Merge pull request #1345 from GriffinRichards/doc-rtcscreen

Document/clean up some minor screens
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huderlem 2021-02-28 10:03:22 -06:00 committed by GitHub
commit 10c77f1bc2
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 454 additions and 347 deletions

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@ -29,6 +29,11 @@ struct SaveSectionOffsets
u16 size;
};
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
#define SECTOR_SIZE (SECTOR_DATA_SIZE + SECTOR_FOOTER_SIZE)
// Emerald changes this definition to be the sectors per slot.
#define NUM_SECTORS_PER_SLOT 16

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@ -12,40 +12,42 @@
#include "text.h"
#include "menu.h"
#include "m4a.h"
#include "constants/rgb.h"
// Static type declarations
typedef struct {
struct {
u8 state;
u8 unk1;
u16 unk2;
u8 curScene;
u16 timer;
struct MultiBootParam mb;
} berryfix_t;
} static * sBerryFix;
// Static RAM declarations
static berryfix_t *berry_fix_mb_manager;
// Static ROM declarations
static void berry_fix_main(void);
static void berry_fix_gpu_set(void);
static int berry_fix_text_update(int);
static void berry_fix_text_print(int);
static void berry_fix_bg_hide(void);
// .rodata
static void BerryFix_Main(void);
static void BerryFix_GpuSet(void);
static int BerryFix_TrySetScene(int);
static void BerryFix_SetScene(int);
static void BerryFix_HideScene(void);
static const u8 sText_BerryProgramUpdate[] = _("Berry Program Update");
static const u8 sText_RubySapphire[] = _("Ruby/Sapphire");
static const u8 sText_Emerald[] = _("Emerald");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\nRuby/Sapphire Game Pak will be updated.\n{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\nGame Boy Advance system matches this.\n{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\nNO: Turn off the power and try again.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\nRuby/Sapphire while holding START and\nSELECT simultaneously. Then, ensure\nthe picture above appears.");
static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\nunplug the Game Boy Advance Game\nLink Cable.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\nPOKéMON Ruby/Sapphire screen.");
static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
static const u8 sText_BerryProgramWillBeUpdatedPressA[] = _("The Berry Program on your POKéMON\n"
"Ruby/Sapphire Game Pak will be updated.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Press the A Button.");
static const u8 sText_EnsureGBAConnectionMatches[] = _("Please ensure the connection of your\n"
"Game Boy Advance system matches this.\n"
"{COLOR RED}{SHADOW LIGHT_RED}YES: Press the A Button.\n"
"NO: Turn off the power and try again.");
static const u8 sText_TurnOffPowerHoldingStartSelect[] = _("Please turn on the power of POKéMON\n"
"Ruby/Sapphire while holding START and\n"
"SELECT simultaneously. Then, ensure\n"
"the picture above appears.");
static const u8 sText_TransmittingPleaseWait[] = _("Transmitting. Please wait.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please do not turn off the power or\n"
"unplug the Game Boy Advance Game\nLink Cable.");
static const u8 sText_PleaseFollowInstructionsOnScreen[] = _("Please follow the instructions on your\n"
"POKéMON Ruby/Sapphire screen.");
static const u8 sText_TransmissionFailureTryAgain[] = _("Transmission failure.\n"
"{COLOR RED}{SHADOW LIGHT_RED}Please try again.");
static const struct BgTemplate sBerryFixBgTemplates[] = {
{
@ -108,52 +110,66 @@ static const struct WindowTemplate sBerryFixWindowTemplates[] = {
DUMMY_WIN_TEMPLATE
};
static const u16 sUnknown_08618138[] = {
0x7fff, 0x7fff, 0x318c, 0x675a,
0x043c, 0x3aff, 0x0664, 0x4bd2,
0x6546, 0x7b14, 0x7fff, 0x318c,
0x675a, 0, 0, 0
static const u16 sBerryFixPalColors[] = {
RGB_WHITE, RGB_WHITE, RGB(12, 12, 12), RGB(26, 26, 25),
RGB(28, 1, 1), RGB(31, 23, 14), RGB(4, 19, 1), RGB(18, 30, 18),
RGB(6, 10, 25), RGB(20, 24, 30), RGB_WHITE, RGB(12, 12, 12),
RGB(26, 26, 25), RGB_BLACK, RGB_BLACK, RGB_BLACK
};
static const u8 sBerryProgramTextColors[] = {TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3};
static const u8 sGameTitleTextColors[] = { TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_DYNAMIC_COLOR_4};
static const u8 *const sBerryProgramTexts[] = {
sText_EnsureGBAConnectionMatches,
sText_TurnOffPowerHoldingStartSelect,
sText_TransmittingPleaseWait,
sText_PleaseFollowInstructionsOnScreen,
sText_TransmissionFailureTryAgain,
sText_BerryProgramWillBeUpdatedPressA
enum {
SCENE_ENSURE_CONNECT,
SCENE_TURN_OFF_POWER,
SCENE_TRANSMITTING,
SCENE_FOLLOW_INSTRUCT,
SCENE_TRANSMIT_FAILED,
SCENE_BEGIN,
