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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Finish documenting the other weather effects
This commit is contained in:
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@ -327,7 +327,7 @@ gSpecials:: @ 81DBA64
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def_special SetUpTrainerMovement
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def_special SetUpTrainerMovement
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def_special DoSealedChamberShakingEffect2
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def_special DoSealedChamberShakingEffect2
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def_special FoundBlackGlasses
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def_special FoundBlackGlasses
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def_special sub_80AC81C
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def_special StartDroughtWeatherBlend
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def_special DoDiveWarp
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def_special DoDiveWarp
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def_special DoFallWarp
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def_special DoFallWarp
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def_special ShowContestEntryMonPic
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def_special ShowContestEntryMonPic
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@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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65 148 255
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180 222 255
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115 205 246
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131 197 255
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82 189 246
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172 238 246
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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@ -1,19 +0,0 @@
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JASC-PAL
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0100
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16
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0 0 0
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255 230 139
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189 131 74
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238 197 123
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213 164 98
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164 106 49
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255 246 164
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222 205 164
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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0 0 0
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@ -5,8 +5,11 @@
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#define MAX_RAIN_SPRITES 24
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#define MAX_RAIN_SPRITES 24
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#define NUM_CLOUD_SPRITES 3
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#define NUM_CLOUD_SPRITES 3
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#define NUM_FOG_SPRITES 20
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#define NUM_FOG1_SPRITES 20
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#define NUM_ASH_SPRITES 20
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#define NUM_ASH_SPRITES 20
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#define NUM_FOG2_SPRITES 20
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#define NUM_SANDSTORM_SPRITES 20
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#define NUM_SWIRL_SANDSTORM_SPRITES 5
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// Controls how the weather should be changing the screen palettes.
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// Controls how the weather should be changing the screen palettes.
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enum
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enum
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@ -39,11 +42,11 @@ struct Weather
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struct
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struct
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{
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{
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u8 filler0[0xA0];
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u8 filler0[0xA0];
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struct Sprite *fog1Sprites[NUM_FOG_SPRITES];
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struct Sprite *fog1Sprites[NUM_FOG1_SPRITES];
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struct Sprite *ashSprites[NUM_ASH_SPRITES];
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struct Sprite *ashSprites[NUM_ASH_SPRITES];
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struct Sprite *fog2Sprites[20];
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struct Sprite *fog2Sprites[NUM_FOG2_SPRITES];
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struct Sprite *sandstormSprites1[20];
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struct Sprite *sandstormSprites1[NUM_SANDSTORM_SPRITES];
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struct Sprite *sandstormSprites2[5];
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struct Sprite *sandstormSprites2[NUM_SWIRL_SANDSTORM_SPRITES];
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} s2;
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} s2;
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} sprites;
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} sprites;
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u8 gammaShifts[19][32];
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u8 gammaShifts[19][32];
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@ -92,32 +95,32 @@ struct Weather
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u8 lightenedFogSpritePals[6];
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u8 lightenedFogSpritePals[6];
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u8 lightenedFogSpritePalsCount;
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u8 lightenedFogSpritePalsCount;
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u8 fog1SpritesCreated;
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u8 fog1SpritesCreated;
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u16 baseAshSpritesX;
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u16 ashBaseSpritesX;
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u16 unknown_6FE;
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u16 unknown_6FE;
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u8 ashSpritesCreated;
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u8 ashSpritesCreated;
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u8 filler_701[3];
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u8 filler_701[3];
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u32 unknown_704;
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u32 sandstormXOffset;
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u32 unknown_708;
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u32 sandstormYOffset;
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u8 filler_70C[2];
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u8 filler_70C[2];
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u16 unknown_70E;
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u16 sandstormBaseSpritesX;
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u16 unknown_710;
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u16 sandstormPosY;
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u16 unknown_712;
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u16 sandstormWaveIndex;
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u16 unknown_714;
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u16 sandstormWaveCounter;
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u8 sandstormSprites1Created;
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u8 sandstormSpritesCreated;
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u8 sandstormSprites2Created;
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u8 sandstormSwirlSpritesCreated;
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u16 unknown_718;
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u16 fog2BaseSpritesX;
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u16 unknown_71A;
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u16 fog2PosY;
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u16 unknown_71C;
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u16 fog2ScrollXCounter;
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u16 unknown_71E;
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u16 fog2ScrollYCounter;
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u16 unknown_720;
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u16 fog2XOffset;
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u16 unknown_722;
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u16 fog2YOffset;
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u8 fog2SpritesCreated;
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u8 fog2SpritesCreated;
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u8 filler_725[1];
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u8 filler_725[1];
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u16 unknown_726;
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u16 bubblesDelayCounter;
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u16 unknown_728;
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u16 bubblesDelayIndex;
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u16 unknown_72A;
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u16 bubblesCoordsIndex;
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u16 unknown_72C;
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u16 bubblesSpriteCount;
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u8 unknown_72E;
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u8 bubblesSpritesCreated;
