mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into dev_gen9_abilities
This commit is contained in:
commit
13d8c0d167
@ -1022,7 +1022,7 @@
|
||||
.4byte \ptr
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||||
.endm
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||||
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||||
.macro trydobeatup endPtr:req, failPtr:req
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.macro trydobeatup endPtr=NULL, failPtr=NULL
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.byte 0xc4
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.4byte \endPtr
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.4byte \failPtr
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@ -1941,6 +1941,31 @@
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.macro shellsidearmcheck
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various BS_ATTACKER, VARIOUS_SHELL_SIDE_ARM_CHECK
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.endm
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.macro jumpifrodaffected battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_ROD
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.4byte \ptr
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.endm
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.macro jumpifabsorbaffected battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_ABSORB
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.4byte \ptr
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.endm
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.macro jumpifmotoraffected battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_MOTOR
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.4byte \ptr
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.endm
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.macro jumpifteanoberry ptr:req
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various BS_ATTACKER, VARIOUS_TEATIME_TARGETS
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.4byte \ptr
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.endm
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.macro jumpifteainvulnerable battler:req, ptr:req
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various \battler, VARIOUS_TEATIME_INVUL
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.4byte \ptr
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.endm
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.macro jumpifcantfling battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_CANT_FLING
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|
@ -13478,7 +13478,18 @@ Move_DRAGON_DARTS::
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end
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Move_TEATIME::
|
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goto Move_MILK_DRINK
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loadspritegfx ANIM_TAG_TEAPOT
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loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
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createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
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delay 6
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createsprite gTeapotSpriteTemplate, ANIM_ATTACKER, 12, 0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
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createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATK_PARTNER, 2, 0
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delay 24
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loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 22, 3
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waitforvisualfinish
|
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end
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|
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Move_OCTOLOCK::
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loadspritegfx ANIM_TAG_TENDRILS
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|
@ -416,6 +416,74 @@ gBattleScriptsForMoveEffects::
|
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.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
|
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.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
|
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.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
|
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.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
|
||||
|
||||
BattleScript_EffectTeatime::
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attackcanceler
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attackstring
|
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ppreduce
|
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jumpifteanoberry BattleScript_ButItFailed
|
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@ at least one battler is affected
|
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attackanimation
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waitanimation
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BattleScript_TeatimeLoop:
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jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul
|
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jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
|
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jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
|
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jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
|
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orword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
|
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setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
|
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consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
|
||||
bicword gHitMarker, HITMARKER_NO_ANIMATIONS | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
|
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setbyte sBERRY_OVERRIDE, FALSE
|
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removeitem BS_TARGET
|
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moveendto MOVEEND_NEXT_TARGET
|
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jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||
moveendcase MOVEEND_CLEAR_BITS
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_Teatimevul:
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||
moveendcase MOVEEND_CLEAR_BITS
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_Teatimesorb:
|
||||
copybyte gBattlerAbility, gBattlerTarget
|
||||
call BattleScript_AbilityPopUp
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||
moveendcase MOVEEND_CLEAR_BITS
|
||||
goto BattleScript_MoveEnd
|
||||
BattleScript_Teatimerod:
|
||||
copybyte gBattlerAbility, gBattlerTarget
|
||||
call BattleScript_AbilityPopUp
