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General mechanics
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@ -581,6 +581,7 @@ BattleScript_AffectionBasedStatusHeal::
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jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString
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jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString
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jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString
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jumpifstatus BS_ATTACKER, STATUS1_FROSTBITE, BattleScript_AffectionBasedStatus_HealFrostbiteString
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end2
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BattleScript_AffectionBasedStatus_HealPoisonString:
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printstring STRINGID_ATTACKEREXPELLEDTHEPOISON
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@ -596,6 +597,9 @@ BattleScript_AffectionBasedStatus_HealBurnString:
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goto BattleScript_AffectionBasedStatusHeal_Continue
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BattleScript_AffectionBasedStatus_HealFreezeString:
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printstring STRINGID_ATTACKERMELTEDTHEICE
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goto BattleScript_AffectionBasedStatusHeal_Continue
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BattleScript_AffectionBasedStatus_HealFrostbiteString:
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printstring STRINGID_ATTACKERHEALEDITSFROSTBITE
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BattleScript_AffectionBasedStatusHeal_Continue:
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waitmessage B_WAIT_TIME_LONG
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clearstatus BS_ATTACKER
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@ -9580,6 +9584,18 @@ BattleScript_BerryCureFrzRet::
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removeitem BS_SCRIPTING
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return
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BattleScript_BerryCureFsbEnd2::
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call BattleScript_BerryCureFrzRet
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end2
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BattleScript_BerryCureFsbRet::
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playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
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printstring STRINGID_PKMNSITEMHEALEDFROSTBITE
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waitmessage B_WAIT_TIME_LONG
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updatestatusicon BS_SCRIPTING
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removeitem BS_SCRIPTING
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return
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BattleScript_BerryCureSlpEnd2::
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call BattleScript_BerryCureSlpRet
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end2
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@ -197,6 +197,8 @@ extern const u8 BattleScript_BerryCureBrnEnd2[];
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extern const u8 BattleScript_BerryCureBrnRet[];
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extern const u8 BattleScript_BerryCureFrzEnd2[];
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extern const u8 BattleScript_BerryCureFrzRet[];
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extern const u8 BattleScript_BerryCureFsbEnd2[];
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extern const u8 BattleScript_BerryCureFsbRet[];
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extern const u8 BattleScript_BerryCureSlpEnd2[];
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extern const u8 BattleScript_BerryCureSlpRet[];
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extern const u8 BattleScript_BerryCureConfusionEnd2[];
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@ -653,8 +653,10 @@
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#define STRINGID_ITEMRESTOREDSPECIESPP 651
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#define STRINGID_PKMNHURTBYFROSTBITE 652
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#define STRINGID_PKMNGOTFROSTBITE 653
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#define STRINGID_PKMNSITEMHEALEDFROSTBITE 654
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#define STRINGID_ATTACKERHEALEDITSFROSTBITE 655
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#define BATTLESTRINGS_COUNT 654
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#define BATTLESTRINGS_COUNT 656
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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@ -493,6 +493,7 @@ static const u8 sText_BerrySuffix[] = _(" BERRY");
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static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
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static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
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static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
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static const u8 sText_PkmnsItemHealedFrostbite[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its frostbite!");
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static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
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static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
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static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
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@ -770,6 +771,7 @@ static const u8 sText_AttackerExpelledThePoison[] = _("{B_ATK_NAME_WITH_PREFIX}
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static const u8 sText_AttackerShookItselfAwake[] = _("{B_ATK_NAME_WITH_PREFIX} shook itself awake!");
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static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREFIX} gathered all its energy\nto overcome its paralysis!");
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static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} healed its burn with\nits sheer determination!");
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static const u8 sText_AttackerHealedItsFrostbite[] = _("{B_ATK_NAME_WITH_PREFIX} healed its frostbite with\nits sheer determination!");
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static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
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static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
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static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
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@ -1432,6 +1434,8 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_PKMNSABILITYPREVENTSABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnsAbilityPreventsAbility,
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[STRINGID_PKMNHURTBYFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByFrostbite,
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[STRINGID_PKMNGOTFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFrostbite,
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[STRINGID_PKMNSITEMHEALEDFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedFrostbite,
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[STRINGID_ATTACKERHEALEDITSFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsFrostbite,
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};
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const u16 gTrainerUsedItemStringIds[] =
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@ -1898,7 +1902,7 @@ const u16 gRoomsStringIds[] =
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const u16 gStatusConditionsStringIds[] =
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{
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STRINGID_PKMNWASPOISONED, STRINGID_PKMNBADLYPOISONED, STRINGID_PKMNWASBURNED, STRINGID_PKMNWASPARALYZED, STRINGID_PKMNFELLASLEEP
