mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
battle controller opponent is done
This commit is contained in:
parent
fa36e23683
commit
1506184465
@ -3111,7 +3111,7 @@ sub_805EB9C: @ 805EB9C
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_0805EBC8:
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lsls r0, r5, 24
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lsrs r0, 24
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bl AnimBankSpriteExists
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bl IsBankSpritePresent
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lsls r0, 24
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cmp r0, 0
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beq _0805EC60
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@ -3329,7 +3329,7 @@ sub_805ED70: @ 805ED70
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cmp r0, 0
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beq _0805EDAC
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adds r0, r4, 0
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bl AnimBankSpriteExists
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bl IsBankSpritePresent
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lsls r0, 24
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cmp r0, 0
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bne _0805EDC0
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@ -726,7 +726,7 @@ GetAnimBankSpriteId: @ 80A6240
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bne _080A6268
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ldr r4, =gAnimBankAttacker
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ldrb r0, [r4]
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bl AnimBankSpriteExists
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bl IsBankSpritePresent
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lsls r0, 24
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cmp r0, 0
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beq _080A62B6
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@ -739,7 +739,7 @@ _080A6268:
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bne _080A6288
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ldr r4, =gAnimBankTarget
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ldrb r0, [r4]
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bl AnimBankSpriteExists
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bl IsBankSpritePresent
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lsls r0, 24
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cmp r0, 0
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beq _080A62B6
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@ -1862,8 +1862,8 @@ _080A6A7E:
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.pool
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thumb_func_end GetBankByIdentity
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thumb_func_start AnimBankSpriteExists
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AnimBankSpriteExists: @ 80A6A90
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thumb_func_start IsBankSpritePresent
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IsBankSpritePresent: @ 80A6A90
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push {r4,r5,lr}
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lsls r0, 24
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lsrs r4, r0, 24
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@ -1926,7 +1926,7 @@ _080A6B1A:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end AnimBankSpriteExists
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thumb_func_end IsBankSpritePresent
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thumb_func_start IsDoubleBattle
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IsDoubleBattle: @ 80A6B20
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File diff suppressed because it is too large
Load Diff
@ -657,7 +657,7 @@ struct BattleStruct
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u8 field_B3;
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void (*savedCallback)(void);
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u16 usedHeldItems[BATTLE_BANKS_COUNT];
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u8 field_C0[4];
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u8 chosenItem[4]; // why is this an u8?
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u8 AI_itemType[2];
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u8 AI_itemFlags[2];
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u16 choicedMove[BATTLE_BANKS_COUNT];
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@ -84,7 +84,7 @@ void sub_80A6B30(struct UnknownAnimStruct2*);
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void sub_80A6B90(struct UnknownAnimStruct2*, u32 arg1);
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u8 sub_80A82E4(u8 bank);
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u8 sub_80A5C6C(u8 bank, u8 attributeId);
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bool8 AnimBankSpriteExists(u8 bank);
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bool8 IsBankSpritePresent(u8 bank);
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void sub_80A6C68(u8 arg0);
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u8 GetAnimBankSpriteId(u8 wantedBank);
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bool8 IsDoubleBattle(void);
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@ -238,7 +238,7 @@ void EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void EmitCmd55(u8 bufferId, u8 arg1);
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// player controller
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void SetBankFuncToPlayerBufferRunCommand(void);
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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@ -251,27 +251,27 @@ void ActionSelectionDestroyCursorAt(u8 cursorPos);
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void InitMoveSelectionsVarsAndStrings(void);
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// recorded player controller
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void SetBankFuncToRecordedPlayerBufferRunCommand(void);
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void SetControllerToRecordedPlayer(void);
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// opponent controller
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void SetBankFuncToOpponentBufferRunCommand(void);
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void SetControllerToOpponent(void);
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// player partner controller
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void SetBankFuncToPlayerPartnerBufferRunCommand(void);
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void SetControllerToPlayerPartner(void);
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// safari controller
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void SetBankFuncToSafariBufferRunCommand(void);
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void SetControllerToSafari(void);
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// wally controller
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void SetBankFuncToWallyBufferRunCommand(void);
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void SetControllerToWally(void);
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// recorded opponent controller
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void SetBankFuncToRecordedOpponentBufferRunCommand(void);
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void SetControllerToRecordedOpponent(void);