|
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
|
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setstatchanger STAT_SPATK, 1, FALSE
|
||||
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
|
||||
printfromtable gStatUpStringIds
|
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waitmessage 0x40
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
jumpifnexttargetvalid BattleScript_TeatimeLoop
|
||||
moveendcase MOVEEND_CLEAR_BITS
|
||||
goto BattleScript_MoveEnd
|
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BattleScript_Teatimemotor:
|
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copybyte gBattlerAbility, gBattlerTarget
|
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call BattleScript_AbilityPopUp
|
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playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
|
||||
setstatchanger STAT_SPEED, 1, FALSE
|
||||
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
|
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
|
||||
printfromtable gStatUpStringIds
|
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waitmessage 0x40
|
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moveendto MOVEEND_NEXT_TARGET
|
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jumpifnexttargetvalid BattleScript_TeatimeLoop
|
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
|
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BattleScript_TeatimeBuffer:
|
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moveendto MOVEEND_NEXT_TARGET
|
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jumpifnexttargetvalid BattleScript_TeatimeLoop
|
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moveendcase MOVEEND_CLEAR_BITS
|
||||
goto BattleScript_MoveEnd
|
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|
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BattleScript_AffectionBasedEndurance::
|
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playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
|
||||
@ -5220,10 +5288,18 @@ BattleScript_EffectTeleportNew:
|
||||
BattleScript_EffectTeleportNewEnd:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
.if B_BEAT_UP < GEN_5
|
||||
BattleScript_EffectBeatUp::
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
.if B_BEAT_UP >= GEN_5
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
trydobeatup
|
||||
goto BattleScript_HitFromAtkAnimation
|
||||
.else
|
||||
attackstring
|
||||
pause B_WAIT_TIME_SHORT
|
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ppreduce
|
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@ -5253,12 +5329,6 @@ BattleScript_BeatUpAttack::
|
||||
goto BattleScript_BeatUpLoop
|
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BattleScript_BeatUpEnd::
|
||||
end
|
||||
.else
|
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BattleScript_EffectBeatUp::
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
addbyte gBattleCommunication, 1
|
||||
goto BattleScript_HitFromAtkString
|
||||
.endif
|
||||
|
||||
BattleScript_EffectSemiInvulnerable::
|
||||
@ -8415,12 +8485,13 @@ BattleScript_IntimidateLoop:
|
||||
.endif
|
||||
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
|
||||
BattleScript_IntimidateEffect:
|
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copybyte sBATTLER, gBattlerTarget
|
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
||||
copybyte sBATTLER, gBattlerAttacker
|
||||
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printstring STRINGID_PKMNCUTSATTACKWITH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
copybyte sBATTLER, gBattlerTarget
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call BattleScript_TryAdrenalineOrb
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BattleScript_IntimidateLoopIncrement:
|
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addbyte gBattlerTarget, 1
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|
19
graphics/battle_anims/sprites/new/teapot.pal
Normal file
19
graphics/battle_anims/sprites/new/teapot.pal
Normal file
@ -0,0 +1,19 @@
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JASC-PAL
|
||||
0100
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||||
16
|
||||
10 247 12
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||||
144 141 173
|
||||
255 255 255
|
||||
207 232 255
|
||||
106 104 120
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||||
190 211 255
|
||||
166 169 214
|
||||
214 171 113
|
||||
162 119 89
|
||||
72 71 81
|
||||
251 255 211
|
||||
232 207 121
|
||||
255 255 153
|
||||
124 86 73
|
||||
0 0 0
|
||||
0 0 0
|
BIN
graphics/battle_anims/sprites/new/teapot.png
Normal file
BIN
graphics/battle_anims/sprites/new/teapot.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 881 B |
@ -612,7 +612,7 @@ struct BattleStruct
|
||||
u8 debugBattler;
|
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u8 magnitudeBasePower;
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u8 presentBasePower;
|
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u8 roostTypes[MAX_BATTLERS_COUNT][3];
|
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u8 roostTypes[MAX_BATTLERS_COUNT][2];
|
||||
u8 savedBattlerTarget;
|
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bool8 ateBoost[MAX_BATTLERS_COUNT];
|
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u8 activeAbilityPopUps; // as bits for each battler
|
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@ -651,6 +651,7 @@ struct BattleStruct
|
||||
u8 skyDropTargets[MAX_BATTLERS_COUNT]; // For Sky Drop, to account for if multiple Pokemon use Sky Drop in a double battle.
|
||||
// When using a move which hits multiple opponents which is then bounced by a target, we need to make sure, the move hits both opponents, the one with bounce, and the one without.
|
||||
u8 attackerBeforeBounce:2;
|
||||
u8 beatUpSlot:3;
|
||||
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
|
||||
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
|
||||
};
|
||||
|
@ -144,6 +144,7 @@ u16 CalcTypeEffectivenessMultiplier(u16 move, u8 moveType, u8 battlerAtk, u8 bat
|
||||
u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilityDef);
|
||||
u16 GetTypeModifier(u8 atkType, u8 defType);
|
||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId);
|
||||
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp);
|
||||
u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId);
|
||||
u16 GetPrimalReversionSpecies(u16 preEvoSpecies, u16 heldItemId);
|
||||
u16 GetWishMegaEvolutionSpecies(u16 preEvoSpecies, u16 moveId1, u16 moveId2, u16 moveId3, u16 moveId4);
|
||||
|
@ -38,6 +38,7 @@
|
||||
#define B_STEEL_RESISTANCES GEN_LATEST // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||
#define B_PRANKSTER_DARK_TYPES GEN_LATEST // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||
#define B_SHEER_COLD_IMMUNITY GEN_LATEST // In Gen7+, Ice-types are immune to Sheer Cold
|
||||
#define B_ROOST_PURE_FLYING GEN_LATEST // In Gen5+, Roost makes pure Flying-types into Normal-type.
