Merge pull request #13 from Tetrable/battle_engine_v2

Add periods to the end of ability descriptions.
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DizzyEggg 2018-09-17 20:03:32 +02:00 committed by GitHub
commit 1018b8f2a8
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2 changed files with 145 additions and 145 deletions

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@ -76,150 +76,150 @@ static const u8 sPurePowerDescription[] = _("Raises ATTACK.");
static const u8 sShellArmorDescription[] = _("Blocks critical hits."); static const u8 sShellArmorDescription[] = _("Blocks critical hits.");
static const u8 sCacophonyDescription[] = _("Avoids sound-based moves."); static const u8 sCacophonyDescription[] = _("Avoids sound-based moves.");
static const u8 sAirLockDescription[] = _("Negates weather effects."); static const u8 sAirLockDescription[] = _("Negates weather effects.");
static const u8 sTangledFeetDescription[] = _("Ups evasion if confused"); static const u8 sTangledFeetDescription[] = _("Ups evasion if confused.");
static const u8 sMotorDriveDescription[] = _("Electricity raises Speed"); static const u8 sMotorDriveDescription[] = _("Electricity raises Speed.");
static const u8 sRivalryDescription[] = _("Powers up against rivals"); static const u8 sRivalryDescription[] = _("Powers up against rivals.");
static const u8 sSteadfastDescription[] = _("Flinching raises Speed"); static const u8 sSteadfastDescription[] = _("Flinching raises Speed.");
static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail"); static const u8 sSnowCloakDescription[] = _("Ups evasion in Hail.");
static const u8 sGluttonyDescription[] = _("Eats Berries early"); static const u8 sGluttonyDescription[] = _("Eats Berries early.");
static const u8 sAngerPointDescription[] = _("Critical hits raise Attack"); static const u8 sAngerPointDescription[] = _("Critical hits raise Attack.");
static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed"); static const u8 sUnburdenDescription[] = _("Using a hold item ups Speed.");
static const u8 sHeatproofDescription[] = _("Heat and burn protection"); static const u8 sHeatproofDescription[] = _("Heat and burn protection.");
static const u8 sSimpleDescription[] = _("Prone to wild stat changes"); static const u8 sSimpleDescription[] = _("Prone to wild stat changes.");
static const u8 sDrySkinDescription[] = _("Prefers moisture to heat"); static const u8 sDrySkinDescription[] = _("Prefers moisture to heat.");
static const u8 sDownloadDescription[] = _("Adjusts power favorably"); static const u8 sDownloadDescription[] = _("Adjusts power favorably.");
static const u8 sIronFistDescription[] = _("Boosts punching moves"); static const u8 sIronFistDescription[] = _("Boosts punching moves.");
static const u8 sPoisonHealDescription[] = _("Restores HP if poisoned"); static const u8 sPoisonHealDescription[] = _("Restores HP if poisoned.");
static const u8 sAdaptabilityDescription[] = _("Boosts same type attacks"); static const u8 sAdaptabilityDescription[] = _("Boosts same type attacks.");
static const u8 sSkillLinkDescription[] = _("Multi-hit moves hit 5 times"); static const u8 sSkillLinkDescription[] = _("Multi-hit moves hit 5 times.");
static const u8 sHydrationDescription[] = _("Cures status in rain"); static const u8 sHydrationDescription[] = _("Cures status in rain.");
static const u8 sSolarPowerDescription[] = _("Powers up in sunshine"); static const u8 sSolarPowerDescription[] = _("Powers up in sunshine.");
static const u8 sQuickFeetDescription[] = _("Ups Speed if suffering"); static const u8 sQuickFeetDescription[] = _("Ups Speed if suffering.");
static const u8 sNormalizeDescription[] = _("Moves become Normal-type"); static const u8 sNormalizeDescription[] = _("Moves become Normal-type.");
static const u8 sSniperDescription[] = _("Boosts critical hits"); static const u8 sSniperDescription[] = _("Boosts critical hits.");
static const u8 sMagicGuardDescription[] = _("Only damaged by attacks"); static const u8 sMagicGuardDescription[] = _("Only damaged by attacks.");
static const u8 sNoGuardDescription[] = _("Ensures that all moves hit"); static const u8 sNoGuardDescription[] = _("Ensures that all moves hit.");
static const u8 sStallDescription[] = _("Always moves last"); static const u8 sStallDescription[] = _("Always moves last.");