SCENE_NONE
};
static const u8 *const sBerryProgramTexts[] = {
[SCENE_ENSURE_CONNECT] = sText_EnsureGBAConnectionMatches,
[SCENE_TURN_OFF_POWER] = sText_TurnOffPowerHoldingStartSelect,
[SCENE_TRANSMITTING] = sText_TransmittingPleaseWait,
[SCENE_FOLLOW_INSTRUCT] = sText_PleaseFollowInstructionsOnScreen,
[SCENE_TRANSMIT_FAILED] = sText_TransmissionFailureTryAgain,
[SCENE_BEGIN] = sText_BerryProgramWillBeUpdatedPressA
};
static const struct {
const u32 *gfx;
const u32 *tilemap;
const u16 *pltt;
const u16 *palette;
} sBerryFixGraphics[] = {
{
[SCENE_ENSURE_CONNECT] = {
gBerryFixGameboy_Gfx,
gBerryFixGameboy_Tilemap,
gBerryFixGameboy_Pal
}, {
},
[SCENE_TURN_OFF_POWER] = {
gBerryFixGameboyLogo_Gfx,
gBerryFixGameboyLogo_Tilemap,
gBerryFixGameboyLogo_Pal
}, {
},
[SCENE_TRANSMITTING] = {
gBerryFixGbaTransfer_Gfx,
gBerryFixGbaTransfer_Tilemap,
gBerryFixGbaTransfer_Pal
}, {
},
[SCENE_FOLLOW_INSTRUCT] = {
gBerryFixGbaTransferHighlight_Gfx,
gBerryFixGbaTransferHighlight_Tilemap,
gBerryFixGbaTransferHighlight_Pal
}, {
},
[SCENE_TRANSMIT_FAILED] = {
gBerryFixGbaTransferError_Gfx,
gBerryFixGbaTransferError_Tilemap,
gBerryFixGbaTransferError_Pal
}, {
},
[SCENE_BEGIN] = {
gBerryFixWindow_Gfx,
gBerryFixWindow_Tilemap,
gBerryFixWindow_Pal
@ -163,7 +179,16 @@ static const struct {
extern const u8 gMultiBootProgram_BerryGlitchFix_Start[0x3BF4];
extern const u8 gMultiBootProgram_BerryGlitchFix_End[];
// .text
enum {
MAINSTATE_INIT,
MAINSTATE_BEGIN,
MAINSTATE_CONNECT,
MAINSTATE_INIT_MULTIBOOT,
MAINSTATE_MULTIBOOT,
MAINSTATE_TRANSMIT,
MAINSTATE_EXIT,
MAINSTATE_FAILED,
};
void CB2_InitBerryFixProgram(void)
{
@ -175,81 +200,79 @@ void CB2_InitBerryFixProgram(void)
ResetTasks();
ScanlineEffect_Stop();
SetGpuReg(REG_OFFSET_DISPCNT, 0);
berry_fix_mb_manager = AllocZeroed(0x50);
berry_fix_mb_manager->state = 0;
berry_fix_mb_manager->unk1 = 6;
SetMainCallback2(berry_fix_main);
sBerryFix = AllocZeroed(sizeof(*sBerryFix));
sBerryFix->state = MAINSTATE_INIT;
sBerryFix->curScene = SCENE_NONE;
SetMainCallback2(BerryFix_Main);
}
static void berry_fix_main(void)
#define TryScene(sceneNum) BerryFix_TrySetScene(sceneNum) == (sceneNum)
static void BerryFix_Main(void)
{
switch (berry_fix_mb_manager->state)
switch (sBerryFix->state)
{
case 0:
berry_fix_gpu_set();
berry_fix_mb_manager->state = 1;
case MAINSTATE_INIT:
BerryFix_GpuSet();
sBerryFix->state = MAINSTATE_BEGIN;
break;
case 1:
if (berry_fix_text_update(5) == 5 && (JOY_NEW(A_BUTTON)))
case MAINSTATE_BEGIN:
if (TryScene(SCENE_BEGIN) && (JOY_NEW(A_BUTTON)))
sBerryFix->state = MAINSTATE_CONNECT;
break;
case MAINSTATE_CONNECT:
if (TryScene(SCENE_ENSURE_CONNECT) && (JOY_NEW(A_BUTTON)))
sBerryFix->state = MAINSTATE_INIT_MULTIBOOT;
break;
case MAINSTATE_INIT_MULTIBOOT:
if (TryScene(SCENE_TURN_OFF_POWER))
{
berry_fix_mb_manager->state = 2;
sBerryFix->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start;
sBerryFix->mb.server_type = 0;
MultiBootInit(&sBerryFix->mb);
sBerryFix->timer = 0;
sBerryFix->state = MAINSTATE_MULTIBOOT;
}
break;
case 2:
if (berry_fix_text_update(0) == 0 && (JOY_NEW(A_BUTTON)))
case MAINSTATE_MULTIBOOT:
MultiBootMain(&sBerryFix->mb);
if (sBerryFix->mb.probe_count != 0 || (!(sBerryFix->mb.response_bit & 2) || !(sBerryFix->mb.client_bit & 2)))
{
berry_fix_mb_manager->state = 3;
sBerryFix->timer = 0;
}
else if (++sBerryFix->timer > 180)
{
MultiBootStartMaster(&sBerryFix->mb,
gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE,
(u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)),
4,
1);
sBerryFix->state = MAINSTATE_TRANSMIT;
}
break;
case 3:
if (berry_fix_text_update(1) == 1)
case MAINSTATE_TRANSMIT:
if (TryScene(SCENE_TRANSMITTING))
{
berry_fix_mb_manager->mb.masterp = gMultiBootProgram_BerryGlitchFix_Start;
berry_fix_mb_manager->mb.server_type = 0;
MultiBootInit(&berry_fix_mb_manager->mb);
berry_fix_mb_manager->unk2 = 0;
berry_fix_mb_manager->state = 4;
MultiBootMain(&sBerryFix->mb);
if (MultiBootCheckComplete(&sBerryFix->mb))
sBerryFix->state = MAINSTATE_EXIT;
else if (!(sBerryFix->mb.client_bit & 2))
sBerryFix->state = MAINSTATE_FAILED;
}
break;
case 4:
MultiBootMain(&berry_fix_mb_manager->mb);
if (berry_fix_mb_manager->mb.probe_count != 0 || (!(berry_fix_mb_manager->mb.response_bit & 2) || !(berry_fix_mb_manager->mb.client_bit & 2)))
{
berry_fix_mb_manager->unk2 = 0;
}
else if (++ berry_fix_mb_manager->unk2 > 180)
{
MultiBootStartMaster(&berry_fix_mb_manager->mb, gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE, (u32)(gMultiBootProgram_BerryGlitchFix_End - (gMultiBootProgram_BerryGlitchFix_Start + ROM_HEADER_SIZE)), 4, 1);
berry_fix_mb_manager->state = 5;
}
break;
case 5:
if (berry_fix_text_update(2) == 2) {
MultiBootMain(&berry_fix_mb_manager->mb);