|
||||
|
||||
// Turn settings
|
||||
#define B_BINDING_TURNS GEN_LATEST // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||
|
@ -394,6 +394,8 @@
|
||||
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 382)
|
||||
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 383)
|
||||
#define ANIM_TAG_POLTERGEIST (ANIM_SPRITES_START + 384)
|
||||
#define ANIM_TAG_TEAPOT (ANIM_SPRITES_START + 385)
|
||||
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
|
@ -397,7 +397,9 @@
|
||||
#define EFFECT_DOUBLE_SHOCK 391
|
||||
#define EFFECT_SPECIAL_ATTACK_UP_HIT 392
|
||||
#define EFFECT_VICTORY_DANCE 393
|
||||
#define EFFECT_TEATIME 394
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 395
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 394
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -247,9 +247,14 @@
|
||||
#define VARIOUS_GET_BATTLER_SIDE 156
|
||||
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
|
||||
#define VARIOUS_SWAP_STATS 158
|
||||
#define VARIOUS_TRY_WIND_RIDER_POWER 159
|
||||
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 160
|
||||
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 161
|
||||
#define VARIOUS_JUMP_IF_ROD 159
|
||||
#define VARIOUS_JUMP_IF_ABSORB 160
|
||||
#define VARIOUS_JUMP_IF_MOTOR 161
|
||||
#define VARIOUS_TEATIME_INVUL 162
|
||||
#define VARIOUS_TEATIME_TARGETS 163
|
||||
#define VARIOUS_TRY_WIND_RIDER_POWER 164
|
||||
#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 165
|
||||
#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 166
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -9957,6 +9957,8 @@ extern const u32 gBattleAnimSpriteGfx_Tornado[];
|
||||
extern const u32 gBattleAnimSpritePal_Tornado[];
|
||||
extern const u32 gBattleAnimSpriteGfx_ZMoveSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_ZMoveSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Teapot[];
|
||||
extern const u32 gBattleAnimSpritePal_Teapot[];
|
||||
|
||||
extern const u32 gBattleAnimBgImage_Dark[];
|
||||
extern const u32 gBattleAnimBgImage_Ghost[];
|
||||
|
@ -2702,7 +2702,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
switch (gBattleMoves[AI_DATA->partnerMove].effect)
|
||||
{
|
||||
case EFFECT_HELPING_HAND:
|
||||
if (IS_MOVE_STATUS(move))
|
||||
if (!IS_MOVE_STATUS(move))
|
||||
score += 5;
|
||||
break;
|
||||
case EFFECT_PERISH_SONG:
|
||||
|
@ -2429,19 +2429,41 @@ static bool32 PartyBattlerShouldAvoidHazards(u8 currBattler, u8 switchBattler)
|
||||
{
|
||||
struct Pokemon *mon = GetPartyBattlerPartyData(currBattler, switchBattler);
|
||||
u16 ability = GetMonAbility(mon); // we know our own party data
|
||||
u16 holdEffect = GetBattlerHoldEffect(GetMonData(mon, MON_DATA_HELD_ITEM), TRUE);
|
||||
u16 holdEffect;
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
u32 flags = gSideStatuses[GetBattlerSide(currBattler)] & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK | SIDE_STATUS_STICKY_WEB | SIDE_STATUS_TOXIC_SPIKES);
|
||||
s32 hazardDamage = 0;
|
||||
u8 type1 = gSpeciesInfo[species].type1;
|
||||
u8 type2 = gSpeciesInfo[species].type2;
|
||||
u32 maxHp = GetMonData(mon, MON_DATA_MAX_HP);
|
||||
|
||||
if (flags == 0)
|
||||
return FALSE;
|
||||
|
||||
if (ability == ABILITY_MAGIC_GUARD || ability == ABILITY_LEVITATE
|
||||
|| holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
|
||||
if (ability == ABILITY_MAGIC_GUARD)
|
||||
return FALSE;
|
||||
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM || ability == ABILITY_KLUTZ)
|
||||
holdEffect = HOLD_EFFECT_NONE;
|
||||
else
|
||||
holdEffect = gItems[GetMonData(mon, MON_DATA_HELD_ITEM)].holdEffect;
|
||||
if (holdEffect == HOLD_EFFECT_HEAVY_DUTY_BOOTS)
|
||||
return FALSE;
|
||||
|
||||
if (flags & (SIDE_STATUS_SPIKES | SIDE_STATUS_STEALTH_ROCK) && GetMonData(mon, MON_DATA_HP) < (GetMonData(mon, MON_DATA_MAX_HP) / 8))
|
||||
return TRUE;
|
||||
if (flags & SIDE_STATUS_STEALTH_ROCK)
|
||||
hazardDamage += GetStealthHazardDamageByTypesAndHP(gBattleMoves[MOVE_STEALTH_ROCK].type, type1, type2, maxHp);
|
||||
|
||||
if (flags & SIDE_STATUS_SPIKES && ((type1 != TYPE_FLYING && type2 != TYPE_FLYING
|
||||
&& ability != ABILITY_LEVITATE && holdEffect != HOLD_EFFECT_AIR_BALLOON)
