mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
General mechanics
This commit is contained in:
parent
a561c6da6a
commit
13f6acf9a1
@ -581,6 +581,7 @@ BattleScript_AffectionBasedStatusHeal::
|
|||||||
jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString
|
jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString
|
||||||
jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString
|
jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString
|
||||||
jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString
|
jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString
|
||||||
|
jumpifstatus BS_ATTACKER, STATUS1_FROSTBITE, BattleScript_AffectionBasedStatus_HealFrostbiteString
|
||||||
end2
|
end2
|
||||||
BattleScript_AffectionBasedStatus_HealPoisonString:
|
BattleScript_AffectionBasedStatus_HealPoisonString:
|
||||||
printstring STRINGID_ATTACKEREXPELLEDTHEPOISON
|
printstring STRINGID_ATTACKEREXPELLEDTHEPOISON
|
||||||
@ -596,6 +597,9 @@ BattleScript_AffectionBasedStatus_HealBurnString:
|
|||||||
goto BattleScript_AffectionBasedStatusHeal_Continue
|
goto BattleScript_AffectionBasedStatusHeal_Continue
|
||||||
BattleScript_AffectionBasedStatus_HealFreezeString:
|
BattleScript_AffectionBasedStatus_HealFreezeString:
|
||||||
printstring STRINGID_ATTACKERMELTEDTHEICE
|
printstring STRINGID_ATTACKERMELTEDTHEICE
|
||||||
|
goto BattleScript_AffectionBasedStatusHeal_Continue
|
||||||
|
BattleScript_AffectionBasedStatus_HealFrostbiteString:
|
||||||
|
printstring STRINGID_ATTACKERHEALEDITSFROSTBITE
|
||||||
BattleScript_AffectionBasedStatusHeal_Continue:
|
BattleScript_AffectionBasedStatusHeal_Continue:
|
||||||
waitmessage B_WAIT_TIME_LONG
|
waitmessage B_WAIT_TIME_LONG
|
||||||
clearstatus BS_ATTACKER
|
clearstatus BS_ATTACKER
|
||||||
@ -9580,6 +9584,18 @@ BattleScript_BerryCureFrzRet::
|
|||||||
removeitem BS_SCRIPTING
|
removeitem BS_SCRIPTING
|
||||||
return
|
return
|
||||||
|
|
||||||
|
BattleScript_BerryCureFsbEnd2::
|
||||||
|
call BattleScript_BerryCureFrzRet
|
||||||
|
end2
|
||||||
|
|
||||||
|
BattleScript_BerryCureFsbRet::
|
||||||
|
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
|
||||||
|
printstring STRINGID_PKMNSITEMHEALEDFROSTBITE
|
||||||
|
waitmessage B_WAIT_TIME_LONG
|
||||||
|
updatestatusicon BS_SCRIPTING
|
||||||
|
removeitem BS_SCRIPTING
|
||||||
|
return
|
||||||
|
|
||||||
BattleScript_BerryCureSlpEnd2::
|
BattleScript_BerryCureSlpEnd2::
|
||||||
call BattleScript_BerryCureSlpRet
|
call BattleScript_BerryCureSlpRet
|
||||||
end2
|
end2
|
||||||
|
@ -197,6 +197,8 @@ extern const u8 BattleScript_BerryCureBrnEnd2[];
|
|||||||
extern const u8 BattleScript_BerryCureBrnRet[];
|
extern const u8 BattleScript_BerryCureBrnRet[];
|
||||||
extern const u8 BattleScript_BerryCureFrzEnd2[];
|
extern const u8 BattleScript_BerryCureFrzEnd2[];
|
||||||
extern const u8 BattleScript_BerryCureFrzRet[];
|
extern const u8 BattleScript_BerryCureFrzRet[];
|
||||||
|
extern const u8 BattleScript_BerryCureFsbEnd2[];
|
||||||
|
extern const u8 BattleScript_BerryCureFsbRet[];
|
||||||
extern const u8 BattleScript_BerryCureSlpEnd2[];
|
extern const u8 BattleScript_BerryCureSlpEnd2[];
|
||||||
extern const u8 BattleScript_BerryCureSlpRet[];
|
extern const u8 BattleScript_BerryCureSlpRet[];
|
||||||
extern const u8 BattleScript_BerryCureConfusionEnd2[];
|
extern const u8 BattleScript_BerryCureConfusionEnd2[];
|
||||||
|
@ -653,8 +653,10 @@
|
|||||||
#define STRINGID_ITEMRESTOREDSPECIESPP 651
|
#define STRINGID_ITEMRESTOREDSPECIESPP 651
|
||||||
#define STRINGID_PKMNHURTBYFROSTBITE 652
|
#define STRINGID_PKMNHURTBYFROSTBITE 652
|
||||||
#define STRINGID_PKMNGOTFROSTBITE 653
|
#define STRINGID_PKMNGOTFROSTBITE 653
|
||||||
|
#define STRINGID_PKMNSITEMHEALEDFROSTBITE 654