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u8 filler_72F;
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u8 filler_72F;
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u16 currBlendEVA;
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u16 currBlendEVA;
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u16 currBlendEVB;
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u16 currBlendEVB;
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@ -407,13 +407,12 @@ static void sub_81503E4(u8 taskId)
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case WEATHER_ASH:
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case WEATHER_ASH:
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if (gWeatherPtr->sprites.s2.ashSprites[0] != NULL && gWeatherPtr->sprites.s2.ashSprites[0]->oam.priority != 0)
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if (gWeatherPtr->sprites.s2.ashSprites[0] != NULL && gWeatherPtr->sprites.s2.ashSprites[0]->oam.priority != 0)
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{
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{
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for (; i < 20; i++)
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for (; i < NUM_ASH_SPRITES; i++)
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{
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if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
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{
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{
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if (gWeatherPtr->sprites.s2.ashSprites[i])
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gWeatherPtr->sprites.s2.ashSprites[i]->oam.priority = 0;
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gWeatherPtr->sprites.s2.ashSprites[i]->oam.priority = 0;
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}
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}
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}
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sCableCar->state = 2;
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sCableCar->state = 2;
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}
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}
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break;
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break;
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@ -424,12 +423,10 @@ static void sub_81503E4(u8 taskId)
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}
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}
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else if (sCableCar->timer >= sCableCar->unk4 + 8)
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else if (sCableCar->timer >= sCableCar->unk4 + 8)
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{
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{
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for (; i < 20; i++)
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for (; i < NUM_ASH_SPRITES; i++)
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{
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{
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if (gWeatherPtr->sprites.s2.ashSprites[i] != NULL)
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if (gWeatherPtr->sprites.s2.ashSprites[i])
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{
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gWeatherPtr->sprites.s2.ashSprites[i]->invisible ^= 1;
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gWeatherPtr->sprites.s2.ashSprites[i]->invisible ^= TRUE;
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}
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}
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}
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}
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}
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break;
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break;
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@ -445,9 +442,7 @@ static void sub_81503E4(u8 taskId)
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break;
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break;
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case 3:
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case 3:
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if (!gPaletteFade.active)
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if (!gPaletteFade.active)
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{
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sCableCar->state = 0xFF;
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sCableCar->state = 0xFF;
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}
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break;
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break;
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case 0xFF:
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case 0xFF:
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SetVBlankCallback(NULL);
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SetVBlankCallback(NULL);
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@ -536,7 +531,7 @@ static void sub_8150664(u8 taskId)
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if (sCableCar->timer < sCableCar->unk4)
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if (sCableCar->timer < sCableCar->unk4)
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gSpriteCoordOffsetX = (gSpriteCoordOffsetX + 247) % 248;
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gSpriteCoordOffsetX = (gSpriteCoordOffsetX + 247) % 248;
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else
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else
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gWeatherPtr->unknown_6FC = (gWeatherPtr->unknown_6FC + 247) % 248;
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gWeatherPtr->ashBaseSpritesX = (gWeatherPtr->ashBaseSpritesX + 247) % 248;
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}
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}
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static void CableCarVblankCallback(void)
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static void CableCarVblankCallback(void)
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@ -173,9 +173,9 @@ void StartWeather(void)
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gWeatherPtr->ashSpritesCreated = 0;
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gWeatherPtr->ashSpritesCreated = 0;
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gWeatherPtr->fog1SpritesCreated = 0;
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gWeatherPtr->fog1SpritesCreated = 0;
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gWeatherPtr->fog2SpritesCreated = 0;
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gWeatherPtr->fog2SpritesCreated = 0;
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gWeatherPtr->sandstormSprites1Created = 0;
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gWeatherPtr->sandstormSpritesCreated = 0;
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gWeatherPtr->sandstormSprites2Created = 0;
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gWeatherPtr->sandstormSwirlSpritesCreated = 0;
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gWeatherPtr->unknown_72E = 0;
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gWeatherPtr->bubblesSpritesCreated = 0;
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gWeatherPtr->lightenedFogSpritePalsCount = 0;
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gWeatherPtr->lightenedFogSpritePalsCount = 0;
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Weather_SetBlendCoeffs(16, 0);
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Weather_SetBlendCoeffs(16, 0);
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gWeatherPtr->currWeather = 0;
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gWeatherPtr->currWeather = 0;
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "global.h"
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#include "battle_anim.h"
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#include "event_object_movement.h"
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#include "event_object_movement.h"
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#include "field_weather.h"
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#include "field_weather.h"
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#include "overworld.h"
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#include "overworld.h"
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@ -17,8 +18,8 @@ EWRAM_DATA static u8 gCurrentAlternatingWeather = 0;
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EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
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EWRAM_DATA static u16 gUnusedWeatherRelated = 0;
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// CONST
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// CONST
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const u16 gUnknown_0854C290[] = INCBIN_U16("graphics/weather/1.gbapal");
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const u16 gCloudsWeatherPalette[] = INCBIN_U16("graphics/weather/cloud.gbapal");
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const u16 gUnknown_0854C2B0[] = INCBIN_U16("graphics/weather/2.gbapal");
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const u16 gSandstormWeatherPalette[] = INCBIN_U16("graphics/weather/sandstorm.gbapal");
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const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
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const u8 gWeatherFog2Tiles[] = INCBIN_U8("graphics/weather/fog2.4bpp");
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const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
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const u8 gWeatherFog1Tiles[] = INCBIN_U8("graphics/weather/fog1.4bpp");
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const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