|
||||
|| holdEffect == HOLD_EFFECT_IRON_BALL || gFieldStatuses & STATUS_FIELD_GRAVITY))
|
||||
{
|
||||
u8 spikesDmg = maxHp / ((5 - gSideTimers[GetBattlerSide(currBattler)].spikesAmount) * 2);
|
||||
if (spikesDmg == 0)
|
||||
spikesDmg = 1;
|
||||
hazardDamage += spikesDmg;
|
||||
}
|
||||
|
||||
if (hazardDamage >= GetMonData(mon, MON_DATA_HP))
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -2447,6 +2447,39 @@ const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
|
||||
.callback = AnimFollowMeFinger,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gTeaAffineAnimCmds1[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
|
||||
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd gTeaAffineAnimCmds2[] =
|
||||
{
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 11),
|
||||
AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 11),
|
||||
AFFINEANIMCMD_LOOP(2),
|
||||
AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 0, 8),
|
||||
AFFINEANIMCMD_END,
|
||||
};
|
||||
|
||||
const union AffineAnimCmd *const gTeaAffineAnimTable[] =
|
||||
{
|
||||
gTeaAffineAnimCmds1,
|
||||
gTeaAffineAnimCmds2,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gTeapotSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_TEAPOT,
|
||||
.paletteTag = ANIM_TAG_TEAPOT,
|
||||
.oam = &gOamData_AffineDouble_ObjNormal_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gTeaAffineAnimTable,
|
||||
.callback = AnimMetronomeFinger,
|
||||
};
|
||||
|
||||
const union AnimCmd gTauntFingerAnimCmds1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 1),
|
||||
|
@ -101,7 +101,7 @@ static void SetActionsAndBattlersTurnOrder(void);
|
||||
static void UpdateBattlerPartyOrdersOnSwitch(void);
|
||||
static bool8 AllAtActionConfirmed(void);
|
||||
static void TryChangeTurnOrder(void);
|
||||
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
|
||||
static void CheckChosenMoveForEffectsBeforeTurnStarts(void);
|
||||
static void CheckMegaEvolutionBeforeTurn(void);
|
||||
static void CheckQuickClaw_CustapBerryActivation(void);
|
||||
static void FreeResetData_ReturnToOvOrDoEvolutions(void);
|
||||
@ -3039,6 +3039,7 @@ static void BattleStartClearSetData(void)
|
||||
|
||||
gBattleStruct->stickyWebUser = 0xFF;
|
||||
gBattleStruct->appearedInBattle = 0;
|
||||
gBattleStruct->beatUpSlot = 0;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
@ -4887,7 +4888,7 @@ static void CheckMegaEvolutionBeforeTurn(void)
|
||||
}
|
||||
|
||||
#if B_MEGA_EVO_TURN_ORDER <= GEN_6
|
||||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
||||
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
|
||||
gBattleStruct->focusPunchBattlerId = 0;
|
||||
#else
|
||||
gBattleMainFunc = TryChangeTurnOrder; // This will just do nothing if no mon has mega evolved
|
||||
@ -4912,11 +4913,11 @@ static void TryChangeTurnOrder(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
gBattleMainFunc = CheckFocusPunch_ClearVarsBeforeTurnStarts;
|
||||
gBattleMainFunc = CheckChosenMoveForEffectsBeforeTurnStarts;
|
||||
gBattleStruct->focusPunchBattlerId = 0;
|
||||
}
|
||||
|
||||
static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
||||
static void CheckChosenMoveForEffectsBeforeTurnStarts(void)
|
||||
{
|
||||
u32 i;
|
||||
|
||||
@ -4930,7 +4931,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
|
||||
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
||||
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
||||
{
|
||||
switch(gChosenMoveByBattler[gActiveBattler])
|
||||
switch (gChosenMoveByBattler[gActiveBattler])
|
||||
{
|
||||
case MOVE_FOCUS_PUNCH:
|
||||
BattleScriptExecute(BattleScript_FocusPunchSetUp);
|
||||
|
@ -4802,22 +4802,24 @@ static void Cmd_setroost(void)
|
||||
{
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = TYPE_FLYING;
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = TYPE_FLYING;
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][2] = TYPE_FLYING;
|
||||
#if B_ROOST_PURE_FLYING >= GEN_5
|
||||
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_NORMAL);
|
||||
#else
|
||||
SET_BATTLER_TYPE(gBattlerAttacker, TYPE_MYSTERY);
|
||||
#endif
|
||||
}
|
||||
// Dual Type with Flying Type.
