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Merge pull request #1684 from SimplyBLGDev/patch-1
Format newlines in contest_string.inc
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commit
0e5fac564e
@ -4,145 +4,192 @@ gText_HighlyAppealingMove::
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.string "A highly appealing move.$"
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.string "A highly appealing move.$"
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gText_UserMoreEasilyStartled::
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gText_UserMoreEasilyStartled::
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.string "After this move, the user is\nmore easily startled.$"
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.string "After this move, the user is\n"
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.string "more easily startled.$"
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gText_GreatAppealButNoMoreToEnd::
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gText_GreatAppealButNoMoreToEnd::
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.string "Makes a great appeal, but\nallows no more to the end.$"
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.string "Makes a great appeal, but\n"
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.string "allows no more to the end.$"
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gText_UsedRepeatedlyWithoutBoringJudge::
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gText_UsedRepeatedlyWithoutBoringJudge::
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.string "Can be repeatedly used\nwithout boring the JUDGE.$"
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.string "Can be repeatedly used\n"
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.string "without boring the JUDGE.$"
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gText_AvoidStartledByOthersOnce::
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gText_AvoidStartledByOthersOnce::
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.string "Can avoid being startled\nby others once.$"
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.string "Can avoid being startled\n"
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.string "by others once.$"
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gText_AvoidStartledByOthers::
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gText_AvoidStartledByOthers::
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.string "Can avoid being startled\nby others.$"
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.string "Can avoid being startled\n"
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.string "by others.$"
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gText_AvoidStartledByOthersLittle::
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gText_AvoidStartledByOthersLittle::
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.string "Can avoid being startled\nby others a little.$"
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.string "Can avoid being startled\n"
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.string "by others a little.$"
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gText_UserLessLikelyStartled::
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gText_UserLessLikelyStartled::
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.string "After this move, the user is\nless likely to be startled.$"
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.string "After this move, the user is\n"
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.string "less likely to be startled.$"
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gText_SlightlyStartleFrontMon::
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gText_SlightlyStartleFrontMon::
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.string "Slightly startles the\nPOKéMON in front.$"
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.string "Slightly startles the\n"
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.string "POKéMON in front.$"
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gText_SlightlyStartleAppealed::
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gText_SlightlyStartleAppealed::
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.string "Slightly startles those\nthat have made appeals.$"
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.string "Slightly startles those\n"
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.string "that have made appeals.$"
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gText_StartleAppealedBeforeUser::
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gText_StartleAppealedBeforeUser::
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.string "Startles the POKéMON that\nappealed before the user.$"
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.string "Startles the POKéMON that\n"
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.string "appealed before the user.$"
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gText_StartleAllAppealed::
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gText_StartleAllAppealed::
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.string "Startles all POKéMON that\nhave done their appeals.$"
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.string "Startles all POKéMON that\n"
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.string "have done their appeals.$"
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gText_BadlyStartleFrontMon::
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gText_BadlyStartleFrontMon::
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.string "Badly startles the\nPOKéMON in front.$"
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.string "Badly startles the\n"
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.string "POKéMON in front.$"
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gText_BadlyStartleAppealed::
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gText_BadlyStartleAppealed::
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.string "Badly startles those that\nhave made appeals.$"
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.string "Badly startles those that\n"
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.string "have made appeals.$"
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gText_StartleAppealedBeforeUser2::
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gText_StartleAppealedBeforeUser2::
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.string "Startles the POKéMON that\nappealed before the user.$"
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.string "Startles the POKéMON that\n"
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.string "appealed before the user.$"
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gText_StartleAllAppealed2::
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gText_StartleAllAppealed2::
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.string "Startles all POKéMON that\nhave done their appeals.$"
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.string "Startles all POKéMON that\n"
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.string "have done their appeals.$"
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gText_ShiftJudgesAttentionFromOthers::
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gText_ShiftJudgesAttentionFromOthers::
