Last Resort, Fangs and Flare Blitz/Volt Tackle

This commit is contained in:
DizzyEggg 2018-09-22 10:45:43 +02:00
parent 23a06c0836
commit 1284bb94f1
9 changed files with 148 additions and 13 deletions

View File

@ -1477,6 +1477,15 @@
various \battler, VARIOUS_HANDLE_MEGA_EVO various \battler, VARIOUS_HANDLE_MEGA_EVO
.endm .endm
.macro jumpifcantuselastresort battler ptr
various \battler, VARIOUS_TRY_LAST_RESORT
.4byte \ptr
.endm
.macro argumentstatuseffect
various BS_ATTACKER, VARIOUS_ARGUMENT_STATUS_EFFECT
.endm
@ helpful macros @ helpful macros
.macro setstatchanger stat, stages, down .macro setstatchanger stat, stages, down
setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7 setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7

View File

@ -300,6 +300,17 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
.4byte BattleScript_EffectSoak .4byte BattleScript_EffectSoak
.4byte BattleScript_EffectGrowth .4byte BattleScript_EffectGrowth
.4byte BattleScript_EffectCloseCombat .4byte BattleScript_EffectCloseCombat
.4byte BattleScript_EffectLastResort
.4byte BattleScript_EffectRecoil33WithStatus
.4byte BattleScript_EffectFlinchWithStatus
BattleScript_EffectLastResort:
attackcanceler
attackstring
ppreduce
jumpifcantuselastresort BS_ATTACKER, BattleScript_ButItFailed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectGrowth: BattleScript_EffectGrowth:
attackcanceler attackcanceler
@ -1468,7 +1479,32 @@ BattleScript_EffectConversion::
BattleScript_EffectFlinchHit:: BattleScript_EffectFlinchHit::
setmoveeffect MOVE_EFFECT_FLINCH setmoveeffect MOVE_EFFECT_FLINCH
goto BattleScript_EffectHit goto BattleScript_EffectHit
BattleScript_EffectFlinchWithStatus:
setmoveeffect MOVE_EFFECT_FLINCH
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage 0x40
resultmessage
waitmessage 0x40
seteffectwithchance
argumentstatuseffect
tryfaintmon BS_TARGET, FALSE, NULL
goto BattleScript_MoveEnd
BattleScript_EffectRestoreHp:: BattleScript_EffectRestoreHp::
attackcanceler attackcanceler
attackstring attackstring
@ -3348,6 +3384,10 @@ BattleScript_EffectSecretPower::
BattleScript_EffectDoubleEdge:: BattleScript_EffectDoubleEdge::
setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit goto BattleScript_EffectHit
BattleScript_EffectRecoil33WithStatus:
setmoveeffect MOVE_EFFECT_RECOIL_33_STATUS | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectTeeterDance:: BattleScript_EffectTeeterDance::
attackcanceler attackcanceler
@ -4563,14 +4603,14 @@ BattleScript_AtkDefDown::
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDownTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDownTryDef
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage 0x40 waitmessage 0x40
BattleScript_AtkDefDownTryDef:: BattleScript_AtkDefDownTryDef:
playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_AtkDefDownRet statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | 0x1, BattleScript_AtkDefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AtkDefDownRet
printfromtable gStatDownStringIds printfromtable gStatDownStringIds
waitmessage 0x40 waitmessage 0x40
BattleScript_AtkDefDownRet:: BattleScript_AtkDefDownRet:
return return
BattleScript_DefSpDefDown:: BattleScript_DefSpDefDown::
@ -4945,6 +4985,9 @@ BattleScript_MoveEffectConfusion::
waitmessage 0x40 waitmessage 0x40
return return
BattleScript_MoveEffectRecoilWithStatus::
argumentstatuseffect
copyword gBattleMoveDamage, sSAVED_DMG
BattleScript_MoveEffectRecoil:: BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
@ -4957,6 +5000,10 @@ BattleScript_DoRecoil::
tryfaintmon BS_ATTACKER, FALSE, NULL tryfaintmon BS_ATTACKER, FALSE, NULL
BattleScript_RecoilEnd:: BattleScript_RecoilEnd::
return return
BattleScript_EffectWithChance::
seteffectwithchance
return
BattleScript_ItemSteal:: BattleScript_ItemSteal::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL playanimation BS_TARGET, B_ANIM_ITEM_STEAL, NULL

View File

@ -179,6 +179,7 @@ struct DisableStruct
u8 telekinesisTimer; u8 telekinesisTimer;
u8 healBlockTimer; u8 healBlockTimer;
u8 laserFocusTimer; u8 laserFocusTimer;
u8 usedMoves:4;
}; };
struct ProtectStruct struct ProtectStruct
@ -673,6 +674,7 @@ struct BattleScripting
u8 windowsType; // 0 - normal, 1 - battle arena u8 windowsType; // 0 - normal, 1 - battle arena
u8 multiplayerId; u8 multiplayerId;
bool8 monCaught; bool8 monCaught;
s32 savedDmg;
}; };
// rom_80A5C6C // rom_80A5C6C

