Make battle tower compile

This commit is contained in:
DizzyEggg 2018-10-27 00:04:18 +02:00
parent 52be8eeaf1
commit 0e6fbbfe09
2 changed files with 10 additions and 16 deletions

View File

@ -1601,12 +1601,12 @@ BattleScript_EffectPerishSong::
waitanimation
printstring STRINGID_FAINTINTHREE
waitmessage 0x40
setbyte sBANK, 0x0
setbyte sBATTLER, 0x0
BattleScript_PerishSongLoop::
jumpifability BS_SCRIPTING, ABILITY_SOUNDPROOF, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte sBANK, 0x1
jumpifbytenotequal sBANK, gBattlersCount, BattleScript_PerishSongLoop
addbyte sBATTLER, 0x1
jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
BattleScript_PerishSongNotAffected::
@ -2493,7 +2493,7 @@ BattleScript_EffectYawn::
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_PrintBankAbilityMadeIneffective::
copybyte sBANK, sBANK_WITH_ABILITY
copybyte sBATTLER, sBATTLER_WITH_ABILITY
BattleScript_PrintAbilityMadeIneffective::
pause 0x20
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
@ -3523,7 +3523,7 @@ BattleScript_RapidSpinAway::
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage 0x40
copybyte gBattlerTarget, sBANK
copybyte gBattlerTarget, sBATTLER
return
BattleScript_LeechSeedFree::
@ -4030,11 +4030,11 @@ BattleScript_ShedSkinActivates::
end3
BattleScript_WeatherFormChanges::
setbyte sBANK, 0x0
setbyte sBATTLER, 0x0
BattleScript_WeatherFormChangesLoop::
trycastformdatachange
addbyte sBANK, 0x1
jumpifbytenotequal sBANK, gBattlersCount, BattleScript_WeatherFormChangesLoop
addbyte sBATTLER, 0x1
jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop
return
BattleScript_CastformChange::

View File

@ -57,18 +57,12 @@ struct UnkStruct_860DD10
extern void sub_81B8558(void);
extern u32 sub_81A39C4(void);
extern u16 sub_8162548(u8, u8);
extern u16 RandomizeFacilityTrainerMonId(u16);
extern u8 SetFacilityPtrsGetLevel(void);
extern u16 sub_81A5060(u8 monId, u8 moveSlotId);
extern u8 sub_81A50F0(u8, u8);
extern u8 sub_81A50B0(u8);
extern void SetBattleFacilityTrainerGfxId(u16, u8);
extern void sub_81A4C30(void);
extern bool8 sub_81A3610(void);
extern u16 sub_81A4FF0(u8);
extern u8 GetFrontierTrainerFrontSpriteId(u16);
extern u8 GetFrontierOpponentClass(u16);
extern void ReducePlayerPartyToThree(void);
extern u8 gUnknown_0203CEF8[];
@ -5561,7 +5555,7 @@ static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roun
u16 bestScore = 0;
u16 bestId = 0;
s32 movePower = 0;
SetFacilityPtrsGetLevel(); // Unused return variable.
SetFacilityPtrsGetLevel();
// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
for (i = 0; i < 3; i++)
@ -6425,7 +6419,7 @@ static void DecideRoundWinners(u8 roundId)
static void CopyDomeTrainerName(u8 *dst, u16 trainerId)
{
s32 i = 0;
SetFacilityPtrsGetLevel(); // Unused return value.
SetFacilityPtrsGetLevel();
if (trainerId == TRAINER_FRONTIER_BRAIN)
{