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FLAG_DMG_2X_IN_AIR can now hit targets
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@ -1542,6 +1542,7 @@ static bool32 AccuracyCalcHelper(u16 move)
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if ((gStatuses3[gBattlerTarget] & STATUS3_PHANTOM_FORCE)
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if ((gStatuses3[gBattlerTarget] & STATUS3_PHANTOM_FORCE)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_2X_IN_AIR) && gStatuses3[gBattlerTarget] & STATUS3_ON_AIR)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERGROUND) && gStatuses3[gBattlerTarget] & STATUS3_UNDERGROUND)
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|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER))
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|| (!(gBattleMoves[move].flags & FLAG_DMG_UNDERWATER) && gStatuses3[gBattlerTarget] & STATUS3_UNDERWATER))
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{
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{
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