View File

@ -273,5 +273,7 @@ extern const u8 BattleScript_ToxicSpikesFree[];
extern const u8 BattleScript_StickyWebFree[]; extern const u8 BattleScript_StickyWebFree[];
extern const u8 BattleScript_StealthRockFree[]; extern const u8 BattleScript_StealthRockFree[];
extern const u8 BattleScript_MegaEvolution[]; extern const u8 BattleScript_MegaEvolution[];
extern const u8 BattleScript_MoveEffectRecoilWithStatus[];
extern const u8 BattleScript_EffectWithChance[];
#endif // GUARD_BATTLE_SCRIPTS_H #endif // GUARD_BATTLE_SCRIPTS_H

View File

@ -310,7 +310,7 @@
#define MOVE_EFFECT_THRASH 0x35 #define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36 #define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37 #define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
#define MOVE_EFFECT_NOTHING_38 0x38 #define MOVE_EFFECT_RECOIL_33_STATUS 0x38
#define MOVE_EFFECT_NOTHING_39 0x39 #define MOVE_EFFECT_NOTHING_39 0x39
#define MOVE_EFFECT_NOTHING_3A 0x3A #define MOVE_EFFECT_NOTHING_3A 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B #define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B

View File

@ -289,5 +289,8 @@
#define EFFECT_SOAK 283 #define EFFECT_SOAK 283
#define EFFECT_GROWTH 284 #define EFFECT_GROWTH 284
#define EFFECT_CLOSE_COMBAT 285 #define EFFECT_CLOSE_COMBAT 285
#define EFFECT_LAST_RESORT 286
#define EFFECT_RECOIL_33_STATUS 287
#define EFFECT_FLINCH_STATUS 288
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

View File

@ -29,6 +29,7 @@
#define sFIELD_24 gBattleScripting + 0x24 #define sFIELD_24 gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25 #define sMULTIPLAYER_ID gBattleScripting + 0x25
#define sMON_CAUGHT gBattleScripting + 0x26 #define sMON_CAUGHT gBattleScripting + 0x26
#define sSAVED_DMG gBattleScripting + 0x28
#define cEFFECT_CHOOSER gBattleCommunication + 3 #define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5 #define cMULTISTRING_CHOOSER gBattleCommunication + 5
@ -100,6 +101,8 @@
#define VARIOUS_TRY_REFLECT_TYPE 49 #define VARIOUS_TRY_REFLECT_TYPE 49
#define VARIOUS_TRY_SOAK 50 #define VARIOUS_TRY_SOAK 50
#define VARIOUS_HANDLE_MEGA_EVO 51 #define VARIOUS_HANDLE_MEGA_EVO 51
#define VARIOUS_TRY_LAST_RESORT 52
#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
// atk80, dmg manipulation // atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0 #define ATK80_DMG_CHANGE_SIGN 0

View File

@ -2297,7 +2297,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
} }
break; break;
case MOVE_EFFECT_FLINCH: case MOVE_EFFECT_FLINCH:
if (gBattleMons[gEffectBattler].ability == ABILITY_INNER_FOCUS) if (GetBattlerAbility(gEffectBattler) == ABILITY_INNER_FOCUS)
{ {
if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)
{ {
@ -2606,6 +2606,14 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]];
break; break;
case MOVE_EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
gBattleScripting.savedDmg = gHpDealt / 3;
if (gBattleScripting.savedDmg == 0)
gBattleScripting.savedDmg = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
break;
case MOVE_EFFECT_THRASH: case MOVE_EFFECT_THRASH:
if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE) if (gBattleMons[gEffectBattler].status2 & STATUS2_LOCK_CONFUSE)
{ {
@ -2667,7 +2675,7 @@ static void atk15_seteffectwithchance(void)
{ {
u32 percentChance; u32 percentChance;
if (gBattleMons[gBattlerAttacker].ability == ABILITY_SERENE_GRACE) if (GetBattlerAbility(gBattlerAttacker) == ABILITY_SERENE_GRACE)
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2;
else else
percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance;
@ -4193,6 +4201,7 @@ static void atk49_moveend(void)
gBattleScripting.atk49_state++; gBattleScripting.atk49_state++;
break; break;
case ATK49_UPDATE_LAST_MOVES: case ATK49_UPDATE_LAST_MOVES:
gDisableStructs[gBattlerAttacker].usedMoves |= gBitTable[gCurrMovePos];
if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET) if (gHitMarker & HITMARKER_SWAP_ATTACKER_TARGET)
{ {
gActiveBattler = gBattlerAttacker; gActiveBattler = gBattlerAttacker;
@ -6121,6 +6130,25 @@ static void HandleTerrainMove(u32 moveEffect)
} }
} }
bool32 CanUseLastResort(u8 battlerId)
{
u32 i;
u32 knownMovesCount = 0, usedMovesCount = 0;
for (i = 0; i < 4; i++)
{
if (gBattleMons[battlerId].moves[i] != MOVE_NONE)
knownMovesCount++;
if (gDisableStructs[battlerId].usedMoves & gBitTable[i])
usedMovesCount++;
}
if (knownMovesCount >= 2 && usedMovesCount >= knownMovesCount - 1)
return TRUE;
else
return FALSE;
}
static void atk76_various(void) static void atk76_various(void)
{ {
struct Pokemon *mon; struct Pokemon *mon;
@ -6630,6 +6658,41 @@ static void atk76_various(void)
BtlController_EmitSetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], sizeof(struct BattlePokemon), &gBattleMons[gActiveBattler]); BtlController_EmitSetMonData(0, REQUEST_ALL_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], sizeof(struct BattlePokemon), &gBattleMons[gActiveBattler]);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
break; break;
case VARIOUS_TRY_LAST_RESORT:
if (CanUseLastResort(gActiveBattler))
gBattlescriptCurrInstr += 7;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
return;
case VARIOUS_ARGUMENT_STATUS_EFFECT:
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_BURN:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_BURN;
break;
case STATUS1_FREEZE:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FREEZE;
break;
case STATUS1_PARALYSIS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_PARALYSIS;
break;
case STATUS1_POISON:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
break;
case STATUS1_TOXIC_POISON:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_TOXIC;
break;
default:
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
break;
}
if (gBattleCommunication[MOVE_EFFECT_BYTE] != 0)
{
BattleScriptPush(gBattlescriptCurrInstr + 3);
gBattlescriptCurrInstr = BattleScript_EffectWithChance;
return;
}
break;
} }
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
@ -7901,6 +7964,7 @@ static void atk9B_transformdataexecution(void)
gDisableStructs[gBattlerAttacker].disableTimer1 = 0; gDisableStructs[gBattlerAttacker].disableTimer1 = 0;
gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality; gDisableStructs[gBattlerAttacker].transformedMonPersonality = gBattleMons[gBattlerTarget].personality;
gDisableStructs[gBattlerAttacker].unk18_b = 0; gDisableStructs[gBattlerAttacker].unk18_b = 0;
gDisableStructs[gBattlerAttacker].usedMoves = 0;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species) PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)