if (MultiBootCheckComplete(&berry_fix_mb_manager->mb)) {
berry_fix_mb_manager->state = 6;
}
else if (!(berry_fix_mb_manager->mb.client_bit & 2)) {
berry_fix_mb_manager->state = 7;
}
}
break;
case 6:
if (berry_fix_text_update(3) == 3 && JOY_NEW(A_BUTTON))
{
case MAINSTATE_EXIT:
if (TryScene(SCENE_FOLLOW_INSTRUCT) && JOY_NEW(A_BUTTON))
DoSoftReset();
}
break;
case 7:
if (berry_fix_text_update(4) == 4 && JOY_NEW(A_BUTTON))
{
berry_fix_mb_manager->state = 1;
}
case MAINSTATE_FAILED:
if (TryScene(SCENE_TRANSMIT_FAILED) && JOY_NEW(A_BUTTON))
sBerryFix->state = MAINSTATE_BEGIN;
break;
}
}
static void berry_fix_gpu_set(void)
static void BerryFix_GpuSet(void)
{
s32 width, left;
@ -274,26 +297,26 @@ static void berry_fix_gpu_set(void)
InitWindows(sBerryFixWindowTemplates);
DeactivateAllTextPrinters();
DmaCopy32(3, sUnknown_08618138, BG_PLTT + 0x1E0, 0x20);
DmaCopy32(3, sBerryFixPalColors, BG_PLTT + 0x1E0, sizeof(sBerryFixPalColors));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP);
FillWindowPixelBuffer(2, PIXEL_FILL(0));
FillWindowPixelBuffer(3, PIXEL_FILL(0));
FillWindowPixelBuffer(0, PIXEL_FILL(0xA));
FillWindowPixelBuffer(0, PIXEL_FILL(10));
width = GetStringWidth(0, sText_Emerald, 0);
left = (0x78 - width) / 2;
left = (120 - width) / 2;
AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_Emerald);
width = GetStringWidth(0, sText_RubySapphire, 0);
left = (0x78 - width) / 2 + 0x78;
left = (120 - width) / 2 + 120;
AddTextPrinterParameterized3(2, 0, left, 3, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire);
width = GetStringWidth(0, sText_RubySapphire, 0);
left = (0x70 - width) / 2;
left = (112 - width) / 2;
AddTextPrinterParameterized3(3, 0, left, 0, sGameTitleTextColors, TEXT_SPEED_FF, sText_RubySapphire);
width = GetStringWidth(1, sText_BerryProgramUpdate, 0);
left = (0xD0 - width) / 2;
left = (208 - width) / 2;
AddTextPrinterParameterized3(0, 1, left, 2, sBerryProgramTextColors, TEXT_SPEED_FF, sText_BerryProgramUpdate);
CopyWindowToVram(2, 2);
@ -301,56 +324,55 @@ static void berry_fix_gpu_set(void)
CopyWindowToVram(0, 2);
}
static int berry_fix_text_update(int checkval)
static int BerryFix_TrySetScene(int scene)
{
if (berry_fix_mb_manager->unk1 == checkval)
if (sBerryFix->curScene == scene)
return scene;
if (sBerryFix->curScene == SCENE_NONE)
{
return checkval;
}
if (berry_fix_mb_manager->unk1 == 6)
{
berry_fix_text_print(checkval);
berry_fix_mb_manager->unk1 = checkval;
BerryFix_SetScene(scene);
sBerryFix->curScene = scene;
}
else
{
berry_fix_bg_hide();
berry_fix_mb_manager->unk1 = 6;
BerryFix_HideScene();
sBerryFix->curScene = SCENE_NONE;
}
return berry_fix_mb_manager->unk1;
return sBerryFix->curScene;
}
static void berry_fix_text_print(int scene)
static void BerryFix_SetScene(int scene)
{
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 32, 32);
FillWindowPixelBuffer(1, PIXEL_FILL(0xA));
FillWindowPixelBuffer(1, PIXEL_FILL(10));
AddTextPrinterParameterized3(1, 1, 0, 0, sBerryProgramTextColors, -1, sBerryProgramTexts[scene]);
PutWindowTilemap(1);
CopyWindowToVram(1, 2);
switch (scene)
{
case 0:
case 2:
case 3:
case 4:
case SCENE_ENSURE_CONNECT:
case SCENE_TRANSMITTING:
case SCENE_FOLLOW_INSTRUCT:
case SCENE_TRANSMIT_FAILED:
PutWindowTilemap(2);
break;
case 1:
case SCENE_TURN_OFF_POWER:
PutWindowTilemap(3);
break;
case 5:
case SCENE_BEGIN:
PutWindowTilemap(0);
break;
}
CopyBgTilemapBufferToVram(0);
LZ77UnCompVram(sBerryFixGraphics[scene].gfx, (void *)BG_CHAR_ADDR(1));
LZ77UnCompVram(sBerryFixGraphics[scene].tilemap, (void *)BG_SCREEN_ADDR(31));
CpuCopy32(sBerryFixGraphics[scene].pltt, (void *)BG_PLTT, 0x100);
CpuCopy32(sBerryFixGraphics[scene].palette, (void *)BG_PLTT, 0x100);
ShowBg(0);
ShowBg(1);
}
static void berry_fix_bg_hide(void)
static void BerryFix_HideScene(void)
{
HideBg(0);
HideBg(1);

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@ -19,24 +19,52 @@
#include "gpu_regs.h"
#include "constants/rgb.h"
struct ResetRtcStruct
#define PALTAG_ARROW 0x1000
// Task data for the Task_ResetRtc_* series of tasks, when setting the time on the clock
// Data from these tasks is also used by the cursors and the main task (Task_ResetRtcScreen)
enum {
DATAIDX_DAYS = 3,
DATAIDX_HOURS,
DATAIDX_MINS,
DATAIDX_SECS,
DATAIDX_CONFIRM,
};
#define tFinished data[0]
#define tSetTime data[1]
#define tSelection data[2]
#define tDays data[DATAIDX_DAYS]
#define tHours data[DATAIDX_HOURS]
#define tMinutes data[DATAIDX_MINS]
#define tSeconds data[DATAIDX_SECS]
#define tConfirm data[DATAIDX_CONFIRM]
#define tWindowId data[8]
enum {
SELECTION_DAYS = 1,
SELECTION_HOURS,
SELECTION_MINS,
SELECTION_SECS,
SELECTION_CONFIRM,
SELECTION_NONE
};
struct ResetRtcInputMap
{