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STRINGID_PKMNWASPOISONED, STRINGID_PKMNBADLYPOISONED, STRINGID_PKMNWASBURNED, STRINGID_PKMNWASPARALYZED, STRINGID_PKMNFELLASLEEP, STRINGID_PKMNGOTFROSTBITE
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};
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const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
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@ -10144,6 +10144,8 @@ static void Cmd_various(void)
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gBattleCommunication[MULTISTRING_CHOOSER] = 3;
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else if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) && CanSleep(gBattlerTarget))
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gBattleCommunication[MULTISTRING_CHOOSER] = 4;
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else if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_FROSTBITE) && CanBeFrozen(gBattlerTarget))
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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else
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{
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gBattlescriptCurrInstr = cmd->failInstr;
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@ -14370,7 +14372,7 @@ static void Cmd_cureifburnedparalysedorpoisoned(void)
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{
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CMD_ARGS(const u8 *failInstr);
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if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
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if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON | STATUS1_FROSTBITE))
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{
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gBattleMons[gBattlerAttacker].status1 = 0;
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gBattlescriptCurrInstr = cmd->nextInstr;
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@ -15696,7 +15698,7 @@ static void Cmd_handleballthrow(void)
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if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
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odds *= 2;
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if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
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if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON | STATUS1_FROSTBITE))
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odds = (odds * 15) / 10;
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if (gBattleResults.catchAttempts[gLastUsedItem - FIRST_BALL] < 255)
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@ -4916,7 +4916,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
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if (gBattleMons[battler].status1 & STATUS1_BURN)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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if (gBattleMons[battler].status1 & STATUS1_FREEZE)
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if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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gBattleMons[battler].status1 = 0;
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@ -5957,7 +5957,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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}
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break;
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case ABILITY_MAGMA_ARMOR:
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if (gBattleMons[battler].status1 & STATUS1_FREEZE)
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if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
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{
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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effect = 1;
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@ -6904,6 +6904,13 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
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gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
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effect = ITEM_STATUS_CHANGE;
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}
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if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_BerryCureFsbRet;
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_SLP:
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if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
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@ -6952,7 +6959,7 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
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if (gBattleMons[battlerId].status1 & STATUS1_BURN)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
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@ -7125,6 +7132,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
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effect = ITEM_STATUS_CHANGE;
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}
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if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
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BattleScriptExecute(BattleScript_BerryCureFsbEnd2);
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_SLP:
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if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
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@ -7160,7 +7173,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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i++;
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}
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
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{
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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i++;
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@ -7443,6 +7456,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
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effect = ITEM_STATUS_CHANGE;
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}
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if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
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{
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gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
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BattleScriptExecute(BattleScript_BerryCureFsbEnd2);
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effect = ITEM_STATUS_CHANGE;
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}
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break;
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case HOLD_EFFECT_CURE_SLP:
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if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
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@ -7486,7 +7505,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
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i++;
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}
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
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if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
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{
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StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
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i++;
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@ -9054,7 +9073,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
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switch (gBattleMoves[move].effect)
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{
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case EFFECT_FACADE:
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if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS))
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if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS | STATUS1_FROSTBITE))
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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case EFFECT_BRINE:
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