
|
u8 east:1;
|
||||||
};
|
};
|
||||||
|
|
||||||
EWRAM_DATA static u16 sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
|
EWRAM_DATA static u16 ALIGNED(4) sBackupMapData[MAX_MAP_DATA_SIZE] = {0};
|
||||||
EWRAM_DATA struct MapHeader gMapHeader = {0};
|
EWRAM_DATA struct MapHeader gMapHeader = {0};
|
||||||
EWRAM_DATA struct Camera gCamera = {0};
|
EWRAM_DATA struct Camera gCamera = {0};
|
||||||
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
|
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
|
||||||
|
@ -1709,8 +1709,8 @@ const u32 gRouletteMultiplier_Gfx[] = INCBIN_U32("graphics/roulette/multiplier.4
|
|||||||
const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
|
const u16 gFrontierFactorySelectMenu_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.gbapal");
|
||||||
const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
|
const u16 gFrontierFactorySelectMenu_Pal2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.gbapal");
|
||||||
|
|
||||||
const u8 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U8("graphics/battle_frontier/factory_menu1.4bpp");
|
const u16 gFrontierFactorySelectMenu_Gfx[] = INCBIN_U16("graphics/battle_frontier/factory_menu1.4bpp");
|
||||||
const u8 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U8("graphics/battle_frontier/factory_menu2.4bpp");
|
const u16 gFrontierFactorySelectMenu_Gfx2[] = INCBIN_U16("graphics/battle_frontier/factory_menu2.4bpp");
|
||||||
|
|
||||||
const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");
|
const u16 gFrontierFactorySelectMenu_Tilemap[] = INCBIN_U16("graphics/battle_frontier/factory_menu.bin");
|
||||||
|
|
||||||
|
@ -2436,16 +2436,16 @@ static void PrintPocketNames(const u8 *pocketName1, const u8 *pocketName2)
|
|||||||
|
|
||||||
static void CopyPocketNameToWindow(u32 a)
|
static void CopyPocketNameToWindow(u32 a)
|
||||||
{
|
{
|
||||||
u8 (* tileDataBuffer)[32][32];
|
u8 (*tileDataBuffer)[32][32];
|
||||||
u8 *windowTileData;
|
u8 *windowTileData;
|
||||||
int b;
|
int b;
|
||||||
if (a > 8)
|
if (a > 8)
|
||||||
a = 8;
|
a = 8;
|
||||||
tileDataBuffer = &gBagMenu->pocketNameBuffer;
|
tileDataBuffer = &gBagMenu->pocketNameBuffer;
|
||||||
windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
|
windowTileData = (u8 *)GetWindowAttribute(2, WINDOW_TILE_DATA);
|
||||||
CpuCopy32(tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
CpuCopy32(&tileDataBuffer[0][a], windowTileData, 0x100); // Top half of pocket name
|
||||||
b = a + 16;
|
b = a + 16;
|
||||||
CpuCopy32(tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
CpuCopy32(&tileDataBuffer[0][b], windowTileData + 0x100, 0x100); // Bottom half of pocket name
|
||||||
CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX);
|
CopyWindowToVram(WIN_POCKET_NAME, COPYWIN_GFX);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -78,7 +78,7 @@ bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
|
|||||||
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
|
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
|
||||||
u32 gLinkFiller2;
|
u32 gLinkFiller2;
|
||||||
u16 gLinkHeldKeys;
|
u16 gLinkHeldKeys;
|
||||||
u16 gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
|
||||||
u32 gLinkStatus;
|
u32 gLinkStatus;
|
||||||
bool8 gLinkDummy1; // Never read
|
bool8 gLinkDummy1; // Never read
|
||||||
bool8 gLinkDummy2; // Never read
|
bool8 gLinkDummy2; // Never read
|
||||||
|