/*0x0*/ u8 dataIndex;
/*0x2*/ u16 minVal;
/*0x4*/ u16 maxVal;
/*0x6*/ u8 left;
/*0x7*/ u8 right;
/*0x8*/ u8 unk8;
/*0x8*/ u8 unk; // never read
};
// this file's functions
static void CB2_ResetRtcScreen(void);
static void VBlankCB(void);
static void Task_ResetRtcScreen(u8 taskId);
static void sub_809F048(void);
static void InitResetRtcScreenBgAndWindows(void);
// const rom data
static const struct BgTemplate sBackgroundTemplates[] =
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
@ -49,60 +77,84 @@ static const struct BgTemplate sBackgroundTemplates[] =
}
};
static const struct WindowTemplate sUnknown_08510408[] =
static const struct WindowTemplate sWindowTemplates[] =
{
{0x00, 0x01, 0x01, 0x13, 0x09, 0x0f, 0x0155},
{0x00, 0x02, 0x0f, 0x1b, 0x04, 0x0f, 0x00e9},
{
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 1,
.width = 19,
.height = 9,
.paletteNum = 15,
.baseBlock = 0x155
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 27,
.height = 4,
.paletteNum = 15,
.baseBlock = 0xE9
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sUnknown_08510420 = {0x00, 0x04, 0x09, 0x15, 0x02, 0x0f, 0x00bf};
static const struct WindowTemplate sInputTimeWindow = {
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 9,
.width = 21,
.height = 2,
.paletteNum = 15,
.baseBlock = 0xBF
};
static const struct ResetRtcStruct sUnknown_08510428[5] =
static const struct ResetRtcInputMap sInputMap[] =
{
{
.dataIndex = 3,
[SELECTION_DAYS - 1] = {
.dataIndex = DATAIDX_DAYS,
.minVal = 1,
.maxVal = 9999,
.left = 0,
.right = 2,
.unk8 = 0,
.unk = 0,
},
{
.dataIndex = 4,
[SELECTION_HOURS - 1] = {
.dataIndex = DATAIDX_HOURS,
.minVal = 0,
.maxVal = 23,
.left = 1,
.right = 3,
.unk8 = 0,
.unk = 0,
},
{
.dataIndex = 5,
[SELECTION_MINS - 1] = {
.dataIndex = DATAIDX_MINS,
.minVal = 0,
.maxVal = 59,
.left = 2,
.right = 4,
.unk8 = 0,
.unk = 0,
},
{
.dataIndex = 6,
[SELECTION_SECS - 1] = {
.dataIndex = DATAIDX_SECS,
.minVal = 0,
.maxVal = 59,
.left = 3,
.right = 5,
.unk8 = 0,
.unk = 0,
},
{
.dataIndex = 7,
[SELECTION_CONFIRM - 1] = {
.dataIndex = DATAIDX_CONFIRM,
.minVal = 0,
.maxVal = 0,
.left = 4,
.right = 0,
.unk8 = 6,
.unk = 6,
},
};
static const struct OamData sOamData_08510464 =
static const struct OamData sOamData_Arrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
@ -119,148 +171,158 @@ static const struct OamData sOamData_08510464 =
.affineParam = 0,
};
static const u8 sResetRtcScreen_DownArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_downarrow.4bpp");
static const u8 sResetRtcScreen_RightArrowGfx[] = INCBIN_U8("graphics/misc/reset_rtc_screen_rightarrow.4bpp");
static const u16 sResetRtcScreen_ArrowPal[] = INCBIN_U16("graphics/misc/reset_rtc_screen_arrow.gbapal");
static const u8 sArrowDown_Gfx[] = INCBIN_U8("graphics/reset_rtc_screen/arrow_down.4bpp");
static const u8 sArrowRight_Gfx[] = INCBIN_U8("graphics/reset_rtc_screen/arrow_right.4bpp");
static const u16 sArrow_Pal[] = INCBIN_U16("graphics/reset_rtc_screen/arrow.gbapal");
static const struct SpriteFrameImage sSpriteImageTable_85104B4[] =
static const struct SpriteFrameImage sPicTable_Arrow[] =
{
obj_frame_tiles(sResetRtcScreen_DownArrowGfx),
obj_frame_tiles(sResetRtcScreen_RightArrowGfx)
obj_frame_tiles(sArrowDown_Gfx),
obj_frame_tiles(sArrowRight_Gfx)
};
static const struct SpritePalette sSpritePalette_Arrow =
{
sResetRtcScreen_ArrowPal, 0x1000
sArrow_Pal, PALTAG_ARROW
};
static const union AnimCmd sSpriteAnim_85104CC[] =
static const union AnimCmd sAnim_Arrow_Down[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_85104D4[] =
static const union AnimCmd sAnim_Arrow_Up[] =
{
ANIMCMD_FRAME(0, 30, .vFlip = TRUE),
ANIMCMD_JUMP(0),
};
static const union AnimCmd sSpriteAnim_85104DC[] =
static const union AnimCmd sAnim_Arrow_Right[] =
{
ANIMCMD_FRAME(1, 30),
ANIMCMD_JUMP(0),
};
static const union AnimCmd *const sSpriteAnimTable_85104E4[] =
{
sSpriteAnim_85104CC,
sSpriteAnim_85104D4,
sSpriteAnim_85104DC,
enum {
ARROW_DOWN,
ARROW_UP,
ARROW_RIGHT,
};
static const struct SpriteTemplate sSpriteTemplate_85104F0 =
static const union AnimCmd *const sAnims_Arrow[] =
{
[ARROW_DOWN] = sAnim_Arrow_Down,
[ARROW_UP] = sAnim_Arrow_Up,
[ARROW_RIGHT] = sAnim_Arrow_Right,
};
static const struct SpriteTemplate sSpriteTemplate_Arrow =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1000,
.oam = &sOamData_08510464,
.anims = sSpriteAnimTable_85104E4,
.images = sSpriteImageTable_85104B4,
.paletteTag = PALTAG_ARROW,
.oam = &sOamData_Arrow,
.anims = sAnims_Arrow,
.images = sPicTable_Arrow,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
// code
static void SpriteCB_ResetRtcCursor0(struct Sprite *sprite)
#define sTaskId data[0]
#define sState data[1]