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.string "Shifts the JUDGE's\nattention from others.$"
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.string "Shifts the JUDGE's\n"
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.string "attention from others.$"
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gText_StartleMonHasJudgesAttention::
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gText_StartleMonHasJudgesAttention::
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.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
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.string "Startles the POKéMON that\n"
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.string "has the JUDGE's attention.$"
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gText_JamOthersMissesTurn::
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gText_JamOthersMissesTurn::
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.string "Jams the others, and misses\none turn of appeals.$"
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.string "Jams the others, and misses\n"
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.string "one turn of appeals.$"
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gText_StartleMonsMadeSameTypeAppeal::
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gText_StartleMonsMadeSameTypeAppeal::
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.string "Startles POKéMON that\nmade a same-type appeal.$"
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.string "Startles POKéMON that\n"
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.string "made a same-type appeal.$"
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gText_BadlyStartleCoolAppeals::
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gText_BadlyStartleCoolAppeals::
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.string "Badly startles POKéMON\nthat made COOL appeals.$"
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.string "Badly startles POKéMON\n"
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.string "that made COOL appeals.$"
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gText_BadlyStartleBeautyAppeals::
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gText_BadlyStartleBeautyAppeals::
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.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
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.string "Badly startles POKéMON\n"
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.string "that made BEAUTY appeals.$"
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gText_BadlyStartleCuteAppeals::
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gText_BadlyStartleCuteAppeals::
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.string "Badly startles POKéMON\nthat made CUTE appeals.$"
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.string "Badly startles POKéMON\n"
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.string "that made CUTE appeals.$"
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gText_BadlyStartleSmartAppeals::
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gText_BadlyStartleSmartAppeals::
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.string "Badly startles POKéMON\nthat made SMART appeals.$"
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.string "Badly startles POKéMON\n"
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.string "that made SMART appeals.$"
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gText_BadlyStartleToughAppeals::
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gText_BadlyStartleToughAppeals::
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.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
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.string "Badly startles POKéMON\n"
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.string "that made TOUGH appeals.$"
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gText_MakeMonAfterUserNervous::
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gText_MakeMonAfterUserNervous::
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.string "Makes one POKéMON after\nthe user nervous.$"
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.string "Makes one POKéMON after\n"
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.string "the user nervous.$"
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gText_MakeAllMonsAfterUserNervous::
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gText_MakeAllMonsAfterUserNervous::
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.string "Makes all POKéMON after\nthe user nervous.$"
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.string "Makes all POKéMON after\n"
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.string "the user nervous.$"
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gText_WorsenConditionOfThoseMadeAppeals::
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gText_WorsenConditionOfThoseMadeAppeals::
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.string "Worsens the condition of\nthose that made appeals.$"
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.string "Worsens the condition of\n"
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.string "those that made appeals.$"
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gText_BadlyStartleMonsGoodCondition::
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gText_BadlyStartleMonsGoodCondition::
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.string "Badly startles POKéMON in\ngood condition.$"
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.string "Badly startles POKéMON in\n"
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.string "good condition.$"
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gText_AppealGreatIfPerformedFirst::
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gText_AppealGreatIfPerformedFirst::
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.string "The appeal works great if\nperformed first.$"
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.string "The appeal works great if\n"
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.string "performed first.$"
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gText_AppealGreatIfPerformedLast::
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gText_AppealGreatIfPerformedLast::
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.string "The appeal works great if\nperformed last.$"
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.string "The appeal works great if\n"
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.string "performed last.$"
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gText_AppealAsGoodAsThoseBeforeIt::
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gText_AppealAsGoodAsThoseBeforeIt::
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.string "Makes the appeal as good\nas those before it.$"
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.string "Makes the appeal as good\n"
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.string "as those before it.$"
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gText_AppealAsGoodAsOneBeforeIt::
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gText_AppealAsGoodAsOneBeforeIt::
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.string "Makes the appeal as good\nas the one before it.$"