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// link opponent
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void SetBankFuncToLinkOpponentBufferRunCommand(void);
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void SetControllerToLinkOpponent(void);
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// link partner
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void SetBankFuncToLinkPartnerBufferRunCommand(void);
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void SetControllerToLinkPartner(void);
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#endif // GUARD_BATTLE_CONTROLLERS_H
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@ -64,7 +64,6 @@ SECTIONS {
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src/battle_controller_player.o(.text);
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asm/battle_7.o(.text);
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src/battle_controller_opponent.o(.text);
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asm/battle_controller_opponent.o(.text);
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src/battle_ai_switch_items.o(.text);
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src/battle_controller_link_opponent.o(.text);
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src/pokemon_1.o(.text);
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@ -941,7 +941,7 @@ static bool8 ShouldUseItem(void)
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if (shouldUse)
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{
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EmitTwoReturnValues(1, ACTION_USE_ITEM, 0);
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*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
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*(gBattleStruct->chosenItem + (gActiveBank / 2) * 2) = item;
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gBattleResources->battleHistory->trainerItems[i] = 0;
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return shouldUse;
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}
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@ -660,7 +660,7 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
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else
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return FALSE;
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}
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if (!AnimBankSpriteExists(bank))
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if (!IsBankSpritePresent(bank))
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return FALSE;
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if (IsContest())
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return TRUE; // this line wont ever be reached.
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@ -199,7 +199,7 @@ static void nullsub_28(void)
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{
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}
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void SetBankFuncToLinkOpponentBufferRunCommand(void)
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void SetControllerToLinkOpponent(void)
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{
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gBattleBankFunc[gActiveBank] = LinkOpponentBufferRunCommand;
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}
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@ -1846,7 +1846,7 @@ static void LinkOpponentHandleCmd50(void)
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static void LinkOpponentHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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@ -194,7 +194,7 @@ static void nullsub_112(void)
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{
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}
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void SetBankFuncToLinkPartnerBufferRunCommand(void)
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void SetControllerToLinkPartner(void)
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{
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gBattleBankFunc[gActiveBank] = LinkPartnerBufferRunCommand;
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}
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@ -1678,7 +1678,7 @@ static void LinkPartnerHandleCmd50(void)
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static void LinkPartnerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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File diff suppressed because it is too large
Load Diff
@ -239,7 +239,7 @@ void nullsub_21(void)
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{
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}
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void SetBankFuncToPlayerBufferRunCommand(void)
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void SetControllerToPlayer(void)
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{
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gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
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gDoingBattleAnim = FALSE;
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@ -3083,7 +3083,7 @@ static void PlayerHandleCmd50(void)
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static void PlayerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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@ -209,7 +209,7 @@ static void nullsub_77(void)
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{
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}
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void SetBankFuncToPlayerPartnerBufferRunCommand(void)
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void SetControllerToPlayerPartner(void)
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{
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gBattleBankFunc[gActiveBank] = PlayerPartnerBufferRunCommand;
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}
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@ -1924,7 +1924,7 @@ static void PlayerPartnerHandleCmd50(void)
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static void PlayerPartnerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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@ -198,7 +198,7 @@ static void nullsub_70(void)
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{
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}
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void SetBankFuncToRecordedOpponentBufferRunCommand(void)
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void SetControllerToRecordedOpponent(void)
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{
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gBattleBankFunc[gActiveBank] = RecordedOpponentBufferRunCommand;
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}
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@ -1788,7 +1788,7 @@ static void RecordedOpponentHandleCmd50(void)
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static void RecordedOpponentHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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@ -197,7 +197,7 @@ static void nullsub_120(void)
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{
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}
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void SetBankFuncToRecordedPlayerBufferRunCommand(void)
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void SetControllerToRecordedPlayer(void)
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{