@ -75,7 +75,7 @@ static void Task_FossilFallAndSink(u8);
|
|||||||
static void SpriteCB_FallingFossil(struct Sprite *);
|
static void SpriteCB_FallingFossil(struct Sprite *);
|
||||||
static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
|
static void UpdateDisintegrationEffect(u8 *, u16, u8, u8, u8);
|
||||||
|
|
||||||
static const u8 sBlankTile_Gfx[32] = {0};
|
static const u8 ALIGNED(2) sBlankTile_Gfx[32] = {0};
|
||||||
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
|
static const u8 sMirageTower_Gfx[] = INCBIN_U8("graphics/misc/mirage_tower.4bpp");
|
||||||
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
|
static const u16 sMirageTowerTilemap[] = INCBIN_U16("graphics/misc/mirage_tower.bin");
|
||||||
static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
|
static const u16 sFossil_Pal[] = INCBIN_U16("graphics/object_events/pics/misc/fossil.gbapal"); // Unused
|
||||||
|
@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
|
|||||||
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
|
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
|
||||||
static EWRAM_DATA u32 sFiller = 0;
|
static EWRAM_DATA u32 sFiller = 0;
|
||||||
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
|
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
|
||||||
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
EWRAM_DATA u8 ALIGNED(2) gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||||
|
|
||||||
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
|
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
|
||||||
.id = 0xFFFF,
|
.id = 0xFFFF,
|
||||||
|
@ -1218,13 +1218,13 @@ static u8 LaunchBallFadeMonTaskForPokeball(bool8 unFadeLater, u8 spritePalNum, u
|
|||||||
#define sTrigIdx data[7]
|
#define sTrigIdx data[7]
|
||||||
|
|
||||||
// Pokeball in Birch intro, and when receiving via trade
|
// Pokeball in Birch intro, and when receiving via trade
|
||||||
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 delay, u32 fadePalettes, u16 species)
|
void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species)
|
||||||
{
|
{
|
||||||
u8 spriteId;
|
u8 spriteId;
|
||||||
|
|
||||||
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
LoadCompressedSpriteSheetUsingHeap(&gBallSpriteSheets[BALL_POKE]);
|
||||||
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
LoadCompressedSpritePaletteUsingHeap(&gBallSpritePalettes[BALL_POKE]);
|
||||||
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriortiy);
|
spriteId = CreateSprite(&gBallSpriteTemplates[BALL_POKE], x, y, subpriority);
|
||||||
|
|
||||||
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
gSprites[spriteId].sMonSpriteId = monSpriteId;
|
||||||
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
gSprites[spriteId].sFinalMonX = gSprites[monSpriteId].x;
|
||||||
|
@ -4537,7 +4537,7 @@ static void PrintDecimalNum(u8 windowId, u16 num, u8 left, u8 top)
|
|||||||
|
|
||||||
static void DrawFootprint(u8 windowId, u16 dexNum)
|
static void DrawFootprint(u8 windowId, u16 dexNum)
|
||||||
{
|
{
|
||||||
u8 footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES];
|
u8 ALIGNED(4) footprint4bpp[TILE_SIZE_4BPP * NUM_FOOTPRINT_TILES];
|
||||||
const u8 *footprintGfx = gMonFootprintTable[NationalPokedexNumToSpecies(dexNum)];
|
const u8 *footprintGfx = gMonFootprintTable[NationalPokedexNumToSpecies(dexNum)];
|
||||||
u32 i, j, tileIdx = 0;
|
u32 i, j, tileIdx = 0;
|