static void SpriteCB_Cursor_UpOrRight(struct Sprite *sprite)
{
int state = gTasks[sprite->data[0]].data[2];
if (state != sprite->data[1])
int state = gTasks[sprite->sTaskId].tSelection;
if (state != sprite->sState)
{
sprite->data[1] = state;
sprite->sState = state;
switch (state)
{
case 1:
case SELECTION_DAYS:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 53;
sprite->pos1.y = 68;
break;
case 2:
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 86;
sprite->pos1.y = 68;
break;
case 3:
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 101;
sprite->pos1.y = 68;
break;
case 4:
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = 1;
sprite->animNum = ARROW_UP;
sprite->animDelayCounter = 0;
sprite->pos1.x = 116;
sprite->pos1.y = 68;
break;
case 5:
case SELECTION_CONFIRM:
sprite->invisible = FALSE;
sprite->animNum = 2;
sprite->animNum = ARROW_RIGHT;
sprite->animDelayCounter = 0;
sprite->pos1.x = 153;
sprite->pos1.y = 80;
break;
case 6:
case SELECTION_NONE:
DestroySprite(sprite);
break;
}
}
}
static void SpriteCB_ResetRtcCursor1(struct Sprite *sprite)
static void SpriteCB_Cursor_Down(struct Sprite *sprite)
{
int state = gTasks[sprite->data[0]].data[2];
if (state != sprite->data[1])
int state = gTasks[sprite->sTaskId].tSelection;
if (state != sprite->sState)
{
sprite->data[1] = state;
sprite->sState = state;
switch (state)
{
case 1:
case SELECTION_DAYS:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 53;
sprite->pos1.y = 92;
break;
case 2:
case SELECTION_HOURS:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 86;
sprite->pos1.y = 92;
break;
case 3:
case SELECTION_MINS:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 101;
sprite->pos1.y = 92;
break;
case 4:
case SELECTION_SECS:
sprite->invisible = FALSE;
sprite->animNum = 0;
sprite->animNum = ARROW_DOWN;
sprite->animDelayCounter = 0;
sprite->pos1.x = 116;
sprite->pos1.y = 92;
break;
case 5:
case SELECTION_CONFIRM:
// The up arrow is used as a right arrow when Confirm is selected
// Hide the down arrow
sprite->invisible = TRUE;
break;
case 6:
case SELECTION_NONE:
DestroySprite(sprite);
break;
}
@ -273,15 +335,15 @@ static void CreateCursor(u8 taskId)
LoadSpritePalette(&sSpritePalette_Arrow);
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_ResetRtcCursor0;
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = -1;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_Cursor_UpOrRight;
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sState = -1;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_85104F0, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_ResetRtcCursor1;
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = -1;
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_Arrow, 53, 68, 0);
gSprites[spriteId].callback = SpriteCB_Cursor_Down;
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sState = -1;
}
static void FreeCursorPalette(void)
@ -300,18 +362,22 @@ static void PrintTime(u8 windowId, u8 x, u8 y, u16 days, u8 hours, u8 minutes, u
{
u8 *dest = gStringVar4;
// Print days
ConvertIntToDecimalStringN(gStringVar1, days, STR_CONV_MODE_RIGHT_ALIGN, 4);
dest = StringCopy(dest, gStringVar1);
dest = StringCopy(dest, gText_Day);
// Print hours
ConvertIntToDecimalStringN(gStringVar1, hours, STR_CONV_MODE_RIGHT_ALIGN, 3);
dest = StringCopy(dest, gStringVar1);
dest = StringCopy(dest, gText_Colon3);
// Print minutes
ConvertIntToDecimalStringN(gStringVar1, minutes, STR_CONV_MODE_LEADING_ZEROS, 2);
dest = StringCopy(dest, gStringVar1);
dest = StringCopy(dest, gText_Colon3);
// Print seconds
ConvertIntToDecimalStringN(gStringVar1, seconds, STR_CONV_MODE_LEADING_ZEROS, 2);
dest = StringCopy(dest, gStringVar1);
@ -360,31 +426,31 @@ static bool32 MoveTimeUpDown(s16 *val, int minVal, int maxVal, u16 keys)
return TRUE;
}
static void Task_ResetRtc_3(u8 taskId)
static void Task_ResetRtc_SetFinished(u8 taskId)
{
gTasks[taskId].data[0] = 1;
gTasks[taskId].tFinished = TRUE;
}
static void Task_ResetRtc_2(u8 taskId)
static void Task_ResetRtc_Exit(u8 taskId)
{
s16 *data = gTasks[taskId].data;
HideChooseTimeWindow(data[8]);
HideChooseTimeWindow(tWindowId);
FreeCursorPalette();
gTasks[taskId].func = Task_ResetRtc_3;
gTasks[taskId].func = Task_ResetRtc_SetFinished;
}
static void Task_ResetRtc_1(u8 taskId)
static void Task_ResetRtc_HandleInput(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u8 selection = data[2];
const struct ResetRtcStruct *selectionInfo = &sUnknown_08510428[selection - 1];
u8 selection = tSelection;
const struct ResetRtcInputMap *selectionInfo = &sInputMap[selection - 1];
if (JOY_NEW(B_BUTTON))
{
gTasks[taskId].func = Task_ResetRtc_2;
data[1] = 0;
data[2] = 6;
gTasks[taskId].func = Task_ResetRtc_Exit;
