mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into gen8_move_effects
This commit is contained in:
commit
1309eea8ec
@ -185,6 +185,7 @@ extern struct UnusedControllerStruct gUnusedControllerStruct;
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void HandleLinkBattleSetup(void);
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void SetUpBattleVarsAndBirchZigzagoon(void);
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void InitBattleControllers(void);
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bool32 IsValidForBattle(struct Pokemon *mon);
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void TryReceiveLinkBattleData(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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@ -151,6 +151,7 @@ void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
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bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
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bool32 TryRoomService(u8 battlerId);
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void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
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void DoBurmyFormChange(u32 monId);
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// ability checks
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bool32 IsRolePlayBannedAbilityAtk(u16 ability);
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@ -37,6 +37,9 @@
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#define SPECIES_ZYGARDE 0 // 50%
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#define SPECIES_ZYGARDE_10 10011 // 10 %
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#define SPECIES_ZYGARDE_COMPLETE 10012 // 100 %
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#define SPECIES_BURMY 0
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#define SPECIES_BURMY_SANDY_CLOAK 10013
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#define SPECIES_BURMY_TRASH_CLOAK 10014
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#endif
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// Items with peculiar battle effects.
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@ -225,12 +225,18 @@ static void Intro_DelayAndEnd(void)
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}
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}
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static bool32 TwoIntroMons(u32 battlerId) // Double battle with both player pokemon active.
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{
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return (IsDoubleBattle() && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[battlerId ^ BIT_FLANK]]));
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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twoMons = TwoIntroMons(gActiveBattler);
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if (!twoMons || ((twoMons && (gBattleTypeFlags & BATTLE_TYPE_MULTI) && !BATTLE_TWO_VS_ONE_OPPONENT) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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@ -292,15 +298,17 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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bool32 twoMons;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
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TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
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twoMons = TwoIntroMons(gActiveBattler);
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if (!(gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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&& (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT)
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&& IsDoubleBattle()
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&& twoMons
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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@ -310,7 +318,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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@ -342,7 +350,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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bgmRestored = TRUE;
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}
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if (!IsDoubleBattle() || (IsDoubleBattle() && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
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if (!twoMons || (twoMons && gBattleTypeFlags & BATTLE_TYPE_MULTI && !BATTLE_TWO_VS_ONE_OPPONENT))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -363,7 +371,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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if (twoMons && (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) || BATTLE_TWO_VS_ONE_OPPONENT))
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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SetBattlerShadowSpriteCallback(gActiveBattler ^ BIT_FLANK, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], MON_DATA_SPECIES));
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@ -469,7 +477,7 @@ static void SwitchIn_HandleSoundAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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@ -1892,7 +1900,7 @@ static void Task_StartSendOutAnim(u8 taskId)
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u8 savedActiveBank = gActiveBattler;
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gActiveBattler = gTasks[taskId].data[0];
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if ((!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) && !BATTLE_TWO_VS_ONE_OPPONENT)
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if ((!TwoIntroMons(gActiveBattler) || (gBattleTypeFlags & BATTLE_TYPE_MULTI)) && !BATTLE_TWO_VS_ONE_OPPONENT)
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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@ -1034,20 +1034,25 @@ static void Intro_DelayAndEnd(void)
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}
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}
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static bool32 TwoIntroMons(u32 battlerId) // Double battle with both player pokemon active.