||||||
|
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
|
static EWRAM_DATA u8 *sPokedexAreaMapBgNum = NULL;
|
||||||
|
|
||||||
static const u16 sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
static const u16 ALIGNED(4) sPokedexAreaMap_Pal[] = INCBIN_U16("graphics/pokedex/region_map.gbapal");
|
||||||
static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
|
static const u32 sPokedexAreaMap_Gfx[] = INCBIN_U32("graphics/pokedex/region_map.8bpp.lz");
|
||||||
static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
|
static const u32 sPokedexAreaMap_Tilemap[] = INCBIN_U32("graphics/pokedex/region_map.bin.lz");
|
||||||
static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");
|
static const u32 sPokedexAreaMapAffine_Gfx[] = INCBIN_U32("graphics/pokedex/region_map_affine.8bpp.lz");
|
||||||
|
@ -4627,7 +4627,11 @@ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 perso
|
|||||||
return substruct;
|
return substruct;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
|
/* GameFreak called GetMonData with either 2 or 3 arguments, for type
|
||||||
|
* safety we have a GetMonData macro (in include/pokemon.h) which
|
||||||
|
* dispatches to either GetMonData2 or GetMonData3 based on the number
|
||||||
|
* of arguments. */
|
||||||
|
u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data)
|
||||||
{
|
{
|
||||||
u32 ret;
|
u32 ret;
|
||||||
|
|
||||||
@ -4685,7 +4689,13 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
u32 GetMonData2(struct Pokemon *mon, s32 field) __attribute__((alias("GetMonData3")));
|
||||||
|
|
||||||
|
/* GameFreak called GetBoxMonData with either 2 or 3 arguments, for type
|
||||||
|
* safety we have a GetBoxMonData macro (in include/pokemon.h) which
|
||||||
|
* dispatches to either GetBoxMonData2 or GetBoxMonData3 based on the
|
||||||
|
* number of arguments. */
|
||||||
|
u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
||||||
{
|
{
|
||||||
s32 i;
|
s32 i;
|
||||||
u32 retVal = 0;
|
u32 retVal = 0;
|
||||||
@ -5041,6 +5051,8 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
|
|||||||
return retVal;
|
return retVal;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field) __attribute__((alias("GetBoxMonData3")));
|
||||||
|
|
||||||
#define SET8(lhs) (lhs) = *data
|
#define SET8(lhs) (lhs) = *data
|
||||||
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
|
#define SET16(lhs) (lhs) = data[0] + (data[1] << 8)
|
||||||
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
|
#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24)
|
||||||
|
@ -552,8 +552,8 @@ struct PokemonStorageSystemData
|
|||||||
u16 *displayMonTilePtr;
|
u16 *displayMonTilePtr;
|
||||||
struct Sprite *displayMonSprite;
|
struct Sprite *displayMonSprite;
|
||||||
u16 displayMonPalBuffer[0x40];
|
u16 displayMonPalBuffer[0x40];
|
||||||
u8 tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
u8 ALIGNED(4) tileBuffer[MON_PIC_SIZE * MAX_MON_PIC_FRAMES];
|
||||||
u8 itemIconBuffer[0x800];
|
u8 ALIGNED(4) itemIconBuffer[0x800];
|
||||||
u8 wallpaperBgTilemapBuffer[0x1000];
|
u8 wallpaperBgTilemapBuffer[0x1000];
|
||||||
u8 displayMenuTilemapBuffer[0x800];
|
u8 displayMenuTilemapBuffer[0x800];
|
||||||
};
|
};
|
||||||
@ -10150,7 +10150,7 @@ void UpdateSpeciesSpritePSS(struct BoxPokemon *boxMon)
|
|||||||
{
|
{
|
||||||
DestroyBoxMonIcon(sStorage->boxMonsSprites[sCursorPosition]);
|