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const u8 gWeatherCloudTiles[] = INCBIN_U8("graphics/weather/cloud.4bpp");
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@ -180,7 +181,7 @@ static void CreateCloudSprites(void)
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return;
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return;
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LoadSpriteSheet(&sCloudSpriteSheet);
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LoadSpriteSheet(&sCloudSpriteSheet);
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LoadCustomWeatherSpritePalette(gUnknown_0854C290);
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LoadCustomWeatherSpritePalette(gCloudsWeatherPalette);
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for (i = 0; i < NUM_CLOUD_SPRITES; i++)
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for (i = 0; i < NUM_CLOUD_SPRITES; i++)
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{
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{
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spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
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spriteId = CreateSprite(&sCloudSpriteTemplate, 0, 0, 0xFF);
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@ -229,6 +230,8 @@ static void UpdateCloudSprite(struct Sprite *sprite)
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// Drought
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// Drought
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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static void UpdateDroughtBlend(u8);
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void Drought_InitVars(void)
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void Drought_InitVars(void)
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{
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->initStep = 0;
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@ -280,14 +283,12 @@ void Drought_Main(void)
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bool8 Drought_Finish(void)
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bool8 Drought_Finish(void)
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{
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{
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return 0;
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return FALSE;
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}
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}
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void task50_0807B6D4(u8);
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void StartDroughtWeatherBlend(void)
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void sub_80AC81C(void)
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{
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{
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CreateTask(task50_0807B6D4, 0x50);
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CreateTask(UpdateDroughtBlend, 0x50);
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}
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}
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#define tState data[0]
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#define tState data[0]
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@ -295,7 +296,7 @@ void sub_80AC81C(void)
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#define tBlendDelay data[2]
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#define tBlendDelay data[2]
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#define tWinRange data[3]
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#define tWinRange data[3]
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void task50_0807B6D4(u8 taskId)
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static void UpdateDroughtBlend(u8 taskId)
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{
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{
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struct Task *task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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@ -1436,7 +1437,7 @@ static void CreateFog1Sprites(void)
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.tag = 0x1201,
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.tag = 0x1201,
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};
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};
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LoadSpriteSheet(&fog1SpriteSheet);
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LoadSpriteSheet(&fog1SpriteSheet);
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for (i = 0; i < NUM_FOG_SPRITES; i++)
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for (i = 0; i < NUM_FOG1_SPRITES; i++)
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{
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{
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spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
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spriteId = CreateSpriteAtEnd(&sFog1SpriteTemplate, 0, 0, 0xFF);
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if (spriteId != MAX_SPRITES)
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if (spriteId != MAX_SPRITES)
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@ -1463,7 +1464,7 @@ static void DestroyFog1Sprites(void)
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if (gWeatherPtr->fog1SpritesCreated)
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if (gWeatherPtr->fog1SpritesCreated)
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{
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{
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for (i = 0; i < NUM_FOG_SPRITES; i++)
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for (i = 0; i < NUM_FOG1_SPRITES; i++)
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{
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{
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if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
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if (gWeatherPtr->sprites.s2.fog1Sprites[i] != NULL)
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DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
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DestroySprite(gWeatherPtr->sprites.s2.fog1Sprites[i]);
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@ -1508,9 +1509,9 @@ void Ash_InitAll(void)
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void Ash_Main(void)
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void Ash_Main(void)
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{
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{
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gWeatherPtr->baseAshSpritesX = gSpriteCoordOffsetX & 0x1FF;
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gWeatherPtr->ashBaseSpritesX = gSpriteCoordOffsetX & 0x1FF;
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while (gWeatherPtr->baseAshSpritesX >= 240)
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while (gWeatherPtr->ashBaseSpritesX >= 240)
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gWeatherPtr->baseAshSpritesX -= 240;
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gWeatherPtr->ashBaseSpritesX -= 240;
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switch (gWeatherPtr->initStep)
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switch (gWeatherPtr->initStep)
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{
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{
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@ -1676,10 +1677,10 @@ static void UpdateAshSprite(struct Sprite *sprite)
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}
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}
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sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY;
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sprite->pos1.y = gSpriteCoordOffsetY + sprite->tOffsetY;
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sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 32 + sprite->tSpriteColumn * 64;
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sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
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if (sprite->pos1.x > 271)
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if (sprite->pos1.x > 271)
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{
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{
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sprite->pos1.x = gWeatherPtr->baseAshSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
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sprite->pos1.x = gWeatherPtr->ashBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
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sprite->pos1.x &= 0x1FF;
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sprite->pos1.x &= 0x1FF;
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}
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}
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}
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}
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@ -1693,6 +1694,11 @@ static void UpdateAshSprite(struct Sprite *sprite)
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// Fog 2
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// Fog 2
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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static void UpdateFog2Movement(void);
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static void CreateFog2Sprites(void);
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static void DestroyFog2Sprites(void);
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static void UpdateFog2Sprite(struct Sprite *);
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void Fog2_InitVars(void)
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void Fog2_InitVars(void)
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{
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{
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gWeatherPtr->initStep = 0;