|
||||
else if ((gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type2 != TYPE_FLYING)
|
||||
||(gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING && gBattleMons[gBattlerAttacker].type1 != TYPE_FLYING))
|
||||
// Dual type with flying type.
|
||||
else if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING || gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
||||
{
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
||||
if (gBattleMons[gBattlerAttacker].type1 == TYPE_FLYING)
|
||||
gBattleMons[gBattlerAttacker].type1 = TYPE_MYSTERY;
|
||||
if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
||||
else if (gBattleMons[gBattlerAttacker].type2 == TYPE_FLYING)
|
||||
gBattleMons[gBattlerAttacker].type2 = TYPE_MYSTERY;
|
||||
}
|
||||
// Non-flying type.
|
||||
else if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FLYING))
|
||||
else
|
||||
{
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][0] = gBattleMons[gBattlerAttacker].type1;
|
||||
gBattleStruct->roostTypes[gBattlerAttacker][1] = gBattleMons[gBattlerAttacker].type2;
|
||||
@ -7921,35 +7923,34 @@ static bool32 HasAttackerFaintedTarget(void)
|
||||
static void HandleTerrainMove(u16 move)
|
||||
{
|
||||
u32 statusFlag = 0;
|
||||
u8 *timer = NULL;
|
||||
|
||||
switch (gBattleMoves[move].effect)
|
||||
{
|
||||
case EFFECT_MISTY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_MISTY_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
||||
statusFlag = STATUS_FIELD_MISTY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
break;
|
||||
case EFFECT_GRASSY_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_GRASSY_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
||||
statusFlag = STATUS_FIELD_GRASSY_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
break;
|
||||
case EFFECT_ELECTRIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
||||
statusFlag = STATUS_FIELD_ELECTRIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 2;
|
||||
break;
|
||||
case EFFECT_PSYCHIC_TERRAIN:
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||
break;
|
||||
case EFFECT_HIT_SET_REMOVE_TERRAIN:
|
||||
switch (gBattleMoves[move].argument)
|
||||
{
|
||||
case 0: //genesis supernova
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN, timer = &gFieldTimers.terrainTimer;
|
||||
statusFlag = STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||
break;
|
||||
case 1: //splintered stormshards
|
||||
if (!(gFieldStatuses & (STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN)))
|
||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_ANY))
|
||||
{
|
||||
//no terrain to remove -> jump to battle script pointer
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
@ -7957,7 +7958,7 @@ static void HandleTerrainMove(u16 move)
|
||||
else
|
||||
{
|
||||
// remove all terrain
|
||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN | STATUS_FIELD_GRASSY_TERRAIN | STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_PSYCHIC_TERRAIN);
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
@ -7977,9 +7978,9 @@ static void HandleTerrainMove(u16 move)
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY;
|
||||
gFieldStatuses |= statusFlag;
|
||||
if (GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_TERRAIN_EXTENDER)
|
||||
*timer = 8;
|
||||
gFieldTimers.terrainTimer = 8;
|
||||
else
|
||||
*timer = 5;
|
||||
gFieldTimers.terrainTimer = 5;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
}
|
||||
@ -8130,6 +8131,67 @@ static bool32 IsRototillerAffected(u32 battlerId)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
static bool32 IsAbilityRodAffected(void)
|
||||
{
|
||||
u32 moveType;
|
||||
|
||||
if (gBattleStruct->dynamicMoveType == 0)
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||
else
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_LIGHTNING_ROD)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 IsAbilityMotorAffected(void)
|
||||
{
|
||||
u32 moveType;
|
||||
|
||||
if (gBattleStruct->dynamicMoveType == 0)
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||
else
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_MOTOR_DRIVE)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 IsAbilityAbsorbAffected(void)
|
||||
{
|
