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https://github.com/Ninjdai1/pokeemerald.git
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Intial commit for decomp fire
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parent
6068495619
commit
0f82e5caf7
29
asm/fire.s
29
asm/fire.s
@ -5,35 +5,6 @@
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.text
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thumb_func_start sub_8108EC8
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sub_8108EC8: @ 8108EC8
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0]
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strh r0, [r4, 0x2E]
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movs r0, 0x3C
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strh r0, [r4, 0x30]
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movs r0, 0x9
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strh r0, [r4, 0x32]
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movs r0, 0x1E
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strh r0, [r4, 0x34]
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movs r0, 0xFE
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lsls r0, 8
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strh r0, [r4, 0x36]
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ldr r1, =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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ldr r1, =sub_80A634C
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str r1, [r4, 0x1C]
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adds r0, r4, 0
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bl _call_via_r1
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8108EC8
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thumb_func_start sub_8108F08
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sub_8108F08: @ 8108F08
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push {r4,r5,lr}
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@ -158,6 +158,7 @@ SECTIONS {
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asm/battle_anim_effects_1.o(.text);
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asm/battle_anim_effects_2.o(.text);
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asm/water.o(.text);
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src/fire.o(.text);
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asm/fire.o(.text);
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asm/electric.o(.text);
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asm/ice.o(.text);
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14
src/fire.c
14
src/fire.c
@ -436,3 +436,17 @@ const s8 gUnknown_08595694[16] =
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{
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-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
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};
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void sub_8108EC8(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[0];
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sprite->data[1] = 0x3C;
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sprite->data[2] = 0x9;
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sprite->data[3] = 0x1E;
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sprite->data[4] = 0xFE00;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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sprite->callback = sub_80A634C;
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sprite->callback(sprite);
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}
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