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.string "Makes the appeal as good\n"
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.string "as the one before it.$"
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gText_AppealBetterLaterItsPerformed::
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gText_AppealBetterLaterItsPerformed::
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.string "The appeal works better\nthe later it is performed.$"
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.string "The appeal works better\n"
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.string "the later it is performed.$"
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gText_AppealVariesDependingOnTiming::
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gText_AppealVariesDependingOnTiming::
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.string "The appeal's quality varies\ndepending on its timing.$"
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.string "The appeal's quality varies\n"
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.string "depending on its timing.$"
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gText_WorksWellIfSameTypeAsBefore::
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gText_WorksWellIfSameTypeAsBefore::
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.string "Works well if it's the same\ntype as the one before.$"
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.string "Works well if it's the same\n"
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.string "type as the one before.$"
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gText_WorksWellIfDifferentTypeAsBefore::
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gText_WorksWellIfDifferentTypeAsBefore::
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.string "Works well if different in\ntype than the one before.$"
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.string "Works well if different in\n"
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.string "type than the one before.$"
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gText_AffectedByAppealInFront::
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gText_AffectedByAppealInFront::
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.string "Affected by how well the\nappeal in front goes.$"
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.string "Affected by how well the\n"
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.string "appeal in front goes.$"
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gText_UpsConditionHelpsPreventNervousness::
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gText_UpsConditionHelpsPreventNervousness::
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.string "Ups the user's condition.\nHelps prevent nervousness.$"
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.string "Ups the user's condition.\n"
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.string "Helps prevent nervousness.$"
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gText_AppealWorksWellIfConditionGood::
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gText_AppealWorksWellIfConditionGood::
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.string "The appeal works well if the\nuser's condition is good.$"
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.string "The appeal works well if the\n"
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.string "user's condition is good.$"
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gText_NextAppealMadeEarlier::
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gText_NextAppealMadeEarlier::
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.string "The next appeal can be\nmade earlier next turn.$"
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.string "The next appeal can be\n"
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.string "made earlier next turn.$"
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gText_NextAppealMadeLater::
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gText_NextAppealMadeLater::
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.string "The next appeal can be\nmade later next turn.$"
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.string "The next appeal can be\n"
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.string "made later next turn.$"
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gText_TurnOrderMoreEasilyScrambled::
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gText_TurnOrderMoreEasilyScrambled::
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.string "Makes the next turn's order\nmore easily scrambled.$"
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.string "Makes the next turn's order\n"
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.string "more easily scrambled.$"
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gText_ScrambleOrderOfNextAppeals::
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gText_ScrambleOrderOfNextAppeals::
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.string "Scrambles the order of\nappeals on the next turn.$"
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.string "Scrambles the order of\n"
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.string "appeals on the next turn.$"
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gText_AppealExcitesAudienceInAnyContest::
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gText_AppealExcitesAudienceInAnyContest::
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.string "An appeal that excites the\naudience in any CONTEST.$"
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.string "An appeal that excites the\n"
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.string "audience in any CONTEST.$"
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gText_BadlyStartlesMonsGoodAppeals::
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gText_BadlyStartlesMonsGoodAppeals::
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.string "Badly startles all POKéMON\nthat made good appeals.$"
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.string "Badly startles all POKéMON\n"
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.string "that made good appeals.$"
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gText_AppealBestMoreCrowdExcited::
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gText_AppealBestMoreCrowdExcited::
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.string "The appeal works best the\nmore the crowd is excited.$"
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.string "The appeal works best the\n"
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.string "more the crowd is excited.$"
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gText_TemporarilyStopCrowdExcited::
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gText_TemporarilyStopCrowdExcited::
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.string "Temporarily stops the\ncrowd from growing excited.$"
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.string "Temporarily stops the\n"
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.string "crowd from growing excited.$"
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@ Unused move names
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@ Unused move names
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