||||
u32 moveType;
|
||||
|
||||
if (gBattleStruct->dynamicMoveType == 0)
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
else if (!(gBattleStruct->dynamicMoveType & 0x40))
|
||||
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||
else
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
if (moveType == TYPE_ELECTRIC && GetBattlerAbility(gBattlerTarget) == ABILITY_VOLT_ABSORB)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool32 IsTeatimeAffected(u32 battlerId)
|
||||
{
|
||||
if (ItemId_GetPocket(gBattleMons[battlerId].item) != POCKET_BERRIES)
|
||||
return FALSE; // Only berries
|
||||
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
|
||||
return FALSE; // Teatime doesn't affected semi-invulnerable battlers
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#define COURTCHANGE_SWAP(status, structField, temp) \
|
||||
{ \
|
||||
temp = gSideStatuses[B_SIDE_PLAYER]; \
|
||||
@ -10032,7 +10094,7 @@ static void Cmd_various(void)
|
||||
gBattleMons[gActiveBattler].item = gLastUsedItem;
|
||||
break;
|
||||
case VARIOUS_SET_BEAK_BLAST:
|
||||
gProtectStructs[gBattlerAttacker].beakBlastCharge = TRUE;
|
||||
gProtectStructs[gActiveBattler].beakBlastCharge = TRUE;
|
||||
break;
|
||||
case VARIOUS_SWAP_SIDE_STATUSES:
|
||||
CourtChangeSwapSideStatuses();
|
||||
@ -10099,6 +10161,45 @@ static void Cmd_various(void)
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
|
||||
}
|
||||
break;
|
||||
case VARIOUS_TEATIME_TARGETS:
|
||||
{
|
||||
u32 count = 0;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (IsTeatimeAffected(i))
|
||||
count++;
|
||||
}
|
||||
if (count == 0)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Teatime fails
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_TEATIME_INVUL:
|
||||
if (ItemId_GetPocket(gBattleMons[gActiveBattler].item) == POCKET_BERRIES && !(gStatuses3[gBattlerTarget] & (STATUS3_SEMI_INVULNERABLE)))
|
||||
gBattlescriptCurrInstr += 7;
|
||||
else
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_ROD:
|
||||
if (IsAbilityRodAffected())
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_MOTOR:
|
||||
if (IsAbilityMotorAffected())
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_ABSORB:
|
||||
if (IsAbilityAbsorbAffected())
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_TRY_WIND_RIDER_POWER:
|
||||
{
|
||||
u16 ability = GetBattlerAbility(gActiveBattler);
|
||||
@ -10802,7 +10903,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
|
||||
else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
|
||||
|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
|
||||
|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
&& !affectsUser && !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
@ -11952,8 +12053,9 @@ static void Cmd_trysetencore(void)
|
||||
}
|
||||
|
||||
if (gLastMoves[gBattlerTarget] == MOVE_STRUGGLE
|
||||
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
||||
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE)
|
||||
|| gLastMoves[gBattlerTarget] == MOVE_ENCORE
|
||||
|| gLastMoves[gBattlerTarget] == MOVE_MIRROR_MOVE
|
||||
|| gLastMoves[gBattlerTarget] == MOVE_SHELL_TRAP)
|
||||
{
|
||||
i = MAX_MON_MOVES;
|
||||
}
|
||||
@ -12881,6 +12983,10 @@ static void Cmd_trysetfutureattack(void)
|
||||
|
||||
static void Cmd_trydobeatup(void)
|
||||
{
|
||||
#if B_BEAT_UP >= GEN_5
|
||||
gBattleStruct->beatUpSlot++;
|
||||
gBattlescriptCurrInstr += 9;
|
||||
#else
|
||||
struct Pokemon *party;
|
||||
|
||||
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
|
||||
@ -12924,6 +13030,7 @@ static void Cmd_trydobeatup(void)
|
||||
else
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static void Cmd_setsemiinvulnerablebit(void)
|
||||
|
@ -60,6 +60,7 @@ static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
|
||||
static u8 GetFlingPowerFromItemId(u16 itemId);
|
||||
static void SetRandomMultiHitCounter();
|
||||
static u32 GetBattlerItemHoldEffectParam(u8 battlerId, u16 item);
|
||||
static u16 GetInverseTypeMultiplier(u16 multiplier);
|
||||
|
||||
extern const u8 *const gBattleScriptsForMoveEffects[];
|
||||
extern const u8 *const gBattlescriptsForRunningByItem[];
|
||||
@ -229,8 +230,9 @@ static u8 CalcBeatUpPower(void)
|
||||
party = gPlayerParty;