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gWeatherPtr->initStep = 0;
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@ -1701,20 +1707,18 @@ void Fog2_InitVars(void)
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->fog1ScrollCounter = 0;
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gWeatherPtr->fog1ScrollCounter = 0;
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gWeatherPtr->fog1ScrollOffset = 1;
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gWeatherPtr->fog1ScrollOffset = 1;
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if (gWeatherPtr->fog2SpritesCreated == 0)
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if (!gWeatherPtr->fog2SpritesCreated)
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{
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{
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gWeatherPtr->unknown_71C = 0;
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gWeatherPtr->fog2ScrollXCounter = 0;
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gWeatherPtr->unknown_71E = 0;
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gWeatherPtr->fog2ScrollYCounter = 0;
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||||||
gWeatherPtr->unknown_720 = 0;
|
gWeatherPtr->fog2XOffset = 0;
|
||||||
gWeatherPtr->unknown_722 = 0;
|
gWeatherPtr->fog2YOffset = 0;
|
||||||
gWeatherPtr->unknown_718 = 0;
|
gWeatherPtr->fog2BaseSpritesX = 0;
|
||||||
gWeatherPtr->unknown_71A = 0;
|
gWeatherPtr->fog2PosY = 0;
|
||||||
Weather_SetBlendCoeffs(0, 16);
|
Weather_SetBlendCoeffs(0, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Fog2_Main(void);
|
|
||||||
|
|
||||||
void Fog2_InitAll(void)
|
void Fog2_InitAll(void)
|
||||||
{
|
{
|
||||||
Fog2_InitVars();
|
Fog2_InitVars();
|
||||||
@ -1722,12 +1726,9 @@ void Fog2_InitAll(void)
|
|||||||
Fog2_Main();
|
Fog2_Main();
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_807FC9C(void);
|
|
||||||
void CreateFog2Sprites(void);
|
|
||||||
|
|
||||||
void Fog2_Main(void)
|
void Fog2_Main(void)
|
||||||
{
|
{
|
||||||
sub_807FC9C();
|
UpdateFog2Movement();
|
||||||
switch (gWeatherPtr->initStep)
|
switch (gWeatherPtr->initStep)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
@ -1747,11 +1748,9 @@ void Fog2_Main(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void DestroyFog2Sprites(void);
|
|
||||||
|
|
||||||
bool8 Fog2_Finish(void)
|
bool8 Fog2_Finish(void)
|
||||||
{
|
{
|
||||||
sub_807FC9C();
|
UpdateFog2Movement();
|
||||||
switch (gWeatherPtr->finishStep)
|
switch (gWeatherPtr->finishStep)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
@ -1773,57 +1772,32 @@ bool8 Fog2_Finish(void)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_807FC9C(void)
|
static void UpdateFog2Movement(void)
|
||||||
{
|
{
|
||||||
if (++gWeatherPtr->unknown_71C > 2)
|
if (++gWeatherPtr->fog2ScrollXCounter > 2)
|
||||||
{
|
{
|
||||||
gWeatherPtr->unknown_720++;
|
gWeatherPtr->fog2XOffset++;
|
||||||
gWeatherPtr->unknown_71C = 0;
|
gWeatherPtr->fog2ScrollXCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (++gWeatherPtr->unknown_71E > 4)
|
if (++gWeatherPtr->fog2ScrollYCounter > 4)
|
||||||
{
|
{
|
||||||
gWeatherPtr->unknown_722++;
|
gWeatherPtr->fog2YOffset++;
|
||||||
gWeatherPtr->unknown_71E = 0;
|
gWeatherPtr->fog2ScrollYCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
gWeatherPtr->unknown_718 = (gSpriteCoordOffsetX - gWeatherPtr->unknown_720) & 0xFF;
|
gWeatherPtr->fog2BaseSpritesX = (gSpriteCoordOffsetX - gWeatherPtr->fog2XOffset) & 0xFF;
|
||||||
gWeatherPtr->unknown_71A = gSpriteCoordOffsetY + gWeatherPtr->unknown_722;
|
gWeatherPtr->fog2PosY = gSpriteCoordOffsetY + gWeatherPtr->fog2YOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern const struct SpriteTemplate sFog2SpriteTemplate; // defined below
|
static const struct SpriteSheet gFog2SpriteSheet =
|
||||||
|
|
||||||
void CreateFog2Sprites(void)
|
|
||||||
{
|
{
|
||||||
u16 i;
|
.data = gWeatherFog2Tiles,
|
||||||
|
.size = sizeof(gWeatherFog2Tiles),
|
||||||
|
.tag = 0x1203,
|
||||||
|
};
|
||||||
|
|
||||||
if (!gWeatherPtr->fog2SpritesCreated)
|
static const struct OamData sFog2SpriteOamData =
|
||||||
{
|
|
||||||
struct SpriteSheet fog2SpriteSheet = {gWeatherFog2Tiles, sizeof(gWeatherFog2Tiles), 0x1203};
|
|
||||||
|
|
||||||
LoadSpriteSheet(&fog2SpriteSheet);
|
|
||||||
for (i = 0; i < 20; i++)
|
|
||||||
{
|
|
||||||
u8 spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
|
|
||||||
|
|
||||||
if (spriteId != MAX_SPRITES)
|
|
||||||
{
|
|
||||||
struct Sprite *sprite = &gSprites[spriteId];
|
|
||||||
|
|
||||||
sprite->data[0] = i % 5;
|
|
||||||
sprite->data[1] = i / 5;
|
|
||||||
gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gWeatherPtr->fog2SpritesCreated = TRUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const struct OamData gOamData_839ABF0 =
|
|
||||||
{
|
{
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = 0,
|
.affineMode = 0,
|
||||||
@ -1840,103 +1814,146 @@ const struct OamData gOamData_839ABF0 =
|
|||||||
.affineParam = 0,
|
.affineParam = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd gSpriteAnim_839ABF8[] =
|
static const union AnimCmd sFog2SpriteAnimCmd0[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 16),
|
ANIMCMD_FRAME(0, 16),
|
||||||
ANIMCMD_END,
|
ANIMCMD_END,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd *const gSpriteAnimTable_839AC00[] =
|
static const union AnimCmd *const sFog2SpriteAnimCmds[] =
|
||||||
{
|
{
|
||||||
gSpriteAnim_839ABF8,
|
sFog2SpriteAnimCmd0,
|
||||||
};
|
};
|
||||||
|
|
||||||
void Fog2SpriteCallback(struct Sprite *);
|
static const struct SpriteTemplate sFog2SpriteTemplate =
|
||||||
const struct SpriteTemplate sFog2SpriteTemplate =
|
|
||||||
{
|
{
|
||||||
.tileTag = 4611,
|
.tileTag = 0x1203,
|
||||||
.paletteTag = 0x1200,
|
.paletteTag = 0x1200,
|
||||||
.oam = &gOamData_839ABF0,
|
.oam = &sFog2SpriteOamData,
|
||||||
.anims = gSpriteAnimTable_839AC00,
|
.anims = sFog2SpriteAnimCmds,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = Fog2SpriteCallback,
|
.callback = UpdateFog2Sprite,
|
||||||
};
|
};
|
||||||
|
|
||||||
void DestroyFog2Sprites(void)
|
#define tSpriteColumn data[0]
|
||||||
|
#define tSpriteRow data[1]
|
||||||
|
|
||||||
|
static void CreateFog2Sprites(void)
|
||||||
|
{
|
||||||
|
u16 i;
|
||||||
|
struct SpriteSheet fog2SpriteSheet;
|
||||||
|
u8 spriteId;
|
||||||
|
struct Sprite *sprite;
|
||||||
|
|
||||||
|
if (!gWeatherPtr->fog2SpritesCreated)
|
||||||
|
{
|
||||||
|
fog2SpriteSheet = gFog2SpriteSheet;
|
||||||
|
LoadSpriteSheet(&fog2SpriteSheet);
|
||||||
|
for (i = 0; i < NUM_FOG2_SPRITES; i++)
|
||||||
|
{
|
||||||
|
spriteId = CreateSpriteAtEnd(&sFog2SpriteTemplate, 0, (i / 5) * 64, 0xFF);
|
||||||
|
if (spriteId != MAX_SPRITES)
|
||||||
|
{
|
||||||
|
sprite = &gSprites[spriteId];
|
||||||
|
sprite->tSpriteColumn = i % 5;
|
||||||
|
sprite->tSpriteRow = i / 5;
|
||||||
|
gWeatherPtr->sprites.s2.fog2Sprites[i] = sprite;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gWeatherPtr->sprites.s2.fog2Sprites[i] = NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
gWeatherPtr->fog2SpritesCreated = TRUE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void DestroyFog2Sprites(void)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
if (gWeatherPtr->fog2SpritesCreated)
|
if (gWeatherPtr->fog2SpritesCreated)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 20; i++)
|
for (i = 0; i < NUM_FOG2_SPRITES; i++)
|
||||||
{
|
{
|
||||||
if (gWeatherPtr->sprites.s2.fog2Sprites[i] != NULL)
|
if (gWeatherPtr->sprites.s2.fog2Sprites[i])
|
||||||
DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
|
DestroySprite(gWeatherPtr->sprites.s2.fog2Sprites[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
FreeSpriteTilesByTag(0x1203);
|
FreeSpriteTilesByTag(0x1203);
|
||||||
gWeatherPtr->fog2SpritesCreated = FALSE;
|
gWeatherPtr->fog2SpritesCreated = FALSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Fog2SpriteCallback(struct Sprite *sprite)
|
static void UpdateFog2Sprite(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->pos2.y = gWeatherPtr->unknown_71A;
|
sprite->pos2.y = gWeatherPtr->fog2PosY;
|
||||||
sprite->pos1.x = gWeatherPtr->unknown_718 + 32 + sprite->data[0] * 64;
|
sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 32 + sprite->tSpriteColumn * 64;
|
||||||
if (sprite->pos1.x > 271)
|
if (sprite->pos1.x > 271)
|
||||||
{
|
{
|
||||||
sprite->pos1.x = gWeatherPtr->unknown_718 + 0x1E0 - (4 - sprite->data[0]) * 64;
|
sprite->pos1.x = gWeatherPtr->fog2BaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
|
||||||
sprite->pos1.x &= 0x1FF;
|
sprite->pos1.x &= 0x1FF;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tSpriteColumn
|
||||||
|
#undef tSpriteRow
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// Sandstorm
|
// Sandstorm
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
static void UpdateSandstormWaveIndex(void);
|
||||||
|
static void UpdateSandstormMovement(void);
|
||||||
|
static void CreateSandstormSprites(void);
|
||||||
|
static void CreateSwirlSandstormSprites(void);
|
||||||
|
static void DestroySandstormSprites(void);
|
||||||
|
static void UpdateSandstormSprite(struct Sprite *);
|
||||||
|
static void WaitSandSwirlSpriteEntrance(struct Sprite *);
|
||||||
|
static void UpdateSandstormSwirlSprite(struct Sprite *);
|
||||||
|
|
||||||
|
#define MIN_SANDSTORM_WAVE_INDEX 0x20
|
||||||
|
|
||||||
void Sandstorm_InitVars(void)
|
void Sandstorm_InitVars(void)
|
||||||
{
|
{
|
||||||
gWeatherPtr->initStep = 0;
|
gWeatherPtr->initStep = 0;
|
||||||
gWeatherPtr->weatherGfxLoaded = 0;
|
gWeatherPtr->weatherGfxLoaded = 0;
|
||||||
gWeatherPtr->gammaTargetIndex = 0;
|
gWeatherPtr->gammaTargetIndex = 0;
|
||||||
gWeatherPtr->gammaStepDelay = 20;
|
gWeatherPtr->gammaStepDelay = 20;
|
||||||
if (gWeatherPtr->sandstormSprites1Created == 0)
|
if (!gWeatherPtr->sandstormSpritesCreated)
|
||||||
{
|
{
|
||||||
gWeatherPtr->unknown_704 = gWeatherPtr->unknown_708 = 0;
|
gWeatherPtr->sandstormXOffset = gWeatherPtr->sandstormYOffset = 0;
|
||||||
gWeatherPtr->unknown_712 = 8;
|
gWeatherPtr->sandstormWaveIndex = 8;
|
||||||
gWeatherPtr->unknown_714 = 0;
|
gWeatherPtr->sandstormWaveCounter = 0;
|
||||||
// Dead code. How does the compiler not optimize this out?
|
// Dead code. How does the compiler not optimize this out?