View File

@ -4132,16 +4132,17 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_VOLT_TACKLE { // MOVE_VOLT_TACKLE
.effect = EFFECT_DOUBLE_EDGE, .effect = EFFECT_RECOIL_33_STATUS,
.power = 120, .power = 120,
.type = TYPE_ELECTRIC, .type = TYPE_ELECTRIC,
.accuracy = 100, .accuracy = 100,
.pp = 15, .pp = 15,
.secondaryEffectChance = 0, .secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_RECKLESS_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_RECKLESS_BOOST,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.argument = STATUS1_PARALYSIS,
}, },
{ // MOVE_MAGICAL_LEAF { // MOVE_MAGICAL_LEAF
.effect = EFFECT_HIT, .effect = EFFECT_HIT,
@ -4648,7 +4649,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_LAST_RESORT { // MOVE_LAST_RESORT
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect .effect = EFFECT_LAST_RESORT,
.power = 140, .power = 140,
.type = TYPE_NORMAL, .type = TYPE_NORMAL,
.accuracy = 100, .accuracy = 100,
@ -4732,7 +4733,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS, .split = SPLIT_STATUS,
}, },
{ // MOVE_FLARE_BLITZ { // MOVE_FLARE_BLITZ
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect .effect = EFFECT_RECOIL_33_STATUS,
.power = 120, .power = 120,
.type = TYPE_FIRE, .type = TYPE_FIRE,
.accuracy = 100, .accuracy = 100,
@ -4742,6 +4743,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_RECKLESS_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_RECKLESS_BOOST,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.argument = STATUS1_BURN,
}, },
{ // MOVE_FORCE_PALM { // MOVE_FORCE_PALM
.effect = EFFECT_PARALYZE_HIT, .effect = EFFECT_PARALYZE_HIT,
@ -5068,7 +5070,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_THUNDER_FANG { // MOVE_THUNDER_FANG
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (10% paralyze AND 10% flinch) .effect = EFFECT_FLINCH_STATUS,
.power = 65, .power = 65,
.type = TYPE_ELECTRIC, .type = TYPE_ELECTRIC,
.accuracy = 95, .accuracy = 95,
@ -5078,9 +5080,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.argument = STATUS1_PARALYSIS,
}, },
{ // MOVE_ICE_FANG { // MOVE_ICE_FANG
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (10% paralyze AND 10% flinch) .effect = EFFECT_FLINCH_STATUS,
.power = 65, .power = 65,
.type = TYPE_ICE, .type = TYPE_ICE,
.accuracy = 95, .accuracy = 95,
@ -5090,9 +5093,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.argument = STATUS1_FREEZE,
}, },
{ // MOVE_FIRE_FANG { // MOVE_FIRE_FANG
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect (10% paralyze AND 10% flinch) .effect = EFFECT_FLINCH_STATUS,
.power = 65, .power = 65,
.type = TYPE_FIRE, .type = TYPE_FIRE,
.accuracy = 95, .accuracy = 95,
@ -5102,6 +5106,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST | FLAG_STRONG_JAW_BOOST,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
.argument = STATUS1_BURN,
}, },
{ // MOVE_SHADOW_SNEAK { // MOVE_SHADOW_SNEAK
.effect = EFFECT_HIT, .effect = EFFECT_HIT,