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gBattleBankFunc[gActiveBank] = RecordedPlayerBufferRunCommand;
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}
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@ -1808,7 +1808,7 @@ static void RecordedPlayerHandleCmd50(void)
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static void RecordedPlayerHandleSpriteInvisibility(void)
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{
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if (AnimBankSpriteExists(gActiveBank))
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if (IsBankSpritePresent(gActiveBank))
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{
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gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
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SetBattleSpriteInvisibilityBitToSpriteInvisibility(gActiveBank);
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@ -175,7 +175,7 @@ static void nullsub_114(void)
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{
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}
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void SetBankFuncToSafariBufferRunCommand(void)
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void SetControllerToSafari(void)
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{
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gBattleBankFunc[gActiveBank] = SafariBufferRunCommand;
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}
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@ -201,7 +201,7 @@ static void nullsub_117(void)
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{
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}
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void SetBankFuncToWallyBufferRunCommand(void)
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void SetControllerToWally(void)
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{
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gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
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gBattleStruct->wallyBattleState = 0;
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@ -145,30 +145,30 @@ static void SetControllersVariables(void)
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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{
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gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToRecordedPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
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gBattleBankFunc[2] = SetControllerToPlayerPartner;
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gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
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gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
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}
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else
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{
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gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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gBattleBankFunc[2] = SetBankFuncToPlayerPartnerBufferRunCommand;
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gBattleBankFunc[2] = SetControllerToPlayerPartner;
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gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
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gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
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}
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@ -189,15 +189,15 @@ static void SetControllersVariables(void)
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gBattleMainFunc = BeginBattleIntro;
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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gBattleBankFunc[0] = SetBankFuncToSafariBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToSafari;
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
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gBattleBankFunc[0] = SetBankFuncToWallyBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToWally;
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else
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gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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gNoOfAllBanks = 2;
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@ -210,20 +210,20 @@ static void SetControllersVariables(void)
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{
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gBattleMainFunc = BeginBattleIntro;
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gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToRecordedPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToRecordedOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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gNoOfAllBanks = 2;
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}
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else // see how the banks are switched
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{
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gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToRecordedPlayer;
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gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToRecordedOpponent;
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gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
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gNoOfAllBanks = 2;
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@ -231,10 +231,10 @@ static void SetControllersVariables(void)
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}
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else
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{
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gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToRecordedPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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}
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}
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@ -243,16 +243,16 @@ static void SetControllersVariables(void)
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{
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gBattleMainFunc = BeginBattleIntro;
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gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToPlayer;
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gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
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gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
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gBattleBankFunc[2] = SetControllerToPlayer;
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gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
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gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
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gNoOfAllBanks = 4;
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@ -263,16 +263,16 @@ static void SetControllersVariables(void)
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{
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gBattleMainFunc = BeginBattleIntro;
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gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[0] = SetControllerToRecordedPlayer;
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gBanksByIdentity[0] = 0;
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gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[1] = SetControllerToOpponent;