|
||||||
if (gWeatherPtr->unknown_712 > 0x5F)
|
if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
|
||||||
gWeatherPtr->unknown_712 = 0x80 - gWeatherPtr->unknown_712;
|
gWeatherPtr->sandstormWaveIndex = 0x80 - gWeatherPtr->sandstormWaveIndex;
|
||||||
|
|
||||||
Weather_SetBlendCoeffs(0, 16);
|
Weather_SetBlendCoeffs(0, 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Sandstorm_Main(void);
|
|
||||||
|
|
||||||
void Sandstorm_InitAll(void)
|
void Sandstorm_InitAll(void)
|
||||||
{
|
{
|
||||||
Sandstorm_InitVars();
|
Sandstorm_InitVars();
|
||||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
while (!gWeatherPtr->weatherGfxLoaded)
|
||||||
Sandstorm_Main();
|
Sandstorm_Main();
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_808002C(void);
|
|
||||||
void sub_8080064(void);
|
|
||||||
void CreateSandstormSprites_1(void);
|
|
||||||
void CreateSandstormSprites_2(void);
|
|
||||||
|
|
||||||
void Sandstorm_Main(void)
|
void Sandstorm_Main(void)
|
||||||
{
|
{
|
||||||
sub_8080064();
|
UpdateSandstormMovement();
|
||||||
sub_808002C();
|
UpdateSandstormWaveIndex();
|
||||||
if (gWeatherPtr->unknown_712 > 0x5F)
|
if (gWeatherPtr->sandstormWaveIndex >= 0x80 - MIN_SANDSTORM_WAVE_INDEX)
|
||||||
gWeatherPtr->unknown_712 = 32;
|
gWeatherPtr->sandstormWaveIndex = MIN_SANDSTORM_WAVE_INDEX;
|
||||||
|
|
||||||
switch (gWeatherPtr->initStep)
|
switch (gWeatherPtr->initStep)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
CreateSandstormSprites_1();
|
CreateSandstormSprites();
|
||||||
CreateSandstormSprites_2();
|
CreateSwirlSandstormSprites();
|
||||||
gWeatherPtr->initStep++;
|
gWeatherPtr->initStep++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
@ -1944,20 +1961,19 @@ void Sandstorm_Main(void)
|
|||||||
gWeatherPtr->initStep++;
|
gWeatherPtr->initStep++;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if (!Weather_UpdateBlend())
|
if (Weather_UpdateBlend())
|
||||||
break;
|
{
|
||||||
gWeatherPtr->weatherGfxLoaded = TRUE;
|
gWeatherPtr->weatherGfxLoaded = TRUE;
|
||||||
gWeatherPtr->initStep++;
|
gWeatherPtr->initStep++;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80800E4(void);
|
|
||||||
|
|
||||||
bool8 Sandstorm_Finish(void)
|
bool8 Sandstorm_Finish(void)
|
||||||
{
|
{
|
||||||
sub_8080064();
|
UpdateSandstormMovement();
|
||||||
sub_808002C();
|
UpdateSandstormWaveIndex();
|
||||||
switch (gWeatherPtr->finishStep)
|
switch (gWeatherPtr->finishStep)
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
@ -1965,64 +1981,66 @@ bool8 Sandstorm_Finish(void)
|
|||||||
gWeatherPtr->finishStep++;
|
gWeatherPtr->finishStep++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
if (!Weather_UpdateBlend())
|
if (Weather_UpdateBlend())
|
||||||
break;
|
|
||||||
gWeatherPtr->finishStep++;
|
gWeatherPtr->finishStep++;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
sub_80800E4();
|
DestroySandstormSprites();
|
||||||
gWeatherPtr->finishStep++;
|
gWeatherPtr->finishStep++;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return FALSE;
|
return FALSE;
|
||||||
}
|
}
|
||||||
|
|
||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_808002C(void)
|
static void UpdateSandstormWaveIndex(void)
|
||||||
{
|
{
|
||||||
if (gWeatherPtr->unknown_714++ > 4)
|
if (gWeatherPtr->sandstormWaveCounter++ > 4)
|
||||||
{
|
{
|
||||||
gWeatherPtr->unknown_712++;
|
gWeatherPtr->sandstormWaveIndex++;
|
||||||
gWeatherPtr->unknown_714 = 0;
|
gWeatherPtr->sandstormWaveCounter = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_8080064(void)
|
static void UpdateSandstormMovement(void)
|
||||||
{
|
{
|
||||||
gWeatherPtr->unknown_704 -= gSineTable[gWeatherPtr->unknown_712] * 4;
|
gWeatherPtr->sandstormXOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex] * 4;
|
||||||
gWeatherPtr->unknown_708 -= gSineTable[gWeatherPtr->unknown_712];
|
gWeatherPtr->sandstormYOffset -= gSineTable[gWeatherPtr->sandstormWaveIndex];
|
||||||
gWeatherPtr->unknown_70E = (gSpriteCoordOffsetX + (gWeatherPtr->unknown_704 >> 8)) & 0xFF;
|
gWeatherPtr->sandstormBaseSpritesX = (gSpriteCoordOffsetX + (gWeatherPtr->sandstormXOffset >> 8)) & 0xFF;
|
||||||
gWeatherPtr->unknown_710 = gSpriteCoordOffsetY + (gWeatherPtr->unknown_708 >> 8);
|
gWeatherPtr->sandstormPosY = gSpriteCoordOffsetY + (gWeatherPtr->sandstormYOffset >> 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80800E4(void)
|
static void DestroySandstormSprites(void)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
if (gWeatherPtr->sandstormSprites1Created)
|
if (gWeatherPtr->sandstormSpritesCreated)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 20; i++)
|
for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
|
||||||
{
|
{
|
||||||
if (gWeatherPtr->sprites.s2.sandstormSprites1[i] != NULL)
|
if (gWeatherPtr->sprites.s2.sandstormSprites1[i])
|
||||||
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
|
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites1[i]);
|
||||||
}
|
}
|
||||||
gWeatherPtr->sandstormSprites1Created = FALSE;
|
|
||||||
|
gWeatherPtr->sandstormSpritesCreated = FALSE;
|
||||||
FreeSpriteTilesByTag(0x1204);
|
FreeSpriteTilesByTag(0x1204);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gWeatherPtr->sandstormSprites2Created)
|
if (gWeatherPtr->sandstormSwirlSpritesCreated)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 5; i++)
|
for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
|
||||||
{
|
{
|
||||||
if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
|
if (gWeatherPtr->sprites.s2.sandstormSprites2[i] != NULL)
|
||||||
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
|
DestroySprite(gWeatherPtr->sprites.s2.sandstormSprites2[i]);
|
||||||
}
|
}
|
||||||
gWeatherPtr->sandstormSprites2Created = FALSE;
|
|
||||||
|
