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@ -26,7 +26,7 @@
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#define P_QUICK_BALL_MODIFIER GEN_7 // In Gen5+, Quick Ball's catch multiplier is x5 instead of x4.
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#define P_DREAM_BALL_MODIFIER GEN_8 // In Gen8+, Dream Ball's catch multiplier is x4 when the target is asleep.
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#define P_TIMER_BALL_MODIFIER GEN_7 // In Gen5+, Timer Ball's effectiveness increases by x0.3 per turn instead of x0.1
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#define P_DIVE_BALL_MODIFIER GEN_3 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing.
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#define P_DIVE_BALL_MODIFIER GEN_7 // In Gen4+, Dive Ball's effectiveness increases by when Surfing or Fishing.
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#define P_HEAVY_BALL_MODIFIER GEN_7 // In Gen7+, Heavy Ball's ranges change. See Cmd_handleballthrow.
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#define P_NEST_BALL_MODIFIER GEN_7 // Nest Ball's formula varies depending on the Gen. See Cmd_handleballthrow.
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@ -1281,12 +1281,13 @@ const struct Item gItems[] =
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{
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.name = _("Escape Rope"),
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.itemId = ITEM_ESCAPE_ROPE,
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.price = 550,
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.description = sEscapeRopeDesc,
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#if P_KEY_ESCAPE_ROPE >= GEN_8
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.price = 0,
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.importance = 1,
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.pocket = POCKET_KEY_ITEMS,
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#else
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.price = 550,
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.importance = 0,
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.pocket = POCKET_ITEMS,
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#endif
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