static const u8 sTechnicianDescription[] = _("Boosts weaker moves"); static const u8 sTechnicianDescription[] = _("Boosts weaker moves.");
static const u8 sLeafGuardDescription[] = _("Blocks status in sunshine"); static const u8 sLeafGuardDescription[] = _("Blocks status in sunshine.");
static const u8 sKlutzDescription[] = _("Cant use hold items"); static const u8 sKlutzDescription[] = _("Cant use hold items.");
static const u8 sMoldBreakerDescription[] = _("Moves hit through abilities"); static const u8 sMoldBreakerDescription[] = _("Moves hit through abilities.");
static const u8 sSuperLuckDescription[] = _("Critical hits land often"); static const u8 sSuperLuckDescription[] = _("Critical hits land often.");
static const u8 sAftermathDescription[] = _("Fainting damages the foe"); static const u8 sAftermathDescription[] = _("Fainting damages the foe.");
static const u8 sAnticipationDescription[] = _("Senses dangerous moves"); static const u8 sAnticipationDescription[] = _("Senses dangerous moves.");
static const u8 sForewarnDescription[] = _("Determines a foes move"); static const u8 sForewarnDescription[] = _("Determines a foes move.");
static const u8 sUnawareDescription[] = _("Ignores stat changes"); static const u8 sUnawareDescription[] = _("Ignores stat changes.");
static const u8 sTintedLensDescription[] = _("Ups “not very effective“"); static const u8 sTintedLensDescription[] = _("Ups “not very effective“.");
static const u8 sFilterDescription[] = _("Weakens “super effective.“"); static const u8 sFilterDescription[] = _("Weakens “super effective.“.");
static const u8 sSlowStartDescription[] = _("Takes a while to get going"); static const u8 sSlowStartDescription[] = _("Takes a while to get going.");
static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon"); static const u8 sScrappyDescription[] = _("Hits Ghost-type Pokémon.");
static const u8 sStormDrainDescription[] = _("Draws in Water moves"); static const u8 sStormDrainDescription[] = _("Draws in Water moves.");
static const u8 sIceBodyDescription[] = _("Slight HP recovery in Hail"); static const u8 sIceBodyDescription[] = _("Slight HP recovery in Hail.");
static const u8 sSnowWarningDescription[] = _("Summons a hailstorm"); static const u8 sSnowWarningDescription[] = _("Summons a hailstorm.");
static const u8 sHoneyGatherDescription[] = _("May gather Honey"); static const u8 sHoneyGatherDescription[] = _("May gather Honey.");
static const u8 sFriskDescription[] = _("Checks a foes item"); static const u8 sFriskDescription[] = _("Checks a foes item.");
static const u8 sRecklessDescription[] = _("Boosts moves with recoil"); static const u8 sRecklessDescription[] = _("Boosts moves with recoil.");
static const u8 sMultitypeDescription[] = _("Changes type to its Plate"); static const u8 sMultitypeDescription[] = _("Changes type to its Plate.");
static const u8 sFlowerGiftDescription[] = _("Transforms in sunshine"); static const u8 sFlowerGiftDescription[] = _("Transforms in sunshine.");
static const u8 sBadDreamsDescription[] = _("Damages sleeping Pokémon"); static const u8 sBadDreamsDescription[] = _("Damages sleeping Pokémon.");
static const u8 sPickpocketDescription[] = _("Steals the foes held item"); static const u8 sPickpocketDescription[] = _("Steals the foes held item.");
static const u8 sSheerForceDescription[] = _("Trades effects for power"); static const u8 sSheerForceDescription[] = _("Trades effects for power.");
static const u8 sContraryDescription[] = _("Inverts stat changes"); static const u8 sContraryDescription[] = _("Inverts stat changes.");
static const u8 sUnnerveDescription[] = _("Foes cant eat Berries"); static const u8 sUnnerveDescription[] = _("Foes cant eat Berries.");
static const u8 sDefiantDescription[] = _("Lowered stats up Attack"); static const u8 sDefiantDescription[] = _("Lowered stats up Attack.");
static const u8 sDefeatistDescription[] = _("Gives up at half HP"); static const u8 sDefeatistDescription[] = _("Gives up at half HP.");
static const u8 sCursedBodyDescription[] = _("Disables moves on contact"); static const u8 sCursedBodyDescription[] = _("Disables moves on contact.");
static const u8 sHealerDescription[] = _("Heals partner Pokémon"); static const u8 sHealerDescription[] = _("Heals partner Pokémon.");