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gBanksByIdentity[1] = 1;
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gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[2] = SetControllerToRecordedPlayer;
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gBanksByIdentity[2] = 2;
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gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
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gBattleBankFunc[3] = SetControllerToOpponent;
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gBanksByIdentity[3] = 3;
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gNoOfAllBanks = 4;
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@ -307,7 +307,7 @@ static void SetControllersVariables(void)
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if (i == var)
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{
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gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
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gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
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switch (gLinkPlayers[i].lp_field_18)
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{
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case 0:
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@ -325,7 +325,7 @@ static void SetControllersVariables(void)
|
||||
else if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[var].lp_field_18 & 1))
|
||||
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[var].lp_field_18 & 1)))
|
||||
{
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedPlayerBufferRunCommand;
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedPlayer;
|
||||
switch (gLinkPlayers[i].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
@ -342,7 +342,7 @@ static void SetControllersVariables(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToRecordedOpponentBufferRunCommand;
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToRecordedOpponent;
|
||||
switch (gLinkPlayers[i].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
@ -361,51 +361,51 @@ static void SetControllersVariables(void)
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WILD)
|
||||
{
|
||||
gBattleBankFunc[0] = SetBankFuncToRecordedPlayerBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToRecordedPlayer;
|
||||
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToRecordedPlayerBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToRecordedPlayer;
|
||||
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
||||
{
|
||||
gBattleBankFunc[1] = SetBankFuncToRecordedOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToRecordedOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToRecordedOpponentBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToRecordedOpponent;
|
||||
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToOpponent;
|
||||
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[1] = SetBankFuncToRecordedPlayerBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToRecordedPlayer;
|
||||
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToRecordedPlayerBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToRecordedPlayer;
|
||||
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_x2000000)
|
||||
{
|
||||
gBattleBankFunc[0] = SetBankFuncToRecordedOpponentBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToRecordedOpponent;
|
||||
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToRecordedOpponentBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToRecordedOpponent;
|
||||
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[0] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToOpponent;
|
||||
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToOpponent;
|
||||
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
|
||||
}
|
||||
}
|
||||
@ -424,20 +424,20 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
{
|
||||
gBattleMainFunc = BeginBattleIntro;
|
||||
|
||||
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToPlayer;
|
||||
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gNoOfAllBanks = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToPlayer;
|
||||
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gNoOfAllBanks = 2;
|
||||
@ -449,32 +449,32 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
{
|
||||
gBattleMainFunc = BeginBattleIntro;
|
||||
|
||||
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToPlayer;
|
||||
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToPlayer;
|
||||
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
|
||||
|
||||
gNoOfAllBanks = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[1] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToPlayer;
|
||||
gBanksByIdentity[1] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[0] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[0] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToPlayer;
|
||||
gBanksByIdentity[3] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[2] = IDENTITY_OPPONENT_MON2;
|
||||
|
||||
gNoOfAllBanks = 4;
|
||||
@ -486,32 +486,32 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
{
|
||||
gBattleMainFunc = BeginBattleIntro;
|
||||
|
||||
gBattleBankFunc[0] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToPlayer;
|
||||
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[1] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToLinkPartnerBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToLinkPartner;
|
||||
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToOpponentBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToOpponent;
|
||||
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
|
||||
|
||||
gNoOfAllBanks = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[0] = SetBankFuncToLinkPartnerBufferRunCommand;
|
||||
gBattleBankFunc[0] = SetControllerToLinkPartner;
|
||||
gBanksByIdentity[0] = IDENTITY_PLAYER_MON1;
|
||||
|
||||
gBattleBankFunc[1] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[1] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[1] = IDENTITY_OPPONENT_MON1;
|
||||
|
||||
gBattleBankFunc[2] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[2] = SetControllerToPlayer;
|
||||
gBanksByIdentity[2] = IDENTITY_PLAYER_MON2;
|
||||
|
||||
gBattleBankFunc[3] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[3] = SetControllerToLinkOpponent;
|
||||
gBanksByIdentity[3] = IDENTITY_OPPONENT_MON2;
|
||||
|
||||
gNoOfAllBanks = 4;
|
||||
@ -549,7 +549,7 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
|
||||
if (i == multiplayerId)
|
||||
{
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToPlayerBufferRunCommand;
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToPlayer;
|
||||
switch (gLinkPlayers[i].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
@ -569,7 +569,7 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
if ((!(gLinkPlayers[i].lp_field_18 & 1) && !(gLinkPlayers[multiplayerId].lp_field_18 & 1))
|
||||
|| ((gLinkPlayers[i].lp_field_18 & 1) && (gLinkPlayers[multiplayerId].lp_field_18 & 1)))
|
||||
{
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkPartnerBufferRunCommand;
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkPartner;
|
||||
switch (gLinkPlayers[i].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
@ -586,7 +586,7 @@ static void SetControllersVariablesInLinkBattle(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetBankFuncToLinkOpponentBufferRunCommand;
|
||||
gBattleBankFunc[gLinkPlayers[i].lp_field_18] = SetControllerToLinkOpponent;
|
||||
switch (gLinkPlayers[i].lp_field_18)
|
||||
{
|
||||
case 0:
|
||||
|
Loading…
Reference in New Issue
Block a user