gWeatherPtr->sandstormSwirlSpritesCreated = FALSE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const struct OamData gOamData_839AC1C =
|
static const struct OamData sSandstormSpriteOamData =
|
||||||
{
|
{
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = 0,
|
.affineMode = 0,
|
||||||
@ -2039,142 +2057,162 @@ const struct OamData gOamData_839AC1C =
|
|||||||
.affineParam = 0,
|
.affineParam = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd gSpriteAnim_839AC24[] =
|
static const union AnimCmd sSandstormSpriteAnimCmd0[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 3),
|
ANIMCMD_FRAME(0, 3),
|
||||||
ANIMCMD_END,
|
ANIMCMD_END,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd gSpriteAnim_839AC2C[] =
|
static const union AnimCmd sSandstormSpriteAnimCmd1[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(64, 3),
|
ANIMCMD_FRAME(64, 3),
|
||||||
ANIMCMD_END,
|
ANIMCMD_END,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd *const gSpriteAnimTable_839AC34[] =
|
static const union AnimCmd *const sSandstormSpriteAnimCmds[] =
|
||||||
{
|
{
|
||||||
gSpriteAnim_839AC24,
|
sSandstormSpriteAnimCmd0,
|
||||||
gSpriteAnim_839AC2C,
|
sSandstormSpriteAnimCmd1,
|
||||||
};
|
};
|
||||||
|
|
||||||
void SandstormSpriteCallback1(struct Sprite *);
|
static const struct SpriteTemplate sSandstormSpriteTemplate =
|
||||||
const struct SpriteTemplate sSandstormSpriteTemplate =
|
|
||||||
{
|
{
|
||||||
.tileTag = 0x1204,
|
.tileTag = 0x1204,
|
||||||
.paletteTag = 0x1201,
|
.paletteTag = 0x1201,
|
||||||
.oam = &gOamData_839AC1C,
|
.oam = &sSandstormSpriteOamData,
|
||||||
.anims = gSpriteAnimTable_839AC34,
|
.anims = sSandstormSpriteAnimCmds,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = SandstormSpriteCallback1,
|
.callback = UpdateSandstormSprite,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct SpriteSheet sSandstormSpriteSheet = {gWeatherSandstormTiles, sizeof(gWeatherSandstormTiles), 0x1204};
|
static const struct SpriteSheet sSandstormSpriteSheet =
|
||||||
|
{
|
||||||
|
.data = gWeatherSandstormTiles,
|
||||||
|
.size = sizeof(gWeatherSandstormTiles),
|
||||||
|
.tag = 0x1204,
|
||||||
|
};
|
||||||
|
|
||||||
void CreateSandstormSprites_1(void)
|
// Regular sandstorm sprites
|
||||||
|
#define tSpriteColumn data[0]
|
||||||
|
#define tSpriteRow data[1]
|
||||||
|
|
||||||
|
// Swirly sandstorm sprites
|
||||||
|
#define tRadius data[0]
|
||||||
|
#define tWaveIndex data[1]
|
||||||
|
#define tRadiusCounter data[2]
|
||||||
|
#define tEntranceDelay data[3]
|
||||||
|
|
||||||
|
static void CreateSandstormSprites(void)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
u8 spriteId;
|
||||||
|
|
||||||
if (!gWeatherPtr->sandstormSprites1Created)
|
if (!gWeatherPtr->sandstormSpritesCreated)
|
||||||
{
|
{
|
||||||
LoadSpriteSheet(&sSandstormSpriteSheet);
|
LoadSpriteSheet(&sSandstormSpriteSheet);
|
||||||
LoadCustomWeatherSpritePalette(gUnknown_0854C2B0);
|
LoadCustomWeatherSpritePalette(gSandstormWeatherPalette);
|
||||||
for (i = 0; i < 20; i++)
|
for (i = 0; i < NUM_SANDSTORM_SPRITES; i++)
|
||||||
{
|
{
|
||||||
u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
|
spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, 0, (i / 5) * 64, 1);
|
||||||
|
|
||||||
if (spriteId != MAX_SPRITES)
|
if (spriteId != MAX_SPRITES)
|
||||||
{
|
{
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
|
gWeatherPtr->sprites.s2.sandstormSprites1[i] = &gSprites[spriteId];
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[0] = i % 5;
|
gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteColumn = i % 5;
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites1[i]->data[1] = i / 5;
|
gWeatherPtr->sprites.s2.sandstormSprites1[i]->tSpriteRow = i / 5;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
|
gWeatherPtr->sprites.s2.sandstormSprites1[i] = NULL;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gWeatherPtr->sandstormSprites1Created = TRUE;
|
|
||||||
|
gWeatherPtr->sandstormSpritesCreated = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const u16 gUnknown_0839AC5C[] = {0, 120, 80, 160, 40, 0};
|
static const u16 sSwirlEntranceDelays[] = {0, 120, 80, 160, 40, 0};
|
||||||
|
|
||||||
void SandstormSpriteCallback2(struct Sprite *);
|
static void CreateSwirlSandstormSprites(void)
|
||||||
|
|
||||||
void CreateSandstormSprites_2(void)
|
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
u8 spriteId;
|
||||||
|
|
||||||
if (!gWeatherPtr->sandstormSprites2Created)
|
if (!gWeatherPtr->sandstormSwirlSpritesCreated)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 5; i++)
|
for (i = 0; i < NUM_SWIRL_SANDSTORM_SPRITES; i++)
|
||||||
{
|
{
|
||||||
u8 spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
|
spriteId = CreateSpriteAtEnd(&sSandstormSpriteTemplate, i * 48 + 24, 208, 1);
|
||||||
|
|
||||||
if (spriteId != MAX_SPRITES)
|
if (spriteId != MAX_SPRITES)
|
||||||
{
|
{
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
|
gWeatherPtr->sprites.s2.sandstormSprites2[i] = &gSprites[spriteId];
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->oam.size = 2;
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[1] = i * 51;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->tSpriteRow = i * 51;
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[0] = 8;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadius = 8;
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[2] = 0;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->tRadiusCounter = 0;
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[4] = 0x6730; // unused value
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->data[3] = gUnknown_0839AC5C[i];
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->tEntranceDelay = sSwirlEntranceDelays[i];
|
||||||
StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