static const u8 sFriendGuardDescription[] = _("Lowers damage to partner"); static const u8 sFriendGuardDescription[] = _("Lowers damage to partner.");
static const u8 sWeakArmorDescription[] = _("Its stats change when hit"); static const u8 sWeakArmorDescription[] = _("Its stats change when hit.");
static const u8 sHeavyMetalDescription[] = _("Doubles weight"); static const u8 sHeavyMetalDescription[] = _("Doubles weight.");
static const u8 sLightMetalDescription[] = _("Halves weight"); static const u8 sLightMetalDescription[] = _("Halves weight.");
static const u8 sMultiscaleDescription[] = _("Halves damage at full HP"); static const u8 sMultiscaleDescription[] = _("Halves damage at full HP.");
static const u8 sToxicBoostDescription[] = _("Ups Attack if poisoned"); static const u8 sToxicBoostDescription[] = _("Ups Attack if poisoned.");
static const u8 sFlareBoostDescription[] = _("Ups Sp. Atk if burned"); static const u8 sFlareBoostDescription[] = _("Ups Sp. Atk if burned.");
static const u8 sHarvestDescription[] = _("May recycle a used Berry"); static const u8 sHarvestDescription[] = _("May recycle a used Berry.");
static const u8 sTelepathyDescription[] = _("Cant be damaged by an ally"); static const u8 sTelepathyDescription[] = _("Cant be damaged by an ally.");
static const u8 sMoodyDescription[] = _("Stats change gradually"); static const u8 sMoodyDescription[] = _("Stats change gradually.");
static const u8 sOvercoatDescription[] = _("Blocks weather and powder"); static const u8 sOvercoatDescription[] = _("Blocks weather and powder.");
static const u8 sBigPecksDescription[] = _("Prevents Defense loss"); static const u8 sBigPecksDescription[] = _("Prevents Defense loss.");
static const u8 sSandRushDescription[] = _("Ups Speed in a sandstorm"); static const u8 sSandRushDescription[] = _("Ups Speed in a sandstorm.");
static const u8 sWonderSkinDescription[] = _("May avoid status problems"); static const u8 sWonderSkinDescription[] = _("May avoid status problems.");
static const u8 sAnalyticDescription[] = _("Moving last boosts power"); static const u8 sAnalyticDescription[] = _("Moving last boosts power.");
static const u8 sIllusionDescription[] = _("Appears as a partner"); static const u8 sIllusionDescription[] = _("Appears as a partner.");
static const u8 sImposterDescription[] = _("Transforms into the foe"); static const u8 sImposterDescription[] = _("Transforms into the foe.");
static const u8 sInfiltratorDescription[] = _("Passes through barriers"); static const u8 sInfiltratorDescription[] = _("Passes through barriers.");
static const u8 sMummyDescription[] = _("Spreads with contact"); static const u8 sMummyDescription[] = _("Spreads with contact.");
static const u8 sMoxieDescription[] = _("KOs raise Attack"); static const u8 sMoxieDescription[] = _("KOs raise Attack.");
static const u8 sJustifiedDescription[] = _("Dark hits raise Attack"); static const u8 sJustifiedDescription[] = _("Dark hits raise Attack.");
static const u8 sRattledDescription[] = _("Raises Speed when scared"); static const u8 sRattledDescription[] = _("Raises Speed when scared.");
static const u8 sMagicBounceDescription[] = _("Reflects status moves"); static const u8 sMagicBounceDescription[] = _("Reflects status moves.");
static const u8 sSapSipperDescription[] = _("Turns grass into Attack"); static const u8 sSapSipperDescription[] = _("Grass increases Attack.");
static const u8 sPranksterDescription[] = _("Status moves go first"); static const u8 sPranksterDescription[] = _("Status moves go first.");
static const u8 sSandForceDescription[] = _("Powers up in a sandstorm"); static const u8 sSandForceDescription[] = _("Powers up in a sandstorm.");
static const u8 sZenModeDescription[] = _("Transforms at half HP"); static const u8 sZenModeDescription[] = _("Transforms at half HP.");
static const u8 sVictoryStarDescription[] = _("Raises party accuracy"); static const u8 sVictoryStarDescription[] = _("Raises party accuracy.");
static const u8 sAromaVeilDescription[] = _("Prevents limiting of moves"); static const u8 sAromaVeilDescription[] = _("Prevents limiting of moves.");
static const u8 sFlowerVeilDescription[] = _("Protects Grass-types"); static const u8 sFlowerVeilDescription[] = _("Protects Grass-types.");
