field_player_avatar.c: Fix TryInterruptObjectEventSpecialAnim fakematch.

This commit is contained in:
Kaz 2020-09-17 18:24:11 -04:00
parent c724f2b809
commit 1404cf3330
5 changed files with 44 additions and 49 deletions

View File

@ -195,15 +195,10 @@ struct ObjectEvent
/*0x0C*/ struct Coords16 initialCoords; /*0x0C*/ struct Coords16 initialCoords;
/*0x10*/ struct Coords16 currentCoords; /*0x10*/ struct Coords16 currentCoords;
/*0x14*/ struct Coords16 previousCoords; /*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4; // current direction? /*0x18*/ u16 facingDirection:4; // current direction?
/*0x18*/ u8 movementDirection:4; u16 movementDirection:4;
/*0x19*/ union __attribute__((packed)) { u16 rangeX:4;
u8 as_byte; u16 rangeY:4;
struct __attribute__((packed)) {
u8 x:4;
u8 y:4;
} ALIGNED(1) as_nybbles;
} ALIGNED(1) range;
/*0x1A*/ u8 fieldEffectSpriteId; /*0x1A*/ u8 fieldEffectSpriteId;
/*0x1B*/ u8 warpArrowSpriteId; /*0x1B*/ u8 warpArrowSpriteId;
/*0x1C*/ u8 movementActionId; /*0x1C*/ u8 movementActionId;

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@ -1232,8 +1232,8 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
objectEvent->previousCoords.y = y; objectEvent->previousCoords.y = y;
objectEvent->currentElevation = template->elevation; objectEvent->currentElevation = template->elevation;
objectEvent->previousElevation = template->elevation; objectEvent->previousElevation = template->elevation;
objectEvent->range.as_nybbles.x = template->movementRangeX; objectEvent->rangeX = template->movementRangeX;
objectEvent->range.as_nybbles.y = template->movementRangeY; objectEvent->rangeY = template->movementRangeY;
objectEvent->trainerType = template->trainerType; objectEvent->trainerType = template->trainerType;
objectEvent->mapNum = mapNum; //redundant, but needed to match objectEvent->mapNum = mapNum; //redundant, but needed to match
objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId; objectEvent->trainerRange_berryTreeId = template->trainerRange_berryTreeId;
@ -1242,13 +1242,13 @@ static u8 InitObjectEventStateFromTemplate(struct ObjectEventTemplate *template,
SetObjectEventDynamicGraphicsId(objectEvent); SetObjectEventDynamicGraphicsId(objectEvent);
if (gRangedMovementTypes[objectEvent->movementType]) if (gRangedMovementTypes[objectEvent->movementType])
{ {
if (objectEvent->range.as_nybbles.x == 0) if (objectEvent->rangeX == 0)
{ {
objectEvent->range.as_nybbles.x++; objectEvent->rangeX++;
} }
if (objectEvent->range.as_nybbles.y == 0) if (objectEvent->rangeY == 0)
{ {
objectEvent->range.as_nybbles.y++; objectEvent->rangeY++;
} }
} }
return objectEventId; return objectEventId;
@ -4755,19 +4755,19 @@ static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *objectEv
s16 top; s16 top;
s16 bottom; s16 bottom;
if (objectEvent->range.as_nybbles.x != 0) if (objectEvent->rangeX != 0)
{ {
left = objectEvent->initialCoords.x - objectEvent->range.as_nybbles.x; left = objectEvent->initialCoords.x - objectEvent->rangeX;
right = objectEvent->initialCoords.x + objectEvent->range.as_nybbles.x; right = objectEvent->initialCoords.x + objectEvent->rangeX;
if (left > x || right < x) if (left > x || right < x)
{ {
return TRUE; return TRUE;
} }
} }
if (objectEvent->range.as_nybbles.y != 0) if (objectEvent->rangeY != 0)
{ {
top = objectEvent->initialCoords.y - objectEvent->range.as_nybbles.y; top = objectEvent->initialCoords.y - objectEvent->rangeY;
bottom = objectEvent->initialCoords.y + objectEvent->range.as_nybbles.y; bottom = objectEvent->initialCoords.y + objectEvent->rangeY;
if (top > y || bottom < y) if (top > y || bottom < y)
{ {
return TRUE; return TRUE;

