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Start battle_transition documenting
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@ -47,8 +47,14 @@
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#include "constants/trainers.h"
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#include "constants/trainers.h"
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#include "constants/trainer_hill.h"
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#include "constants/trainer_hill.h"
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enum
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enum {
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{
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TRANSITION_TYPE_NORMAL,
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TRANSITION_TYPE_CAVE,
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TRANSITION_TYPE_FLASH,
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TRANSITION_TYPE_WATER,
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};
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enum {
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TRAINER_PARAM_LOAD_VAL_8BIT,
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TRAINER_PARAM_LOAD_VAL_8BIT,
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TRAINER_PARAM_LOAD_VAL_16BIT,
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TRAINER_PARAM_LOAD_VAL_16BIT,
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TRAINER_PARAM_LOAD_VAL_32BIT,
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TRAINER_PARAM_LOAD_VAL_32BIT,
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@ -85,7 +91,6 @@ static void HandleRematchVarsOnBattleEnd(void);
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static const u8 *GetIntroSpeechOfApproachingTrainer(void);
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static const u8 *GetIntroSpeechOfApproachingTrainer(void);
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static const u8 *GetTrainerCantBattleSpeech(void);
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static const u8 *GetTrainerCantBattleSpeech(void);
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// ewram vars
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EWRAM_DATA static u16 sTrainerBattleMode = 0;
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EWRAM_DATA static u16 sTrainerBattleMode = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
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@ -103,24 +108,22 @@ EWRAM_DATA static u8 *sTrainerBBattleScriptRetAddr = NULL;
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EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
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EWRAM_DATA static bool8 sShouldCheckTrainerBScript = FALSE;
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EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
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EWRAM_DATA static u8 sNoOfPossibleTrainerRetScripts = 0;
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// const rom data
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// The first transition is used if the enemy pokemon are lower level than our pokemon.
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// The first transition is used if the enemy pokemon are lower level than our pokemon.
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// Otherwise, the second transition is used.
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// Otherwise, the second transition is used.
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static const u8 sBattleTransitionTable_Wild[][2] =
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static const u8 sBattleTransitionTable_Wild[][2] =
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{
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{
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{B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE}, // Normal
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_SLICE, B_TRANSITION_WHITEFADE},
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{B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES}, // Cave
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_CLOCKWISE_BLACKFADE, B_TRANSITION_GRID_SQUARES},
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{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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{B_TRANSITION_WAVE, B_TRANSITION_RIPPLE}, // Water
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_WAVE, B_TRANSITION_RIPPLE},
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};
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};
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static const u8 sBattleTransitionTable_Trainer[][2] =
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static const u8 sBattleTransitionTable_Trainer[][2] =
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{
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{
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{B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS}, // Normal
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[TRANSITION_TYPE_NORMAL] = {B_TRANSITION_POKEBALLS_TRAIL, B_TRANSITION_SHARDS},
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{B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL}, // Cave
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[TRANSITION_TYPE_CAVE] = {B_TRANSITION_SHUFFLE, B_TRANSITION_BIG_POKEBALL},
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{B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES}, // Cave with flash used
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[TRANSITION_TYPE_FLASH] = {B_TRANSITION_BLUR, B_TRANSITION_GRID_SQUARES},
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{B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE}, // Water
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[TRANSITION_TYPE_WATER] = {B_TRANSITION_SWIRL, B_TRANSITION_RIPPLE},
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};
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};
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// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
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// Battle Frontier (excluding Pyramid and Dome, which have their own tables below)
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@ -697,20 +700,20 @@ static u8 GetBattleTransitionTypeByMap(void)
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PlayerGetDestCoords(&x, &y);
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PlayerGetDestCoords(&x, &y);
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tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
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tileBehavior = MapGridGetMetatileBehaviorAt(x, y);
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if (Overworld_GetFlashLevel())
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if (Overworld_GetFlashLevel())
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return B_TRANSITION_SHUFFLE;
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return TRANSITION_TYPE_FLASH;
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if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
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if (!MetatileBehavior_IsSurfableWaterOrUnderwater(tileBehavior))
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{
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{
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switch (gMapHeader.mapType)
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switch (gMapHeader.mapType)
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{
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{
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case MAP_TYPE_UNDERGROUND:
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case MAP_TYPE_UNDERGROUND:
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return B_TRANSITION_SWIRL;
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return TRANSITION_TYPE_CAVE;
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case MAP_TYPE_UNDERWATER:
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case MAP_TYPE_UNDERWATER:
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return B_TRANSITION_BIG_POKEBALL;
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return TRANSITION_TYPE_WATER;
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default:
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default:
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return B_TRANSITION_BLUR;
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return TRANSITION_TYPE_NORMAL;
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}
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}
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}
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}
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return B_TRANSITION_BIG_POKEBALL;
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return TRANSITION_TYPE_WATER;
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}
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}
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static u16 GetSumOfPlayerPartyLevel(u8 numMons)
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static u16 GetSumOfPlayerPartyLevel(u8 numMons)
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