From 63c6e73eb89714c56b8358c705fbe6830bd1aa21 Mon Sep 17 00:00:00 2001 From: Eduardo Quezada D'Ottone Date: Sat, 2 Oct 2021 09:38:43 -0300 Subject: [PATCH] Fixed Sleep talk being canceled by the user being asleep.. --- src/battle_util.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_util.c b/src/battle_util.c index 20e5d91d1..e4bb55045 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3131,7 +3131,7 @@ u8 AtkCanceller_UnableToUseMove(void) gBattleMons[gBattlerAttacker].status1 -= toSub; if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP) { - if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK) + if (gChosenMove != MOVE_SNORE && gChosenMove != MOVE_SLEEP_TALK) { gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep; gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;