tSetTime = FALSE;
tSelection = SELECTION_NONE;
PlaySE(SE_SELECT);
return;
}
@ -393,7 +459,7 @@ static void Task_ResetRtc_1(u8 taskId)
{
if (selectionInfo->right)
{
data[2] = selectionInfo->right;
tSelection = selectionInfo->right;
PlaySE(SE_SELECT);
return;
}
@ -403,47 +469,47 @@ static void Task_ResetRtc_1(u8 taskId)
{
if (selectionInfo->left)
{
data[2] = selectionInfo->left;
tSelection = selectionInfo->left;
PlaySE(SE_SELECT);
return;
}
}
if (selection == 5)
if (selection == SELECTION_CONFIRM)
{
if (JOY_NEW(A_BUTTON))
{
gLocalTime.days = data[3];
gLocalTime.hours = data[4];
gLocalTime.minutes = data[5];
gLocalTime.seconds = data[6];
gLocalTime.days = tDays;
gLocalTime.hours = tHours;
gLocalTime.minutes = tMinutes;
gLocalTime.seconds = tSeconds;
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_ResetRtc_2;
data[1] = 1;
data[2] = 6;
gTasks[taskId].func = Task_ResetRtc_Exit;
tSetTime = TRUE;
tSelection = SELECTION_NONE;
}
}
else if (MoveTimeUpDown(&data[selectionInfo->dataIndex], selectionInfo->minVal, selectionInfo->maxVal, JOY_REPEAT(DPAD_UP | DPAD_DOWN)))
{
PlaySE(SE_SELECT);
PrintTime(data[8], 0, 1, data[3], data[4], data[5], data[6]);
CopyWindowToVram(data[8], 2);
PrintTime(tWindowId, 0, 1, tDays, tHours, tMinutes, tSeconds);
CopyWindowToVram(tWindowId, 2);
}
}
static void Task_ResetRtc_0(u8 taskId)
static void Task_ResetRtc_Init(u8 taskId)
{
s16 *data = gTasks[taskId].data;
data[0] = 0;
data[3] = gLocalTime.days;
data[4] = gLocalTime.hours;
data[5] = gLocalTime.minutes;
data[6] = gLocalTime.seconds;
data[8] = AddWindow(&sUnknown_08510420);
ShowChooseTimeWindow(data[8], data[3], data[4], data[5], data[6]);
tFinished = FALSE;
tDays = gLocalTime.days;
tHours = gLocalTime.hours;
tMinutes = gLocalTime.minutes;
tSeconds = gLocalTime.seconds;
tWindowId = AddWindow(&sInputTimeWindow);
ShowChooseTimeWindow(tWindowId, tDays, tHours, tMinutes, tSeconds);
CreateCursor(taskId);
data[2] = 2;
gTasks[taskId].func = Task_ResetRtc_1;
tSelection = SELECTION_HOURS;
gTasks[taskId].func = Task_ResetRtc_HandleInput;
}
void CB2_InitResetRtcScreen(void)
@ -451,7 +517,7 @@ void CB2_InitResetRtcScreen(void)
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetVBlankCallback(NULL);
DmaClear16(3, PLTT, PLTT_SIZE);
DmaFillLarge16(3, 0, (u8 *)VRAM, 0x18000, 0x1000);
DmaFillLarge16(3, 0, (u8 *)VRAM, VRAM_SIZE, 0x1000);
ResetOamRange(0, 128);
LoadOam();
ScanlineEffect_Stop();
@ -459,21 +525,21 @@ void CB2_InitResetRtcScreen(void)
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
sub_809F048();
InitResetRtcScreenBgAndWindows();
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_ResetRtcScreen);
CreateTask(Task_ResetRtcScreen, 80);
}
static void sub_809F048(void)
static void InitResetRtcScreenBgAndWindows(void)
{
ClearScheduledBgCopiesToVram();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBackgroundTemplates, ARRAY_COUNT(sBackgroundTemplates));
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
ScheduleBgCopyTilemapToVram(0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
InitWindows(sUnknown_08510408);
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadMessageBoxAndBorderGfx();
}
@ -501,14 +567,17 @@ static void ShowMessage(const u8 *str)
ScheduleBgCopyTilemapToVram(0);
}
#define tState data[0]
static void Task_ShowResetRtcPrompt(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
switch (tState)
{
case 0:
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x214, 0xE);
AddTextPrinterParameterized(0, 1, gText_PresentTime, 0, 1, TEXT_SPEED_FF, 0);
PrintTime(
0,
@ -518,6 +587,7 @@ static void Task_ShowResetRtcPrompt(u8 taskId)
gLocalTime.hours,
gLocalTime.minutes,
gLocalTime.seconds);
AddTextPrinterParameterized(0, 1, gText_PreviousTime, 0, 33, TEXT_SPEED_FF, 0);
PrintTime(
0,
@ -527,18 +597,21 @@ static void Task_ShowResetRtcPrompt(u8 taskId)
gSaveBlock2Ptr->lastBerryTreeUpdate.hours,
gSaveBlock2Ptr->lastBerryTreeUpdate.minutes,
gSaveBlock2Ptr->lastBerryTreeUpdate.seconds);
ShowMessage(gText_ResetRTCConfirmCancel);
CopyWindowToVram(0, 2);
ScheduleBgCopyTilemapToVram(0);
data[0]++;
tState++;
case 1:
if (JOY_NEW(B_BUTTON))
{
// Cancel, exit without resetting RTC
DestroyTask(taskId);
DoSoftReset();
}
else if (JOY_NEW(A_BUTTON))
{
// Confirm
PlaySE(SE_SELECT);
DestroyTask(taskId);
}
@ -546,53 +619,73 @@ static void Task_ShowResetRtcPrompt(u8 taskId)
}
}
#undef tState
// Task states for Task_ResetRtcScreen
enum {
MAINSTATE_FADE_IN,
MAINSTATE_CHECK_SAVE,
MAINSTATE_START_SET_TIME,
MAINSTATE_WAIT_SET_TIME,
MAINSTATE_SAVE,
MAINSTATE_WAIT_EXIT,
MAINSTATE_EXIT,
};
#define tState data[0]
#define tSubTaskId data[1]
static void Task_ResetRtcScreen(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