static const u8 sCheekPouchDescription[] = _("Eating Berries restores HP"); static const u8 sCheekPouchDescription[] = _("Eating Berries restores HP.");
static const u8 sProteanDescription[] = _("Changes type to used move"); static const u8 sProteanDescription[] = _("Changes type to used move.");
static const u8 sFurCoatDescription[] = _("Raises Defense"); static const u8 sFurCoatDescription[] = _("Raises Defense.");
static const u8 sBulletproofDescription[] = _("Avoids some projectiles"); static const u8 sBulletproofDescription[] = _("Avoids some projectiles.");
static const u8 sCompetitiveDescription[] = _("Lowered stats up Sp. Atk"); static const u8 sCompetitiveDescription[] = _("Lowered stats up Sp. Atk.");
static const u8 sStrongJawDescription[] = _("Boosts biting moves"); static const u8 sStrongJawDescription[] = _("Boosts biting moves.");
static const u8 sRefrigerateDescription[] = _("Normal moves become Ice"); static const u8 sRefrigerateDescription[] = _("Normal moves become Ice.");
static const u8 sSweetVeilDescription[] = _("Prevents party from sleep"); static const u8 sSweetVeilDescription[] = _("Prevents party from sleep.");
static const u8 sStanceChangeDescription[] = _("Transforms as it battles"); static const u8 sStanceChangeDescription[] = _("Transforms as it battles.");
static const u8 sGaleWingsDescription[] = _("Flying moves go first"); static const u8 sGaleWingsDescription[] = _("Flying moves go first.");
static const u8 sMegaLauncherDescription[] = _("Boosts pulse moves"); static const u8 sMegaLauncherDescription[] = _("Boosts pulse moves.");
static const u8 sGrassPeltDescription[] = _("Ups Defense in grass"); static const u8 sGrassPeltDescription[] = _("Ups Defense in grass.");
static const u8 sSymbiosisDescription[] = _("Passes its item to an ally"); static const u8 sSymbiosisDescription[] = _("Passes its item to an ally.");
static const u8 sToughClawsDescription[] = _("Boosts contact moves"); static const u8 sToughClawsDescription[] = _("Boosts contact moves.");
static const u8 sPixilateDescription[] = _("Normal moves become Fairy"); static const u8 sPixilateDescription[] = _("Normal moves become Fairy.");
static const u8 sGooeyDescription[] = _("Lowers Speed on contact"); static const u8 sGooeyDescription[] = _("Lowers Speed on contact.");
static const u8 sAerilateDescription[] = _("Normal moves become Flying"); static const u8 sAerilateDescription[] = _("Normal moves become Flying.");
static const u8 sParentalBondDescription[] = _("Moves hit twice"); static const u8 sParentalBondDescription[] = _("Moves hit twice.");
static const u8 sDarkAuraDescription[] = _("Boosts Dark moves"); static const u8 sDarkAuraDescription[] = _("Boosts Dark moves.");
static const u8 sFairyAuraDescription[] = _("Boosts Fairy moves"); static const u8 sFairyAuraDescription[] = _("Boosts Fairy moves.");
static const u8 sAuraBreakDescription[] = _("Reverse aura abilities"); static const u8 sAuraBreakDescription[] = _("Reverse aura abilities.");
static const u8 sPrimordialSeaDescription[] = _("Summons heavy rain"); static const u8 sPrimordialSeaDescription[] = _("Summons heavy rain.");
static const u8 sDesolateLandDescription[] = _("Summons intense sunlight"); static const u8 sDesolateLandDescription[] = _("Summons intense sunlight.");
static const u8 sDeltaStreamDescription[] = _("Summons strong winds"); static const u8 sDeltaStreamDescription[] = _("Summons strong winds.");
static const u8 sStaminaDescription[] = _("Boosts Defense when hit"); static const u8 sStaminaDescription[] = _("Boosts Defense when hit.");
static const u8 sWimpOutDescription[] = _("Flees at half HP"); static const u8 sWimpOutDescription[] = _("Flees at half HP.");
static const u8 sWaterCompactionDescription[] = _("Water boosts Defense"); static const u8 sWaterCompactionDescription[] = _("Water boosts Defense.");
static const u8 sMercilessDescription[] = _("Criticals poisoned foes"); static const u8 sMercilessDescription[] = _("Criticals poisoned foes.");
static const u8 sShieldsDownDescription[] = _("Shell breaks at half HP"); static const u8 sShieldsDownDescription[] = _("Shell breaks at half HP.");
static const u8 sStakeoutDescription[] = _("Stronger as foes switch in"); static const u8 sStakeoutDescription[] = _("Stronger as foes switch in.");
static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns"); static const u8 sWaterBubbleDescription[] = _("Guards from fire and burns.");