|
||||||
|
#define STRINGID_ATTACKERHEALEDITSFROSTBITE 655
|
||||||
|
|
||||||
#define BATTLESTRINGS_COUNT 654
|
#define BATTLESTRINGS_COUNT 656
|
||||||
|
|
||||||
// This is the string id that gBattleStringsTable starts with.
|
// This is the string id that gBattleStringsTable starts with.
|
||||||
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
|
||||||
|
@ -493,6 +493,7 @@ static const u8 sText_BerrySuffix[] = _(" BERRY");
|
|||||||
static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
|
static const u8 sText_PkmnsItemCuredParalysis[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured paralysis!");
|
||||||
static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
|
static const u8 sText_PkmnsItemCuredPoison[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ncured poison!");
|
||||||
static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
|
static const u8 sText_PkmnsItemHealedBurn[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its burn!");
|
||||||
|
static const u8 sText_PkmnsItemHealedFrostbite[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nhealed its frostbite!");
|
||||||
static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
|
static const u8 sText_PkmnsItemDefrostedIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\ndefrosted it!");
|
||||||
static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
|
static const u8 sText_PkmnsItemWokeIt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nwoke it from its sleep!");
|
||||||
static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
|
static const u8 sText_PkmnsItemSnappedOut[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_LAST_ITEM}\nsnapped it out of confusion!");
|
||||||
@ -770,6 +771,7 @@ static const u8 sText_AttackerExpelledThePoison[] = _("{B_ATK_NAME_WITH_PREFIX}
|
|||||||
static const u8 sText_AttackerShookItselfAwake[] = _("{B_ATK_NAME_WITH_PREFIX} shook itself awake!");
|
static const u8 sText_AttackerShookItselfAwake[] = _("{B_ATK_NAME_WITH_PREFIX} shook itself awake!");
|
||||||
static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREFIX} gathered all its energy\nto overcome its paralysis!");
|
static const u8 sText_AttackerBrokeThroughParalysis[] = _("{B_ATK_NAME_WITH_PREFIX} gathered all its energy\nto overcome its paralysis!");
|
||||||
static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} healed its burn with\nits sheer determination!");
|
static const u8 sText_AttackerHealedItsBurn[] = _("{B_ATK_NAME_WITH_PREFIX} healed its burn with\nits sheer determination!");
|
||||||
|
static const u8 sText_AttackerHealedItsFrostbite[] = _("{B_ATK_NAME_WITH_PREFIX} healed its frostbite with\nits sheer determination!");
|
||||||
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
|
static const u8 sText_AttackerMeltedTheIce[] = _("{B_ATK_NAME_WITH_PREFIX} melted the ice with\nits fiery determination!");
|
||||||
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
|
static const u8 sText_TargetToughedItOut[] = _("{B_DEF_NAME_WITH_PREFIX} toughed it out\nto show you its best side!");
|
||||||
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
|
static const u8 sText_AttackerLostElectricType[] = _("{B_ATK_NAME_WITH_PREFIX} used up all\nof its electricity!");
|
||||||
@ -1432,6 +1434,8 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
|||||||
[STRINGID_PKMNSABILITYPREVENTSABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnsAbilityPreventsAbility,
|
[STRINGID_PKMNSABILITYPREVENTSABILITY - BATTLESTRINGS_TABLE_START] = sText_PkmnsAbilityPreventsAbility,
|
||||||
[STRINGID_PKMNHURTBYFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByFrostbite,
|
[STRINGID_PKMNHURTBYFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnHurtByFrostbite,