|
StartSpriteAnim(gWeatherPtr->sprites.s2.sandstormSprites2[i], 1);
|
||||||
CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0);
|
CalcCenterToCornerVec(gWeatherPtr->sprites.s2.sandstormSprites2[i], 0, 2, 0);
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = SandstormSpriteCallback2;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i]->callback = WaitSandSwirlSpriteEntrance;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
|
gWeatherPtr->sprites.s2.sandstormSprites2[i] = NULL;
|
||||||
}
|
}
|
||||||
gWeatherPtr->sandstormSprites2Created = TRUE;
|
|
||||||
|
gWeatherPtr->sandstormSwirlSpritesCreated = TRUE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SandstormSpriteCallback1(struct Sprite *sprite)
|
static void UpdateSandstormSprite(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->pos2.y = gWeatherPtr->unknown_710;
|
sprite->pos2.y = gWeatherPtr->sandstormPosY;
|
||||||
sprite->pos1.x = gWeatherPtr->unknown_70E + 32 + sprite->data[0] * 64;
|
sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 32 + sprite->tSpriteColumn * 64;
|
||||||
if (sprite->pos1.x > 271)
|
if (sprite->pos1.x > 271)
|
||||||
{
|
{
|
||||||
sprite->pos1.x = gWeatherPtr->unknown_70E + 0x1E0 - (4 - sprite->data[0]) * 64;
|
sprite->pos1.x = gWeatherPtr->sandstormBaseSpritesX + 480 - (4 - sprite->tSpriteColumn) * 64;
|
||||||
sprite->pos1.x &= 0x1FF;
|
sprite->pos1.x &= 0x1FF;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SandstormSpriteCallback3(struct Sprite *);
|
static void WaitSandSwirlSpriteEntrance(struct Sprite *sprite)
|
||||||
|
|
||||||
void SandstormSpriteCallback2(struct Sprite *sprite)
|
|
||||||
{
|
{
|
||||||
if (--sprite->data[3] == -1)
|
if (--sprite->tEntranceDelay == -1)
|
||||||
sprite->callback = SandstormSpriteCallback3;
|
sprite->callback = UpdateSandstormSwirlSprite;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SandstormSpriteCallback3(struct Sprite *sprite)
|
static void UpdateSandstormSwirlSprite(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u32 x;
|
u32 x, y;
|
||||||
u32 y;
|
|
||||||
|
|
||||||
if (--sprite->pos1.y < -48)
|
if (--sprite->pos1.y < -48)
|
||||||
{
|
{
|
||||||
sprite->pos1.y = 208;
|
sprite->pos1.y = 208;
|
||||||
sprite->data[0] = 4;
|
sprite->tRadius = 4;
|
||||||
}
|
}
|
||||||
x = sprite->data[0] * gSineTable[sprite->data[1]];
|
|
||||||
y = sprite->data[0] * gSineTable[sprite->data[1] + 64];
|
x = sprite->tRadius * gSineTable[sprite->tWaveIndex];
|
||||||
|
y = sprite->tRadius * gSineTable[sprite->tWaveIndex + 0x40];
|
||||||
sprite->pos2.x = x >> 8;
|
sprite->pos2.x = x >> 8;
|
||||||
sprite->pos2.y = y >> 8;
|
sprite->pos2.y = y >> 8;
|
||||||
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
|
sprite->tWaveIndex = (sprite->tWaveIndex + 10) & 0xFF;
|
||||||
if (++sprite->data[2] > 8)
|
if (++sprite->tRadiusCounter > 8)
|
||||||
{
|
{
|
||||||
sprite->data[2] = 0;
|
sprite->tRadiusCounter = 0;
|
||||||
sprite->data[0]++;
|
sprite->tRadius++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tSpriteColumn
|
||||||
|
#undef tSpriteRow
|
||||||
|
|
||||||
|
#undef tRadius
|
||||||
|
#undef tWaveIndex
|
||||||
|
#undef tRadiusCounter
|
||||||
|
#undef tEntranceDelay
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
// Shade
|
// Shade
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
@ -2204,61 +2242,20 @@ bool8 Shade_Finish(void)
|
|||||||
// Bubbles
|
// Bubbles
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
const u8 gUnknown_0839AC68[] = {40, 90, 60, 90, 2, 60, 40, 30};
|
static void CreateBubbleSprite(u16);
|
||||||
|
static void DestroyBubbleSprites(void);
|
||||||
|
static void UpdateBubbleSprite(struct Sprite *);
|
||||||
|
|
||||||
const struct SpriteSheet gWeatherBubbleSpriteSheet = {gWeatherBubbleTiles, sizeof(gWeatherBubbleTiles), 0x1205};
|
static const u8 sBubbleStartDelays[] = {40, 90, 60, 90, 2, 60, 40, 30};
|
||||||
|
|
||||||
void Bubbles_InitVars(void)
|
static const struct SpriteSheet sWeatherBubbleSpriteSheet =
|
||||||
{
|
{
|
||||||
Fog1_InitVars();
|
.data = gWeatherBubbleTiles,
|
||||||
if (gWeatherPtr->unknown_72E == 0)
|
.size = sizeof(gWeatherBubbleTiles),
|
||||||
{
|
.tag = 0x1205,
|
||||||
LoadSpriteSheet(&gWeatherBubbleSpriteSheet);
|
};
|
||||||
gWeatherPtr->unknown_728 = 0;
|
|
||||||
gWeatherPtr->unknown_726 = gUnknown_0839AC68[0];
|
|
||||||
gWeatherPtr->unknown_72A = 0;
|
|
||||||
gWeatherPtr->unknown_72C = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Bubbles_Main(void);
|
static const s16 sBubbleStartCoords[][2] =
|
||||||
|
|
||||||
void Bubbles_InitAll(void)
|
|
||||||
{
|
|
||||||
Bubbles_InitVars();
|
|
||||||
while (gWeatherPtr->weatherGfxLoaded == FALSE)
|
|
||||||
Bubbles_Main();
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_8080588(u16);
|
|
||||||
|
|
||||||
void Bubbles_Main(void)
|
|
||||||
{
|
|
||||||
Fog1_Main();
|
|
||||||
if (++gWeatherPtr->unknown_726 > gUnknown_0839AC68[gWeatherPtr->unknown_728])
|
|
||||||
{
|
|
||||||
gWeatherPtr->unknown_726 = 0;
|
|
||||||
if (++gWeatherPtr->unknown_728 > 7)
|
|
||||||
gWeatherPtr->unknown_728 = 0;
|
|
||||||
sub_8080588(gWeatherPtr->unknown_72A);
|
|
||||||
if (++gWeatherPtr->unknown_72A > 12)
|
|
||||||
gWeatherPtr->unknown_72A = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void sub_8080610(void);
|
|
||||||
|
|
||||||
bool8 Bubbles_Finish(void)
|
|
||||||
{
|
|
||||||
if (!Fog1_Finish())
|
|
||||||
{
|
|
||||||
sub_8080610();
|
|
||||||
return FALSE;
|
|
||||||
}
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
|
|
||||||
const s16 gUnknown_0839AC78[][2] =
|
|
||||||
{
|
{
|
||||||
{120, 160},
|
{120, 160},
|
||||||
{376, 160},
|
{376, 160},
|
||||||
@ -2275,91 +2272,139 @@ const s16 gUnknown_0839AC78[][2] =
|
|||||||
{256, 160},
|
{256, 160},