View File

@ -343,10 +343,6 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction) static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEvent, u8 direction)
{ {
u8 r5 = direction;
u8 r6 = direction;
r6++; r6--;
if (ObjectEventIsMovementOverridden(playerObjEvent) if (ObjectEventIsMovementOverridden(playerObjEvent)
&& !ObjectEventClearHeldMovementIfFinished(playerObjEvent)) && !ObjectEventClearHeldMovementIfFinished(playerObjEvent))
{ {
@ -358,13 +354,13 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return TRUE; return TRUE;
} }
if (playerObjEvent->movementDirection != r5) if (playerObjEvent->movementDirection != direction)
{ {
ObjectEventClearHeldMovement(playerObjEvent); ObjectEventClearHeldMovement(playerObjEvent);
return FALSE; return FALSE;
} }
if (!sub_808B028(r6)) if (!sub_808B028(direction))
{ {
ObjectEventClearHeldMovement(playerObjEvent); ObjectEventClearHeldMovement(playerObjEvent);
return FALSE; return FALSE;
@ -2086,7 +2082,7 @@ static void sub_808D094(u8 taskId)
sub_808D074(object->facingDirection); sub_808D074(object->facingDirection);
data[1] = 0; data[1] = 0;
data[2] = 1; data[2] = 1;
data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) * 16; data[3] = (u16)(sprite->pos1.y + sprite->pos2.y) << 4;
sprite->pos2.y = 0; sprite->pos2.y = 0;
CameraObjectReset2(); CameraObjectReset2();
object->fixedPriority = TRUE; object->fixedPriority = TRUE;

View File

@ -2909,7 +2909,11 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
memset(objEvent, 0, sizeof(struct ObjectEvent)); memset(objEvent, 0, sizeof(struct ObjectEvent));
} }
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4) #define linkGender(obj) obj->singleMovementActive
// not even one can reference *byte* aligned bitfield members...
#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
{ {
u8 objEventId = GetFirstInactiveObjectEventId(); u8 objEventId = GetFirstInactiveObjectEventId();
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId]; struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
@ -2924,8 +2928,8 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
objEvent->active = 1; objEvent->active = 1;
objEvent->singleMovementActive = a4; linkGender(objEvent) = gender;
objEvent->range.as_byte = 2; linkDirection(objEvent) = 2;
objEvent->spriteId = 64; objEvent->spriteId = 64;
InitLinkPlayerObjectEventPos(objEvent, x, y); InitLinkPlayerObjectEventPos(objEvent, x, y);
@ -2948,7 +2952,7 @@ static void sub_80877DC(u8 linkPlayerId, u8 a2)
{ {
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
objEvent->range.as_byte = a2; linkDirection(objEvent) = a2;
} }
} }
@ -2983,7 +2987,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
{ {
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId; u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
struct ObjectEvent *objEvent = &gObjectEvents[objEventId]; struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
return objEvent->range.as_byte; return linkDirection(objEvent);
} }
static u8 GetLinkPlayerElevation(u8 linkPlayerId) static u8 GetLinkPlayerElevation(u8 linkPlayerId)
@ -3068,10 +3072,10 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
{ {
s16 x, y; s16 x, y;
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y); ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y)) if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
{ {
return FALSE; return FALSE;
} }
@ -3086,7 +3090,7 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3) static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
{ {
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte); linkDirection(objEvent) = FlipVerticalAndClearForced(a3, linkDirection(objEvent));
return FALSE; return FALSE;
} }
@ -3100,7 +3104,7 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent
{ {
objEvent->directionSequenceIndex--; objEvent->directionSequenceIndex--;
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN; linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y); MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
if (!objEvent->directionSequenceIndex) if (!objEvent->directionSequenceIndex)
{ {
ShiftStillObjectEventCoords(objEvent); ShiftStillObjectEventCoords(objEvent);
@ -3161,14 +3165,14 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
{ {
case VERSION_FIRE_RED: case VERSION_FIRE_RED:
case VERSION_LEAF_GREEN: case VERSION_LEAF_GREEN:
objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); objEvent->spriteId = AddPseudoObjectEvent(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
break; break;
case VERSION_RUBY: case VERSION_RUBY:
case VERSION_SAPPHIRE: case VERSION_SAPPHIRE:
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
break; break;
case VERSION_EMERALD: case VERSION_EMERALD:
objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0); objEvent->spriteId = AddPseudoObjectEvent(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
break; break;
} }
@ -3189,9 +3193,9 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation); sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE) if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte)); StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
else else
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte)); StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
UpdateObjectEventSpriteVisibility(sprite, 0); UpdateObjectEventSpriteVisibility(sprite, 0);
if (objEvent->triggerGroundEffectsOnMove) if (objEvent->triggerGroundEffectsOnMove)

View File

@ -377,15 +377,15 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
} }
// preserve mapobj_unk_19 before clearing. // preserve mapobj_unk_19 before clearing.
unk19_temp = trainerObj->range.as_nybbles.x; unk19_temp = trainerObj->rangeX;
unk19b_temp = trainerObj->range.as_nybbles.y; unk19b_temp = trainerObj->rangeY;
trainerObj->range.as_nybbles.x = 0; trainerObj->rangeX = 0;
trainerObj->range.as_nybbles.y = 0; trainerObj->rangeY = 0;
collision = GetCollisionAtCoords(trainerObj, x, y, direction); collision = GetCollisionAtCoords(trainerObj, x, y, direction);
trainerObj->range.as_nybbles.x = unk19_temp; trainerObj->rangeX = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp; trainerObj->rangeY = unk19b_temp;
if (collision == 4) if (collision == 4)
return approachDistance; return approachDistance;