|
||||
else
|
||||
party = gEnemyParty;
|
||||
// Party slot is set in the battle script for Beat Up
|
||||
species = GetMonData(&party[gBattleCommunication[0] - 1], MON_DATA_SPECIES);
|
||||
|
||||
// Party slot is incremented by the battle script for Beat Up after this damage calculation
|
||||
species = GetMonData(&party[gBattleStruct->beatUpSlot], MON_DATA_SPECIES);
|
||||
basePower = (gSpeciesInfo[species].baseAttack / 10) + 5;
|
||||
|
||||
return basePower;
|
||||
@ -418,7 +420,7 @@ void HandleAction_UseMove(void)
|
||||
battlerAbility = GetBattlerAbility(gActiveBattler);
|
||||
|
||||
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
|
||||
if (battlerAbility == ABILITY_LIGHTNING_ROD)
|
||||
if (battlerAbility == ABILITY_LIGHTNING_ROD && gCurrentMove != MOVE_TEATIME)
|
||||
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
|
||||
else if (battlerAbility == ABILITY_STORM_DRAIN)
|
||||
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
|
||||
@ -1261,38 +1263,6 @@ static const u16 sTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPE
|
||||
{X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0)}, // fairy
|
||||
};
|
||||
|
||||
static const u16 sInverseTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES] =
|
||||
{
|
||||
// normal fight flying poison ground rock bug ghost steel mystery fire water grass electric psychic ice dragon dark fairy
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // normal
|
||||
{X(0.5), X(1.0), X(2.0), X(2.0), X(1.0), X(0.5), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0)}, // fight
|
||||
{X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // flying
|
||||
{X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5)}, // poison
|
||||
{X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // ground
|
||||
{X(1.0), X(2.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0)}, // rock
|
||||
{X(1.0), X(2.0), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0)}, // bug
|
||||
#if B_STEEL_RESISTANCES >= GEN_6
|
||||
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
|
||||
#else
|
||||
{X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0)}, // ghost
|
||||
#endif
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(1.0), X(2.0), X(1.0), X(0.5), X(1.0), X(1.0), X(0.5)}, // steel
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0)}, // mystery
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(0.5), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0)}, // fire
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // water
|
||||
{X(1.0), X(1.0), X(2.0), X(2.0), X(0.5), X(0.5), X(2.0), X(1.0), X(2.0), X(1.0), X(2.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // grass
|
||||
{X(1.0), X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0)}, // electric
|
||||
{X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(2.0), X(1.0)}, // psychic
|
||||
{X(1.0), X(1.0), X(0.5), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(2.0), X(0.5), X(1.0), X(1.0), X(2.0), X(0.5), X(1.0), X(1.0)}, // ice
|
||||
{X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(2.0)}, // dragon
|
||||
#if B_STEEL_RESISTANCES >= GEN_6
|
||||
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
|
||||
#else
|
||||
{X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(1.0), X(1.0), X(2.0), X(2.0)}, // dark
|
||||
#endif
|
||||
{X(1.0), X(0.5), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(2.0), X(1.0), X(2.0), X(1.0), X(1.0), X(1.0), X(1.0), X(1.0), X(0.5), X(0.5), X(1.0)}, // fairy
|
||||
};
|
||||
|
||||
#undef X
|
||||
|
||||
// code
|
||||
@ -3917,7 +3887,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
gMultiHitCounter++;
|
||||
}
|
||||
|
||||
gBattleCommunication[0] = 0; // For later
|
||||
gBattleStruct->beatUpSlot = 0;
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
|
||||
}
|
||||
#endif
|
||||
@ -8255,6 +8225,11 @@ bool32 IsBattlerProtected(u8 battlerId, u16 move)
|
||||
else if (gProtectStructs[battlerId].protected)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (move == MOVE_TEATIME)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// Protective Pads doesn't stop Unseen Fist from bypassing Protect effects, so IsMoveMakingContact() isn't used here.
