diff --git a/graphics/party_menu/slot_main_egg.bin b/graphics/party_menu/slot_main_no_hp.bin similarity index 100% rename from graphics/party_menu/slot_main_egg.bin rename to graphics/party_menu/slot_main_no_hp.bin diff --git a/graphics/party_menu/slot_wide_egg.bin b/graphics/party_menu/slot_wide_no_hp.bin similarity index 100% rename from graphics/party_menu/slot_wide_egg.bin rename to graphics/party_menu/slot_wide_no_hp.bin diff --git a/src/data/party_menu.h b/src/data/party_menu.h index e462f95c0..7735dae58 100644 --- a/src/data/party_menu.h +++ b/src/data/party_menu.h @@ -572,12 +572,12 @@ static const struct WindowTemplate sUnusedWindowTemplate2 = }; // Plain tilemaps for party menu slots. -// The difference between the egg and regular versions is the lack of an HP bar. +// The versions with no HP bar are used by eggs, and in certain displays like registering at a battle facility. // There is no empty version of the main slot because it shouldn't ever be empty. static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin"); -static const u8 sSlotTilemap_MainEgg[] = INCBIN_U8("graphics/party_menu/slot_main_egg.bin"); +static const u8 sSlotTilemap_MainNoHP[] = INCBIN_U8("graphics/party_menu/slot_main_no_hp.bin"); static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin"); -static const u8 sSlotTilemap_WideEgg[] = INCBIN_U8("graphics/party_menu/slot_wide_egg.bin"); +static const u8 sSlotTilemap_WideNoHP[] = INCBIN_U8("graphics/party_menu/slot_wide_no_hp.bin"); static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin"); // Palette offsets diff --git a/src/party_menu.c b/src/party_menu.c index 2557d31ee..e15d001c6 100755 --- a/src/party_menu.c +++ b/src/party_menu.c @@ -97,7 +97,7 @@ enum struct PartyMenuBoxInfoRects { - void (*blitFunc)(u8, u8, u8, u8, u8, u8); + void (*blitFunc)(u8, u8, u8, u8, u8, bool8); u8 dimensions[24]; u8 descTextLeft; u8 descTextTop; @@ -377,8 +377,8 @@ static void Task_ChooseMonForMoveRelearner(u8); static void CB2_ChooseMonForMoveRelearner(void); static void Task_BattlePyramidChooseMonHeldItems(u8); static void ShiftMoveSlot(struct Pokemon*, u8, u8); -static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, u8); -static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, u8); +static void BlitBitmapToPartyWindow_LeftColumn(u8, u8, u8, u8, u8, bool8); +static void BlitBitmapToPartyWindow_RightColumn(u8, u8, u8, u8, u8, bool8); static void CursorCb_Summary(u8); static void CursorCb_Switch(u8); static void CursorCb_Cancel1(u8); @@ -2086,30 +2086,30 @@ static void BlitBitmapToPartyWindow(u8 windowId, const u8 *b, u8 c, u8 x, u8 y, } } -static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg) +static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP) { if (width == 0 && height == 0) { width = 10; height = 7; } - if (isEgg == FALSE) + if (hideHP == FALSE) BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height); else - BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainEgg, 10, x, y, width, height); + BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainNoHP, 10, x, y, width, height); } -static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg) +static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, bool8 hideHP) { if (width == 0 && height == 0) { width = 18; height = 3; } - if (isEgg == FALSE) + if (hideHP == FALSE) BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height); else - BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEgg, 18, x, y, width, height); + BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideNoHP, 18, x, y, width, height); } static void DrawEmptySlot(u8 windowId)