switch (tState)
{
case 0:
case MAINSTATE_FADE_IN:
BeginNormalPaletteFade(PALETTES_ALL, 1, 0x10, 0, RGB_WHITEALPHA);
data[0] = 1;
tState = MAINSTATE_CHECK_SAVE;
break;
case 1:
case MAINSTATE_CHECK_SAVE:
if (!gPaletteFade.active)
{
if (gSaveFileStatus == SAVE_STATUS_EMPTY || gSaveFileStatus == SAVE_STATUS_CORRUPT)
if (gSaveFileStatus == SAVE_STATUS_EMPTY
|| gSaveFileStatus == SAVE_STATUS_CORRUPT)
{
ShowMessage(gText_NoSaveFileCantSetTime);
data[0] = 5;
tState = MAINSTATE_WAIT_EXIT;
}
else
{
RtcCalcLocalTime();
data[1] = CreateTask(Task_ShowResetRtcPrompt, 80);
data[0] = 2;
tSubTaskId = CreateTask(Task_ShowResetRtcPrompt, 80);
tState = MAINSTATE_START_SET_TIME;
}
}
break;
case 2:
if (gTasks[data[1]].isActive != TRUE)
case MAINSTATE_START_SET_TIME:
// Wait for A or B press on prompt first
if (gTasks[tSubTaskId].isActive != TRUE)
{
ClearStdWindowAndFrameToTransparent(0, FALSE);
ShowMessage(gText_PleaseResetTime);
gLocalTime = gSaveBlock2Ptr->lastBerryTreeUpdate;
data[1] = CreateTask(Task_ResetRtc_0, 80);
data[0] = 3;
tSubTaskId = CreateTask(Task_ResetRtc_Init, 80);
tState = MAINSTATE_WAIT_SET_TIME;
}
break;
case 3:
if (gTasks[data[1]].data[0])
case MAINSTATE_WAIT_SET_TIME:
if (gTasks[tSubTaskId].tFinished)
{
if (!gTasks[data[1]].data[1])
if (!gTasks[tSubTaskId].tSetTime)
{
DestroyTask(data[1]);
data[0] = 2;
// Exited without setting time, return to "Please reset time"
DestroyTask(tSubTaskId);
tState = MAINSTATE_START_SET_TIME;
}
else
{
DestroyTask(data[1]);
// Time has been chosen, reset rtc and save
DestroyTask(tSubTaskId);
RtcReset();
RtcCalcLocalTimeOffset(
gLocalTime.days,
@ -603,11 +696,11 @@ static void Task_ResetRtcScreen(u8 taskId)
VarSet(VAR_DAYS, gLocalTime.days);
DisableResetRTC();
ShowMessage(gText_ClockHasBeenReset);
data[0] = 4;
tState = MAINSTATE_SAVE;
}
}
break;
case 4:
case MAINSTATE_SAVE:
if (TrySavingData(SAVE_NORMAL) == SAVE_STATUS_OK)
{
ShowMessage(gText_SaveCompleted);
@ -618,18 +711,20 @@ static void Task_ResetRtcScreen(u8 taskId)
ShowMessage(gText_SaveFailed);
PlaySE(SE_BOO);
}
data[0] = 5;
case 5:
tState = MAINSTATE_WAIT_EXIT;
// fallthrough
case MAINSTATE_WAIT_EXIT:
if (JOY_NEW(A_BUTTON))
{
BeginNormalPaletteFade(PALETTES_ALL, 1, 0, 0x10, RGB_WHITEALPHA);
data[0] = 6;
tState = MAINSTATE_EXIT;
// fallthrough
}
else
{
break;
}
case 6:
case MAINSTATE_EXIT:
if (!gPaletteFade.active)
{
DestroyTask(taskId);

View File

@ -23,10 +23,6 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
// Divide save blocks into individual chunks to be written to flash sectors
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
/*
* Sector Layout:
*

View File

@ -25,25 +25,25 @@ extern const u8 gText_SaveCompleteGameCannotContinue[];
extern const u8 gText_SaveCompletePressA[];
extern const u8 gText_GamePlayCannotBeContinued[];
// gSaveFailedClockInfo enum
// sClockInfo enum
enum
{
CLOCK_RUNNING,
DEBUG_TIMER
};
// gSaveFailedWindowIds enum
// sWindowIds enum
enum
{
TEXT_WIN_ID,
CLOCK_WIN_ID
};
EWRAM_DATA u16 gSaveFailedType = {0};
EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
static EWRAM_DATA u16 sSaveFailedType = {0};
static EWRAM_DATA u16 sClockInfo[2] = {0};
static EWRAM_DATA u8 sUnused1[12] = {0};
static EWRAM_DATA u8 sWindowIds[2] = {0};
static EWRAM_DATA u8 sUnused2[4] = {0};
static const struct OamData sClockOamData =
{
@ -93,20 +93,9 @@ static const struct BgTemplate sBgTemplates[3] =
},
};
static const struct WindowTemplate gUnknown_085EFD94[] =
{
{
.bg = 255,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 0,
.height = 0,
.paletteNum = 0,
.baseBlock = 0,
}
};
static const struct WindowTemplate sDummyWindowTemplate[] = { DUMMY_WIN_TEMPLATE };
static const struct WindowTemplate gUnknown_085EFD9C[] =
static const struct WindowTemplate sWindowTemplate_Text[] =
{
{
.bg = 0,
@ -119,7 +108,7 @@ static const struct WindowTemplate gUnknown_085EFD9C[] =
}
};
static const struct WindowTemplate gUnknown_085EFDA4[] =
static const struct WindowTemplate sWindowTemplate_Clock[] =
{
{
.bg = 0,
@ -157,24 +146,24 @@ static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSectors(u32);
// Although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(const u8 *text, u8 var1, u8 var2)
static void SaveFailedScreenTextPrint(const u8 *text, u8 x, u8 y)
{
u8 color[3];
color[0] = 0;
color[1] = 15;
color[2] = 3;
AddTextPrinterParameterized4(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, color, 0, text);
color[0] = TEXT_COLOR_TRANSPARENT;
color[1] = TEXT_DYNAMIC_COLOR_6;
color[2] = TEXT_COLOR_LIGHT_GREY;
AddTextPrinterParameterized4(sWindowIds[TEXT_WIN_ID], 1, x * 8, y * 8 + 1, 0, 0, color, 0, text);
}
void DoSaveFailedScreen(u8 saveType)
{