|
||||||
[STRINGID_PKMNGOTFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFrostbite,
|
[STRINGID_PKMNGOTFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnGotFrostbite,
|
||||||
|
[STRINGID_PKMNSITEMHEALEDFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_PkmnsItemHealedFrostbite,
|
||||||
|
[STRINGID_ATTACKERHEALEDITSFROSTBITE - BATTLESTRINGS_TABLE_START] = sText_AttackerHealedItsFrostbite,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gTrainerUsedItemStringIds[] =
|
const u16 gTrainerUsedItemStringIds[] =
|
||||||
@ -1898,7 +1902,7 @@ const u16 gRoomsStringIds[] =
|
|||||||
|
|
||||||
const u16 gStatusConditionsStringIds[] =
|
const u16 gStatusConditionsStringIds[] =
|
||||||
{
|
{
|
||||||
STRINGID_PKMNWASPOISONED, STRINGID_PKMNBADLYPOISONED, STRINGID_PKMNWASBURNED, STRINGID_PKMNWASPARALYZED, STRINGID_PKMNFELLASLEEP
|
STRINGID_PKMNWASPOISONED, STRINGID_PKMNBADLYPOISONED, STRINGID_PKMNWASBURNED, STRINGID_PKMNWASPARALYZED, STRINGID_PKMNFELLASLEEP, STRINGID_PKMNGOTFROSTBITE
|
||||||
};
|
};
|
||||||
|
|
||||||
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
|
const u8 gText_PkmnIsEvolving[] = _("What?\n{STR_VAR_1} is evolving!");
|
||||||
|
@ -10144,6 +10144,8 @@ static void Cmd_various(void)
|
|||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 3;
|
||||||
else if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) && CanSleep(gBattlerTarget))
|
else if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) && CanSleep(gBattlerTarget))
|
||||||
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
gBattleCommunication[MULTISTRING_CHOOSER] = 4;
|
||||||
|
else if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_FROSTBITE) && CanBeFrozen(gBattlerTarget))
|
||||||
|
gBattleCommunication[MULTISTRING_CHOOSER] = 5;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gBattlescriptCurrInstr = cmd->failInstr;
|
gBattlescriptCurrInstr = cmd->failInstr;
|
||||||
@ -14370,7 +14372,7 @@ static void Cmd_cureifburnedparalysedorpoisoned(void)
|
|||||||
{
|
{
|
||||||
CMD_ARGS(const u8 *failInstr);
|
CMD_ARGS(const u8 *failInstr);
|
||||||
|
|
||||||
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON | STATUS1_FROSTBITE))
|
||||||
{
|
{
|
||||||
gBattleMons[gBattlerAttacker].status1 = 0;
|
gBattleMons[gBattlerAttacker].status1 = 0;
|
||||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||||
@ -15696,7 +15698,7 @@ static void Cmd_handleballthrow(void)
|
|||||||
|
|
||||||
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_SLEEP | STATUS1_FREEZE))
|
||||||
odds *= 2;
|
odds *= 2;
|
||||||
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
if (gBattleMons[gBattlerTarget].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON | STATUS1_FROSTBITE))
|
||||||
odds = (odds * 15) / 10;
|
odds = (odds * 15) / 10;
|
||||||
|
|
||||||
if (gBattleResults.catchAttempts[gLastUsedItem - FIRST_BALL] < 255)
|
if (gBattleResults.catchAttempts[gLastUsedItem - FIRST_BALL] < 255)
|
||||||
|
@ -4916,7 +4916,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
|
||||||
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
if (gBattleMons[battler].status1 & STATUS1_BURN)
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||||
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
|
if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||||
|
|
||||||
gBattleMons[battler].status1 = 0;
|
gBattleMons[battler].status1 = 0;
|
||||||
@ -5957,7 +5957,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case ABILITY_MAGMA_ARMOR:
|
case ABILITY_MAGMA_ARMOR:
|
||||||
if (gBattleMons[battler].status1 & STATUS1_FREEZE)
|
if (gBattleMons[battler].status1 & (STATUS1_FREEZE | STATUS1_FROSTBITE))
|
||||||
{
|
{
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||||
