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Add meltan and melmetal teachable moves (#2732)
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@ -30118,11 +30118,67 @@ static const u16 sZeraoraTeachableLearnset[] = {
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};
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static const u16 sMeltanTeachableLearnset[] = {
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MOVE_HEADBUTT,
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MOVE_REST,
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MOVE_PROTECT,
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MOVE_SUBSTITUTE,
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MOVE_THUNDER_WAVE,
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MOVE_TOXIC,
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MOVE_THUNDERBOLT,
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MOVE_FLASH_CANNON,
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MOVE_SNORE,
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MOVE_FACADE,
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MOVE_ROUND,
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MOVE_ENDURE,
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MOVE_SLEEP_TALK,
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MOVE_IRON_DEFENSE,
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MOVE_GYRO_BALL,
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MOVE_STEEL_BEAM,
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MOVE_HIDDEN_POWER,
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MOVE_UNAVAILABLE,
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};
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static const u16 sMelmetalTeachableLearnset[] = {
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MOVE_HEADBUTT,
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MOVE_REST,
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MOVE_PROTECT,
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MOVE_SUBSTITUTE,
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MOVE_FACADE,
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MOVE_BRICK_BREAK,
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MOVE_THUNDER_WAVE,
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MOVE_ROCK_SLIDE,
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MOVE_THUNDER_PUNCH,
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MOVE_TOXIC,
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MOVE_ICE_PUNCH,
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MOVE_THUNDERBOLT,
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MOVE_THUNDER,
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MOVE_EARTHQUAKE,
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MOVE_SELF_DESTRUCT,
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MOVE_SOLAR_BEAM,
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MOVE_HYPER_BEAM,
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MOVE_SUPERPOWER,
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MOVE_FLASH_CANNON,
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MOVE_ICE_BEAM,
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MOVE_MEGA_PUNCH,
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MOVE_MEGA_KICK,
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MOVE_GIGA_IMPACT,
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MOVE_SNORE,
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MOVE_ROCK_TOMB,
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MOVE_ROUND,
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MOVE_ELECTRIC_TERRAIN,
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MOVE_BRUTAL_SWING,
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MOVE_BODY_SLAM,
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MOVE_ENDURE,
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MOVE_SLEEP_TALK,
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MOVE_IRON_DEFENSE,
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MOVE_GYRO_BALL,
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MOVE_IRON_HEAD,
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MOVE_HEAVY_SLAM,
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MOVE_DARKEST_LARIAT,
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MOVE_HIGH_HORSEPOWER,
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MOVE_BODY_PRESS,
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MOVE_STEEL_BEAM,
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MOVE_STEEL_ROLLER,
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MOVE_HIDDEN_POWER,
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MOVE_UNAVAILABLE,
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};
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