DestroyBoxMonIcon(sStorage->boxMonsSprites[sCursorPosition]);
|
||||||
CreateBoxMonIconAtPos(sCursorPosition);
|
CreateBoxMonIconAtPos(sCursorPosition);
|
||||||
SetBoxMonIconObjMode(sCursorPosition, GetMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE);
|
SetBoxMonIconObjMode(sCursorPosition, GetBoxMonData(boxMon, MON_DATA_HELD_ITEM) == ITEM_NONE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
sJustOpenedBag = FALSE;
|
sJustOpenedBag = FALSE;
|
||||||
|
@ -116,10 +116,12 @@ static const LoopedTask sLoopedTaskFuncs[] =
|
|||||||
[CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow
|
[CONDITION_FUNC_CLOSE_MARKINGS] = LoopedTask_CloseMonMarkingsWindow
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||||
|
|
||||||
struct Pokenav_ConditionMenuGfx
|
struct Pokenav_ConditionMenuGfx
|
||||||
{
|
{
|
||||||
u32 loopedTaskId;
|
u32 loopedTaskId;
|
||||||
u8 tilemapBuffers[3][BG_SCREEN_SIZE];
|
TilemapBuffer tilemapBuffers[3];
|
||||||
u8 filler[2];
|
u8 filler[2];
|
||||||
u8 partyPokeballSpriteIds[PARTY_SIZE + 1];
|
u8 partyPokeballSpriteIds[PARTY_SIZE + 1];
|
||||||
u32 (*callback)(void);
|
u32 (*callback)(void);
|
||||||
|
@ -35,7 +35,7 @@ struct Pokenav_RegionMapGfx
|
|||||||
u32 loopTaskId;
|
u32 loopTaskId;
|
||||||
u16 infoWindowId;
|
u16 infoWindowId;
|
||||||
struct Sprite *cityZoomTextSprites[3];
|
struct Sprite *cityZoomTextSprites[3];
|
||||||
u8 tilemapBuffer[BG_SCREEN_SIZE];
|
u8 ALIGNED(2) tilemapBuffer[BG_SCREEN_SIZE];
|
||||||
u8 cityZoomPics[NUM_CITY_MAPS][200];
|
u8 cityZoomPics[NUM_CITY_MAPS][200];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -60,10 +60,12 @@ enum
|
|||||||
|
|
||||||
#define MAX_SMOKE 10
|
#define MAX_SMOKE 10
|
||||||
|
|
||||||
|
typedef u8 ALIGNED(4) TilemapBuffer[BG_SCREEN_SIZE];
|
||||||
|
|
||||||
struct RayquazaScene
|
struct RayquazaScene
|
||||||
{
|
{
|
||||||
MainCallback exitCallback;
|
MainCallback exitCallback;
|
||||||
u8 tilemapBuffers[4][BG_SCREEN_SIZE];
|
TilemapBuffer tilemapBuffers[4];
|
||||||
u16 unk; // never read
|
u16 unk; // never read
|
||||||
u8 animId;
|
u8 animId;
|
||||||
bool8 endEarly;
|
bool8 endEarly;
|
||||||
|
@ -13,7 +13,7 @@ static void CopyValue32Bit(void);
|
|||||||
// Per-scanline register values.
|
// Per-scanline register values.
|
||||||
// This is double buffered so that it can be safely written to at any time
|
// This is double buffered so that it can be safely written to at any time
|
||||||
// without overwriting the buffer that the DMA is currently reading
|
// without overwriting the buffer that the DMA is currently reading
|
||||||
EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
EWRAM_DATA u16 ALIGNED(4) gScanlineEffectRegBuffers[2][0x3C0] = {0};
|
||||||
|
|
||||||
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
|
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
|
||||||
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
|
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
|
||||||
|
@ -158,7 +158,7 @@ void CopySpriteTiles(u8 shape, u8 size, u8 *tiles, u16 *tilemap, u8 *output)
|
|||||||
{
|
{
|
||||||
u8 x, y;
|
u8 x, y;
|
||||||
s8 i, j;
|
s8 i, j;
|
||||||
u8 xflip[32];
|
u8 ALIGNED(4) xflip[32];
|
||||||
u8 h = sSpriteDimensions[shape][size][1];
|
u8 h = sSpriteDimensions[shape][size][1];
|
||||||
u8 w = sSpriteDimensions[shape][size][0];
|
u8 w = sSpriteDimensions[shape][size][0];
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user