effect = 1;
|
effect = 1;
|
||||||
@ -6904,6 +6904,13 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
|
|||||||
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
|
gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
|
||||||
effect = ITEM_STATUS_CHANGE;
|
effect = ITEM_STATUS_CHANGE;
|
||||||
}
|
}
|
||||||
|
if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
|
{
|
||||||
|
gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
|
||||||
|
BattleScriptPushCursor();
|
||||||
|
gBattlescriptCurrInstr = BattleScript_BerryCureFsbRet;
|
||||||
|
effect = ITEM_STATUS_CHANGE;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_CURE_SLP:
|
case HOLD_EFFECT_CURE_SLP:
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
@ -6952,7 +6959,7 @@ static u8 ItemEffectMoveEnd(u32 battlerId, u16 holdEffect)
|
|||||||
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
if (gBattleMons[battlerId].status1 & STATUS1_BURN)
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||||
|
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||||
|
|
||||||
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
if (gBattleMons[battlerId].status2 & STATUS2_CONFUSION)
|
||||||
@ -7125,6 +7132,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|||||||
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
||||||
effect = ITEM_STATUS_CHANGE;
|
effect = ITEM_STATUS_CHANGE;
|
||||||
}
|
}
|
||||||
|
if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
|
{
|
||||||
|
gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
|
||||||
|
BattleScriptExecute(BattleScript_BerryCureFsbEnd2);
|
||||||
|
effect = ITEM_STATUS_CHANGE;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_CURE_SLP:
|
case HOLD_EFFECT_CURE_SLP:
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
@ -7160,7 +7173,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
|
||||||
{
|
{
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||||
i++;
|
i++;
|
||||||
@ -7443,6 +7456,12 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|||||||
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
BattleScriptExecute(BattleScript_BerryCureFrzEnd2);
|
||||||
effect = ITEM_STATUS_CHANGE;
|
effect = ITEM_STATUS_CHANGE;
|
||||||
}
|
}
|
||||||
|
if (gBattleMons[battlerId].status1 & STATUS1_FROSTBITE && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
|
{
|
||||||
|
gBattleMons[battlerId].status1 &= ~STATUS1_FROSTBITE;
|
||||||
|
BattleScriptExecute(BattleScript_BerryCureFsbEnd2);
|
||||||
|
effect = ITEM_STATUS_CHANGE;
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
case HOLD_EFFECT_CURE_SLP:
|
case HOLD_EFFECT_CURE_SLP:
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
if (gBattleMons[battlerId].status1 & STATUS1_SLEEP && !UnnerveOn(battlerId, gLastUsedItem))
|
||||||
@ -7486,7 +7505,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
|||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE)
|
if (gBattleMons[battlerId].status1 & STATUS1_FREEZE || gBattleMons[battlerId].status1 & STATUS1_FROSTBITE)
|
||||||
{
|
{
|
||||||
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
|
||||||
i++;
|
i++;
|
||||||
@ -9054,7 +9073,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
|||||||
switch (gBattleMoves[move].effect)
|
switch (gBattleMoves[move].effect)
|
||||||
{
|
{
|
||||||
case EFFECT_FACADE:
|
case EFFECT_FACADE:
|
||||||
if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS))
|
if (gBattleMons[battlerAtk].status1 & (STATUS1_BURN | STATUS1_PSN_ANY | STATUS1_PARALYSIS | STATUS1_FROSTBITE))
|
||||||
MulModifier(&modifier, UQ_4_12(2.0));
|
MulModifier(&modifier, UQ_4_12(2.0));
|
||||||
break;
|
break;
|
||||||
case EFFECT_BRINE:
|
case EFFECT_BRINE:
|
||||||
|
Loading…
Reference in New Issue
Block a user