static const u8 sSteelworkerDescription[] = _("Powers up Steel moves"); static const u8 sSteelworkerDescription[] = _("Powers up Steel moves.");
static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP"); static const u8 sBerserkDescription[] = _("Boosts Sp. Atk at low HP.");
static const u8 sSlushRushDescription[] = _("Raises Speed in hail"); static const u8 sSlushRushDescription[] = _("Raises Speed in hail.");
static const u8 sLongReachDescription[] = _("Never makes contact"); static const u8 sLongReachDescription[] = _("Never makes contact.");
static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water"); static const u8 sLiquidVoiceDescription[] = _("Makes sound moves Water.");
static const u8 sTriageDescription[] = _("Healing moves go first"); static const u8 sTriageDescription[] = _("Healing moves go first.");
static const u8 sGalvanizeDescription[] = _("Normal moves turn Electric"); static const u8 sGalvanizeDescription[] = _("Normal moves turn Electric.");
static const u8 sSurgeSurferDescription[] = _("Faster on electricity"); static const u8 sSurgeSurferDescription[] = _("Faster on electricity.");
static const u8 sSchoolingDescription[] = _("Forms a school when strong"); static const u8 sSchoolingDescription[] = _("Forms a school when strong.");
static const u8 sDisguiseDescription[] = _("Decoy protects it once"); static const u8 sDisguiseDescription[] = _("Decoy protects it once.");
static const u8 sBattleBondDescription[] = _("Changes form after a KO"); static const u8 sBattleBondDescription[] = _("Changes form after a KO.");
static const u8 sPowerConstructDescription[] = _("Cells aid it when weakened"); static const u8 sPowerConstructDescription[] = _("Cells aid it when weakened.");
static const u8 sCorrosionDescription[] = _("Poisons any type"); static const u8 sCorrosionDescription[] = _("Poisons any type.");
static const u8 sComatoseDescription[] = _("Always drowsing"); static const u8 sComatoseDescription[] = _("Always drowsing.");
static const u8 sQueenlyMajestyDescription[] = _("Protects from priority"); static const u8 sQueenlyMajestyDescription[] = _("Protects from priority.");
static const u8 sInnardsOutDescription[] = _("Hurts foe when defeated"); static const u8 sInnardsOutDescription[] = _("Hurts foe when defeated.");
static const u8 sDancerDescription[] = _("Dances along with others"); static const u8 sDancerDescription[] = _("Dances along with others.");
static const u8 sBatteryDescription[] = _("Boosts allys Sp. Atk"); static const u8 sBatteryDescription[] = _("Boosts allys Sp. Atk.");
static const u8 sFluffyDescription[] = _("Tougher but flammable"); static const u8 sFluffyDescription[] = _("Tougher but flammable.");
static const u8 sSoulHeartDescription[] = _("KOs raise Sp. Atk"); static const u8 sSoulHeartDescription[] = _("KOs raise Sp. Atk.");
static const u8 sTanglingHairDescription[] = _("Contact lowers Speed"); static const u8 sTanglingHairDescription[] = _("Contact lowers Speed.");
static const u8 sReceiverDescription[] = _("Copies allys ability"); static const u8 sReceiverDescription[] = _("Copies allys ability.");
static const u8 sBeastBoostDescription[] = _("KOs boost best stat"); static const u8 sBeastBoostDescription[] = _("KOs boost best stat.");
static const u8 sRKSSystemDescription[] = _("Memories change its type"); static const u8 sRKSSystemDescription[] = _("Memories change its type.");
static const u8 sElectricSurgeDescription[] = _("Field becomes Electric"); static const u8 sElectricSurgeDescription[] = _("Field becomes Electric.");
static const u8 sPsychicSurgeDescription[] = _("Field becomes weird"); static const u8 sPsychicSurgeDescription[] = _("Field becomes weird.");
static const u8 sMistySurgeDescription[] = _("Field becomes misty"); static const u8 sMistySurgeDescription[] = _("Field becomes misty.");
static const u8 sGrassySurgeDescription[] = _("Field becomes grassy"); static const u8 sGrassySurgeDescription[] = _("Field becomes grassy.");
static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction"); static const u8 sFullMetalBodyDescription[] = _("Prevents stat reduction.");
const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] = const u8 gAbilityNames[ABILITIES_COUNT_GEN7][ABILITY_NAME_LENGTH + 1] =
{ {