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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.
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c724f2b809
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1404cf3330
@ -195,15 +195,10 @@ struct ObjectEvent
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4; // current direction?
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/*0x18*/ u8 movementDirection:4;
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/*0x19*/ union __attribute__((packed)) {
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u8 as_byte;
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struct __attribute__((packed)) {
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u8 x:4;
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u8 y:4;
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} ALIGNED(1) as_nybbles;
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} ALIGNED(1) range;
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/*0x18*/ u16 facingDirection:4; // current direction?
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u16 movementDirection:4;
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u16 rangeX:4;
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u16 rangeY:4;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 warpArrowSpriteId;
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/*0x1C*/ u8 movementActionId;
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@ -1232,8 +1232,8 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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objectEvent->previousCoords.y = y;
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objectEvent->currentElevation = template->elevation;
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objectEvent->previousElevation = template->elevation;
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objectEvent->range.as_nybbles.x = template->movementRangeX;
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objectEvent->range.as_nybbles.y = template->movementRangeY;
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objectEvent->rangeX = template->movementRangeX;
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objectEvent->rangeY = template->movementRangeY;
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objectEvent->trainerType = template->trainerType;
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objectEvent->mapNum = mapNum; //redundant, but needed to match
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objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
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@ -1242,13 +1242,13 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
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SetObjectEventDynamicGraphicsId(objectEvent);
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if (gRangedMovementTypes[objectEvent->movementType])
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{
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if (objectEvent->range.as_nybbles.x == 0)
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if (objectEvent->rangeX == 0)
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{
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objectEvent->range.as_nybbles.x++;
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objectEvent->rangeX++;
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}
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if (objectEvent->range.as_nybbles.y == 0)
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if (objectEvent->rangeY == 0)
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{
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objectEvent->range.as_nybbles.y++;
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objectEvent->rangeY++;
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}
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}
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return objectEventId;
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@ -4755,19 +4755,19 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEv
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s16 top;
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s16 bottom;
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if (objectEvent->range.as_nybbles.x != 0)
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if (objectEvent->rangeX != 0)
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{
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left = objectEvent->initialCoords.x - objectEvent->range.as_nybbles.x;
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right = objectEvent->initialCoords.x + objectEvent->range.as_nybbles.x;
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left = objectEvent->initialCoords.x - objectEvent->rangeX;
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right = objectEvent->initialCoords.x + objectEvent->rangeX;
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if (left > x || right < x)
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{
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return TRUE;
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}
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}
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if (objectEvent->range.as_nybbles.y != 0)
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if (objectEvent->rangeY != 0)
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{
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top = objectEvent->initialCoords.y - objectEvent->range.as_nybbles.y;
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bottom = objectEvent->initialCoords.y + objectEvent->range.as_nybbles.y;
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top = objectEvent->initialCoords.y - objectEvent->rangeY;
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bottom = objectEvent->initialCoords.y + objectEvent->rangeY;
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if (top > y || bottom < y)
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{
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return TRUE;
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@ -343,10 +343,6 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
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static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
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{
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u8 r5 = direction;
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u8 r6 = direction;
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r6++; r6--;
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if (ObjectEventIsMovementOverridden(playerObjEvent)
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&& !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
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{
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@ -358,13 +354,13 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
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return TRUE;
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}
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if (playerObjEvent->movementDirection != r5)
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if (playerObjEvent->movementDirection != direction)
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{
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ObjectEventClearHeldMovement(playerObjEvent);
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return FALSE;
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}
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if (!sub_808B028(r6))
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if (!sub_808B028(direction))
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{
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ObjectEventClearHeldMovement(playerObjEvent);
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return FALSE;
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@ -2086,7 +2082,7 @@ static void sub_808D094(u8 taskId)
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sub_808D074(object->facingDirection);
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data[1] = 0;
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data[2] = 1;
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data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) * 16;
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data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
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sprite->pos2.y = 0;
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CameraObjectReset2();
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object->fixedPriority = TRUE;
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@ -2909,7 +2909,11 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
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memset(objEvent, 0, sizeof(struct ObjectEvent));
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}
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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#define linkGender(obj) obj->singleMovementActive
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// not even one can reference *byte* aligned bitfield members...
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#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
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{
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u8 objEventId = GetFirstInactiveObjectEventId();
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struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
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@ -2924,8 +2928,8 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
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objEvent->active = 1;
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objEvent->singleMovementActive = a4;
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objEvent->range.as_byte = 2;
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linkGender(objEvent) = gender;
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linkDirection(objEvent) = 2;
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objEvent->spriteId = 64;
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InitLinkPlayerObjectEventPos(objEvent, x, y);
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@ -2948,7 +2952,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 a2)
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{
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u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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objEvent->range.as_byte = a2;
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linkDirection(objEvent) = a2;
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}
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}
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@ -2983,7 +2987,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
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{
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u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
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struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
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return objEvent->range.as_byte;
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return linkDirection(objEvent);
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}
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static u8 GetLinkPlayerElevation(u8 linkPlayerId)
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@ -3068,10 +3072,10 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
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{
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s16 x, y;
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objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
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ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
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if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
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if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
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{
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return FALSE;
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}
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@ -3086,7 +3090,7 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
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static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
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{
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objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
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linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
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return FALSE;
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}
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@ -3100,7 +3104,7 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent
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{
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objEvent->directionSequenceIndex--;
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linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
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MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
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MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
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if (!objEvent->directionSequenceIndex)
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{
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ShiftStillObjectEventCoords(objEvent);
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@ -3161,14 +3165,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
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{
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case VERSION_FIRE_RED:
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case VERSION_LEAF_GREEN:
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objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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case VERSION_RUBY:
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case VERSION_SAPPHIRE:
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objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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case VERSION_EMERALD:
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objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
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objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
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break;
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}
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@ -3189,9 +3193,9 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
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sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
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if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
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StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
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StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
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else
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StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
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StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
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UpdateObjectEventSpriteVisibility(sprite, 0);
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if (objEvent->triggerGroundEffectsOnMove)
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@ -377,15 +377,15 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
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}
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// preserve mapobj_unk_19 before clearing.
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unk19_temp = trainerObj->range.as_nybbles.x;
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unk19b_temp = trainerObj->range.as_nybbles.y;
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trainerObj->range.as_nybbles.x = 0;
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trainerObj->range.as_nybbles.y = 0;
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unk19_temp = trainerObj->rangeX;
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unk19b_temp = trainerObj->rangeY;
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trainerObj->rangeX = 0;
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trainerObj->rangeY = 0;
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collision = GetCollisionAtCoords(trainerObj, x, y, direction);
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trainerObj->range.as_nybbles.x = unk19_temp;
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trainerObj->range.as_nybbles.y = unk19b_temp;
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trainerObj->rangeX = unk19_temp;
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trainerObj->rangeY = unk19b_temp;
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if (collision == 4)
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return approachDistance;
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