|
||||
// This means extra logic is needed to handle Shell Side Arm.
|
||||
@ -9932,20 +9907,32 @@ u16 CalcPartyMonTypeEffectivenessMultiplier(u16 move, u16 speciesDef, u16 abilit
|
||||
return modifier;
|
||||
}
|
||||
|
||||
static u16 GetInverseTypeMultiplier(u16 multiplier)
|
||||
{
|
||||
switch (multiplier)
|
||||
{
|
||||
case UQ_4_12(0.0):
|
||||
case UQ_4_12(0.5):
|
||||
return UQ_4_12(2.0);
|
||||
case UQ_4_12(2.0):
|
||||
return UQ_4_12(0.5);
|
||||
case UQ_4_12(1.0):
|
||||
default:
|
||||
return UQ_4_12(1.0);
|
||||
}
|
||||
}
|
||||
|
||||
u16 GetTypeModifier(u8 atkType, u8 defType)
|
||||
{
|
||||
#if B_FLAG_INVERSE_BATTLE != 0
|
||||
if (FlagGet(B_FLAG_INVERSE_BATTLE))
|
||||
return sInverseTypeEffectivenessTable[atkType][defType];
|
||||
return GetInverseTypeMultiplier(sTypeEffectivenessTable[atkType][defType]);
|
||||
#endif
|
||||
return sTypeEffectivenessTable[atkType][defType];
|
||||
}
|
||||
|
||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
||||
s32 GetStealthHazardDamageByTypesAndHP(u8 hazardType, u8 type1, u8 type2, u32 maxHp)
|
||||
{
|
||||
u8 type1 = gBattleMons[battlerId].type1;
|
||||
u8 type2 = gBattleMons[battlerId].type2;
|
||||
u32 maxHp = gBattleMons[battlerId].maxHP;
|
||||
s32 dmg = 0;
|
||||
u16 modifier = UQ_4_12(1.0);
|
||||
|
||||
@ -9988,6 +9975,15 @@ s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
||||
return dmg;
|
||||
}
|
||||
|
||||
s32 GetStealthHazardDamage(u8 hazardType, u8 battlerId)
|
||||
{
|
||||
u8 type1 = gBattleMons[battlerId].type1;
|
||||
u8 type2 = gBattleMons[battlerId].type2;
|
||||
u32 maxHp = gBattleMons[battlerId].maxHP;
|
||||
|
||||
return GetStealthHazardDamageByTypesAndHP(hazardType, type1, type2, maxHp);
|
||||
}
|
||||
|
||||
bool32 IsPartnerMonFromSameTrainer(u8 battlerId)
|
||||
{
|
||||
if (GetBattlerSide(battlerId) == B_SIDE_OPPONENT && gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
|
||||
|
@ -1450,6 +1450,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
|
||||
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
|
||||
{gBattleAnimSpriteGfx_AuraSphere, 0x200, ANIM_TAG_POLTERGEIST},
|
||||
{gBattleAnimSpriteGfx_Teapot, 0x1800, ANIM_TAG_TEAPOT},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
@ -1900,6 +1901,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
|
||||
{gBattleAnimSpritePal_Poltergeist, ANIM_TAG_POLTERGEIST},
|
||||
{gBattleAnimSpritePal_Teapot, ANIM_TAG_TEAPOT},
|
||||
};
|
||||
|
||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
|
@ -12351,13 +12351,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
|
||||
|
||||
[MOVE_TEATIME] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO
|
||||
.effect = EFFECT_TEATIME,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
|
@ -286,6 +286,8 @@ const u32 gBattleAnimSpritePal_Tornado[] = INCBIN_U32("graphics/battle_anims/spr
|
||||
const u32 gBattleAnimSpriteGfx_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_ZMoveSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/z_move_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_Teapot[] = INCBIN_U32("graphics/battle_anims/sprites/new/teapot.gbapal.lz");
|
||||
|
||||
// Battle anims
|
||||
const u32 gBattleAnimSpriteGfx_Bubble[] = INCBIN_U32("graphics/battle_anims/sprites/bubble.4bpp.lz");
|
||||
|
Loading…
Reference in New Issue
Block a user