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{
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return (IsDoubleBattle() && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[battlerId ^ BIT_FLANK]]));
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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// Check if healthbox has finished sliding in
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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@ -1065,7 +1070,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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if (IsDoubleBattle())
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if (TwoIntroMons(gActiveBattler))
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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@ -1094,7 +1099,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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@ -1125,15 +1130,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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}
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// Wait for battler anims
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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@ -1143,11 +1140,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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// Clean up
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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@ -3114,12 +3119,7 @@ static void Task_StartSendOutAnim(u8 taskId)
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u8 savedActiveBattler = gActiveBattler;
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gActiveBattler = gTasks[taskId].tBattlerId;
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if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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@ -3129,6 +3129,11 @@ static void Task_StartSendOutAnim(u8 taskId)
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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}
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else
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
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gActiveBattler = savedActiveBattler;
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DestroyTask(taskId);
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@ -588,6 +588,14 @@ static void InitLinkBtlControllers(void)
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}
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}
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bool32 IsValidForBattle(struct Pokemon *mon)
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{
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u32 species = GetMonData(mon, MON_DATA_SPECIES2);
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return (species != SPECIES_NONE && species != SPECIES_EGG
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&& GetMonData(mon, MON_DATA_HP) != 0
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&& GetMonData(mon, MON_DATA_IS_EGG) == 0);
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}
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static void SetBattlePartyIds(void)
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{
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s32 i, j;
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@ -602,10 +610,7 @@ static void SetBattlePartyIds(void)
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{
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if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
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{
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if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
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if (IsValidForBattle(&gPlayerParty[j]))
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -613,10 +618,7 @@ static void SetBattlePartyIds(void)
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}
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else
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
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if (IsValidForBattle(&gEnemyParty[j]))
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -627,11 +629,7 @@ static void SetBattlePartyIds(void)
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{
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if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
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{
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if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
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&& gBattlerPartyIndexes[i - 2] != j)
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if (IsValidForBattle(&gPlayerParty[j]) && gBattlerPartyIndexes[i - 2] != j)
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -639,16 +637,18 @@ static void SetBattlePartyIds(void)
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}
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else
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
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&& gBattlerPartyIndexes[i - 2] != j)
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if (IsValidForBattle(&gEnemyParty[j]) && gBattlerPartyIndexes[i - 2] != j)
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{
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gBattlerPartyIndexes[i] = j;
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break;
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}
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}
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// No valid mons were found. Add the empty slot.
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if (gBattlerPartyIndexes[i - 2] == 0)
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gBattlerPartyIndexes[i] = 1;
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else
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gBattlerPartyIndexes[i] = 0;
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}
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}
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}
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|
@ -3463,6 +3463,13 @@ static void TryDoEventsBeforeFirstTurn(void)
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if (gBattleControllerExecFlags)
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return;
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// Set invalid mons as absent(for example when starting a double battle with only one pokemon).
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleMons[i].hp == 0 || gBattleMons[i].species == SPECIES_NONE)
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gAbsentBattlerFlags |= gBitTable[i];
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}
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if (gBattleStruct->switchInAbilitiesCounter == 0)
