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@ -312,8 +312,8 @@
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#define FLAG_POWDER (1 << 19)
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#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
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#define FLAG_DANCE (1 << 21)
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#define FLAG_DMG_2X_IN_AIR (1 << 22) // X2 dmg on air, always hits target on air
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#define FLAG_DMG_IN_AIR (1 << 23) // dmg is normal, always hits target on air
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#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
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#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
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// Split defines.
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#define SPLIT_PHYSICAL 0x0
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