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd gSpriteAnim_839ACAC[] =
|
void Bubbles_InitVars(void)
|
||||||
|
{
|
||||||
|
Fog1_InitVars();
|
||||||
|
if (!gWeatherPtr->bubblesSpritesCreated)
|
||||||
|
{
|
||||||
|
LoadSpriteSheet(&sWeatherBubbleSpriteSheet);
|
||||||
|
gWeatherPtr->bubblesDelayIndex = 0;
|
||||||
|
gWeatherPtr->bubblesDelayCounter = sBubbleStartDelays[0];
|
||||||
|
gWeatherPtr->bubblesCoordsIndex = 0;
|
||||||
|
gWeatherPtr->bubblesSpriteCount = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bubbles_InitAll(void)
|
||||||
|
{
|
||||||
|
Bubbles_InitVars();
|
||||||
|
while (!gWeatherPtr->weatherGfxLoaded)
|
||||||
|
Bubbles_Main();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bubbles_Main(void)
|
||||||
|
{
|
||||||
|
Fog1_Main();
|
||||||
|
if (++gWeatherPtr->bubblesDelayCounter > sBubbleStartDelays[gWeatherPtr->bubblesDelayIndex])
|
||||||
|
{
|
||||||
|
gWeatherPtr->bubblesDelayCounter = 0;
|
||||||
|
if (++gWeatherPtr->bubblesDelayIndex > ARRAY_COUNT(sBubbleStartDelays) - 1)
|
||||||
|
gWeatherPtr->bubblesDelayIndex = 0;
|
||||||
|
|
||||||
|
CreateBubbleSprite(gWeatherPtr->bubblesCoordsIndex);
|
||||||
|
if (++gWeatherPtr->bubblesCoordsIndex > ARRAY_COUNT(sBubbleStartCoords) - 1)
|
||||||
|
gWeatherPtr->bubblesCoordsIndex = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool8 Bubbles_Finish(void)
|
||||||
|
{
|
||||||
|
if (!Fog1_Finish())
|
||||||
|
{
|
||||||
|
DestroyBubbleSprites();
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
static const union AnimCmd sBubbleSpriteAnimCmd0[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 16),
|
ANIMCMD_FRAME(0, 16),
|
||||||
ANIMCMD_FRAME(1, 16),
|
ANIMCMD_FRAME(1, 16),
|
||||||
ANIMCMD_END,
|
ANIMCMD_END,
|
||||||
};
|
};
|
||||||
|
|
||||||
const union AnimCmd *const gSpriteAnimTable_839ACB8[] =
|
static const union AnimCmd *const sBubbleSpriteAnimCmds[] =
|
||||||
{
|
{
|
||||||
gSpriteAnim_839ACAC,
|
sBubbleSpriteAnimCmd0,
|
||||||
};
|
};
|
||||||
|
|
||||||
extern const struct OamData gUnknown_08524904;
|
static const struct SpriteTemplate sBubbleSpriteTemplate =
|
||||||
|
|
||||||
void unc_0807DAB4(struct Sprite *);
|
|
||||||
const struct SpriteTemplate gSpriteTemplate_839ACBC =
|
|
||||||
{
|
{
|
||||||
.tileTag = 4613,
|
.tileTag = 0x1205,
|
||||||
.paletteTag = 0x1200,
|
.paletteTag = 0x1200,
|
||||||
.oam = &gUnknown_08524904,
|
.oam = &gUnknown_08524904,
|
||||||
.anims = gSpriteAnimTable_839ACB8,
|
.anims = sBubbleSpriteAnimCmds,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = unc_0807DAB4,
|
.callback = UpdateBubbleSprite,
|
||||||
};
|
};
|
||||||
|
|
||||||
void sub_8080588(u16 a)
|
#define tScrollXCounter data[0]
|
||||||
{
|
#define tScrollXDir data[1]
|
||||||
s16 x = gUnknown_0839AC78[a][0];
|
#define tCounter data[2]
|
||||||
s16 y = gUnknown_0839AC78[a][1] - gSpriteCoordOffsetY;
|
|
||||||
u8 spriteId = CreateSpriteAtEnd(
|
|
||||||
&gSpriteTemplate_839ACBC,
|
|
||||||
x,
|
|
||||||
y,
|
|
||||||
0);
|
|
||||||
|
|
||||||
|
static void CreateBubbleSprite(u16 coordsIndex)
|
||||||
|
{
|
||||||
|
s16 x = sBubbleStartCoords[coordsIndex][0];
|
||||||
|
s16 y = sBubbleStartCoords[coordsIndex][1] - gSpriteCoordOffsetY;
|
||||||
|
u8 spriteId = CreateSpriteAtEnd(&sBubbleSpriteTemplate, x, y, 0);
|
||||||
if (spriteId != MAX_SPRITES)
|
if (spriteId != MAX_SPRITES)
|
||||||
{
|
{
|
||||||
gSprites[spriteId].oam.priority = 1;
|
gSprites[spriteId].oam.priority = 1;
|
||||||
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
gSprites[spriteId].coordOffsetEnabled = TRUE;
|
||||||
gSprites[spriteId].data[0] = 0;
|
gSprites[spriteId].tScrollXCounter = 0;
|
||||||
gSprites[spriteId].data[1] = 0;
|
gSprites[spriteId].tScrollXDir = 0;
|
||||||
gSprites[spriteId].data[2] = 0;
|
gSprites[spriteId].tCounter = 0;
|
||||||
gWeatherPtr->unknown_72C++;
|
gWeatherPtr->bubblesSpriteCount++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_8080610(void)
|
static void DestroyBubbleSprites(void)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
if (gWeatherPtr->unknown_72C != 0)
|
if (gWeatherPtr->bubblesSpriteCount)
|
||||||
{
|
{
|
||||||
for (i = 0; i < 64; i++)
|
for (i = 0; i < MAX_SPRITES; i++)
|
||||||
{
|
{
|
||||||
if (gSprites[i].template == &gSpriteTemplate_839ACBC)
|
if (gSprites[i].template == &sBubbleSpriteTemplate)
|
||||||
DestroySprite(&gSprites[i]);
|
DestroySprite(&gSprites[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
FreeSpriteTilesByTag(0x1205);
|
FreeSpriteTilesByTag(0x1205);
|
||||||
gWeatherPtr->unknown_72C = 0;
|
gWeatherPtr->bubblesSpriteCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void unc_0807DAB4(struct Sprite *sprite)
|
static void UpdateBubbleSprite(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
++sprite->data[0];
|
++sprite->tScrollXCounter;
|
||||||
if (++sprite->data[0] > 8) // double increment
|
if (++sprite->tScrollXCounter > 8) // double increment
|
||||||
{
|
{
|
||||||
sprite->data[0] = 0;
|
sprite->tScrollXCounter = 0;
|
||||||
if (sprite->data[1] == 0)
|
if (sprite->tScrollXDir == 0)
|
||||||
{
|
{
|
||||||
if (++sprite->pos2.x > 4)
|
if (++sprite->pos2.x > 4)
|
||||||
sprite->data[1] = 1;
|
sprite->tScrollXDir = 1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (--sprite->pos2.x <= 0)
|
if (--sprite->pos2.x <= 0)
|
||||||
sprite->data[1] = 0;
|
sprite->tScrollXDir = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->pos1.y -= 3;
|
sprite->pos1.y -= 3;
|
||||||
if (++sprite->data[2] > 0x77)
|
if (++sprite->tCounter >= 120)
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef tScrollXCounter
|
||||||
|
#undef tScrollXDir
|
||||||
|
#undef tCounter
|
||||||
|
|
||||||
//------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Unused function.
|
// Unused function.
|
||||||
|
Loading…
Reference in New Issue
Block a user