|
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{
|
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for (i = 0; i < gBattlersCount; i++)
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@ -4089,10 +4096,10 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
|
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| (0xF << 28)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 12))))
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{
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if (AllAtActionConfirmed())
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@ -4659,7 +4666,7 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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}
|
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}
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}
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// setup stuff before turns/actions
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TryClearRageAndFuryCutter();
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gCurrentTurnActionNumber = 0;
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@ -4896,6 +4903,7 @@ static void HandleEndTurn_FinishBattle(void)
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{
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UndoMegaEvolution(i);
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UndoFormChange(i, B_SIDE_PLAYER, FALSE);
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DoBurmyFormChange(i);
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}
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gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
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gCB2_AfterEvolution = BattleMainCB2;
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|
@ -2584,7 +2584,7 @@ void BufferStringBattle(u16 stringID)
|
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{
|
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if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
|
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stringPtr = sText_LegendaryPkmnAppeared;
|
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
|
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]])) // interesting, looks like they had something planned for wild double battles
|
||||
stringPtr = sText_TwoWildPkmnAppeared;
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
|
||||
stringPtr = sText_WildPkmnAppearedPause;
|
||||
@ -2595,7 +2595,7 @@ void BufferStringBattle(u16 stringID)
|
||||
case STRINGID_INTROSENDOUT: // poke first send-out
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]))
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
stringPtr = sText_InGamePartnerSentOutZGoN;
|
||||
@ -2613,7 +2613,7 @@ void BufferStringBattle(u16 stringID)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]))
|
||||
{
|
||||
if (BATTLE_TWO_VS_ONE_OPPONENT)
|
||||
stringPtr = sText_Trainer1SentOutTwoPkmn;
|
||||
|
@ -11439,7 +11439,7 @@ static void Cmd_setcharge(void)
|
||||
static void Cmd_callterrainattack(void) // nature power
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
||||
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
||||
gCurrentMove = GetNaturePowerMove();
|
||||
gBattlerTarget = GetMoveTarget(gCurrentMove, 0);
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattlescriptCurrInstr++;
|
||||
@ -11447,7 +11447,14 @@ static void Cmd_callterrainattack(void) // nature power
|
||||
|
||||
u16 GetNaturePowerMove(void)
|
||||
{
|
||||
//TODO terrain
|
||||
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN)
|
||||
return MOVE_MOONBLAST;
|
||||
else if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN)
|
||||
return MOVE_THUNDERBOLT;
|
||||
else if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
||||
return MOVE_ENERGY_BALL;
|
||||
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
||||
return MOVE_PSYCHIC;
|
||||
return sNaturePowerMoves[gBattleTerrain];
|
||||
}
|
||||
|
||||
|
@ -8397,16 +8397,18 @@ static u16 CalcTypeEffectivenessMultiplierInternal(u16 move, u8 moveType, u8 bat
|
||||
modifier = UQ_4_12(1.0);
|
||||
}
|
||||
|
||||
if (GetBattlerAbility(battlerDef) == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0) && gBattleMoves[move].power)
|
||||
if (((GetBattlerAbility(battlerDef) == ABILITY_WONDER_GUARD && modifier <= UQ_4_12(1.0))
|
||||
|| (GetBattlerAbility(battlerDef) == ABILITY_TELEPATHY && battlerDef == BATTLE_PARTNER(battlerAtk)))
|
||||
&& gBattleMoves[move].power)
|
||||
{
|
||||
modifier = UQ_4_12(0.0);
|
||||
if (recordAbilities)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||||
gLastUsedAbility = gBattleMons[battlerDef].ability;
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
gLastLandedMoves[battlerDef] = 0;
|
||||
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_DMG;
|
||||
RecordAbilityBattle(battlerDef, ABILITY_WONDER_GUARD);
|
||||
RecordAbilityBattle(battlerDef, gBattleMons[battlerDef].ability);
|
||||
}
|
||||
}
|
||||
|
||||
@ -9186,3 +9188,43 @@ bool32 TryRoomService(u8 battlerId)
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
void DoBurmyFormChange(u32 monId)
|
||||
{
|
||||
u16 newSpecies, currSpecies;
|
||||
s32 sentIn;
|
||||
struct Pokemon *party = gPlayerParty;
|
||||
|
||||
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
|
||||
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
|
||||
|
||||
if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) && (gBitTable[monId] & sentIn))
|
||||
{
|
||||
switch (gBattleTerrain)
|
||||
{
|
||||
case BATTLE_TERRAIN_GRASS:
|
||||
case BATTLE_TERRAIN_LONG_GRASS:
|
||||
case BATTLE_TERRAIN_POND:
|
||||
case BATTLE_TERRAIN_MOUNTAIN:
|
||||
case BATTLE_TERRAIN_PLAIN:
|
||||
newSpecies = SPECIES_BURMY;
|
||||
break;
|
||||
case BATTLE_TERRAIN_CAVE:
|
||||
case BATTLE_TERRAIN_SAND:
|
||||
newSpecies = SPECIES_BURMY_SANDY_CLOAK;
|
||||
break;
|
||||
case BATTLE_TERRAIN_BUILDING:
|
||||
newSpecies = SPECIES_BURMY_TRASH_CLOAK;
|
||||
break;
|
||||
default: // Don't change form if last battle was water-related
|
||||
newSpecies = SPECIES_NONE;
|
||||
break;
|
||||
}
|
||||
|
||||
if (newSpecies != SPECIES_NONE)
|
||||
{
|
||||
SetMonData(&party[monId], MON_DATA_SPECIES, &newSpecies);
|
||||
CalculateMonStats(&party[monId]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1393,6 +1393,7 @@ static const struct SearchOptionText sDexSearchTypeOptions[NUMBER_OF_MON_TYPES +
|
||||
{gText_DexEmptyString, gTypeNames[TYPE_ICE]},
|
||||
{gText_DexEmptyString, gTypeNames[TYPE_DRAGON]},
|
||||
{gText_DexEmptyString, gTypeNames[TYPE_DARK]},
|
||||
{gText_DexEmptyString, gTypeNames[TYPE_FAIRY]},
|
||||
{},
|
||||
};
|
||||
|
||||
@ -1427,6 +1428,7 @@ static const u8 sDexSearchTypeIds[NUMBER_OF_MON_TYPES] =
|
||||
TYPE_ICE,
|
||||
TYPE_DRAGON,
|
||||
TYPE_DARK,
|
||||
TYPE_FAIRY,
|
||||
};
|
||||
|
||||
// Number pairs are the task data for tracking the cursor pos and scroll offset of each option list
|
||||
|
Loading…
Reference in New Issue
Block a user