SetMainCallback2(CB2_SaveFailedScreen);
gSaveFailedType = saveType;
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
gSaveFailedClockInfo[DEBUG_TIMER] = 0;
gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
sSaveFailedType = saveType;
sClockInfo[CLOCK_RUNNING] = FALSE;
sClockInfo[DEBUG_TIMER] = 0;
sWindowIds[TEXT_WIN_ID] = 0;
sWindowIds[CLOCK_WIN_ID] = 0;
}
static void VBlankCB(void)
@ -210,17 +199,17 @@ static void CB2_SaveFailedScreen(void)
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(BG_SCREEN_ADDR(14)));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(BG_SCREEN_ADDR(15)));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(VRAM + 0x10020));
LZ77UnCompVram(sSaveFailedClockGfx, (void *)(OBJ_VRAM0 + 0x20));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gTextWindowFrame1_Gfx, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
InitWindows(sDummyWindowTemplate);
sWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(sWindowTemplate_Text);
SetWindowAttribute(sWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
sWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(sWindowTemplate_Clock);
SetWindowAttribute(sWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
@ -229,12 +218,12 @@ static void CB2_SaveFailedScreen(void)
LoadPalette(sSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gTextWindowFrame1_Pal, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
DrawStdFrameWithCustomTileAndPalette(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards?
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
DrawStdFrameWithCustomTileAndPalette(sWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
DrawStdFrameWithCustomTileAndPalette(sWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(sWindowIds[CLOCK_WIN_ID], PIXEL_FILL(1)); // backwards?
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
CopyWindowToVram(sWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(sWindowIds[TEXT_WIN_ID], 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(1);
@ -259,25 +248,25 @@ static void CB2_WipeSave(void)
{
u8 wipeTries = 0;
gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
sClockInfo[CLOCK_RUNNING] = TRUE;
while (gDamagedSaveSectors != 0 && wipeTries < 3)
{
if (WipeSectors(gDamagedSaveSectors) != FALSE)
if (WipeSectors(gDamagedSaveSectors))
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
HandleSavingData(gSaveFailedType);
HandleSavingData(sSaveFailedType);
if (gDamagedSaveSectors != 0)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
}
@ -286,12 +275,12 @@ static void CB2_WipeSave(void)
if (wipeTries == 3)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
}
else
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
if (gGameContinueCallback == NULL)
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
@ -304,11 +293,11 @@ static void CB2_WipeSave(void)
static void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
sClockInfo[CLOCK_RUNNING] = FALSE;
if (JOY_NEW(A_BUTTON))
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
FillWindowPixelBuffer(sWindowIds[TEXT_WIN_ID], PIXEL_FILL(1));
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
@ -317,7 +306,7 @@ static void CB2_GameplayCannotBeContinued(void)
static void CB2_FadeAndReturnToTitleScreen(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
sClockInfo[CLOCK_RUNNING] = FALSE;
if (JOY_NEW(A_BUTTON))
{
@ -351,7 +340,7 @@ static void VBlankCB_UpdateClockGraphics(void)
gMain.oamBuffer[0].x = 112;
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;
if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
if (sClockInfo[CLOCK_RUNNING])
{
gMain.oamBuffer[0].tileNum = sClockFrames[n][0];
gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3);
@ -363,8 +352,8 @@ static void VBlankCB_UpdateClockGraphics(void)
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
if (gSaveFailedClockInfo[DEBUG_TIMER])
gSaveFailedClockInfo[DEBUG_TIMER]--;
if (sClockInfo[DEBUG_TIMER])
sClockInfo[DEBUG_TIMER]--;
}
static bool8 VerifySectorWipe(u16 sector)
@ -372,7 +361,7 @@ static bool8 VerifySectorWipe(u16 sector)
u32 *ptr = (u32 *)&gSaveDataBuffer;
u16 i;
ReadFlash(sector, 0, (u8 *)ptr, 4096);
ReadFlash(sector, 0, (u8 *)ptr, SECTOR_SIZE);
for (i = 0; i < 0x400; i++, ptr++)
if (*ptr)
@ -388,7 +377,7 @@ static bool8 WipeSector(u16 sector)
for (i = 0; failed && i < 130; i++)
{
for (j = 0; j < 0x1000; j++)
for (j = 0; j < SECTOR_SIZE; j++)
ProgramFlashByte(sector, j, 0);
failed = VerifySectorWipe(sector);
@ -401,7 +390,7 @@ static bool8 WipeSectors(u32 sectorBits)
{
u16 i;
for (i = 0; i < 0x20; i++)
for (i = 0; i < SECTORS_COUNT; i++)
if ((sectorBits & (1 << i)) && !WipeSector(i))
sectorBits &= ~(1 << i);