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Add back NUM_SPECIES to sSpeciesToBackAnimSet definition.
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@ -212,7 +212,7 @@ static struct PokemonAnimData sAnims[MAX_BATTLERS_COUNT];
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static u8 sAnimIdx;
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static u8 sAnimIdx;
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static bool32 sIsSummaryAnim;
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static bool32 sIsSummaryAnim;
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static const u8 sSpeciesToBackAnimSet[] =
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static const u8 sSpeciesToBackAnimSet[NUM_SPECIES] =
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{
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{
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[SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE,
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[SPECIES_BULBASAUR] = BACK_ANIM_DIP_RIGHT_SIDE,
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[SPECIES_IVYSAUR] = BACK_ANIM_H_SLIDE,
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[SPECIES_IVYSAUR] = BACK_ANIM_H_SLIDE,
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